Top secrets sources NedoPC ngs

Rev

Blame | Last modification | View Log | Download | RSS feed | ?url?


                   Recoded by Evgeny Muchkin 06.10.1998
                  SysOp of PALLY_STATION  tel: 176-74-19

                               (á) STINGER &
                               (á) CYRAX- (*)

                      ãª®¢®¤á⢮ ¯® ¯à®£à ¬¬¨à®¢ ­¨î
                              General Sound.

                        ‚¥àá¨ï v1.04. ¥¤ ªæ¨ï 004.

                 1. Šà âª¨¥ â¥å­¨ç¥áª¨¥ å à ªâ¥à¨á⨪¨ GS.
                  --------------------------------------

à®æ¥áá®à: Z80, 12MHz, ¡¥§ 横«®¢ wait
ROM      : 32k, 27256
RAM      : Static Ram  128k ¢á¥£®,  112k  ¤®áâ㯭® ¤«ï ¬®¤ã«¥© ¨ áí¬¯«®¢ ¢
           ¡ §®¢®© ¢¥àᨨ
INT      : 37.5 KHz Š ­ «ë: 4 ­¥§ ¢¨á¨¬ëå 8-¨ ¡¨â­ëå ª ­ « ,  ª ¦¤ë© á 6-¨
           ¡¨â­ë¬ ª®­â஫¥¬ £à®¬ª®áâ¨.

             2. Šà âª®¥ ®¯¨á ­¨¥ GS, ¨«¨ ¬­®£® ¢á类© « ¡ã¤ë.
             ------------------------------------------------

  GS - ¬ã§ëª «ì­ ï ª àâ®çª ,  ¯à¥¤­ §­ ç¥­­ ï ¤«ï ¯à®¨£à뢠­¨ï  ¬ã§ëª «ì­ëå
¬®¤ã«¥© ¨ ®â¤¥«ì­ëå áí¬¯«®¢ (íä䥪⮢).

  Œ®¤ã«¨ ¤«ï GS - íâ® áâ ­¤ àâ­ë¥ €¬¨¦­ë¥ ¨ PCè­ë¥ 4-å ª ­ «ì­ë¥ MOD ä ©«ë,
  áí¬¯«ë - ª ª €¬¨¦­ë¥ signed sample, â ª ¨ PCè­ë¥ unsigned sample.

  à®¨£à뢠⥫ì MOD  ä ©«®¢  ¢  GS  ï¥âáï  ¯à ªâ¨ç¥áª¨  ¯®«­ë¬   ­ «®£®¬
ProTracker'  ­  €¬¨£¥ ¨ ᮧ¤ ¢ «áï ¯à¨ ¨­â¥­á¨¢­®¬  ¨á¯®«ì§®¢ ­¨¨  ¨á室­¨-
ª®¢ ProTracker'a. (ˆá室­¨ª¨ ¡ë«¨ ¨§ Protracker'  v2.1A by Lars "ZAP" Hamre
- Amiga Freelancers)

  MOD Player ¯®¤¤¥à¦¨¢ ¥â ¢á¥ ª®¬ ­¤ë Pro Tracker' , §  ¨áª«î祭¨¥¬ ¤¢ãå:

 …01 Filter On €¬¨£ -ᯥæ¨ä¨ç­ ï ª®¬ ­¤ , ¢ª«îç ¥â 䨫ìâà ¢ë᮪¨å ç áâ®â.

 EFX Invert Loop ï ¥é¥ ­¥ ¢¨¤¥« ¯«¥©¥à ,  ª®â®àë© ¡ë ¯®¤¤¥à¦¨¢ « íâã ª®¬ ­-
¤ã. ‚®§¬®¦­®, ®­  ¯®¤¤¥à¦¨¢ ¥âáï ­  ª ª¨å-â® áâ àëå ¯«¥©¥à å.

  GS ¯à¥¤áâ ¢«ï¥â ¨§ ᥡï,  ¯®-áãâ¨,  ¬¨ªà®¯à®æ¥áá®à­ë© ª®¬¯«¥ªá  á®  ᢮¨¬
¯à®æ¥áá®à®¬, ‡“, Ž‡“ ¨ ¯®àâ ¬¨, ¨  ¡á®«îâ­® ­¥ § ¢¨á¨â ®â £« ¢­®£® ¯à®æ¥á-
á®à  ‘¯¥ªâà㬠,  çâ® ¯®§¢®«ï¥â,  ­ ¯à¨¬¥à,  § £à㧨âì ᢮© «î¡¨¬ë©  ¬®¤ã«ì,
á¡à®á¨âì ‘¯¥ªâàã¬,  § £à㧨âì  áᥬ¡«¥à ¨ ⢮à¨âì ¯®¤ «î¡¨¬ãî ¬ã§ëªã.  Soft
¢­ãâਠGS ¯®«­®áâìî ¡¥à¥â ­  á¥¡ï § ¤ ç¨ ¯à®¨£à뢠­¨ï §¢ãª ,  ¨­â¥à¯à¥â æ¨¨
¬®¤ã«ï ¨ â.¤.  à®£à ¬¬¨à®¢ ­¨¥ GS'  ᢮¤¨âáï ª ¯¥à¥¤ ç¥ ¡ ©â §  ¡ ©â®¬ ¬®-
¤ã«ï ¨/¨«¨ áí¬¯«®¢,    § â¥¬ âॡã¥âáï ⮫쪮 ¯®¤ ¢ âì ª®¬ ­¤ë ⨯ : § ¯ãá-
â¨âì ¬®¤ã«ì,  ãáâ ­®¢¨âì £«®¡ «ì­ãî £à®¬ª®áâì ¯à®¨£à뢠­¨ï ¬®¤ã«ï,   § ¯ãá-
â¨âì áí¬¯« #09 ¢ ª ­ «¥ #02 ¨ â.¤.

  …᫨ ¯à¥¤¯®« £ ¥âáï § £à㧨âì ¬®¤ã«ì ¢¬¥á⥠á áí¬¯« ¬¨, â® ¢ GENERAL âà¥-
¡ã¥âáï § £à㦠âì ¢­ ç «¥ ¬®¤ã«ì,   § â¥¬ áí¬¯«ë.

  à¨ § £à㧪¥ ¬®¤ã«ï ®ç¥­ì ४®¬¥­¤ã¥âáï ®áâ ¢¨âì  á¢®¡®¤­ë¬¨  2ª  ¯ ¬ïâ¨,
â.¥. § £à㦠âì ¬®¤ã«¨ ¤«¨­®© ¬ ªá¨¬ã¬ 110K. â® ãá«®¢¨¥ ­¥ ï¥âáï ­¥®¡å®-
¤¨¬ë¬, ­® ¥£® ¨á¯®«­¥­¨¥ ®ç¥­ì ¦¥« â¥«ì­® ¢ 楫ïå ᮢ¬¥á⨬®áâ¨ á ¯®á«¥¤ãî-
騬¨ ¢¥àá¨ï¬¨.

  €­ «®£¨ç­® ®ç¥­ì ४®¬¥­¤ã¥âáï ®áâ ¢«ïâì ¯® 80 ¡ ©â ¤«ï  ª ¦¤®£®  áí¬¯« ,
­ ¯à¨¬¥à, ¥á«¨ âॡã¥âáï § £à㧨âì 63-å ª¨«®¡ ©â­ë© ¬®¤ã«ì ¨ 18 áí¬¯«®¢, â®
¨¬¥¥¬:

  Total_Sample_Length=112*1024-63*1024-2*1024-18*80=46688 ¡ ©â

  â® á㬬 à­ ï ¤«¨­  áí¬¯«®¢, ª®â®àë¥ ¯à¨ â ª®¬ ¯®«®¦¥­¨¨ ¢¥é¥© ¬®£ãâ ¡ëâì
§ £à㦥­ë.

  …᫨ ¦¥, ­ ¯à¨¬¥à, âॡã¥âáï ¢ëç¨á«¨âì,  ᪮«ìª® ¯®¬¥áâ¨âáï ¢ ¯ ¬ïâì GS' 
2-å ª¨«®¡ ©â­ëå áí¬¯«®¢, â® íâ® ¢ëç¨á«ï¥âáï á«¥¤ãî騬 ®¡à §®¬:

 112*1024/(2048+80)=53 áí¬¯« .

  ‚ GS'¥ ¨¬¥îâáï 4 䨧¨ç¥áª¨å ª ­ « , ª®â®àë¥ ¨ ¯à®¨£à뢠îâ §¢ãª.

  Š ­ «ë 0 ¨ 1 - «¥¢ë¥,   2 ¨ 3 - ¯à ¢ë¥.

                        3. ˆ­â¥à䥩á á® ‘¯¥ªâà㬮¬.
                        ---------------------------

    ¬¨à GS ᬮâà¨â ¯à¨ ¯®¬®é¨ 4 ॣ¨áâ஢:

1. Command register - ॣ¨áâà ª®¬ ­¤,  ¤®áâã¯­ë© ¤«ï § ¯¨á¨ ¯®àâ ¯®   ¤à¥áã
187 (#BB). ‚ íâ®â ॣ¨áâà § ¯¨á뢠îâáï ª®¬ ­¤ë.

2. Status register  -  ॣ¨áâà á®áâ®ï­¨ï,  ¤®áâã¯­ë© ¤«ï ç⥭¨ï ¯®àâ ¯®  ¤-
à¥áã 187 (#BB).

  ¨âë ॣ¨áâà :

   7 - Data bit, ä« £ ¤ ­­ëå
   6 - ¥®¯à¥¤¥«¥­
   5 - ¥®¯à¥¤¥«¥­
   4 - ¥®¯à¥¤¥«¥­
   3 - ¥®¯à¥¤¥«¥­
   2 - ¥®¯à¥¤¥«¥­
   1 - ¥®¯à¥¤¥«¥­
   0 - Command bit, ä« £ ª®¬ ­¤

  â®â ॣ¨áâà ¯®§¢®«ï¥â ®¯à¥¤¥«¨âì á®áâ®ï­¨¥ GS, ¢ ç áâ­®á⨠¬®¦­® «¨ ¯à®-
ç¨â âì ¨«¨ § ¯¨á âì ®ç¥à¥¤­®© ¡ ©â ¤ ­­ëå, ¨«¨ ¯®¤ âì ®ç¥à¥¤­ãî ª®¬ ­¤ã,  ¨
â.¯.

