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meta http-equiv="Content-Type" content="text/html; charset=iso-8859-1">
<
HEAD>
<
TITLE>UnrealSpeccy: current key bindings<
/TITLE>
<
/HEAD>
<
BODY BGCOLOR="Gray" TEXT="white">
<
a href="#mainkeys"> <
/a>
<
CENTER> <
H1> Emulator keys <
/H1> <
/ENTER>
<
table border=2>
<
tr> <
td> <
B>
{main.exit
}<
/B> <
/td>
<
td> exit emulator <
/td> <
/tr>
<
tr> <
td> <
B>
{main.settings
}<
/B> <
/td>
<
td> configure emulator <
/td> <
/tr>
<
tr> <
td> <
B>
{main.lockmouse
}<
/B> <
/td>
<
td> bind mouse in windowed mode to kempston mouse<
/td> <
/tr>
<
tr> <
td> <
B>
{main.monitor
}<
/B> <
/td>
<
td> enter debugger <
/td> <
/tr>
<
tr> <
td> <
B>
{main.selectfilter
}<
/B> <
/td>
<
td> select video filter
for output <
/td> <
/tr>
<
tr> <
td> <
B>
{main.selectdriver
}<
/B> <
/td>
<
td> select driver
for filters, working through driver <
/td> <
/tr>
<
tr> <
td> <
B>
{main.fullscreen
}<
/B> <
/td>
<
td> toggle full-screen on
/off
(only
for GDI, Overlay, or ddraw blitter video modes
)<
/td> <
/tr>
<
tr> <
td> <
B>
{main.pause
}<
/B> <
/td>
<
td> pause <
/td> <
/tr>
<
tr> <
td> <
B>
{main.selectfix
}<
/B> <
/td>
<
td> select video parameter
for tune-up <
/td> <
/tr>
<
tr> <
td> <
B>
{main.selectsnd
}<
/B> <
/td>
<
td> select sound parameter
for tune-up <
/td> <
/tr>
<
tr> <
td> <
B>
{main.incfix
}<
/B> <
/td>
<
td> increase
selected parameter <
/td> <
/tr>
<
tr> <
td> <
B>
{main.decfix
}<
/B> <
/td>
<
td> decrease
selected parameter <
/td> <
/tr>
<
tr> <
td> <
B>
{main.incfix10
}<
/B> <
/td>
<
td> coarse increase
selected parameter <
/td> <
/tr>
<
tr> <
td> <
B>
{main.decfix10
}<
/B> <
/td>
<
td> coarse decrease
selected parameter <
/td> <
/tr>
<
tr> <
td> <
B>
{main.leds
}<
/B> <
/td>
<
td> toggle on-screen leds<
/td> <
/tr>
<
tr> <
td> <
B>
{main.maxspeed
}<
/B> <
/td>
<
td> toggle max. speed<
/td> <
/tr>
<
tr> <
td> <
B>
{main.pokedialog
}<
/B> <
/td>
<
td> show poke dialog<
/td> <
/tr>
<
tr> <
td> <
B>
{main.starttape
}<
/B> <
/td>
<
td>
start tape <
/td> <
/tr>
<
tr> <
td> <
B>
{main.tapebrowser
}<
/B> <
/td>
<
td> show tape browser <
/td> <
/tr>
<
tr> <
td> <
B>
{main.screenshot
}<
/B> <
/td>
<
td> write screenshot <
/td> <
/tr>
<
tr> <
td> <
B>
{main.reset
}<
/B> <
/td>
<
td> reset to default mode <
/td> <
/tr>
<
tr> <
td> <
B>
{main.reset128
}<
/B> <
/td>
<
td> reset to 128K <
/td> <
/tr>
<
tr> <
td> <
B>
{main.resetsys
}<
/B> <
/td>
<
td> reset to service ROM <
/td> <
/tr>
<
tr> <
td> <
B>
{main.reset48
}<
/B> <
/td>
<
td> reset to 48K <
/td> <
/tr>
<
tr> <
td> <
B>
{main.resetbasic
}<
/B> <
/td>
<
td> reset to 48K basic with unlocked high memory <
/td> <
/tr>
<
tr> <
td> <
B>
{main.resetdos
}<
/B> <
/td>
<
td> reset to TR-DOS <
/td> <
/tr>
