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/*
        BASS 2.4 C/C++ header file
        Copyright (c) 1999-2008 Un4seen Developments Ltd.

        See the BASS.CHM file for more detailed documentation
*/


#ifndef BASS_H
#define BASS_H

#ifdef _WIN32 // Windows
#include <wtypes.h>
typedef unsigned __int64 QWORD;
#else // OSX
#include <stdint.h>
#define WINAPI
#define CALLBACK
typedef uint8_t BYTE;
typedef uint16_t WORD;
typedef uint32_t DWORD;
typedef uint64_t QWORD;
#ifndef __OBJC__
typedef int BOOL;
#endif
#define TRUE 1
#define FALSE 0
#define LOBYTE(a) (BYTE)(a)
#define HIBYTE(a) (BYTE)((a)>>8)
#define LOWORD(a) (WORD)(a)
#define HIWORD(a) (WORD)((a)>>16)
#define MAKEWORD(a,b) (WORD)(((a)&0xff)|((b)<<8))
#define MAKELONG(a,b) (DWORD)(((a)&0xffff)|((b)<<16))
#endif

#ifdef __cplusplus
extern "C" {
#endif

#define BASSVERSION 0x204       // API version
#define BASSVERSIONTEXT "2.4"

#ifndef BASSDEF
#define BASSDEF(f) WINAPI f
#endif

typedef DWORD HMUSIC;           // MOD music handle
typedef DWORD HSAMPLE;          // sample handle
typedef DWORD HCHANNEL;         // playing sample's channel handle
typedef DWORD HSTREAM;          // sample stream handle
typedef DWORD HRECORD;          // recording handle
typedef DWORD HSYNC;            // synchronizer handle
typedef DWORD HDSP;                     // DSP handle
typedef DWORD HFX;                      // DX8 effect handle
typedef DWORD HPLUGIN;          // Plugin handle

// Error codes returned by BASS_ErrorGetCode
#define BASS_OK                         0       // all is OK
#define BASS_ERROR_MEM          1       // memory error
#define BASS_ERROR_FILEOPEN     2       // can't open the file
#define BASS_ERROR_DRIVER       3       // can't find a free/valid driver
#define BASS_ERROR_BUFLOST      4       // the sample buffer was lost
#define BASS_ERROR_HANDLE       5       // invalid handle
#define BASS_ERROR_FORMAT       6       // unsupported sample format
#define BASS_ERROR_POSITION     7       // invalid position
#define BASS_ERROR_INIT         8       // BASS_Init has not been successfully called
#define BASS_ERROR_START        9       // BASS_Start has not been successfully called
#define BASS_ERROR_ALREADY      14      // already initialized/paused/whatever
#define BASS_ERROR_NOCHAN       18      // can't get a free channel
#define BASS_ERROR_ILLTYPE      19      // an illegal type was specified
#define BASS_ERROR_ILLPARAM     20      // an illegal parameter was specified
#define BASS_ERROR_NO3D         21      // no 3D support
#define BASS_ERROR_NOEAX        22      // no EAX support
#define BASS_ERROR_DEVICE       23      // illegal device number
#define BASS_ERROR_NOPLAY       24      // not playing
#define BASS_ERROR_FREQ         25      // illegal sample rate
#define BASS_ERROR_NOTFILE      27      // the stream is not a file stream
#define BASS_ERROR_NOHW         29      // no hardware voices available
#define BASS_ERROR_EMPTY        31      // the MOD music has no sequence data
#define BASS_ERROR_NONET        32      // no internet connection could be opened
#define BASS_ERROR_CREATE       33      // couldn't create the file
#define BASS_ERROR_NOFX         34      // effects are not available
#define BASS_ERROR_NOTAVAIL     37      // requested data is not available
#define BASS_ERROR_DECODE       38      // the channel is a "decoding channel"
#define BASS_ERROR_DX           39      // a sufficient DirectX version is not installed
#define BASS_ERROR_TIMEOUT      40      // connection timedout
#define BASS_ERROR_FILEFORM     41      // unsupported file format
#define BASS_ERROR_SPEAKER      42      // unavailable speaker
#define BASS_ERROR_VERSION      43      // invalid BASS version (used by add-ons)
#define BASS_ERROR_CODEC        44      // codec is not available/supported
#define BASS_ERROR_ENDED        45      // the channel/file has ended
#define BASS_ERROR_UNKNOWN      -1      // some other mystery problem

// BASS_SetConfig options
#define BASS_CONFIG_BUFFER                      0
#define BASS_CONFIG_UPDATEPERIOD        1
#define BASS_CONFIG_GVOL_SAMPLE         4
#define BASS_CONFIG_GVOL_STREAM         5
#define BASS_CONFIG_GVOL_MUSIC          6
#define BASS_CONFIG_CURVE_VOL           7
#define BASS_CONFIG_CURVE_PAN           8
#define BASS_CONFIG_FLOATDSP            9
#define BASS_CONFIG_3DALGORITHM         10
#define BASS_CONFIG_NET_TIMEOUT         11
#define BASS_CONFIG_NET_BUFFER          12
#define BASS_CONFIG_PAUSE_NOPLAY        13
#define BASS_CONFIG_NET_PREBUF          15
#define BASS_CONFIG_NET_PASSIVE         18
#define BASS_CONFIG_REC_BUFFER          19
#define BASS_CONFIG_NET_PLAYLIST        21
#define BASS_CONFIG_MUSIC_VIRTUAL       22
#define BASS_CONFIG_VERIFY                      23
#define BASS_CONFIG_UPDATETHREADS       24

// BASS_SetConfigPtr options
#define BASS_CONFIG_NET_AGENT           16
#define BASS_CONFIG_NET_PROXY           17

// Initialization flags
#define BASS_DEVICE_8BITS               1       // use 8 bit resolution, else 16 bit
#define BASS_DEVICE_MONO                2       // use mono, else stereo
#define BASS_DEVICE_3D                  4       // enable 3D functionality
#define BASS_DEVICE_LATENCY             256     // calculate device latency (BASS_INFO struct)
#define BASS_DEVICE_CPSPEAKERS  1024 // detect speakers via Windows control panel
#define BASS_DEVICE_SPEAKERS    2048 // force enabling of speaker assignment
#define BASS_DEVICE_NOSPEAKER   4096 // ignore speaker arrangement