3. Data register - ॣ¨áâà ¤ ­­ëå,  ¤®áâã¯­ë© ¤«ï § ¯¨á¨ ¯®àâ ¯®  ¤à¥áã 179
(#B3). ‚ íâ®â ॣ¨áâà ‘¯¥ªâà㬠§ ¯¨á뢠¥â ¤ ­­ë¥, ­ ¯à¨¬¥à,  íâ® ¬®£ãâ ¡ëâì
 à£ã¬¥­âë ª®¬ ­¤.

4. Output register - ॣ¨áâà ¢ë¢®¤ ,  ¤®áâã¯­ë© ¤«ï ç⥭¨ï ¯®àâ  ¯®   ¤à¥áã
179 (#B3). ˆ§ í⮣® ॣ¨áâà  ‘¯¥ªâà㬠ç¨â ¥â ¤ ­­ë¥, ¨¤ã騥 ®â GS.

  Command bit ¢ ॣ¨áâॠá®áâ®ï­¨© ãáâ ­ ¢«¨¢ ¥âáï  ¯¯ à â­®  ¯®á«¥  § ¯¨á¨
ª®¬ ­¤ë ¢ ॣ¨áâà ª®¬ ­¤. ‘¡à á뢠âìáï ¢ 0 ®­ ¬®¦¥â ⮫쪮 ¨§ GS,  ç⮠ᨣ-
­ «¨§¨àã¥â ®¡ ®¯à¥¤¥«¥­­®¬ íâ ¯¥ ¨á¯®«­¥­¨ï ª®¬ ­¤ë.

  Data bit ¢ ॣ¨áâॠá®áâ®ï­¨© ¬®¦¥â ¡ëâì ãáâ ­®¢«¥­ ¨«¨  á¡à®è¥­  ª ª  ¯®
¦¥« ­¨î ‘¯¥ªâà㬠,  â ª ¨ ¯® ¦¥« ­¨î GS: ¯à¨ § ¯¨á¨  ‘¯¥ªâà㬮¬  ¢  ॣ¨áâà
¤ ­­ëå ®­  ¯¯ à â­® ãáâ ­ ¢«¨¢ ¥âáï ¢ 1,    ¯®á«¥ ç⥭¨ï GS'®¬ ¨§ í⮣® à¥-
£¨áâà  á¡à á뢠¥âáï ¢ 0. à¨ § ¯¨á¨ GS ¢ ॣ¨áâà ¢ë¢®¤  ®­ (¢á¥ â®â ¦¥ Data
bit)  ¯¯ à â­® ãáâ ­ ¢«¨¢ ¥âáï ¢ 1,    ¯®á«¥ ç⥭¨ï ¨§ í⮣® ¯®àâ  ‘¯¥ªâàã-
¬®¬ á¡à á뢠¥âáï  ¯¯ à â­® ¢ 0.

  ¥á¬®âàï ­  â®,  ç⮠ॣ¨áâà ¤ ­­ëå ¨ ॣ¨áâà ¢ë¢®¤  à á¯®«®¦¥­ë ¢  ¯à®á-
âà ­á⢥  ¤à¥á®¢ ¯®à⮢ ¯® ®¤­®¬ã ¨ ⮬㠦¥  ¤à¥áã ¨ ¢®§¤¥©áâ¢ãîâ ­  ®¤¨­ ¨
â®â ¦¥ ¡¨â ¤ ­­ëå,  ®­¨ ïîâáï ¤¢ã¬ï ­¥§ ¢¨á¨¬ë¬¨ ॣ¨áâà ¬¨.   ‡­ ç¥­¨¥,
®¤¨­ à § § ¯¨á ­­®¥ ¢ ®¤¨­ ¨§ íâ¨å ॣ¨áâ஢,  ®áâ ¥âáï ­¥¨§¬¥­­ë¬ ¢ ­¥¬ ¤®
­®¢®© § ¯¨á¨.

  ‘®áâ®ï­¨¥ ¡¨â  ¤ ­­ëå ®ç¥­ì ç áâ® ­¥®¯à¥¤¥«¥­®, ¨ ¥á«¨ ¢ ᯥæ¨ä¨ª æ¨¨ ª®-
¬ ­¤ ­¥ ®¯à¥¤¥«¥­ë §­ ç¥­¨ï í⮣® ¡¨â  ­  ®¯à¥¤¥­­ëå íâ ¯ å ¨á¯®«­¥­¨ï  ª®-
¬ ­¤ë,  ­¥¤®¯ãá⨬® ¤¥« âì ª ª¨¥-«¨¡® ¯à¥¤¯®«®¦¥­¨ï  ®â­®á¨â¥«ì­®  §­ ç¥­¨ï
í⮣® ¡¨â .

                           4. ‘¨á⥬  ª®¬ ­¤ GS.
                           ---------------------

  ‚­ ç «¥ ¯®§¢®«î ᥡ¥ ­¥¡®«ì讥 ®âáâ㯫¥­¨¥ ®â ᮡá⢥­­® á¨áâ¥¬ë  ª®¬ ­¤.
GS,  ª ª ¨§¢¥áâ­®,  ¯à¥¤­ §­ ç¥­ ¢ ®á­®¢­®¬ ¤«ï ¯à®¨£à뢠­¨ï ¬®¤ã«¥© ¨ áí¬-
¯«®¢.  ‚ ¤ ­­®© ¢¥àᨨ (1.03) GS ROM ¤®¯ãª ¥âáï § £à㧪  ®¤­®£® ¬®¤ã«ï ¨/¨-
«¨ ¤® 32 áí¬¯«®¢.

  Š ¦¤ë© áí¬¯« ¯à¨ § £à㧪¥ ¥£® ¢ ¯ ¬ïâì ¯®«ãç ¥â ᢮© ã­¨ª «ì­ë© ¨¤¥­â¨ä¨-
ª â®à, ª®â®àë© ®¤­®§­ ç­® ®¯à¥¤¥«ï¥â ®¡à é¥­¨¥ ª ¤ ­­®¬ã áí¬¯«ã ¢ ª®¬ ­¤ å,
ª®â®àë¥ âॡãîâ ­®¬¥à áí¬¯« .  ‘ ¬ë© ¯¥à¢ë© § £à㦥­­ë© áí¬¯« ¯®«ãç ¥â  ­®-
¬¥à (handle) = 1, á«¥¤ãî騩 - ­®¬¥à 2, ¨ â.¤.

  ’® ¦¥ á ¬®¥ ¯à¨¬¥­¨¬® ¨ ª ¬®¤ã«ï¬,  ¨ íâ®â ¥¤¨­á⢥­­ë©  § £à㦥­­ë©  ¬®-
¤ã«ì ¡ã¤¥â ¨¬¥âì handle=1 ¯®á«¥ § £à㧪¨.

  Žá®¡¥­­®áâìî ¤ ­­®© ¢¥àᨨ ï¥âáï â ª¦¥ â®,  çâ® ¢­ ç «¥ âॡã¥âáï § £-
à㦠âì ¬®¤ã«ì,   § â¥¬ 㦥 áí¬¯«ë.

  Žá®¡¥­­®á⨠®¯¨á ­¨ï ª®¬ ­¤:

  Š®¬ ­¤ë ®¯¨á뢠îâáï á«¥¤ãî騬 ®¡à §®¬:

 1. Hex ª®¤ ª®¬ ­¤ë
 2.  §¢ ­¨¥ ª®¬ ­¤ë
 3. ‚믮«­ï¥¬ë¥ ¤¥©áâ¢¨ï ¯à¨ ¨á¯®«­¥­¨¨ ª®¬ ­¤ë
 4. ”®à¬ â ª®¬ ­¤ë
 5. Š®¬¬¥­â à¨¨ ª ª®¬ ­¤¥

  ”®à¬ â ª®¬ ­¤ë ®¯¨á뢠¥âáï á«¥¤ãî騬 ®¡à §®¬:

 GSCOM EQU 187
 GSDAT EQU 179

SC #NN    : ®á« âì ª®¤ ª®¬ ­¤ë ¢ ॣ¨áâà ª®¬ ­¤

          LD A,#NN
          OUT (GSCOM),A

WC      : Ž¦¨¤ ­¨¥ á¡à®á  Command bit

     WCLP IN A,(GSCOM)
          RRCA
          JR C,WCLP

SD Data : ®á« âì ¤ ­­ë¥ ¢ ॣ¨áâà ¤ ­­ëå

          LD A,Data
          OUT (GSDAT),A

WD      : Ž¦¨¤ ­¨¥  á¡à®á  Data bit, ¯® áãâ¨, ®¦¨¤ ­¨¥,  ¯®ª  GS ­¥ ¯à¨¬¥â
          ¯®á« ­­ë¥ ¥¬ã ¤ ­­ë¥

     WDLP IN A,(GSCOM)
          RLCA
          JR C,WDLP

GD Data : à¨­ïâì ¤ ­­ë¥ ¨§ ॣ¨áâà  ¤ ­­ëå

          IN A,(GSDAT)

WN      : Ž¦¨¤ ­¨¥  ãáâ ­®¢ª¨ Data bit, ¯® áãâ¨, ®¦¨¤ ­¨¥ ®ç¥à¥¤­ëå ¤ ­­ëå
          ®â GS

     WNLP IN A,(GSCOM)
          RLCA
          JR NC,WNLP


                                Š®¬ ­¤ë GS:

#00 Reset flags
    ‘¡à á뢠¥â ä« £¨ Data bit ¨ Command bit.