<
tr> <
td> <
B>
{main.resetcache
}<
/B> <
/td>
<
td> reset to cache <
/td> <
/tr>
<
tr> <
td> <
B>
{main.nmi
}<
/B> <
/td>
<
td> generate NMI <
/td> <
/tr>
<
tr> <
td> <
B>
{main.nmidos
}<
/B> <
/td>
<
td> select TR-DOS and generate NMI
("MAGIC" button
) <
/td> <
/tr>
<
tr> <
td> <
B>
{main.nmicache
}<
/B> <
/td>
<
td> select cache and generate NMI <
/td> <
/tr>
<
tr> <
td> <
B>
{main.help
}<
/B> <
/td>
<
td> show this help <
/td> <
/tr>
<
tr> <
td> <
B>
{main.save
}<
/B> <
/td>
<
td> save disk or memory image <
/td> <
/tr>
<
tr> <
td> <
B>
{main.load
}<
/B> <
/td>
<
td> load disk or memory image <
/td> <
/tr>
<
tr> <
td> <
B>
{main.savesound
}<
/B> <
/td>
<
td>
start sound recording <
/td> <
/tr>
<
tr> <
td> <
B>
{main.qsave1
}<
/B> <
/td>
<
td> quick-save to slot
1 <
/td> <
/tr>
<
tr> <
td> <
B>
{main.qsave2
}<
/B> <
/td>
<
td> quick-save to slot
2 <
/td> <
/tr>
<
tr> <
td> <
B>
{main.qsave3
}<
/B> <
/td>
<
td> quick-save to slot
3 <
/td> <
/tr>
<
tr> <
td> <
B>
{main.qload1
}<
/B> <
/td>
<
td> quick-load from slot
1 <
/td> <
/tr>
<
tr> <
td> <
B>
{main.qload2
}<
/B> <
/td>
<
td> quick-load from slot
2 <
/td> <
/tr>
<
tr> <
td> <
B>
{main.qload3
}<
/B> <
/td>
<
td> quick-load from slot
3 <
/td> <
/tr>
<
tr> <
td> <
B>
{main.keystick
}<
/B> <
/td>
<
td> toggle sticky-keys mode <
/td> <
/tr>
<
tr> <
td> <
B>
{main.autofire
}<
/B> <
/td>
<
td> toggle autofire mode <
/td> <
/tr>
<
tr> <
td> <
B>
{main.saveall
}<
/B> <
/td>
<
td> save CMOS and unsaved diskette images <
/td> <
/tr>
<
tr> <
td> <
B>
{main.xtkbd
}<
/B> <
/td>
<
td> enable
/disable ATM XT keyboard controller
(emulation control keys will be
disabled in this mode
) <
/td> <
/tr>
<
tr> <
td> <
B>
{main.pastetext
}<
/B> <
/td>
<
td> copy
text from clipboard to keyboard buffer <
/td> <
/tr>
<
tr> <
td> <
B>
{main.memsearch
}<
/B> <
/td>
<
td> search in memory
for changed values
(cheats, etc
) <
/td> <
/tr>
<
tr> <
td> <
B>
{main.size1
}<
/B> <
/td>
<
td> set normal window
size in windowed mode <
/td> <
/tr>
<
tr> <
td> <
B>
{main.size2
}<
/B> <
/td>
<
td> set double window
size in windowed mode <
/td> <
/tr>
<
tr> <
td> <
B>
{main.sizem
}<
/B> <
/td>
<
td> maximize window in windowed mode <
/td> <
/tr>
<
tr> <
td> <
B>
{main.border_none
}<
/B> <
/td>
<
td> set empty
border <
/td> <
/tr>
<
tr> <
td> <
B>
{main.border_small
}<
/B> <
/td>
<
td> set small
border <
/td> <
/tr>
<
tr> <
td> <
B>
{main.border_full
}<
/B> <
/td>
<
td> set full
border <
/td> <
/tr>
<
/table>
<
a href="#monitor_keys"> <
/a>
<
CENTER> <
H1> Debugger Keys <
/H1> <
/CENTER>
<
table border=2>
<
tr> <
td> <
B>
{mon.exit
}<
/B> <
/td>
<
td> exit to system <
/td> <
/tr>
<
tr> <
td> <
B>
{mon.emul
}<
/B> <
/td>
<
td> back to emulation <
/td> <
/tr>
<
tr> <
td> <