// DirectSound interfaces (for use with BASS_GetDSoundObject)
#define BASS_OBJECT_DS          1       // IDirectSound
#define BASS_OBJECT_DS3DL       2       // IDirectSound3DListener

// Device info structure
typedef struct {
        const char *name;       // description
        const char *driver;     // driver
        DWORD flags;
} BASS_DEVICEINFO;

// BASS_DEVICEINFO flags
#define BASS_DEVICE_ENABLED             1
#define BASS_DEVICE_DEFAULT             2
#define BASS_DEVICE_INIT                4

typedef struct {
        DWORD flags;    // device capabilities (DSCAPS_xxx flags)
        DWORD hwsize;   // size of total device hardware memory
        DWORD hwfree;   // size of free device hardware memory
        DWORD freesam;  // number of free sample slots in the hardware
        DWORD free3d;   // number of free 3D sample slots in the hardware
        DWORD minrate;  // min sample rate supported by the hardware
        DWORD maxrate;  // max sample rate supported by the hardware
        BOOL eax;               // device supports EAX? (always FALSE if BASS_DEVICE_3D was not used)
        DWORD minbuf;   // recommended minimum buffer length in ms (requires BASS_DEVICE_LATENCY)
        DWORD dsver;    // DirectSound version
        DWORD latency;  // delay (in ms) before start of playback (requires BASS_DEVICE_LATENCY)
        DWORD initflags;// BASS_Init "flags" parameter
        DWORD speakers; // number of speakers available
        DWORD freq;             // current output rate (Vista/OSX only)
} BASS_INFO;

// BASS_INFO flags (from DSOUND.H)
#define DSCAPS_CONTINUOUSRATE   0x00000010      // supports all sample rates between min/maxrate
#define DSCAPS_EMULDRIVER               0x00000020      // device does NOT have hardware DirectSound support
#define DSCAPS_CERTIFIED                0x00000040      // device driver has been certified by Microsoft
#define DSCAPS_SECONDARYMONO    0x00000100      // mono
#define DSCAPS_SECONDARYSTEREO  0x00000200      // stereo
#define DSCAPS_SECONDARY8BIT    0x00000400      // 8 bit
#define DSCAPS_SECONDARY16BIT   0x00000800      // 16 bit

// Recording device info structure
typedef struct {
        DWORD flags;    // device capabilities (DSCCAPS_xxx flags)
        DWORD formats;  // supported standard formats (WAVE_FORMAT_xxx flags)
        DWORD inputs;   // number of inputs
        BOOL singlein;  // TRUE = only 1 input can be set at a time
        DWORD freq;             // current input rate (Vista/OSX only)
} BASS_RECORDINFO;

// BASS_RECORDINFO flags (from DSOUND.H)
#define DSCCAPS_EMULDRIVER      DSCAPS_EMULDRIVER       // device does NOT have hardware DirectSound recording support
#define DSCCAPS_CERTIFIED       DSCAPS_CERTIFIED        // device driver has been certified by Microsoft

// defines for formats field of BASS_RECORDINFO (from MMSYSTEM.H)
#ifndef WAVE_FORMAT_1M08
#define WAVE_FORMAT_1M08       0x00000001       /* 11.025 kHz, Mono,   8-bit  */
#define WAVE_FORMAT_1S08       0x00000002       /* 11.025 kHz, Stereo, 8-bit  */
#define WAVE_FORMAT_1M16       0x00000004       /* 11.025 kHz, Mono,   16-bit */
#define WAVE_FORMAT_1S16       0x00000008       /* 11.025 kHz, Stereo, 16-bit */
#define WAVE_FORMAT_2M08       0x00000010       /* 22.05  kHz, Mono,   8-bit  */
#define WAVE_FORMAT_2S08       0x00000020       /* 22.05  kHz, Stereo, 8-bit  */
#define WAVE_FORMAT_2M16       0x00000040       /* 22.05  kHz, Mono,   16-bit */
#define WAVE_FORMAT_2S16       0x00000080       /* 22.05  kHz, Stereo, 16-bit */
#define WAVE_FORMAT_4M08       0x00000100       /* 44.1   kHz, Mono,   8-bit  */
#define WAVE_FORMAT_4S08       0x00000200       /* 44.1   kHz, Stereo, 8-bit  */
#define WAVE_FORMAT_4M16       0x00000400       /* 44.1   kHz, Mono,   16-bit */
#define WAVE_FORMAT_4S16       0x00000800       /* 44.1   kHz, Stereo, 16-bit */
#endif

// Sample info structure
typedef struct {
        DWORD freq;             // default playback rate
        float volume;   // default volume (0-1)
        float pan;              // default pan (-1=left, 0=middle, 1=right)
        DWORD flags;    // BASS_SAMPLE_xxx flags
        DWORD length;   // length (in bytes)
        DWORD max;              // maximum simultaneous playbacks
        DWORD origres;  // original resolution bits
        DWORD chans;    // number of channels
        DWORD mingap;   // minimum gap (ms) between creating channels
        DWORD mode3d;   // BASS_3DMODE_xxx mode
        float mindist;  // minimum distance
        float maxdist;  // maximum distance
        DWORD iangle;   // angle of inside projection cone
        DWORD oangle;   // angle of outside projection cone
        float outvol;   // delta-volume outside the projection cone
        DWORD vam;              // voice allocation/management flags (BASS_VAM_xxx)
        DWORD priority; // priority (0=lowest, 0xffffffff=highest)
} BASS_SAMPLE;

#define BASS_SAMPLE_8BITS               1       // 8 bit
#define BASS_SAMPLE_FLOAT               256     // 32-bit floating-point
#define BASS_SAMPLE_MONO                2       // mono
#define BASS_SAMPLE_LOOP                4       // looped
#define BASS_SAMPLE_3D                  8       // 3D functionality
#define BASS_SAMPLE_SOFTWARE    16      // not using hardware mixing
#define BASS_SAMPLE_MUTEMAX             32      // mute at max distance (3D only)
#define BASS_SAMPLE_VAM                 64      // DX7 voice allocation & management
#define BASS_SAMPLE_FX                  128     // old implementation of DX8 effects
#define BASS_SAMPLE_OVER_VOL    0x10000 // override lowest volume
#define BASS_SAMPLE_OVER_POS    0x20000 // override longest playing
#define BASS_SAMPLE_OVER_DIST   0x30000 // override furthest from listener (3D only)