    SC #00
    WC

    (Data bit=0, Command bit=0)

#01 Set silence (*)
    ‚뢮¤¨â ¢ –€ë ¢á¥å ª ­ «®¢ #80. ® áã⨠ãáâ ­ ¢«¨¢ ¥â â¨è¨­ã.

    SC #01
    WC

#02 Set low volume (*)
    “áâ ­ ¢«¨¢ ¥â £à®¬ª®áâx –€®¢ ¢á¥å ª ­ «®¢ ¢ ­®«ì.

    SC #02
    WC

#03 Set high volume (*)
    “áâ ­ ¢«¨¢ ¥â £à®¬ª®áâì –€®¢ ¢á¥å ª ­ «®¢ ¢ ¬ ªá¨¬ã¬.

    SC #03
    WC

#04 Set 'E' 3bits (*)
    “áâ ­ ¢«¨¢ ¥â ¢ 'E' ॣ¨áâॠGS 3 ¬« ¤è¨å ¡¨â  ¢ ᮮ⢥âá⢨¨ á  § ¤ ­-
    ­ë¬ §­ ç¥­¨¥¬ (2  ¬« ¤è¨å  ¡¨â   ¢  áãé­®á⨠ ïîâáï  ­®¬¥à®¬  ª ­ « 
    #00-#03).

    SD Chan (#00-#07)
    SC #04
    WC

#05 Out volume port (*)
    “áâ ­ ¢«¨¢ ¥â £à®¬ª®áâì ª ­ « , ­®¬¥à ª®â®à®£® ᮤ¥à¦¨âáï ¢ 'E', ¢ 㪠-
    § ­­®¥ §­ ç¥­¨¥. (Š®¬ ­¤  áà ¡ â뢠¥â ¯à¨ ãá«®¢¨¨,  çâ® 'E' ­ å®¤¨âáï ¢
    ¯à¥¤¥« å #00-#03)

    SD Volume (#00-#3F)
    SC #05
    WC

#06 Send to DAC (*)
    ‚뢮¤¨â ¡ ©â ¢ –€ ª ­ « , 㪠§ë¢ ¥¬®£® ¯® 'E'.

    SD Byte
    SC #06
    WC

#07 Send to DAC and to volume port (*)
    ‚뢮¤¨â ¡ ©â ¢ –€ ('E') á § ¤ ­­®© £à®¬ª®áâìî.

    SD Byte
    SC #07
    WC
    SD Volume
    WD

#08 - â® ¦¥ çâ® ¨ ª®¬ ­¤  #00

#09 Sets one's byte volume. (*)
    “áâ ­®¢ª  £à®¬ª®á⨠ª ­ « , ­®¬¥à ª®â®à®£® § ¤ ­ ¢ 2å áâ àè¨å ¡¨â å.

    SD Byte (ccvvvvvv)
    SC #09
    WC

    cc - ®¬¥à ª ­ « 
    vvvvvv - …£® £à®¬ª®áâì

#0A DAC output (*)
    …é¥ ®¤¨­ ­¥¯®á।á⢥­­ë© ¢ë¢®¤ ¢ –€.

    SD Byte
    SC #0A
    WC
    SD Chan (#00-#03)
    WD

#0B DAC and Volume output (*)
    ˆ ­ ª®­¥æ ¯®á«¥¤­¨© ¢ë¢®¤ ¢ –€ á ãáâ ­®¢ª®© £à®¬ª®áâ¨.

    SD Fbyte
    SC #0B
    WC
    SD Sbyte (ccvvvvvv)
    WD

     §­ ç¥­¨¥ ¡¨â®¢ Sbyte ª ª ¨ ã ª.#09)

    Š®¬ ­¤ë #01  - #0B á«ã¦ â ¢ ®á­®¢­®¬ ¤«ï ¯®áâ஥­¨ï à §«¨ç­ëå  Covox'®¢
    ¨ ¯®¨£à뢠⥫¥©,  ¯à¨ í⮬ ­¥ ᫨誮¬ 㣫㡫ïïáì ¢® ¢­ãâ७­îî áâàãªâã-
    àã GS.

    vvvvvv - …£® £à®¬ª®áâì

#0C DAC output (*)
    …é¥ ®¤¨­ ­¥¯®á।á⢥­­ë© ¢ë¢®¤ ¢ –€.

#0C Call SounDrive Covox mode (*)
    ‚ë§ë¢ ¥â ०¨¬ ç¥âëà¥åª ­ «ì­®£® Š®¢®ªá ,  ¯®á«¥¤®¢ â¥«ì­® ª®¯¨àã¥â à¥-
    £¨áâà ¤ ­­ëå ¯® ª ­ « ¬.  ‚ë室 ¨§ ०¨¬    ¢â®¬ â¨ç¥áª¨  ¯®á«¥  ¢ë¢®¤ 
    ç¥â¢¥à⮣® ¡ ©â .

    SD CH1
    SC #0C
    WC
    SD CH2
    WD
    SD CH3
    WD
    SD CH4
    WD

#0D Call Ultravox mode (*)
    ‚ë§ë¢ ¥â ०¨¬ ã­¨¢¥àá «ì­®£® Š®¢®ªá ,   ¯®á«¥¤®¢ â¥«ì­®  ª®¯¨àã¥â  à¥-
    £¨áâà ¤ ­­ëå ¯® ª ­ « ¬,  ç¨á«® ª®â®àëå ॣ㫨àã¥âáï (1-4).‚ ®â«¨ç¨¥ ®â
    ¯à¥¤ë¤ã饣® ¢ à¨ ­â  ᨭåà®­¨§ æ¨ï ­¥ ¯à®¨§¢®¤¨âáï.  ‚ë室 â ª¦¥ ¯à®¨§-
    ¢®¤¨âáï  ¢â®¬ â¨ç¥áª¨ ¯® § ¯¨á¨ ¯®á«¥¤­¥£® ¡ ©â .

    SD CHANS
    SC #0D
    WC

    SD CH1
    SD CH2
    SD CH3
    SD CH4

    CHANS (4-¥ ¬« ¤è¨å ¡¨â ) 㪠§ë¢ ¥â ª ª¨¥ ª ­ «ë ¡ã¤ãâ  § ¤¥©á⢮¢ ­ë  -
    ¤«ï ¢ª«î祭¨ï ª ­ «  ᮮ⢥âáâ¢ãî騩 ¡¨â  ­ã¦­®  ãáâ ­®¢¨âì.…᫨  ª ­ «
    ¢ëª«î祭,  â® ¯®áâ㯨¢è¨© ¡ ©â ¯®¯ ¤ ¥â ­  á«¥¤ãî騩  ¢ª«î祭­ë©  ª ­ «
    (¥á«¨ ãᯥ¥â :)


#0E Go to LPT Covox mode
    ¥à¥å®¤¨â ¢ ०¨¬ ®¤­®ª ­ «ì­®£® Š®¢®ªá ,   ­ ¯àï¬ãî  ª®¯¨àã¥â  ॣ¨áâà
    ¤ ­­ëå ¢ –€ë ¤¢ãå (¯à ¢®£® ¨ «¥¢®£®) ª ­ «®¢.  ‚ë室 ¨§ í⮣® ०¨¬  -
    § ¯¨áì #00 ¢ ॣ¨áâà ª®¬ ­¤.

    SC #0E
    WC

    SD  \
    SD   \
    ...   â® ¢ë¢®¤ ¢ –€ë
        /
    SD  /

    SC #00
    WC

#0F Go in Profi Covox mode (*)
    ¥à¥å®¤¨â ¢ ०¨¬ ¤¢ã媠­ «ì­®£® Š®¢®ªá ,   ­ ¯àï¬ãî  ª®¯¨àã¥â  ॣ¨áâà
    ¤ ­­ëå ¢ –€ë ®¤­®£® ª ­ « ,    ॣ¨áâà ª ¬ ­¤ ¢ –€ë  ¢â®à®£®  ª ­ « .
    ‚ë室 ¨§ í⮣® ०¨¬  - § ¯¨áì #4… ¢ ॣ¨áâà ¤ ­­ëå,  § â¥¬  ¯®á«¥¤®¢ -
    ⥫쭮 #0F ¨ #AA ¢ ॣ¨áâà ª®¬ ­¤.

    SD #59
    SC #0F
    WC

    SD  \
    SC   \
    SD    \
    SC      â® ¢ë¢®¤ ¢ –€ë
    ...   /
    SD   /
    SC  /

    SD #4E
    WD
    SC #0F
    WC
    SC #AA
    WC

#10 Out to any port (*)
    ‚뢮¤¨â ¡ ©â ¢o ¢­ãâ७­¨© ¯®àâ GS (#00-#09).

    SD Port
    SC #10
    WC
    SD Data
    WD

#11 In from any port (*)
    ç¨â ¥â ¡ ©â ¨§ ¢­ãâ७­¥£® ¯®àâ  GS (#00-#09).

    SD Port
    SC #10
    WC
    GD Data
    WN

#12 OUT to 0 port (*)
    ‚뢮¤¨â ¡ ©â ¢ ¯®àâ ª®ä¨£ãà æ¨¨ GS (#00).

    SD Data
    SC #12
    WC

#13 Jump to Address (*)
    ¥à¥¤ ¥â ã¯à ¢«¥­¨¥ ¯® § ¤ ­­®¬ã  ¤à¥áã.