B>
{mon.settigns
}<
/B> <
/td>
<
td> configure emulator <
/td> <
/tr>
<
tr> <
td> <
B>
{mon.bpdialog
}<
/B> <
/td>
<
td> breakpoints manager <
/td> <
/tr>
<
tr> <
td> <
B>
{mon.gs
}<
/B> <
/td>
<
td> general sound status dialog <
/td> <
/tr>
<
tr> <
td> <
B>
{mon.pokedialog
}<
/B> <
/td>
<
td> enter pokes <
/td> <
/tr>
<
tr> <
td> <
B>
{mon.tapebrowser
}<
/B> <
/td>
<
td> tape browser <
/td> <
/tr>
<
tr> <
td> <
B>
{mon.reset128
}<
/B> <
/td>
<
td> reset to 128K <
/td> <
/tr>
<
tr> <
td> <
B>
{main.resetsys
}<
/B> <
/td>
<
td> reset to service ROM <
/td> <
/tr>
<
tr> <
td> <
B>
{mon.reset48
}<
/B> <
/td>
<
td> reset to 48K <
/td> <
/tr>
<
tr> <
td> <
B>
{mon.resetbasic
}<
/B> <
/td>
<
td> reset to 48K basic with unlocked high memory <
/td> <
/tr>
<
tr> <
td> <
B>
{mon.resetdos
}<
/B> <
/td>
<
td> reset to TR-DOS <
/td> <
/tr>
<
tr> <
td> <
B>
{mon.resetcache
}<
/B> <
/td>
<
td> reset to cache <
/td> <
/tr>
<
tr> <
td> <
B>
{mon.nmi
}<
/B> <
/td>
<
td> generate NMI <
/td> <
/tr>
<
tr> <
td> <
B>
{mon.nmidos
}<
/B> <
/td>
<
td> select TR-DOS and generate NMI
("MAGIC" button
) <
/td> <
/tr>
<
tr> <
td> <
B>
{mon.nmicache
}<
/B> <
/td>
<
td> select cache and generate NMI <
/td> <
/tr>
<
tr> <
td> <
B>
{mon.help
}<
/B> <
/td>
<
td> show this help <
/td> <
/tr>
<
tr> <
td> <
B>
{mon.save
}<
/B> <
/td>
<
td> save disk or memory image <
/td> <
/tr>
<
tr> <
td> <
B>
{mon.load
}<
/B> <
/td>
<
td> load disk or memory image <
/td> <
/tr>
<
tr> <
td> <
B>
{mon.savesound
}<
/B> <
/td>
<
td>
start sound recording <
/td> <
/tr>
<
tr> <
td> <
B>
{mon.qsave1
}<
/B> <
/td>
<
td> quick-save to slot
1 <
/td> <
/tr>
<
tr> <
td> <
B>
{mon.qsave2
}<
/B> <
/td>
<
td> quick-save to slot
2 <
/td> <
/tr>
<
tr> <
td> <
B>
{mon.qsave3
}<
/B> <
/td>
<
td> quick-save to slot
3 <
/td> <
/tr>
<
tr> <
td> <
B>
{mon.qload1
}<
/B> <
/td>
<
td> quick-load from slot
1 <
/td> <
/tr>
<
tr> <
td> <
B>
{mon.qload2
}<
/B> <
/td>
<
td> quick-load from slot
2 <
/td> <
/tr>
<
tr> <
td> <
B>
{mon.qload3
}<
/B> <
/td>
<
td> quick-load from slot
3 <
/td> <
/tr>
<
tr> <
td> <
B>
{mon.screen
}<
/B> <
/td>
<
td> show spectrum screen, as it present in video memory <
/td> <
/tr>
<
tr> <
td> <
B>
{mon.altscreen
}<
/B> <
/td>
<
td> show 128K spectrum screen at bank#
7 <
/td> <
/tr>
<
tr> <
td> <
B>
{mon.rayscreen
}<
/B> <
/td>
<
td> show painted screen area until crt-ray
(with MC,
border &
2-scr effects
) <
/td> <
/tr>
<
tr> <
td> <
B>
{mon.step
}<
/B> <
/td>
<
td> trace single Z80 M1 cycle <
/td> <
/tr>
<
tr> <
td> <
B>
{mon.stepover
}<
/B> <
/td>
<
td> trace Z80 over loops, calls, etc... <
/td> <
/tr>
<
tr> <
td> <
B>
{mon.exitsub
}<
/B> <
/td>
<
td> trace until word in
(PC
) (designed
for 'exit routine') <
/td> <
/tr>
<
tr> <
td> <
B>