#define BASS_STREAM_PRESCAN             0x20000 // enable pin-point seeking/length (MP3/MP2/MP1)
#define BASS_MP3_SETPOS                 BASS_STREAM_PRESCAN
#define BASS_STREAM_AUTOFREE    0x40000 // automatically free the stream when it stop/ends
#define BASS_STREAM_RESTRATE    0x80000 // restrict the download rate of internet file streams
#define BASS_STREAM_BLOCK               0x100000 // download/play internet file stream in small blocks
#define BASS_STREAM_DECODE              0x200000 // don't play the stream, only decode (BASS_ChannelGetData)
#define BASS_STREAM_STATUS              0x800000 // give server status info (HTTP/ICY tags) in DOWNLOADPROC

#define BASS_MUSIC_FLOAT                BASS_SAMPLE_FLOAT
#define BASS_MUSIC_MONO                 BASS_SAMPLE_MONO
#define BASS_MUSIC_LOOP                 BASS_SAMPLE_LOOP
#define BASS_MUSIC_3D                   BASS_SAMPLE_3D
#define BASS_MUSIC_FX                   BASS_SAMPLE_FX
#define BASS_MUSIC_AUTOFREE             BASS_STREAM_AUTOFREE
#define BASS_MUSIC_DECODE               BASS_STREAM_DECODE
#define BASS_MUSIC_PRESCAN              BASS_STREAM_PRESCAN     // calculate playback length
#define BASS_MUSIC_CALCLEN              BASS_MUSIC_PRESCAN
#define BASS_MUSIC_RAMP                 0x200   // normal ramping
#define BASS_MUSIC_RAMPS                0x400   // sensitive ramping
#define BASS_MUSIC_SURROUND             0x800   // surround sound
#define BASS_MUSIC_SURROUND2    0x1000  // surround sound (mode 2)
#define BASS_MUSIC_FT2MOD               0x2000  // play .MOD as FastTracker 2 does
#define BASS_MUSIC_PT1MOD               0x4000  // play .MOD as ProTracker 1 does
#define BASS_MUSIC_NONINTER             0x10000 // non-interpolated sample mixing
#define BASS_MUSIC_SINCINTER    0x800000 // sinc interpolated sample mixing
#define BASS_MUSIC_POSRESET             0x8000  // stop all notes when moving position
#define BASS_MUSIC_POSRESETEX   0x400000 // stop all notes and reset bmp/etc when moving position
#define BASS_MUSIC_STOPBACK             0x80000 // stop the music on a backwards jump effect
#define BASS_MUSIC_NOSAMPLE             0x100000 // don't load the samples

// Speaker assignment flags
#define BASS_SPEAKER_FRONT      0x1000000       // front speakers
#define BASS_SPEAKER_REAR       0x2000000       // rear/side speakers
#define BASS_SPEAKER_CENLFE     0x3000000       // center & LFE speakers (5.1)
#define BASS_SPEAKER_REAR2      0x4000000       // rear center speakers (7.1)
#define BASS_SPEAKER_N(n)       ((n)<<24)       // n'th pair of speakers (max 15)
#define BASS_SPEAKER_LEFT       0x10000000      // modifier: left
#define BASS_SPEAKER_RIGHT      0x20000000      // modifier: right
#define BASS_SPEAKER_FRONTLEFT  BASS_SPEAKER_FRONT|BASS_SPEAKER_LEFT
#define BASS_SPEAKER_FRONTRIGHT BASS_SPEAKER_FRONT|BASS_SPEAKER_RIGHT
#define BASS_SPEAKER_REARLEFT   BASS_SPEAKER_REAR|BASS_SPEAKER_LEFT
#define BASS_SPEAKER_REARRIGHT  BASS_SPEAKER_REAR|BASS_SPEAKER_RIGHT
#define BASS_SPEAKER_CENTER             BASS_SPEAKER_CENLFE|BASS_SPEAKER_LEFT
#define BASS_SPEAKER_LFE                BASS_SPEAKER_CENLFE|BASS_SPEAKER_RIGHT
#define BASS_SPEAKER_REAR2LEFT  BASS_SPEAKER_REAR2|BASS_SPEAKER_LEFT
#define BASS_SPEAKER_REAR2RIGHT BASS_SPEAKER_REAR2|BASS_SPEAKER_RIGHT

#define BASS_UNICODE                    0x80000000

#define BASS_RECORD_PAUSE               0x8000  // start recording paused

// DX7 voice allocation & management flags
#define BASS_VAM_HARDWARE               1
#define BASS_VAM_SOFTWARE               2
#define BASS_VAM_TERM_TIME              4
#define BASS_VAM_TERM_DIST              8
#define BASS_VAM_TERM_PRIO              16

// Channel info structure
typedef struct {
        DWORD freq;             // default playback rate
        DWORD chans;    // channels
        DWORD flags;    // BASS_SAMPLE/STREAM/MUSIC/SPEAKER flags
        DWORD ctype;    // type of channel
        DWORD origres;  // original resolution
        HPLUGIN plugin; // plugin
        HSAMPLE sample; // sample
        const char *filename; // filename
} BASS_CHANNELINFO;

// BASS_CHANNELINFO types
#define BASS_CTYPE_SAMPLE               1
#define BASS_CTYPE_RECORD               2
#define BASS_CTYPE_STREAM               0x10000
#define BASS_CTYPE_STREAM_OGG   0x10002
#define BASS_CTYPE_STREAM_MP1   0x10003
#define BASS_CTYPE_STREAM_MP2   0x10004
#define BASS_CTYPE_STREAM_MP3   0x10005
#define BASS_CTYPE_STREAM_AIFF  0x10006
#define BASS_CTYPE_STREAM_WAV   0x40000 // WAVE flag, LOWORD=codec
#define BASS_CTYPE_STREAM_WAV_PCM       0x50001
#define BASS_CTYPE_STREAM_WAV_FLOAT     0x50003
#define BASS_CTYPE_MUSIC_MOD    0x20000
#define BASS_CTYPE_MUSIC_MTM    0x20001
#define BASS_CTYPE_MUSIC_S3M    0x20002
#define BASS_CTYPE_MUSIC_XM             0x20003
#define BASS_CTYPE_MUSIC_IT             0x20004
#define BASS_CTYPE_MUSIC_MO3    0x00100 // MO3 flag

typedef struct {
        DWORD ctype;            // channel type
        const char *name;       // format description
        const char *exts;       // file extension filter (*.ext1;*.ext2;etc...)
} BASS_PLUGINFORM;

typedef struct {
        DWORD version;                                  // version (same form as BASS_GetVersion)
        DWORD formatc;                                  // number of formats
        const BASS_PLUGINFORM *formats; // the array of formats
} BASS_PLUGININFO;