    SD ADR.L
    SC #13
    WC
    SD ADR.H
    WD

#14 Load memory block (*)
    ‡ £à㧪  ¡«®ª  ª®¤®¢ ¯® 㪠§ ­­®¬ã  ¤à¥áã á § ¤ ­­®© ¤«¨­®©.

    SD LEN.L
    SC #14
    SD LEN.H
    WD
    SD ADR.L
    WD
    SD ADR.H

    SD \
    WD  \
    SD   \
    WD     «®ª ¤ ­­ëå ¤«¨­®© LEN
    ...  /
    SD  /
    WD /

#15 Get memory block (*)
    ‚ë£à㧪  ¡«®ª  ª®¤®¢ ¯® 㪠§ ­­®¬ã  ¤à¥áã á § ¤ ­­®© ¤«¨­®©.

    SD LEN.L
    SC #15
    SD LEN.H
    WD
    SD ADR.L
    WD
    SD ADR.H

    GD \
    WN  \
    GD   \
    WN     «®ª ¤ ­­ëå ¤«¨­®© LEN
    ...  /
    GD  /
    WN /

#16 Poke to address (*)
    ‡ ¯¨á뢠¥â ¥¤¨­¨ç­ë© ¡ ©â ¯® 㪠§ ­­®¬ã  ¤à¥áã.

    SD ADR.L
    SC #16
    WC
    SD ADR.H
    WD
    SD Byte
    WD

#17 Peek from address (*)
    ‘ç¨â뢠¥â ¥¤¨­¨ç­ë© ¡ ©â ¨§ 㪠§ ­­®£®  ¤à¥á .

    SD ADR.L
    SC #17
    WC
    SD ADR.H
    WD
    GD Byte
    WN

#18 Load DE Pair (*)
    ‡ £à㦠¥â ॣ¨á⮢ãî ¯ àã DE (®â­®áïéãîáï ª GS,  ­¥ ¯ãâ âì á  ®¤­®¨¬¥­-
    ­®© ¯ à®© Main CPU) 㪠§ ­­ë¬ á«®¢®¬.

    SD B.E
    SC #18
    WC
    SD B.D
    WD

#19 Poke to (DE) address (*)
    ‡ ¯¨á뢠¥â ¡ ©â ¯®  ¤à¥áã 㪠§ ­­®¬ã ¢ DE.

    SD Byte
    SC #19
    WC

#1A Peek from (DE) address (*)
    ‘ç¨â뢠¥â ᮤ¥à¦¨¬®¥  ¤à¥á , 㪠§ë¢ ¥¬®£® ¯® DE.

    SC #1A
    WC
    GD Byte
    WN

#1B Increment of DE Pair (*)
    “¢¥«¨ç¨¢ ¥â ¯ àã DE ­  ¥¤¨­¨çªã.

    SC #1B
    WC

#1C Poke to (#20XX) address (*)
    ‡ ¯¨á뢠¥â ¡ ©â ¯®  ¤à¥áã, áâ à訩 ¡ ©â ª®â®à®£® à ¢¥­ #20.

    SD ADR.L
    SC #1C
    WC
    SD Byte
    WD

#1D Peek from (#20XX) address (*)
    ç¨â ¥â ¡ ©â á  ¤à¥á , áâ à訩 ¡ ©â ª®â®à®£® à ¢¥­ #20.

    SD ADR.L
    SC #1D
    WC
    GD Byte
    WN

#1E - #1F ‡ à¥§¥à¢¨à®¢ ­ë.
#F1 - #F2 ‡ à¥§¥à¢¨à®¢ ­ë.

#F3 Warm restart
    ‘¡à á뢠¥â ¯®«­®áâìî GS,  ­® ¯à®¯ã᪠¥â  íâ ¯ë  ®¯à¥¤¥«¥­¨ï  ª®«¨ç¥á⢠
    áâà ­¨æ ¯ ¬ï⨠¨ ¨å ¯à®¢¥ª¨,  çâ® ®ç¥­ì ᨫ쭮 ã᪮àï¥â ¯à®æ¥áá ¨­¨æ¨ -
    «¨§ æ¨¨.

    SC #F3
    WC

#F4 Cold restart
    ®«­ë© ¯¥à¥§ ¯ã᪠GS á® ¢á¥¬¨ ¯à®¢¥àª ¬¨. ® áãâ¨, JP #0000.

    SC #F4
    WC

#F5 Busy on
    “áâ ­ ¢«¨¢ ¥â ä« £ § ­ïâ®á⨠¢ #FF

    SC #F5
    WC

#F6 Busy off
    “áâ ­ ¢«¨¢ ¥â ä« £ § ­ïâ®á⨠¢ #00

    SC #F6
    WC

   ˆ§­ ç «ì­® Busy=#00.  ˆá¯®«­¥­¨¥ ¢á¥å ª®¬ ­¤ ¢ GS ¢ë¯®«­ï¥âáï ¢  £« ¢­®¬
 横«¥ ª®¬ ­¤­®£® ¨­â¥à¯à¥â â®à .  â®â 横« ¢ ãá«®¢­®¬ ¢¨¤¥ ¬®¦­® ¯à¥¤áâ -
 ¢¨âì â ª:

 1 if Command bit=0 then go to 1
 2 Execute Command
 3 if Command bit=1 then go to 2
 4 if Playing=0 then go to 1
 5 if Busy=#FF then go to 1
 6 Process Sound
 7 go to 1

  ˆá¯®«ì§ãï ª®¬ ­¤ë Busy ¬®¦­® ­ ¯à¨¬¥à ¨­¨æ¨¨à®¢ âì  ¯à®¨£à뢠­¨¥  áí¬¯«®¢
¢® ¢á¥å ª ­ « å ¯®â®¬ ᪠¦¥¬ ¨§¬¥­¨âì ¯ à ¬¥âàë ¯à®¨£à뢠­¨ï  ¢  ª ­ « å   
¯®â®¬ § ¯ãáâ¨âì íâ® ¢á¥ ®¤­®¢à¥¬¥­­®. …᫨ ¦¥ ¨å ­¥ ¨á¯®«ì§®¢ âì â® ¢®§¬®¦-
­  â ª ï á¨âã æ¨ï: ¨­¨æ¨¨àã¥âáï ¯¥à¢ë© (áí¬¯« áâ ­¥â ¯à®¨£à뢠âìáï   ⮫쪮
¯®â®¬ ¨­¨æ¨¨àã¥âáï ¢â®à®© áí¬¯« ¨ â.¤.)

#F7 Get HX Register (*)
    ®«ãç¨âì ᮤ¥à¦¨¬®¥ ॣ¨áâà  HX (GS)
    HX ãç áâ¢ã¥â ¢ ®¡à ¡®âª¥ ä« £  Busy.

    SC #F7
    WC
    GD HX
    WN

#F8 - #F9 ‡ à¥§¥à¢¨à®¢ ­ë.

#FA Out zero_to_zero
    ‚뢮¤ ­ã«ï ¢ ­ã«¥¢®© (ª®­ä¨£ãà æ¨®­­ë©) ¯®àâ GS.   „¥« ¥â  ¯à¨®áâ ­®¢ªã
    §¢ãç ­¨ï ¬ã§ëª¨ ¤® á«¥¤ãî饣® ç⥭¨ï ¨§ ª.«. ¯®àâ .

    SC #FA

    WC

#FB - #FF ‡ à¥§¥à¢¨à®¢ ­ë.

#20 Get total RAM
    ®«ãç¨âì ®¡é¨© ®¡ê¥¬ ¤®áâ㯭®© ¯ ¬ï⨠­  GS. (‚ ¡ §®¢®© ¢¥àᨨ íâ® 112ª)

    SC #20
    WC
    GD RAM.L(Œ« ¤è ï ç áâì)
    WN
    GD RAM.M(‘।­ïï ç áâì)
    WN
    GD RAM.H(‘â àè ï ç áâì)

Total RAM=65536*RAM.H+256*RAM.M+RAM.L

#21 Get free RAM
    ®«ãç¨âì ®¡é¨© ®¡'¥¬ ᢮¡®¤­®© ¯ ¬ï⨠­  GS.

    SC #20
    WC
    GD RAM.L(Œ« ¤è ï ç áâì)
    WN
    GD RAM.M(‘।­ïï ç áâì)
    WN
    GD RAM.H(‘â àè ï ç áâì)

 Free_RAM=65536*RAM.H+256*RAM.M+RAM.L

#23 Get number of RAM Pages
    ®«ãç¨âì ç¨á«® áâà ­¨æ ­   GS.

    SC #23
    WC
    GD Number_RAM_Pages

    ‚ ¡ §®¢®© ¢¥àᨨ 3 áâà ­¨æë.

#24 - #29 ‡ à¥§¥à¢¨à®¢ ­ë.

#2A Set Module Master Volume
    “áâ ­®¢¨âì £à®¬ª®áâì ¯à®¨£à뢠­¨ï ¬®¤ã«¥©.

    SD Module_Master_Volume [#00..#40]
    SC #2A
    WC
    [GD Old_Master_Volume] - ‘â à ï £à®¬ª.

    Œ «¥­ìª¨© ¯à¨¬¥à ¨á¯®«ì§®¢ ­¨ï ¤ ­­®© ª®¬ ­¤ë:

    (à¥¤¯®« £ ¥âáï, çâ® ¨£à ¥âáï ¬®¤ã«ì)

           LD B,#40

     LOOP: LD A,B
           OUT (GSDAT),A
           LD A,#2A
           OUT (GSCOM),A
           EI
           HALT
           DJNZ LOOP

           LD A,#32
           OUT (GSCOM),A

  ‚ë襮¯¨á ­­®¥ ¯« ¢­® á­¨¦ ¥â £à®¬ª®áâì ¨£à î饣® ¬®¤ã«ï,   § â¥¬ ®áâ ­ ¢-
«¨¢ ¥â ¥£®.