{mon.loadblock
}<
/B> <
/td>
<
td> load memory block <
/td> <
/tr>
<
tr> <
td> <
B>
{mon.saveblock
}<
/B> <
/td>
<
td> save
/disasm memory block <
/td> <
/tr>
<
tr> <
td> <
B>
{mon.fillblock
}<
/B> <
/td>
<
td> fill memory block with pattern <
/td> <
/tr>
<
tr> <
td> <
B>
{mon.setbank
}<
/B> <
/td>
<
td> write to port #7FFD <
/td> <
/tr>
<
tr> <
td> <
B>
{mon.sethimem
}<
/B> <
/td>
<
td> write to model-specific extended memory port <
/td> <
/tr>
<
tr> <
td> <
B>
{mon.next
}<
/B> <
/td>
<
td> next window <
/td> <
/tr>
<
tr> <
td> <
B>
{mon.prev
}<
/B> <
/td>
<
td> prev. window <
/td> <
/tr>
<
tr> <
td> <
B>
{mon.dump
}<
/B> <
/td>
<
td> toggle mode of dump window <
/td> <
/tr>
<
tr> <
td> <
B>
{mon.rip
}<
/B> <
/td>
<
td> activate ripper
's tool </td> </tr>
<tr> <td> <B>{mon.osw}</B> </td>
<td> configure on-screen watches </td> </tr>
<tr> <td> <B>{mon.scrshot}</B> </td>
<td> toggle screenshot/screendump/watches </td> </tr>
<tr> <td> <B>{mon.setwatch}</B> </td>
<td> set user-defined watch address </td> </tr>
<tr> <td> <B>{mon.switchay}</B> </td>
<td> switch active AY (turbo-sound) </td> </tr>
<tr> <td> <B>{mon.labels}</B> </td>
<td> goto label </td> </tr>
<tr> <td> <B>{mon.memsearch}</B> </td>
<td> search in memory for changed values (cheats, etc) </td> </tr>
<tr> <td> <B>{mon.cpu}</B> </td>
<td> switch to next cpu </td> </tr>
<tr> <td> <B>{mon.switchdump}</B> </td>
<td> switch dump mode (mem/disk/cmos/nvram/comppal) </td> </tr>
</table>
<CENTER> <H2> Debugger Keys - registers window </H2> </CENTER>
<table border=2>
<tr> <td> <B>{reg.left}</B> </td>
<td> left </td> </tr>
<tr> <td> <B>{reg.right}</B> </td>
<td> right </td> </tr>
<tr> <td> <B>{reg.up}</B> </td>
<td> up </td> </tr>
<tr> <td> <B>{reg.down}</B> </td>
<td> down </td> </tr>
<tr> <td> <B>{reg.edit}</B> </td>
<td> edit current register </td> </tr>
<tr> <td> <B>{reg.a}</B> </td>
<td> edit register 'A
' </td> </tr>
<tr> <td> <B>{reg.f}</B> </td>
<td> edit flags </td> </tr>
<tr> <td> <B>{reg.bc}</B> </td>
<td> edit BC </td> </tr>
<tr> <td> <B>{reg.de}</B> </td>
<td> edit DE </td> </tr>
<tr> <td> <B>{reg.hl}</B> </td>
<td> edit HL </td> </tr>
<tr> <td> <B>{reg.pc}</B> </td>
<td> edit PC </td> </tr>
<tr> <td> <B>{reg.sp}</B> </td>
<td> edit SP </td> </tr>
<tr> <td> <B>{reg.ix}</B> </td>
<td> edit IX </td> </tr>
<tr> <td> <B>{reg.iy}</B> </td>
<td> edit IY </td> </tr>
<tr> <td> <B>{reg.i}</B> </td>
<td> edit I </td> </tr>
<tr> <td> <B>{reg.r}</B> </td>
<td> edit R </td> </tr>
<tr> <td> <B>{reg.im}</B> </td>
<td> toggle interrupt mode </td> </tr>
<tr> <td> <B>{reg.iff1}</B> </td>
<td> toggle iff1 </td> </tr>
<tr> <td> <B>{reg.iff2}</B> </td>
<td> toggle iff2 </td> </tr>
<tr> <td> <B>{reg.SF}</B> </td>
<td> toggle flag SF </td> </tr>