// 3D vector (for 3D positions/velocities/orientations)
typedef struct BASS_3DVECTOR {
#ifdef __cplusplus
        BASS_3DVECTOR() {}
        BASS_3DVECTOR(float _x, float _y, float _z) : x(_x), y(_y), z(_z) {}
#endif
        float x;        // +=right, -=left
        float y;        // +=up, -=down
        float z;        // +=front, -=behind
} BASS_3DVECTOR;

// 3D channel modes
#define BASS_3DMODE_NORMAL              0       // normal 3D processing
#define BASS_3DMODE_RELATIVE    1       // position is relative to the listener
#define BASS_3DMODE_OFF                 2       // no 3D processing

// software 3D mixing algorithms (used with BASS_CONFIG_3DALGORITHM)
#define BASS_3DALG_DEFAULT      0
#define BASS_3DALG_OFF          1
#define BASS_3DALG_FULL         2
#define BASS_3DALG_LIGHT        3

#ifdef _WIN32
// EAX environments, use with BASS_SetEAXParameters
enum
{
    EAX_ENVIRONMENT_GENERIC,
    EAX_ENVIRONMENT_PADDEDCELL,
    EAX_ENVIRONMENT_ROOM,
    EAX_ENVIRONMENT_BATHROOM,
    EAX_ENVIRONMENT_LIVINGROOM,
    EAX_ENVIRONMENT_STONEROOM,
    EAX_ENVIRONMENT_AUDITORIUM,
    EAX_ENVIRONMENT_CONCERTHALL,
    EAX_ENVIRONMENT_CAVE,
    EAX_ENVIRONMENT_ARENA,
    EAX_ENVIRONMENT_HANGAR,
    EAX_ENVIRONMENT_CARPETEDHALLWAY,
    EAX_ENVIRONMENT_HALLWAY,
    EAX_ENVIRONMENT_STONECORRIDOR,
    EAX_ENVIRONMENT_ALLEY,
    EAX_ENVIRONMENT_FOREST,
    EAX_ENVIRONMENT_CITY,
    EAX_ENVIRONMENT_MOUNTAINS,
    EAX_ENVIRONMENT_QUARRY,
    EAX_ENVIRONMENT_PLAIN,
    EAX_ENVIRONMENT_PARKINGLOT,
    EAX_ENVIRONMENT_SEWERPIPE,
    EAX_ENVIRONMENT_UNDERWATER,
    EAX_ENVIRONMENT_DRUGGED,
    EAX_ENVIRONMENT_DIZZY,
    EAX_ENVIRONMENT_PSYCHOTIC,

    EAX_ENVIRONMENT_COUNT                       // total number of environments
};

// EAX presets, usage: BASS_SetEAXParameters(EAX_PRESET_xxx)
#define EAX_PRESET_GENERIC         EAX_ENVIRONMENT_GENERIC,0.5F,1.493F,0.5F
#define EAX_PRESET_PADDEDCELL      EAX_ENVIRONMENT_PADDEDCELL,0.25F,0.1F,0.0F
#define EAX_PRESET_ROOM            EAX_ENVIRONMENT_ROOM,0.417F,0.4F,0.666F
#define EAX_PRESET_BATHROOM        EAX_ENVIRONMENT_BATHROOM,0.653F,1.499F,0.166F
#define EAX_PRESET_LIVINGROOM      EAX_ENVIRONMENT_LIVINGROOM,0.208F,0.478F,0.0F
#define EAX_PRESET_STONEROOM       EAX_ENVIRONMENT_STONEROOM,0.5F,2.309F,0.888F
#define EAX_PRESET_AUDITORIUM      EAX_ENVIRONMENT_AUDITORIUM,0.403F,4.279F,0.5F
#define EAX_PRESET_CONCERTHALL     EAX_ENVIRONMENT_CONCERTHALL,0.5F,3.961F,0.5F
#define EAX_PRESET_CAVE            EAX_ENVIRONMENT_CAVE,0.5F,2.886F,1.304F
#define EAX_PRESET_ARENA           EAX_ENVIRONMENT_ARENA,0.361F,7.284F,0.332F
#define EAX_PRESET_HANGAR          EAX_ENVIRONMENT_HANGAR,0.5F,10.0F,0.3F
#define EAX_PRESET_CARPETEDHALLWAY EAX_ENVIRONMENT_CARPETEDHALLWAY,0.153F,0.259F,2.0F
#define EAX_PRESET_HALLWAY         EAX_ENVIRONMENT_HALLWAY,0.361F,1.493F,0.0F
#define EAX_PRESET_STONECORRIDOR   EAX_ENVIRONMENT_STONECORRIDOR,0.444F,2.697F,0.638F
#define EAX_PRESET_ALLEY           EAX_ENVIRONMENT_ALLEY,0.25F,1.752F,0.776F
#define EAX_PRESET_FOREST          EAX_ENVIRONMENT_FOREST,0.111F,3.145F,0.472F
#define EAX_PRESET_CITY            EAX_ENVIRONMENT_CITY,0.111F,2.767F,0.224F
#define EAX_PRESET_MOUNTAINS       EAX_ENVIRONMENT_MOUNTAINS,0.194F,7.841F,0.472F
#define EAX_PRESET_QUARRY          EAX_ENVIRONMENT_QUARRY,1.0F,1.499F,0.5F
#define EAX_PRESET_PLAIN           EAX_ENVIRONMENT_PLAIN,0.097F,2.767F,0.224F
#define EAX_PRESET_PARKINGLOT      EAX_ENVIRONMENT_PARKINGLOT,0.208F,1.652F,1.5F
#define EAX_PRESET_SEWERPIPE       EAX_ENVIRONMENT_SEWERPIPE,0.652F,2.886F,0.25F
#define EAX_PRESET_UNDERWATER      EAX_ENVIRONMENT_UNDERWATER,1.0F,1.499F,0.0F
#define EAX_PRESET_DRUGGED         EAX_ENVIRONMENT_DRUGGED,0.875F,8.392F,1.388F
#define EAX_PRESET_DIZZY           EAX_ENVIRONMENT_DIZZY,0.139F,17.234F,0.666F
#define EAX_PRESET_PSYCHOTIC       EAX_ENVIRONMENT_PSYCHOTIC,0.486F,7.563F,0.806F
#endif