#2B Set FX Master Volume
    “áâ ­®¢¨âì £à®¬ª®áâì ¯à®¨£à뢠­¨ï íä䥪⮢.

    SD FX_Master_Volume [#00..#40]
    SC #2B
    WC
    [GD Old_FX_Volume] - ‘â à ï £à®¬ª®áâì

  €­ «®£¨ç­® ¯à¥¤ë¤ã饩 ª®¬ ­¤¥, ­® ¤¥©áâ¢ã¥â ­  áí¬¯«ë.

  ‘ ¯®¬®éìî íâ¨å ¤¢ãå ª®¬ ­¤ ¬®¦­® ॣ㫨஢ âì ¡ « ­á £à®¬ª®á⥩ ¬®¤ã«ï  ¨
áí¬¯«®¢, ¨ â.¯.

#2E Set Current FX
    “áâ ­®¢¨âì ⥪ã騩 íä䥪â. à®áâ® ¯à¨á¢ ¨¢ ¥â ¯¥à¥¬¥­­®© CURFX íâ® §­ -
    祭¨¥. …᫨ ª ª ï-«¨¡® ª®¬ ­¤  âॡã¥â ­®¬¥à áí¬¯«  (sample handle), â®
    ¬®¦­® ¢¬¥áâ® í⮣® ­®¬¥à  ¯®¤ âì ¥© #00 ¨ ¨­â¥à¯à¥â â®à ¯®¤áâ ¢¨â ¢¬¥á-
    â® í⮣® ­ã«ï §­ ç¥­¨¥ ¯¥à¥¬¥­­®© CURFX. (‘¬. ª®¬ ­¤ë #38, #39, #40-#4F
    ¤«ï ¯®­¨¬ ­¨ï ¢ë襨§«®¦¥­­®£®.)

    SD Cur_FX
    SC #2E
    WC

#30 Load Module
    ‡ £à㧪  ¬®¤ã«ï ¢ ¯ ¬ïâì.

    SC #30
    WC
   [GD Module_Handle]-­®¬¥à ¬®¤ã«ï
   (Command bit=0, Data bit=0)
    SC #D1 (Open Stream-®âªàëâì ¯®â®ª)
    WC

    SD \
    WD  \
    ...    ©âë ¬®¤ã«ï
    SD  /
    WD /

    SC #D2 (Close Stream-§ ªàëâì ¯®â®ª)
    WC

    à¨¬¥à:
             LD HL,Mod_adress
             LD DE,0-Mod_length
             LD C,GSCOM

             LD A,#30
             CALL SENDCOM
             LD A,#D1
             CALL SENDCOM

             LD A,(HL)
     LOOP:   IN B,(C)
             JP P,READY
             IN B,(C)
             JP M,LOOP
     READY:  OUT (GSDAT),A
             INC HL
             LD A,(HL)
             INC E
             JP NZ,LOOP
             INC D
             JP NZ,LOOP
     WAIT:   IN B,(C)  ;†¤¥¬ ¯à¨­ïâ¨ï
             JP M,WAIT ;¯®á«¥¤­¥£® ¡ ©â 
             LD A,#D2
             CALL SENDCOM
             IN A,(GSDAT) ; ®¬¥à ¬®¤ã«ï
             OUT (GSDAT),A
             LD A,#31

    SENDCOM: OUT (GSCOM),A
    WAITCOM: IN A,(GSCOM)
             RRCA
             JR C,WAITCOM
             RET

#31 Play module
    à®¨£à뢠­¨¥ ¬®¤ã«ï.

    SD Module_Handle - ­®¬¥à ¬®¤ã«ï
    SC #31
    WC

#32 Stop module
    Žáâ ­®¢¨âì ¯à®¨£à뢠­¨¥ ¬®¤ã«ï.

    SC #32
    WC

#33 Continue module
    à®¤®«¦¨âì ¯à®¨£à뢠­¨¥ ¬®¤ã«ï ¯®á«¥ ®áâ ­®¢ª¨.

    SC #33
    WC

#35 Set Module Volume
    “áâ ­®¢¨âì £à®¬ª®áâì ¯à®¨£à뢠­¨ï ¬®¤ã«¥©.

    SD Module_Master_Volume [#00..#40]
    SC #35
    WC
   [GD Old_Master_Volume] - ‘â à ï £à®¬ª.

#36 Data on (*)
    “áâ ­ ¢«¨¢ ¥â ॣ¨áâà ¤ ­­ëå ¢ #FF.

    SC #36
    WC
   [GD Data (#FF) ]

#37 Reinitialisation (*)
    ¥à¥ãáâ ­ ¢«¨¢ ¥â ¢­ãâ७­¨¥ ¯¥à¥¬¥­­ë¥ ¢ ¨á室­®¥ á®áâ®ï­¨¥.

    SC #37
    WC

#38 Load FX
    ‡ £à㧪  áí¬¯«  íää¥ªâ  ¢ ¯ ¬ïâì. ‡ £à㦠¥â ¡¥§§­ ª®¢ë¥ áí¬¯«ë (PC type)

    SC #38
    WC
   [GD FX_Handle]-­®¬¥à áí¬¯« 
   (Command bit=0, Data bit=0)
    SC #D1 (Open Stream-®âªàëâì ¯®â®ª)
    WC

    SD \
    WD  \
    ...    ©âë áí¬¯« 
    SD  /
    WD /

    SC #D2 (Close Stream-§ ªàëâì ¯®â®ª)
    WC

  à¨ § £à㧪¥ ª ¦¤®£® áí¬¯« , ¢ ¯ ¬ï⨠GS ᮧ¤ ¥âáï ¤«ï í⮣® áí¬¯«  § £®-
«®¢®ª, ¢ ª®â®à®¬ ®¯¨á뢠îâáï à §«¨ç­ë¥ ¯ à ¬¥âàë áí¬¯« . ®á«¥ § £à㧪¨ íâ¨
¯ à ¬¥âàë ãáâ ­ ¢«¨¢ îâáï ¢ ®¯à¥¤¥«¥­­ë¥ §­ ç¥­¨ï, ª ª â®:

  Note=60,    Volume=#40,    FineTune=0,    SeekFirst=#0F,    SeekLast=#0F,
Priority=#80,  No Loop ¨ ¢­ãâ७­ïï ¯¥à¥¬¥­­ ï CurFX ãáâ ­ ¢«¨¢ ¥âáï à ¢­®©
FX_Handle.

  ‡ â¥¬ ª®¬ ­¤ ¬¨ #40, #41, #42, #45, #46 ¨ #47 ¬®¦­® í⨠§­ ç¥­¨ï ¯® 㬮«-
ç ­¨î ᬥ­¨âì ­  ᢮¨.  â® âॡã¥âáï ¯®â®¬ã çâ® ª®¬ ­¤  #39 ¤«ï  ¨­¨æ¨ æ¨¨
¯à®¨£à뢠­¨ï áí¬¯«  ¨á¯®«ì§ã¥â §­ ç¥­¨ï ¯ à ¬¥â஢ ¨§ § £®«®¢ª  áí¬¯« .

  ‚ ᢮¥¬ ¥áâ¥á⢥­­®¬ ¢¨¤¥ áí¬¯«ë ®¡ëç­® ¯«®å® ¯ ªãîâáï ª®¬¯à¥áá®à ¬¨,  ­®
ᦨ¬ ¥¬®áâì ®¡ëç­® ¬®¦­® ¯®¤­ïâì,  ¥á«¨ ¯¥à¥¢¥á⨠áí¬¯« ¢ Delta-¢¨¤,   â.¥.
åà ­¨âì ­¥  ¡á®«îâ­ë¥ §­ ç¥­¨ï áí¬¯« ,     ®â­®á¨â¥«ì­®¥  ᬥ饭¨¥  ®â­®á¨-
⥫쭮 ¯à¥¤ë¤ã饣® ¡ ©â .  à¨¬¥à­® ¢®â â ª ¢®â  ¬®¦­®  ¯¥à¥¢¥á⨠ áí¬¯«  ¢
Delta-¢¨¤:

            LD HL,Start_of_sample
            LD DE,0-Length_of_sample
            LD C,#00

      LOOP: LD A,(HL)
            SUB C
            LD C,(HL)
            LD (HL),A
            INC E
            JP NZ,LOOP
            INC D
            JP NZ,LOOP

    € ¢®â ª ª ¬®¦­® § ª ç âì áí¬¯«:

             LD IX,Parameters
             LD HL,Sample_adress
             LD DE,0-Sample_length
             LD C,GSCOM

             LD A,#38
             CALL SENDCOM
             LD A,#D1
             CALL SENDCOM

             LD A,(HL)
     LOOP:   IN B,(C)
             JP P,READY
             IN B,(C)
             JP M,LOOP
     READY:  OUT (GSDAT),A
             INC HL
             ADD A,(HL)
             INC E
             JP NZ,LOOP
             INC D
             JP NZ,LOOP
     WAIT:   IN B,(C)  ;†¤¥¬ ¯à¨­ïâ¨ï
             JP M,WAIT ;¯®á«¥¤­¥£® ¡ ©â 
             LD A,#D2
             CALL SENDCOM

      ; ’¥¯¥àì ¯¥à¥®¯à¥¤¥«ï¥¬ ¯ à ¬¥âàë
      ; áí¬¯«  ¯® 㬮«ç ­¨î ᢮¨¬¨
      ; §­ ç¥­¨ï¬¨

             LD A,(IX+#00)
             OUT (GSDAT),A  ; ®â 
             LD A,#40
             CALL SENDCOM
             LD A,(IX+#01)
             OUT (GSDAT),A  ; ƒà®¬ª®áâì
             LD A,#41

    SENDCOM: OUT (GSCOM), A
    WAITCOM: IN A,(GSCOM)
             RRCA
             JR C,WAITCOM
             RET

#39 Play FX
    à®¨£à뢠­¨¥ íä䥪â .