<tr> <td> <B>{reg.ZF}</B> </td>
<td> toggle flag ZF </td> </tr>
<tr> <td> <B>{reg.F5}</B> </td>
<td> toggle flag F5 </td> </tr>
<tr> <td> <B>{reg.HF}</B> </td>
<td> toggle flag HF </td> </tr>
<tr> <td> <B>{reg.F3}</B> </td>
<td> toggle flag F3 </td> </tr>
<tr> <td> <B>{reg.PF}</B> </td>
<td> toggle flag PF </td> </tr>
<tr> <td> <B>{reg.NF}</B> </td>
<td> toggle flag NF </td> </tr>
<tr> <td> <B>{reg.CF}</B> </td>
<td> toggle flag CF </td> </tr>
<tr> <td> <B>{reg.codejump}</B> </td>
<td> goto address in code window under cursor </td> </tr>
<tr> <td> <B>{reg.datajump}</B> </td>
<td> goto address in data window under cursor </td> </tr>
</table>
<CENTER> <H2> Debugger Keys - disasm window </H2> </CENTER>
<table border=2>
<tr> <td> <B>{cpu.findpc}</B> </td>
<td> set cursor at PC </td> </tr>
<tr> <td> <B>{cpu.here}</B> </td>
<td> trace to cursor </td> </tr>
<tr> <td> <B>{cpu.findtext}</B> </td>
<td> find string </td> </tr>
<tr> <td> <B>{cpu.findcode}</B> </td>
<td> find code with mask </td> </tr>
<tr> <td> <B>{cpu.goto}</B> </td>
<td> push cursor position and goto address </td> </tr>
<tr> <td> <B>{cpu.bpx}</B> </td>
<td> breakpoint under cursor </td> </tr>
<tr> <td> <B>{cpu.asm}</B> </td>
<td> edit instruction </td> </tr>
<tr> <td> <B>{cpu.setpc}</B> </td>
<td> set PC to cursor </td> </tr>
<tr> <td> <B>{cpu.up}</B> </td>
<td> up </td> </tr>
<tr> <td> <B>{cpu.down}</B> </td>
<td> down </td> </tr>
<tr> <td> <B>{cpu.left}</B> </td>
<td> left </td> </tr>
<tr> <td> <B>{cpu.right}</B> </td>
<td> right </td> </tr>
<tr> <td> <B>{cpu.pgdn}</B> </td>
<td> next page </td> </tr>
<tr> <td> <B>{cpu.pgup}</B> </td>
<td> prev. page </td> </tr>
<tr> <td> <B>{cpu.save1}</B> </td>
<td> save cursor position to slot 1 </td> </tr>
<tr> <td> <B>{cpu.save2}</B> </td>
<td> save cursor position to slot 2 </td> </tr>
<tr> <td> <B>{cpu.save3}</B> </td>
<td> save cursor position to slot 3 </td> </tr>
<tr> <td> <B>{cpu.save4}</B> </td>
<td> save cursor position to slot 4 </td> </tr>
<tr> <td> <B>{cpu.save5}</B> </td>
<td> save cursor position to slot 5 </td> </tr>
<tr> <td> <B>{cpu.save6}</B> </td>
<td> save cursor position to slot 6 </td> </tr>
<tr> <td> <B>{cpu.save7}</B> </td>
<td> save cursor position to slot 7 </td> </tr>
<tr> <td> <B>{cpu.save8}</B> </td>
<td> save cursor position to slot 8 </td> </tr>
<tr> <td> <B>{cpu.rest1}</B> </td>
<td> push cursor position to jumpstack and restore cursor position from slot 1 </td> </tr>
<tr> <td> <B>{cpu.rest2}</B> </td>
<td> push cursor position to jumpstack and restore cursor position from slot 2 </td> </tr>
<tr> <td> <B>{cpu.rest3}</B> </td>
<td> push cursor position to jumpstack and restore cursor position from slot 3 </td> </tr>
<tr> <td> <B>{cpu.rest4}</B> </td>