typedef DWORD (CALLBACK STREAMPROC)(HSTREAM handle, void *buffer, DWORD length, void *user);
/* User stream callback function. NOTE: A stream function should obviously be as quick
as possible, other streams (and MOD musics) can't be mixed until it's finished.
handle : The stream that needs writing
buffer : Buffer to write the samples in
length : Number of bytes to write
user   : The 'user' parameter value given when calling BASS_StreamCreate
RETURN : Number of bytes written. Set the BASS_STREAMPROC_END flag to end
         the stream. */


#define BASS_STREAMPROC_END             0x80000000      // end of user stream flag

// special STREAMPROCs
#define STREAMPROC_DUMMY                (STREAMPROC*)0          // "dummy" stream
#define STREAMPROC_PUSH                 (STREAMPROC*)-1         // push stream

// BASS_StreamCreateFileUser file systems
#define STREAMFILE_NOBUFFER             0
#define STREAMFILE_BUFFER               1
#define STREAMFILE_BUFFERPUSH   2

// User file stream callback functions
typedef void (CALLBACK FILECLOSEPROC)(void *user);
typedef QWORD (CALLBACK FILELENPROC)(void *user);
typedef DWORD (CALLBACK FILEREADPROC)(void *buffer, DWORD length, void *user);
typedef BOOL (CALLBACK FILESEEKPROC)(QWORD offset, void *user);

typedef struct {
        FILECLOSEPROC *close;
        FILELENPROC *length;
        FILEREADPROC *read;
        FILESEEKPROC *seek;
} BASS_FILEPROCS;

// BASS_StreamPutFileData options
#define BASS_FILEDATA_END               0       // end & close the file

// BASS_StreamGetFilePosition modes
#define BASS_FILEPOS_CURRENT    0
#define BASS_FILEPOS_DECODE             BASS_FILEPOS_CURRENT
#define BASS_FILEPOS_DOWNLOAD   1
#define BASS_FILEPOS_END                2
#define BASS_FILEPOS_START              3
#define BASS_FILEPOS_CONNECTED  4
#define BASS_FILEPOS_BUFFER             5
#define BASS_FILEPOS_SOCKET             6

typedef void (CALLBACK DOWNLOADPROC)(const void *buffer, DWORD length, void *user);
/* Internet stream download callback function.
buffer : Buffer containing the downloaded data... NULL=end of download
length : Number of bytes in the buffer
user   : The 'user' parameter value given when calling BASS_StreamCreateURL */


// BASS_ChannelSetSync types
#define BASS_SYNC_POS                   0
#define BASS_SYNC_END                   2
#define BASS_SYNC_META                  4
#define BASS_SYNC_SLIDE                 5
#define BASS_SYNC_STALL                 6
#define BASS_SYNC_DOWNLOAD              7
#define BASS_SYNC_FREE                  8
#define BASS_SYNC_SETPOS                11
#define BASS_SYNC_MUSICPOS              10
#define BASS_SYNC_MUSICINST             1
#define BASS_SYNC_MUSICFX               3
#define BASS_SYNC_OGG_CHANGE    12
#define BASS_SYNC_MIXTIME               0x40000000      // FLAG: sync at mixtime, else at playtime
#define BASS_SYNC_ONETIME               0x80000000      // FLAG: sync only once, else continuously

typedef void (CALLBACK SYNCPROC)(HSYNC handle, DWORD channel, DWORD data, void *user);
/* Sync callback function. NOTE: a sync callback function should be very
quick as other syncs can't be processed until it has finished. If the sync
is a "mixtime" sync, then other streams and MOD musics can't be mixed until
it's finished either.
handle : The sync that has occured
channel: Channel that the sync occured in
data   : Additional data associated with the sync's occurance
user   : The 'user' parameter given when calling BASS_ChannelSetSync */


typedef void (CALLBACK DSPPROC)(HDSP handle, DWORD channel, void *buffer, DWORD length, void *user);
/* DSP callback function. NOTE: A DSP function should obviously be as quick as
possible... other DSP functions, streams and MOD musics can not be processed
until it's finished.
handle : The DSP handle
channel: Channel that the DSP is being applied to
buffer : Buffer to apply the DSP to
length : Number of bytes in the buffer
user   : The 'user' parameter given when calling BASS_ChannelSetDSP */


typedef BOOL (CALLBACK RECORDPROC)(HRECORD handle, const void *buffer, DWORD length, void *user);
/* Recording callback function.
handle : The recording handle
buffer : Buffer containing the recorded sample data
length : Number of bytes
user   : The 'user' parameter value given when calling BASS_RecordStart
RETURN : TRUE = continue recording, FALSE = stop */


// BASS_ChannelIsActive return values
#define BASS_ACTIVE_STOPPED     0
#define BASS_ACTIVE_PLAYING     1
#define BASS_ACTIVE_STALLED     2
#define BASS_ACTIVE_PAUSED      3

// Channel attributes
#define BASS_ATTRIB_FREQ                        1
#define BASS_ATTRIB_VOL                         2
#define BASS_ATTRIB_PAN                         3
#define BASS_ATTRIB_EAXMIX                      4
#define BASS_ATTRIB_MUSIC_AMPLIFY       0x100
#define BASS_ATTRIB_MUSIC_PANSEP        0x101
#define BASS_ATTRIB_MUSIC_PSCALER       0x102
#define BASS_ATTRIB_MUSIC_BPM           0x103
#define BASS_ATTRIB_MUSIC_SPEED         0x104
#define BASS_ATTRIB_MUSIC_VOL_GLOBAL 0x105
#define BASS_ATTRIB_MUSIC_VOL_CHAN      0x200 // + channel #
#define BASS_ATTRIB_MUSIC_VOL_INST      0x300 // + instrument #