    SD FX_Handle - ­®¬¥à áí¬¯« 
    SC #39
    WC

  à¨ ¨á¯®«­¥­¨¨ í⮩ ª®¬ ­¤ë ¯à®¨á室¨â á«¥¤ãî饥: ᬮâàïâáï ª ­ «ë,  㪠-
§ ­­ë¥ ¢ SeekFirst ¯ à ¬¥âॠ­ è¥£® áí¬¯« , ¨ ¥á«¨ å®âï-¡ë ®¤¨­ ¨§ ­¨å ᢮-
¡®¤¥­,  ¢ ­¥¬ ¨ ¯à®¨£à뢠¥âáï áí¬¯«,  ¢ ¯à®â¨¢­®¬ á«ãç ¥ ᬮâàïâáï  ª ­ «ë,
㪠§ ­­ë¥ ¢ SeekLast ¨ ¥á«¨ ®¤¨­ ¨§ ­¨å ᢮¡®¤¥­,  ¢ ­¥¬ ¨ ¨£à ¥âáï  áí¬¯«,
¥á«¨ ᢮¡®¤­ëå ­¥â, â® ¯à®á¬ âਢ îâáï ¢á¥ ª ­ «ë,  㪠§ ­­ë¥ SeekLast,  ¨§
­¨å ¢ë¡¨à ¥âáï ª ­ « á ­ ¨¬¥­ì訬 ¯à¨®à¨â¥â®¬ ¨ áà ¢­¨¢ ¥âáï á  ¯à¨®à¨â¥â®¬
­ è¥£® áí¬¯«  (¨¬¥¥âáï ¢ ¢¨¤ã áí¬¯«,  ª®â®àë© ¬ë å®â¨¬ ¯à®¨£à âì),  ¥á«¨  ã
í⮣® áí¬¯«  ¡ã¤¥â ¡®«ì訩 ¯à¨®à¨â¥â, 祬 ã áí¬¯« , 㦥 ¨£à î饣® ¢ ª ­ «¥,
â® ¨£à î騩 ¢ ª ­ «¥ áí¬¯« ¡ã¤¥â ®áâ ­®¢«¥­,    ­ è áí¬¯« ¡ã¤¥â  § ¯ã饭  ¢
í⮬ ª ­ «¥ ¢¬¥áâ® áâ à®£® áí¬¯« . ‚®â â ª ï ¢®â ¯à¨®à¨â¥â­ ï á奬 ...

  ’®£¤  áí¬¯« § ¯ã᪠¥âáï ¢ ª ­ «¥, â® ¥£® ­®â , £à®¬ª®áâì ¨ â.¯.  ¯ à ¬¥â-
àë § ¯¨á뢠îâáï ¢ ®¡« áâì ¤ ­­ëå ª ­ «  ¨§ § £®«®¢ª  áí¬¯« .

  ‚ ®¡é¥¬ á«ãç ¥,  çâ®-¡ë ¯à®¨£à âì áí¬¯« á ­ã¦­ë¬¨ ¯ à ¬¥âà ¬¨,  ¢ë ¬®¦¥â¥
ãáâ ­®¢¨âì í⨠¯ à ¬¥âàë ¯®á«¥ § £à㧪¨ áí¬¯«  ¨ ᬥ«® ¨á¯®«ì§®¢ âì  ª®¬ ­-
¤ã #39. …᫨ ¦¥ ¯ à ¬¥âàë ¤®«¦­ë ¬¥­ïâìáï, â® ¬®¦­® ¯®áâ㯠âì á«¥¤ãî騬 ®¡-
à §®¬: ª®¬ ­¤®© #2E ᤥ« âì ⥪ã騬 âà¥¡ã¥¬ë© áí¬¯«,  ª®¬ ­¤ ¬¨  #4x  ¨§¬¥-
­¨âì ¥£® ¯ à ¬¥âàë,   § â¥¬ 㦥 § ¯ã᪠âì ¥£® ª®¬ ­¤®© #39.

  €«ìâ¥à­ â¨¢­ë© ¬¥â®¤ § ¯ã᪠ áí¬¯«®¢ ¯à¥¤®áâ ¢«ïîâ ª®¬ ­¤ë #80..#9F,  ¯à¨
¨á¯®«­¥­¨¨ íâ¨å ª®¬ ­¤ ¢ë ¯àאַ ¢ ª®¤¥ ª®¬ ­¤ë 㪠§ë¢ ¥â¥,  ¢ ª ª®¬  ª ­ «¥
âॡã¥âáï § ¯ãáâ¨âì áí¬¯«,  ¨ ªà®¬¥ í⮣®,  ¢ë ¬®¦¥â¥ â ª¦¥ 㪠§ âì á ª ª®©
­®â®© ¨/¨«¨ £à®¬ª®áâìî âॡã¥âáï § ¯ãáâ¨âì áí¬¯«.

#3A Stop FX in channels
    ãáâ ­®¢ª  ¯à®¨£à뢠­¨ï íä䥪⮢ ¢ § ¤ ­­ëå ª ­ « å,  ª®â®àë¥ ãª §ë¢ îâ-
    áï ¢ ¬ áª¥ ª ­ «®¢ (Channel Mask).  ‚ ­¥© ¥¤¨­¨æ  ¢ n-­®¬  ¡¨â¥  㪠§ë-
    ¢ ¥â ­  â®, çâ® íä䥪⠢ n-­®¬ ª ­ «¥ âॡã¥âáï ®áâ ­®¢¨âì

    SD Channel_Mask
    SC #3A
    WC

  Ž¯¨á ­­®¥ ¢ëè¥ ¥áâì ¨¤¥ «ì­ë© ¢ à¨ ­â à ¡®âë ¤ ­­®© ª®¬ ­¤ë, ­® ª ᮦ «¥-
­¨î ­¥ ¢á¥ â ª ¯à®áâ® ¢ í⮬ ¬¨à¥, ¨ íâ  ª®¬ ­¤  ¤¥©áâ¢ã¥â ­¥ â ª,    ¨¬¥­-
­®: ¥¤¨­¨æ  ¢ ¡¨â¥ 7 ®áâ ­ ¢«¨¢ ¥â áí¬¯« ¢ ­ã«¥¢®¬ ª ­ «¥, ¨ â.¯. ‚ á«¥¤ãî-
é¨å ¢¥àá¨ïå íâ® ¡ã¤¥â ¨á¯à ¢«¥­®,    ¯®ª  ï ¬®£ã ¯®à¥ª®¬¥­¤®¢ âì ®áâ ­ ¢«¨-
¢ âì ¢®®¡é¥ ¢á¥ áí¬¯«ë ¬ áª®© #FF.

#3D Set FX Volume
    “áâ ­®¢¨âì £à®¬ª®áâì ¯à®¨£à뢠­¨ï íä䥪⮢.

    SD FX Volume [#00..#40]
    SC #3D
    WC
   [GD Old_FX_Volume] - ‘â à ï £à®¬ª®áâì

#3E Load FX (Extended version)
    ‡ £à㧪  áí¬¯«  íää¥ªâ  ¢ ¯ ¬ïâì. ®§¢®«ï¥â § £à㦠âì áí¬¯«ë á® §­ ª®¬.
    (Amiga type)

    SD #01 (Signed sample)
    SC #3E
    WC
   [GD FX_Handle]-­®¬¥à áí¬¯« 
   (Command bit=0, Data bit=0)
    SC #D1 (Open Stream-®âªàëâì ¯®â®ª)
    WC

    SD \
    WD  \
    ...    ©âë áí¬¯« 
    SD  /
    WD /

    SC #D2 (Close Stream-§ ªàëâì ¯®â®ª)
    WC

#40 Set FX Sample Playing Note
    “áâ ­®¢ª  ­®âë ¯® 㬮«ç ­¨î ¤«ï ⥪ã饣® íä䥪â .

    SD Note [0..95]
    SC #40
    WC

Note=
 0 C-0
 1 C#0
12 C-1
24 C-2
36 C-3 (C-1 ¢ €¬¨£¥)
48 C-4 (C-2 ¢ €¬¨£¥)
60 C-5 (C-3 ¢ €¬¨£¥)
72 C-6
84 C-7

  ‚ ¤ ­­®© ¢¥àᨨ Sound Generators Wave 2,  3 ¬®£ãâ ¢®á¯à®¨§¢¥á⨠®ªâ ¢ë 3,
4 ¨ 5,  ¯®í⮬㠤®¯ãáâ¨¬ë¬ §­ ç¥­¨¥¬ ¯ à ¬¥âà  Note ï¥âáï ¤¨ ¯ §®­ ®â 36
¤® 71.

#41 Set FX Sample Volume
    “áâ ­®¢ª  £à®¬ª®á⨠¯® 㬮«ç ­¨î ¤«ï ⥪ã饣® íä䥪â .

    SD FX_Volume [#00..#40]
    SC #41
    WC

#42 Set FX Sample Finetune
    “áâ ­®¢ª  Finetune ¯® 㬮«ç ­¨î ¤«ï ⥪ã饣® íä䥪â .

    SD FX_Finetune [#00..#40]
    SC #42
    WC

#43 - #44 ‡ à¥§¥à¢¨à®¢ ­ë.

