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Rev Age Author Path Log message Diff
1037 2022-11-29 13:22:20 lvd /tools/ unreal: added Makefile target to rebuild .exe without rebuilding dependencies (*.d)  
1036 2022-11-21 17:50:12 dimkam /tools/ unreal: исправлена fe-эмуляция  
1021 2022-09-13 20:24:46 lvd /tools/ unreal: added README  
1020 2022-09-13 20:11:33 lvd /tools/ unreal: added AMD64 and LTO options to Makefile, removed unused makefiles from sub-dirs  
1019 2022-09-13 14:08:13 lvd /tools/ unreal: changed dependecies described in Makefile  
1018 2022-09-13 14:00:47 lvd /tools/ unreal: added dependencies generation for compile  
1017 2022-09-13 12:50:57 lvd /tools/ unreal: fixed SSE2 turnoff based on cryptic compiler defines, beautified makefile a little  
1016 2022-09-13 11:45:44 lvd /tools/ unreal: moved to SSE2 build  
1015 2022-09-13 11:19:30 lvd /tools/ unreal: removed older Makefiles, now the only one is for mingw cross-build  
1014 2022-09-13 11:17:51 lvd /tools/ unreal: removed older .cmd files  
1013 2022-09-12 19:58:17 lvd /tools/ unreal 0.39.0: fixed 'cast from ‘u_char*’ {aka ‘unsigned char*’} to ‘u_int’' error when compiling for 64bit  
1010 2022-07-20 10:20:02 savelij /tools/ ERS 0.59.02:
- исправлено не правильный возврат типа FAT после инициализации переменных раздела.
- исправлено не выставление типа FAT при отсутствии MBR.
 
1009 2022-06-16 12:03:47 alone /tools/ -unreal: set nobright level in "alone" palette to AA (as in emulators by Shalaev and Lion17), fix zero+bright level in ATM palette (was 80, as if gamma=1.0, now AA)  
1006 2022-01-23 22:06:40 dimkam /tools/ rebuild unreal  
1004 2022-01-17 13:46:28 dimkam /tools/ remove tools\unreal_fix\0.39.0\fix_build  
1003 2022-01-17 11:26:46 dimkam /tools/ исправлена FE-эмуляции (inir и т.п.)  
1002 2022-01-17 09:55:02 lvd /tools/ unreal: removed 0.38.4  
999 2022-01-15 23:28:16 savelij /tools/ ERS 0.59 NEO-DOS 0.52 подробности в описании.  
991 2021-12-25 18:14:48 lvd /tools/ simulator test for nedoos load with 48/128k contention -- rom source added  
986 2021-12-06 08:58:13 lvd /tools/ unreal: fix_labels: rebuilt with mingw  

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