// BASS_ChannelGetData flags
#define BASS_DATA_AVAILABLE     0                       // query how much data is buffered
#define BASS_DATA_FLOAT         0x40000000      // flag: return floating-point sample data
#define BASS_DATA_FFT256        0x80000000      // 256 sample FFT
#define BASS_DATA_FFT512        0x80000001      // 512 FFT
#define BASS_DATA_FFT1024       0x80000002      // 1024 FFT
#define BASS_DATA_FFT2048       0x80000003      // 2048 FFT
#define BASS_DATA_FFT4096       0x80000004      // 4096 FFT
#define BASS_DATA_FFT8192       0x80000005      // 8192 FFT
#define BASS_DATA_FFT_INDIVIDUAL 0x10   // FFT flag: FFT for each channel, else all combined
#define BASS_DATA_FFT_NOWINDOW  0x20    // FFT flag: no Hanning window

// BASS_ChannelGetTags types : what's returned
#define BASS_TAG_ID3            0       // ID3v1 tags : TAG_ID3 structure
#define BASS_TAG_ID3V2          1       // ID3v2 tags : variable length block
#define BASS_TAG_OGG            2       // OGG comments : series of null-terminated UTF-8 strings
#define BASS_TAG_HTTP           3       // HTTP headers : series of null-terminated ANSI strings
#define BASS_TAG_ICY            4       // ICY headers : series of null-terminated ANSI strings
#define BASS_TAG_META           5       // ICY metadata : ANSI string
#define BASS_TAG_VENDOR         9       // OGG encoder : UTF-8 string
#define BASS_TAG_LYRICS3        10      // Lyric3v2 tag : ASCII string
#define BASS_TAG_RIFF_INFO      0x100 // RIFF "INFO" tags : series of null-terminated ANSI strings
#define BASS_TAG_RIFF_BEXT      0x101 // RIFF/BWF Broadcast Audio Extension tags : TAG_BEXT structure
#define BASS_TAG_MUSIC_NAME             0x10000 // MOD music name : ANSI string
#define BASS_TAG_MUSIC_MESSAGE  0x10001 // MOD message : ANSI string
#define BASS_TAG_MUSIC_INST             0x10100 // + instrument #, MOD instrument name : ANSI string
#define BASS_TAG_MUSIC_SAMPLE   0x10300 // + sample #, MOD sample name : ANSI string

// ID3v1 tag structure
typedef struct {
        char id[3];
        char title[30];
        char artist[30];
        char album[30];
        char year[4];
        char comment[30];
        BYTE genre;
} TAG_ID3;

// BWF Broadcast Audio Extension tag structure
#pragma pack(push,1)
typedef struct {
        char Description[256];                  // description
        char Originator[32];                    // name of the originator
        char OriginatorReference[32];   // reference of the originator
        char OriginationDate[10];               // date of creation (yyyy-mm-dd)
        char OriginationTime[8];                // time of creation (hh-mm-ss)
        QWORD TimeReference;                    // first sample count since midnight (little-endian)
        WORD Version;                                   // BWF version (little-endian)
        BYTE UMID[64];                                  // SMPTE UMID
        BYTE Reserved[190];
#ifdef __cplusplus
#pragma warning(push)
#pragma warning(disable: 4200)
        char CodingHistory[];                   // history
#pragma warning(pop)
#else
        char CodingHistory[1];                  // history
#endif
} TAG_BEXT;
#pragma pack(pop)

// BASS_ChannelGetLength/GetPosition/SetPosition modes
#define BASS_POS_BYTE                   0               // byte position
#define BASS_POS_MUSIC_ORDER    1               // order.row position, MAKELONG(order,row)

// BASS_RecordSetInput flags
#define BASS_INPUT_OFF          0x10000
#define BASS_INPUT_ON           0x20000

#define BASS_INPUT_TYPE_MASK            0xff000000
#define BASS_INPUT_TYPE_UNDEF           0x00000000
#define BASS_INPUT_TYPE_DIGITAL         0x01000000
#define BASS_INPUT_TYPE_LINE            0x02000000
#define BASS_INPUT_TYPE_MIC                     0x03000000
#define BASS_INPUT_TYPE_SYNTH           0x04000000
#define BASS_INPUT_TYPE_CD                      0x05000000
#define BASS_INPUT_TYPE_PHONE           0x06000000
#define BASS_INPUT_TYPE_SPEAKER         0x07000000
#define BASS_INPUT_TYPE_WAVE            0x08000000
#define BASS_INPUT_TYPE_AUX                     0x09000000
#define BASS_INPUT_TYPE_ANALOG          0x0a000000

// DX8 effect types, use with BASS_ChannelSetFX
enum
{
        BASS_FX_DX8_CHORUS,
        BASS_FX_DX8_COMPRESSOR,
        BASS_FX_DX8_DISTORTION,
        BASS_FX_DX8_ECHO,
        BASS_FX_DX8_FLANGER,
        BASS_FX_DX8_GARGLE,
        BASS_FX_DX8_I3DL2REVERB,
        BASS_FX_DX8_PARAMEQ,
        BASS_FX_DX8_REVERB
};

typedef struct {
    float       fWetDryMix;
    float       fDepth;
    float       fFeedback;
    float       fFrequency;
    DWORD       lWaveform;      // 0=triangle, 1=sine
    float       fDelay;
    DWORD       lPhase;         // BASS_DX8_PHASE_xxx
} BASS_DX8_CHORUS;

typedef struct {
    float   fGain;
    float   fAttack;
    float   fRelease;
    float   fThreshold;
    float   fRatio;
    float   fPredelay;
} BASS_DX8_COMPRESSOR;

typedef struct {
    float   fGain;
    float   fEdge;
    float   fPostEQCenterFrequency;
    float   fPostEQBandwidth;
    float   fPreLowpassCutoff;
} BASS_DX8_DISTORTION;

typedef struct {
    float   fWetDryMix;
    float   fFeedback;
    float   fLeftDelay;
    float   fRightDelay;
    BOOL    lPanDelay;
} BASS_DX8_ECHO;