#45 Set FX Sample Priority
    “áâ ­®¢ª  ¯à¨®à¨â¥â  ¤«ï ⥪ã饣® íä䥪â . (‘¬. ª®¬ ­¤ã #39)

    SD FX_Priority [#01..#fe]
    SC #45
    WC

#46 Set FX Sample Seek First parameter
    “áâ ­®¢ª  ¯ à ¬¥âà  Seek First ¤«ï ⥪ã饣® íä䥪â . (‘¬. ª®¬ ­¤ã #39)

    SD FX_SeekFirst
    SC #46
    WC

#47 Set FX Sample Seek Last parameter
    “áâ ­®¢ª  ¯ à ¬¥âà  Seek Last ¤«ï ⥪ã饣® íä䥪â . (‘¬. ª®¬ ­¤ã #39)

    SD FX_SeekLast
    SC #47
    WC

#48 Set FX Sample Loop Begin (*)
    “áâ ­®¢ª  ­ ç «  横«  ¤«ï ⥪ã饣® íä䥪â .

    SD LEN.L
    SC #48
    WC
    SD LEN.M
    WD
    SD LEN.H
    WD

    à¨ à ¢¥­á⢥ LEN.H - #FF § æ¨ª«¨¢ ­¨¥ ­¥ ¯à®¨§¢®¤¨âáï

#49 Set FX Sample Loop End (*)
    “áâ ­®¢ª  ª®­æ  横«  ¤«ï ⥪ã饣® íä䥪â .

    SD LEN.L
    SC #49
    WC
    SD LEN.M
    WD
    SD LEN.H
    WD

#4A - #4F ‡ à¥§¥à¢¨à®¢ ­ë.

#51 - #5F ‡ à¥§¥à¢¨à®¢ ­ë.

#60 Get Song Position
    ®«ã祭¨¥ §­ ç¥­¨ï ¯¥à¥¬¥­­®© Song_Position ¢ ⥪ã饬 ¬®¤ã«¥.

    SC #60
    WC
    GD Song_Position  [#00..#FF]

  Œ®¦­® ¨­â¥à¯à¥â¨à®¢ âì ª ª ª®«¨ç¥á⢮ ¯à®¨£à ­­ëå ¯ ââ¥à­®¢ ¬®¤ã«ï.  ®á-
«¥ áâ àâ  ¬®¤ã«ï ¯à¨­¨¬ ¥â §­ ç¥­¨¥ 0  ¨  㢥«¨ç¨¢ ¥âáï  ­   ¥¤¨­¨æã  ¯®á«¥
¯à®¨£à뢠­¨ï ®ç¥à¥¤­®£® ¯ ââ¥à­ .  â  ¯¥à¥¬¥­­ ï ¬®¦¥â ¨á¯®«ì§®¢ âìáï  ¤«ï
ᨭåà®­¨§¨à®¢ ­¨ï ¯à®æ¥áᮢ ¢ ‘¯¥ªâà㬥 á ¯à®¨£à뢠­¨¥¬ ¬®¤ã«ï.  „«ï  í⮣®
¬®¦­®,  ­ ¯à¨¬¥à,  ¢ ­ ç «¥ ¯à®æ¥¤ãàë ®¡à ¡®âª¨ ¯à¥à뢠­¨ï ᤥ« âì SC  #60,
§ â¥¬ ¢ë¯®«­¨âì ¯à®æ¥¤ãàë à §«¨ç­ëå ®¯¥à æ¨© á íªà ­®¬,  áªà®««¨­£  áâà®ç¥ª
¨ â.¯. (â.¥. çâ®¡ë ¡ë«  ¤®áâ â®ç­ ï ¤«ï ¢ë¯®«­¥­¨ï ª®¬ ­¤ë § ¤¥à¦ª ),   § -
⥬ ¯à®ç¨â âì §­ ç¥­¨¥ ¯®àâ  179 (GD Song_Position),  ¨ áà ¢­¨âì ¥£® á âà¥-
¡ã¥¬ë¬ ¨, ¢ á«ãç ¥ à ¢¥­á⢠, ¯¥à¥©â¨ ­  á«¥¤ãîéãî ç áâì ¤¥¬ë, â.¥.

  if (Song_Position==My_Position)
  then goto Next_Part_Of_Demo

#61 Get Pattern Position
    ®«ã祭¨¥ §­ ç¥­¨ï ¯¥à¥¬¥­­®© Pattern_Position ¢ ⥪ã饬 ¬®¤ã«¥.

    SC #61
    WC
    GD Pattern_Position  [#00..#3F]

  ®«ãç¨âì §­ ç¥­¨¥ ᬥ饭¨ï ¢ ¯ ââ¥à­¥ (⥪ã騩 ROW), ¨á¯®«ì§®¢ ­¨¥ -  ­ -
«®£¨ç­® ¯à¥¤ë¤ã饩 ª®¬ ­¤¥, ®¤­ ª® âॡã¥âáï § ¬¥â¨âì, çâ® íâ  ¢¥«¨ç¨­  ¨§-
¬¥­ï¥âáï ¤®¢®«ì­® ¡ëáâà®, ¨ ¯®í⮬ã

 if (Pattern_Position>=My_Position) then goto Next_Part_Of_Demo

#62 Get Mixed Position
    ®«ãç¨âì §­ ç¥­¨¥ Pattern_Position, ­¥¬­®£® ᬥ蠭­®© á Song_Position.

    SC #62
    WC
    GD Mixed_Position

    Mixed_Position: (¯® ¡¨â ¬)

    7-Song_Position.1
    6-Song_Position.0
    5-Pattern_Position.5
    4-Pattern_Position.4
    3-Pattern_Position.3
    2-Pattern_Position.2
    1-Pattern_Position.1
    0-Pattern_Position.0

  ’.¥ ¥á«¨ ¯®«ãç¨âì Mixed_Position ¨ ᤥ« âì á ­¨¬ AND #3F,   â®  ¯®«ãç¨âáï
¢ë«¨âë© Pattern_Position,    ¥á«¨ ¯®á«¥ ¯®«ã祭¨ï ¥£® ­¥¬­®£® RLCA,   RLCA,
AND #02 - â® íâ® ¡ã¤ãâ ¬« ¤è¨¥ ¤¢  ¡¨â  Song_Position. ‘¬. ¯à¨¬¥ç ­¨ï ª ª®-
¬ ­¤ ¬ #60 ¨ #61.

#63 Get Channel Notes
    ®«ãç¨âì ­®âë ¢á¥å ª ­ «®¢ ¬®¤ã«ï.

    SC #63
    WC
    GD Note_of_channel_0
    WN
    GD Note_of_channel_1
    WN
    GD Note_of_channel_2
    WN
    GD Note_of_channel_3

  …᫨ ¢ ª ª®¬-«¨¡® ª ­ «¥ §­ ç¥­¨¥ ­®âë ¨§¬¥­¨«®áì á  ¯®á«¥¤­¥£®  ¨á¯®«­¥-
­¨ï ª®¬ ­¤ë #63, â® ¡¨â 7 ¯®«ã祭­®£® § ­ ç¥­¨ï

            Note_of_channel_N

¡ã¤¥â ¢ ­ã«¥, ¥á«¨ ¦¥ íâ® §­ ç¥­¨¥ â® ¦¥ á ¬®¥, çâ® ¨ ¡ë«® à ­ìè¥,  â® íâ®â
¡¨â ¡ã¤¥â ¢ ¥¤¨­¨æ¥.  Œ« ¤è¨¥ á¥¬ì ¡¨â®¢ ¨ ¥áâì ᮡá⢥­­® ­®â  ®â 0 ¤® 95;
¥á«¨ íâ® §­ ç¥­¨¥ à ¢­® 127,  â® íâ® ®§­ ç ¥â,  çâ® ­¨ª ª¨¥ áí¬¯«ë ¢ ª ­ «¥
­¥ ¨£à îâ. „ ­­ ï ª®¬ ­¤  ¯à¥¤­ §­ ç¥­  ¢ ®á­®¢­®¬ ¤«ï ¯®áâ஥­¨ï ­  ¥¥ ®á-
­®¢¥ à §«¨ç­ëå  ­ «¨§ â®à®¢.

#64 Get Channel Volumes
    ®«ãç¨âì £à®¬ª®á⨠¢á¥å ª ­ «®¢ ¬®¤ã«ï.

    SC #64
    WC
    GD Volume_of_channel_0
    WN
    GD Volume_of_channel_1
    WN
    GD Volume_of_channel_2
    WN
    GD Volume_of_channel_3

   ‘¬. ®¯¨á ­¨¥ ª®¬ ­¤ë #63

#65 Jump to position (*)
    „¥« ¥â ¯¥à¥å®¤ ­  § ¤ ­­ãî ¯®§¨æ¨î.

    SD Position
    SC #65
    WC

#66 Set speed/tempo (*)
    “áâ ­®¢ª  ᪮à®á⨠¢ ¯à¥¤¥« å #01-#1F. à¨ §­ ç¥­¨ïå #20-#FF ãáâ ­ ¢«¨-
    ¢ ¥âáï ⥬¯ ¯à®¨£à뢠­¨ï. ‡­ ç¥­¨ï ⥬¯  ᮮ⢥âáâ¢ãî⠮ਣ¨­ «ì­ë¬ ¯à¨
    ᪮à®á⨠ࠢ­®© #06.

    SD Speed/Tempo
    SC #66
    WC

#67 Get speed value (*)
    —⥭¨¥ ⥪ã饩 ᪮à®áâ¨.

    SC #67
    WC
    GD Speed
    WD

#68 Get tempo value (*)
    —⥭¨¥ ⥪ã饣® ⥬¯ .

    SC #68
    WC
    GD Tempo
    WD

#6A - #7F § à¥§¥à¢¨à®¢ ­ë.

#80 Direct Play FX Sample (#80..#83)
    à®¨£à뢠­¨¥ áí¬¯«  ¢ § ¤ ­­®¬ ª ­ «¥.