<td> push cursor position to jumpstack and restore cursor position from slot 4 </td> </tr>
<tr> <td> <B>{cpu.rest5}</B> </td>
<td> push cursor position to jumpstack and restore cursor position from slot 5 </td> </tr>
<tr> <td> <B>{cpu.rest6}</B> </td>
<td> push cursor position to jumpstack and restore cursor position from slot 6 </td> </tr>
<tr> <td> <B>{cpu.rest7}</B> </td>
<td> push cursor position to jumpstack and restore cursor position from slot 7 </td> </tr>
<tr> <td> <B>{cpu.rest8}</B> </td>
<td> push cursor position to jumpstack and restore cursor position from slot 8 </td> </tr>
<tr> <td> <B>{cpu.back}</B> </td>
<td> pop cursor position from jumpstack </td> </tr>
<tr> <td> <B>{cpu.context}</B> </td>
<td> push cursor position and goto instruction operand </td> </tr>
<tr> <td> <B>{cpu.datajump}</B> </td>
<td> jump to instruction operand in data window </td> </tr>
<tr> <td> <B>{cpu.labels}</B> </td>
<td> show labels on/off </td> </tr>
<tr> <td> <B>{cpu.importl}</B> </td>
<td> menu for importing labels from XAS/ALASM </td> </tr>
</table>
<CENTER> <H2> Debugger Keys - memory/disk editor window </H2> </CENTER>
<table border=2>
<tr> <td> <B>{mem.left}</B> </td>
<td> left </td> </tr>
<tr> <td> <B>{mem.right}</B> </td>
<td> right </td> </tr>
<tr> <td> <B>{mem.up}</B> </td>
<td> up </td> </tr>
<tr> <td> <B>{mem.down}</B> </td>
<td> down </td> </tr>
<tr> <td> <B>{mem.pgup}</B> </td>
<td> page up </td> </tr>
<tr> <td> <B>{mem.pgdn}</B> </td>
<td> page down </td> </tr>
<tr> <td> <B>{mem.switch}</B> </td>
<td> move between hex/ascii fields </td> </tr>
<tr> <td> <B>{mem.stline}</B> </td>
<td> goto start of line </td> </tr>
<tr> <td> <B>{mem.endline}</B> </td>
<td> goto end of line </td> </tr>
<tr> <td> <B>{mem.findtext}</B> </td>
<td> find text in memory / disk track </td> </tr>
<tr> <td> <B>{mem.findcode}</B> </td>
<td> find code with mask in memory / disk track </td> </tr>
<tr> <td> <B>{mem.goto}</B> </td>
<td> goto address </td> </tr>
<tr> <td> <B>{mem.mem}</B> </td>
<td> select memory editor </td> </tr>
<tr> <td> <B>{mem.diskphys}</B> </td>
<td> select disk editor (physical track) </td> </tr>
<tr> <td> <B>{mem.disklog}</B> </td>
<td> select disk editor (logical sectors) </td> </tr>
<tr> <td> <B>{mem.diskgo}</B> </td>
<td> select drive/track/sector in diskeditor </td> </tr>
<tr> <td> <B>{mem.pc}</B> </td>
<td> goto PC </td> </tr>
<tr> <td> <B>{mem.sp}</B> </td>
<td> goto SP </td> </tr>
<tr> <td> <B>{mem.bc}</B> </td>
<td> goto BC </td> </tr>
<tr> <td> <B>{mem.de}</B> </td>
<td> goto DE </td> </tr>
<tr> <td> <B>{mem.hl}</B> </td>
<td> goto HL </td> </tr>
<tr> <td> <B>{mem.ix}</B> </td>
<td> goto IX </td> </tr>
<tr> <td> <B>{mem.iy}</B> </td>
<td> goto IY </td> </tr>
</table>
</BODY></HTML>