typedef struct {
    float       fWetDryMix;
    float       fDepth;
    float       fFeedback;
    float       fFrequency;
    DWORD       lWaveform;      // 0=triangle, 1=sine
    float       fDelay;
    DWORD       lPhase;         // BASS_DX8_PHASE_xxx
} BASS_DX8_FLANGER;

typedef struct {
    DWORD       dwRateHz;               // Rate of modulation in hz
    DWORD       dwWaveShape;            // 0=triangle, 1=square
} BASS_DX8_GARGLE;

typedef struct {
    int     lRoom;                  // [-10000, 0]      default: -1000 mB
    int     lRoomHF;                // [-10000, 0]      default: 0 mB
    float   flRoomRolloffFactor;    // [0.0, 10.0]      default: 0.0
    float   flDecayTime;            // [0.1, 20.0]      default: 1.49s
    float   flDecayHFRatio;         // [0.1, 2.0]       default: 0.83
    int     lReflections;           // [-10000, 1000]   default: -2602 mB
    float   flReflectionsDelay;     // [0.0, 0.3]       default: 0.007 s
    int     lReverb;                // [-10000, 2000]   default: 200 mB
    float   flReverbDelay;          // [0.0, 0.1]       default: 0.011 s
    float   flDiffusion;            // [0.0, 100.0]     default: 100.0 %
    float   flDensity;              // [0.0, 100.0]     default: 100.0 %
    float   flHFReference;          // [20.0, 20000.0]  default: 5000.0 Hz
} BASS_DX8_I3DL2REVERB;

typedef struct {
    float   fCenter;
    float   fBandwidth;
    float   fGain;
} BASS_DX8_PARAMEQ;

typedef struct {
    float   fInGain;                // [-96.0,0.0]            default: 0.0 dB
    float   fReverbMix;             // [-96.0,0.0]            default: 0.0 db
    float   fReverbTime;            // [0.001,3000.0]         default: 1000.0 ms
    float   fHighFreqRTRatio;       // [0.001,0.999]          default: 0.001
} BASS_DX8_REVERB;

#define BASS_DX8_PHASE_NEG_180        0
#define BASS_DX8_PHASE_NEG_90         1
#define BASS_DX8_PHASE_ZERO           2
#define BASS_DX8_PHASE_90             3
#define BASS_DX8_PHASE_180            4

BOOL BASSDEF(BASS_SetConfig)(DWORD option, DWORD value);
DWORD BASSDEF(BASS_GetConfig)(DWORD option);
BOOL BASSDEF(BASS_SetConfigPtr)(DWORD option, void *value);
void *BASSDEF(BASS_GetConfigPtr)(DWORD option);
DWORD BASSDEF(BASS_GetVersion)();
int BASSDEF(BASS_ErrorGetCode)();
BOOL BASSDEF(BASS_GetDeviceInfo)(DWORD device, BASS_DEVICEINFO *info);
#ifdef _WIN32
BOOL BASSDEF(BASS_Init)(int device, DWORD freq, DWORD flags, HWND win, const GUID *dsguid);
#else
BOOL BASSDEF(BASS_Init)(int device, DWORD freq, DWORD flags, void *win, void *dsguid);
#endif
BOOL BASSDEF(BASS_SetDevice)(DWORD device);
DWORD BASSDEF(BASS_GetDevice)();
BOOL BASSDEF(BASS_Free)();
#ifdef _WIN32
void *BASSDEF(BASS_GetDSoundObject)(DWORD object);
#endif
BOOL BASSDEF(BASS_GetInfo)(BASS_INFO *info);
BOOL BASSDEF(BASS_Update)(DWORD length);
float BASSDEF(BASS_GetCPU)();
BOOL BASSDEF(BASS_Start)();
BOOL BASSDEF(BASS_Stop)();
BOOL BASSDEF(BASS_Pause)();
BOOL BASSDEF(BASS_SetVolume)(float volume);
float BASSDEF(BASS_GetVolume)();

HPLUGIN BASSDEF(BASS_PluginLoad)(const char *file, DWORD flags);
BOOL BASSDEF(BASS_PluginFree)(HPLUGIN handle);
const BASS_PLUGININFO *BASSDEF(BASS_PluginGetInfo)(HPLUGIN handle);

BOOL BASSDEF(BASS_Set3DFactors)(float distf, float rollf, float doppf);
BOOL BASSDEF(BASS_Get3DFactors)(float *distf, float *rollf, float *doppf);
BOOL BASSDEF(BASS_Set3DPosition)(const BASS_3DVECTOR *pos, const BASS_3DVECTOR *vel, const BASS_3DVECTOR *front, const BASS_3DVECTOR *top);
BOOL BASSDEF(BASS_Get3DPosition)(BASS_3DVECTOR *pos, BASS_3DVECTOR *vel, BASS_3DVECTOR *front, BASS_3DVECTOR *top);
void BASSDEF(BASS_Apply3D)();
#ifdef _WIN32
BOOL BASSDEF(BASS_SetEAXParameters)(int env, float vol, float decay, float damp);
BOOL BASSDEF(BASS_GetEAXParameters)(DWORD *env, float *vol, float *decay, float *damp);
#endif

HMUSIC BASSDEF(BASS_MusicLoad)(BOOL mem, const void *file, QWORD offset, DWORD length, DWORD flags, DWORD freq);
BOOL BASSDEF(BASS_MusicFree)(HMUSIC handle);

HSAMPLE BASSDEF(BASS_SampleLoad)(BOOL mem, const void *file, QWORD offset, DWORD length, DWORD max, DWORD flags);
HSAMPLE BASSDEF(BASS_SampleCreate)(DWORD length, DWORD freq, DWORD chans, DWORD max, DWORD flags);
BOOL BASSDEF(BASS_SampleFree)(HSAMPLE handle);
BOOL BASSDEF(BASS_SampleSetData)(HSAMPLE handle, const void *buffer);
BOOL BASSDEF(BASS_SampleGetData)(HSAMPLE handle, void *buffer);
BOOL BASSDEF(BASS_SampleGetInfo)(HSAMPLE handle, BASS_SAMPLE *info);
BOOL BASSDEF(BASS_SampleSetInfo)(HSAMPLE handle, const BASS_SAMPLE *info);
HCHANNEL BASSDEF(BASS_SampleGetChannel)(HSAMPLE handle, BOOL onlynew);
DWORD BASSDEF(BASS_SampleGetChannels)(HSAMPLE handle, HCHANNEL *channels);
BOOL BASSDEF(BASS_SampleStop)(HSAMPLE handle);