    SD Sample_Number
    SC #80..#83 (Œ« ¤è¨¥ ¡¨âë ®¯à¥¤¥«ïîâ ­¥¯®á।á⢥­­® ­®¬¥à ª ­ « , ¢
                 ª®â®à®¬ âॡã¥âáï ¨£à âì áí¬¯«) WC

#88 Direct Play FX Sample (#88..#8B)
    à®¨£à뢠­¨¥ áí¬¯«  ¢ § ¤ ­­®¬ ª ­ «¥ á § ¤ ­­®© ­®â®©.

    SD Sample_Number
    SC #88..#8B (Œ« ¤è¨¥ ¡¨âë ®¯à¥¤¥«ïîâ ­¥¯®á।á⢥­­® ­®¬¥à ª ­ « , ¢
                 ª®â®à®¬ âॡã¥âáï ¨£à âì áí¬¯«) WC SD Note [0..95] WD

#90 Direct Play FX Sample (#90..#93)
    à®¨£à뢠­¨¥ áí¬¯«  ¢ § ¤ ­­®¬ ª ­ «¥ á § ¤ ­­®© £à®¬ª®áâìî.

    SD Sample_Number
    SC #90..#93 (Œ« ¤è¨¥ ¡¨âë ®¯à¥¤¥«ïîâ ­¥¯®á।á⢥­­® ­®¬¥à ª ­ « , ¢
                 ª®â®à®¬ âॡã¥âáï ¨£à âì áí¬¯«)
    WC
    SD Volume [#00..#40]
    WD

#98 Direct Play FX Sample (#98..#9B)
    à®¨£à뢠­¨¥ áí¬¯«  ¢ § ¤ ­­®¬ ª ­ «¥ á § ¤ ­­®© ­®â®© ¨ £à®¬ª®áâìî.

    SD Sample_Number
    SC #98..#9B (Œ« ¤è¨¥ ¡¨âë ®¯à¥¤¥«ïîâ ­¥¯®á।á⢥­­® ­®¬¥à ª ­ « ,    ¢
                 ª®â®à®¬ âॡã¥âáï ¨£à âì áí¬¯«)
    WC
    SD Note [0..95]
    WD
    SD Volume [#00..#40]
    WD

#B0 - #F0 ‡ à¥§¥à¢¨à®¢ ­ë.

    à¨¬¥ç ­¨¥: Š®¬ ­¤ë, ®â¬¥ç¥­­ë¥ ª ª (*),  ïîâáï ­¥¤®ªã¬¥­â¨à®¢ ­­ë¬¨
    ¨ ¢ ¯®«­®© ¬¥à¥ ®â­®áïâáï ⮫쪮 ª ¢¥àᨨ 1.04.      à ¡®â®á¯®á®¡­®áâì
    íâ¨å ª®¬ ­¤ ¢ ¯®á«¥¤ãîé¨å ¢¥àá¨ïå  ¢â®à ®¯¨á ­¨ï (2) ®â¢¥âá⢥­­®á⨠­¥
    ­¥á¥â.
    2. ¯®¬¨­ î, ç⮠ॣ¨áâàë (¨å ¨¬¥­ ), 㯮¬ï­ãâë¥ ¢ í⮬ ®¯¨á ­¨¨, ®â­®-
    áïâáï ⮫쪮 ¨ ⮫쪮 ª ¢­ãâ७­¨¬ ॣ¨áâà ¬ GS ¨ ­¨ª ª®£® ®â­®è¥­¨ï  ª
    ॣ¨áâà ¬ ®á­®¢­®£® ¯à®æ¥áá®à  ­¥ ¨¬¥îâ.


                           5. He¬­o£o «¨p¨ª¨...

                         €¢âopë GS : ( 2 èâ㪨 ;)

                          ÄÄÄ C«a¢a Dang¥rous ÄÄÄ
                                 (X-Trad¥)

 E¬ã ¯p¨­a¤«e¦¨â ¨¤eï áo§¤a­¨ï GS'a, a¯¯apaâ­aï pea«¨§aæ¨ï o­o£o, ­eªoâopëe
¯o¦e«a­¨ï oâ­oá¨âe«ì­o Soft'a GS'a,  a âaª¦e Amiga 1200,  ­a  ªoâopo©  ¬­oî
¯po¨§¢o¤¨«¨áì ¢áïçe᪨e íªá¯ep¨¬e­âë.  O­ e¤¨­áâe­­ë© ¨ ­e¯o¢âop¨¬ë© ¯po¨§-
¢o¤¨âe«ì General Sound'a ¨ ¨¬e­­o o­ §a¢e¤ãeâ ¯po¨§¢o¤áâ¢o¬ ¨ ¯po¤a¦e© GS.

                              ÄÄÄ Sting¥r ÄÄÄ

 âo ï,  a¢âop áe£o o¯ãáa  ¨  ¯o-áo¢¬eáâ¨âe«ìáâ¢ã  ¤ãèa  ¨  áep¤æe  General
Sound'a.  Ÿ  ïîáì  pa§pa¡oâ稪o¬  ¢áe£o  ¢áâpoe­­o£o  Soft'a  ¢  GS'e  ¨
¯pe¤¯o«a£aî ¨ ¤a«ìèe §a­¨¬aâìáï ᨬ ¤e©áâ¢o¬. („a,  ï âaª¦e ïîáì a¢âopo¬
­eªoâopëx x¨âpëx ­a¢opoâo¢ ¢ a¯¯apaâ­o© çaá⨠GS'a,  ¨ ¡ë« ¡ë  a¢âopo¬  eée
¬­o£¨x,  e᫨ ¡ë ­e ¡ë« ¢áe ¢pe¬ï á¤ep¦¨¢ae¬ C«a¢o©,  ¯oáâoï­­o o§a¡oçe­­ë¬
¯po¡«e¬a¬¨ ¯o­¨¦e­¨ï æe­ë. )

 Ha¯¨áa¢ oªo«o 20 ª¡ ªo¤a §a ¯o«-£o¤a,  ¯p¨§a­aâìáï,  ï ­e¬­o£o ãáâa«,   ­o
¨¬eî ¤o¢o«ì­o ¡o«ìè¨e ¯«a­ë oâ­oá¨âe«ì­o á«e¤ãîé¨x ¢epᨩ GS'a, ªaª-âo:

 - Wave 4 Sound Generators ¢oá¯po¨§¢o¤ïé¨x ¢áe oªâa¢ë.
 - “áªope­¨e §a áçeâ o­ëx ¯poæe­âo¢ ­a 30-40 £e­epa樨 §¢ãªa.
 - Oçe­ì xoâe«oáì ¡ë ¯po¨£pë¢a­¨e STM'o¢ oâ PC.
 - Pa§¢¨âaï á¨áâe¬a ªo¬a­¤.
 - Pa§«¨ç­ëe  á¯eæíääeªâë  ­a¤  áí¬¯«a¬¨
 - Xpa­e­¨e ¯aââep­o¢ ¢  §aªo¬¯peááo¢a­­o¬  ¢¨¤e  (oáâaeâáï  oªo«o  15%  oâ
   ¨§­aça«ì­o£o o¡ìe¬a).
 - ˆ ¬­o£oe ¤pã£oe

 Báe ¯po£pa¬¬­oe o¡eá¯eçe­¨e  ¤o«¦­o  pa¡oâaâì  ¨  ­a  ¯oá«e¤ãîé¨x  ¢epá¨ïx
¯po訢ª¨,   e᫨  o­o  ­a¯¨áa­o  ¢  áooâ¢eâá⢨¨  á  ¬o¨¬¨  ¢ëèe¨§«o¦e­­ë¬¨
¯o¦e«a­¨ï¬¨ ¨ âpe¡o¢a­¨ï¬¨.  Špo¬e o¯¨áa­­ëx ªo¬a­¤ ¢ GS'e  áãéeáâ¢ãeâ  eée
¡o«ìèoe ªo«¨çeáâ¢o ªo¬a­¤,  ªoâopëe ­e ¤oªã¬e­â¨po¢a­ë,  ¨  ï  oáâa¢«ïî  §a
áo¡o©  ¯pa¢o  ¨§¬e­ïâì  ¨x  ªaª¨¬-ã£o¤­o  o¡pa§o¬  ¨  âo«ìªo   oâ­oá¨âe«ì­o
¤oªã¬e­â¨po¢a­ëx ªo¬a­¤ ¯p¨e¬«î §aªo­­ëe ¯peâe­§¨¨  ⨯a:  "B  ¤oªã¬e­âa樨
­a¯¨áa­o âaª, a ¢ ¯po訢ªe íâo pa¡oâaeâ ¯o ¤pã£o¬ã... "

 Ÿ ¯«a­¨pãî §­aç¨âe«ì­oe paáè¨pe­¨e á¨áâe¬ë ªo¬a­¤, ¨ ¡ã¤ã pa¤ ªo­áâpãªâ¨¢-
­ë¬ (¦e«aâe«ì­o ªo­ªpeâ­ë¬) ¯pe¤«o¦e­¨ï¬.

Taª çâo, e᫨ ¢ë o§¢ã稢aeâe ¨£pãèªã ¨«¨ ¯¨èeâe ¬ã§ëªa«ì­ë© pe¤aªâop ¤«ï GS
¨ o¡­ap㦨¢aeâe,  çâo ¢a¬ oçe­ì ­e x¢aâaeâ ªaªo©-«¨¡o ªo¬a­¤ë,  âo  §¢o­¨âe
¬­e ¨ ¢ëáªa§ë¢a©âe ¯pe¤«o¦e­¨ï. (Te«eäo­, ï ¤ã¬aî,  oáo¡o£o âpã¤a 㧭aâì ­e
áoáâa¢¨â ;)

                           Sanx 4 moral support:
                              „¨¬a (X-Trade)
                               SParker (XLD)
                 _________________________________________

                               -= THE END =-