HSTREAM BASSDEF(BASS_StreamCreate)(DWORD freq, DWORD chans, DWORD flags, STREAMPROC *proc, void *user);
HSTREAM BASSDEF(BASS_StreamCreateFile)(BOOL mem, const void *file, QWORD offset, QWORD length, DWORD flags);
HSTREAM BASSDEF(BASS_StreamCreateURL)(const char *url, DWORD offset, DWORD flags, DOWNLOADPROC *proc, void *user);
HSTREAM BASSDEF(BASS_StreamCreateFileUser)(DWORD system, DWORD flags, const BASS_FILEPROCS *proc, void *user);
BOOL BASSDEF(BASS_StreamFree)(HSTREAM handle);
QWORD BASSDEF(BASS_StreamGetFilePosition)(HSTREAM handle, DWORD mode);
DWORD BASSDEF(BASS_StreamPutData)(HSTREAM handle, const void *buffer, DWORD length);
DWORD BASSDEF(BASS_StreamPutFileData)(HSTREAM handle, const void *buffer, DWORD length);

BOOL BASSDEF(BASS_RecordGetDeviceInfo)(DWORD device, BASS_DEVICEINFO *info);
BOOL BASSDEF(BASS_RecordInit)(int device);
BOOL BASSDEF(BASS_RecordSetDevice)(DWORD device);
DWORD BASSDEF(BASS_RecordGetDevice)();
BOOL BASSDEF(BASS_RecordFree)();
BOOL BASSDEF(BASS_RecordGetInfo)(BASS_RECORDINFO *info);
const char *BASSDEF(BASS_RecordGetInputName)(int input);
BOOL BASSDEF(BASS_RecordSetInput)(int input, DWORD flags, float volume);
DWORD BASSDEF(BASS_RecordGetInput)(int input, float *volume);
HRECORD BASSDEF(BASS_RecordStart)(DWORD freq, DWORD chans, DWORD flags, RECORDPROC *proc, void *user);

double BASSDEF(BASS_ChannelBytes2Seconds)(DWORD handle, QWORD pos);
QWORD BASSDEF(BASS_ChannelSeconds2Bytes)(DWORD handle, double pos);
DWORD BASSDEF(BASS_ChannelGetDevice)(DWORD handle);
BOOL BASSDEF(BASS_ChannelSetDevice)(DWORD handle, DWORD device);
DWORD BASSDEF(BASS_ChannelIsActive)(DWORD handle);
BOOL BASSDEF(BASS_ChannelGetInfo)(DWORD handle, BASS_CHANNELINFO *info);
const char *BASSDEF(BASS_ChannelGetTags)(DWORD handle, DWORD tags);
DWORD BASSDEF(BASS_ChannelFlags)(DWORD handle, DWORD flags, DWORD mask);
BOOL BASSDEF(BASS_ChannelUpdate)(DWORD handle, DWORD length);
BOOL BASSDEF(BASS_ChannelLock)(DWORD handle, BOOL lock);
BOOL BASSDEF(BASS_ChannelPlay)(DWORD handle, BOOL restart);
BOOL BASSDEF(BASS_ChannelStop)(DWORD handle);
BOOL BASSDEF(BASS_ChannelPause)(DWORD handle);
BOOL BASSDEF(BASS_ChannelSetAttribute)(DWORD handle, DWORD attrib, float value);
BOOL BASSDEF(BASS_ChannelGetAttribute)(DWORD handle, DWORD attrib, float *value);
BOOL BASSDEF(BASS_ChannelSlideAttribute)(DWORD handle, DWORD attrib, float value, DWORD time);
BOOL BASSDEF(BASS_ChannelIsSliding)(DWORD handle, DWORD attrib);
BOOL BASSDEF(BASS_ChannelSet3DAttributes)(DWORD handle, int mode, float min, float max, int iangle, int oangle, float outvol);
BOOL BASSDEF(BASS_ChannelGet3DAttributes)(DWORD handle, DWORD *mode, float *min, float *max, DWORD *iangle, DWORD *oangle, float *outvol);
BOOL BASSDEF(BASS_ChannelSet3DPosition)(DWORD handle, const BASS_3DVECTOR *pos, const BASS_3DVECTOR *orient, const BASS_3DVECTOR *vel);
BOOL BASSDEF(BASS_ChannelGet3DPosition)(DWORD handle, BASS_3DVECTOR *pos, BASS_3DVECTOR *orient, BASS_3DVECTOR *vel);
QWORD BASSDEF(BASS_ChannelGetLength)(DWORD handle, DWORD mode);
BOOL BASSDEF(BASS_ChannelSetPosition)(DWORD handle, QWORD pos, DWORD mode);
QWORD BASSDEF(BASS_ChannelGetPosition)(DWORD handle, DWORD mode);
DWORD BASSDEF(BASS_ChannelGetLevel)(DWORD handle);
DWORD BASSDEF(BASS_ChannelGetData)(DWORD handle, void *buffer, DWORD length);
HSYNC BASSDEF(BASS_ChannelSetSync)(DWORD handle, DWORD type, QWORD param, SYNCPROC *proc, void *user);
BOOL BASSDEF(BASS_ChannelRemoveSync)(DWORD handle, HSYNC sync);
HDSP BASSDEF(BASS_ChannelSetDSP)(DWORD handle, DSPPROC *proc, void *user, int priority);
BOOL BASSDEF(BASS_ChannelRemoveDSP)(DWORD handle, HDSP dsp);
BOOL BASSDEF(BASS_ChannelSetLink)(DWORD handle, DWORD chan);
BOOL BASSDEF(BASS_ChannelRemoveLink)(DWORD handle, DWORD chan);
HFX BASSDEF(BASS_ChannelSetFX)(DWORD handle, DWORD type, int priority);
BOOL BASSDEF(BASS_ChannelRemoveFX)(DWORD handle, HFX fx);

BOOL BASSDEF(BASS_FXSetParameters)(HFX handle, const void *params);
BOOL BASSDEF(BASS_FXGetParameters)(HFX handle, void *params);
BOOL BASSDEF(BASS_FXReset)(HFX handle);

#ifdef __cplusplus
}
#endif

#endif