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  1. <HTML STYLE="width: {?x}px; height: {?y}px">
  2. <meta http-equiv="Content-Type" content="text/html; charset=iso-8859-1">
  3. <HEAD>
  4.         <TITLE>UnrealSpeccy: current key bindings</TITLE>
  5. </HEAD>
  6.  
  7. <BODY BGCOLOR="Gray" TEXT="white">
  8.  
  9. <a href="#mainkeys"> </a>
  10.  
  11. <CENTER> <H1> Emulator keys </H1> </ENTER>
  12.  
  13. <table border=2>
  14. <tr> <td> <B>{main.exit}</B> </td>
  15. <td> exit emulator </td> </tr>
  16. <tr> <td> <B>{main.settings}</B> </td>
  17. <td> configure emulator </td> </tr>
  18. <tr> <td> <B>{main.lockmouse}</B> </td>
  19. <td> bind mouse in windowed mode to kempston mouse</td> </tr>
  20. <tr> <td> <B>{main.monitor}</B> </td>
  21. <td> enter debugger </td> </tr>
  22. <tr> <td> <B>{main.selectfilter}</B> </td>
  23. <td> select video filter for output </td> </tr>
  24. <tr> <td> <B>{main.selectdriver}</B> </td>
  25. <td> select driver for filters, working through driver </td> </tr>
  26. <tr> <td> <B>{main.fullscreen}</B> </td>
  27. <td> toggle full-screen on/off (only for GDI, Overlay, or ddraw blitter video modes)</td> </tr>
  28. <tr> <td> <B>{main.pause}</B> </td>
  29. <td> pause </td> </tr>
  30. <tr> <td> <B>{main.selectfix}</B> </td>
  31. <td> select video parameter for tune-up </td> </tr>
  32. <tr> <td> <B>{main.selectsnd}</B> </td>
  33. <td> select sound parameter for tune-up </td> </tr>
  34. <tr> <td> <B>{main.incfix}</B> </td>
  35. <td> increase selected parameter </td> </tr>
  36. <tr> <td> <B>{main.decfix}</B> </td>
  37. <td> decrease selected parameter </td> </tr>
  38. <tr> <td> <B>{main.incfix10}</B> </td>
  39. <td> coarse increase selected parameter </td> </tr>
  40. <tr> <td> <B>{main.decfix10}</B> </td>
  41. <td> coarse decrease selected parameter </td> </tr>
  42. <tr> <td> <B>{main.leds}</B> </td>
  43. <td> toggle on-screen leds</td> </tr>
  44. <tr> <td> <B>{main.maxspeed}</B> </td>
  45. <td> toggle max. speed</td> </tr>
  46. <tr> <td> <B>{main.pokedialog}</B> </td>
  47. <td> show poke dialog</td> </tr>
  48. <tr> <td> <B>{main.starttape}</B> </td>
  49. <td> start tape </td> </tr>
  50. <tr> <td> <B>{main.tapebrowser}</B> </td>
  51. <td> show tape browser </td> </tr>
  52. <tr> <td> <B>{main.screenshot}</B> </td>
  53. <td> write screenshot </td> </tr>
  54. <tr> <td> <B>{main.reset}</B> </td>
  55. <td> reset to default mode </td> </tr>
  56. <tr> <td> <B>{main.reset128}</B> </td>
  57. <td> reset to 128K </td> </tr>
  58. <tr> <td> <B>{main.resetsys}</B> </td>
  59. <td> reset to service ROM </td> </tr>
  60. <tr> <td> <B>{main.reset48}</B> </td>
  61. <td> reset to 48K </td> </tr>
  62. <tr> <td> <B>{main.resetbasic}</B> </td>
  63. <td> reset to 48K basic with unlocked high memory </td> </tr>
  64. <tr> <td> <B>{main.resetdos}</B> </td>
  65. <td> reset to TR-DOS </td> </tr>
  66. <tr> <td> <B>{main.resetcache}</B> </td>
  67. <td> reset to cache </td> </tr>
  68. <tr> <td> <B>{main.nmi}</B> </td>
  69. <td> generate NMI </td> </tr>
  70. <tr> <td> <B>{main.nmidos}</B> </td>
  71. <td> select TR-DOS and generate NMI (&quotMAGIC&quot button) </td> </tr>
  72. <tr> <td> <B>{main.nmicache}</B> </td>
  73. <td> select cache and generate NMI </td> </tr>
  74. <tr> <td> <B>{main.help}</B> </td>
  75. <td> show this help </td> </tr>
  76. <tr> <td> <B>{main.save}</B> </td>
  77. <td> save disk or memory image </td> </tr>
  78. <tr> <td> <B>{main.load}</B> </td>
  79. <td> load disk or memory image </td> </tr>
  80. <tr> <td> <B>{main.savesound}</B> </td>
  81. <td> start sound recording </td> </tr>
  82. <tr> <td> <B>{main.qsave1}</B> </td>
  83. <td> quick-save to slot 1 </td> </tr>
  84. <tr> <td> <B>{main.qsave2}</B> </td>
  85. <td> quick-save to slot 2 </td> </tr>
  86. <tr> <td> <B>{main.qsave3}</B> </td>
  87. <td> quick-save to slot 3 </td> </tr>
  88. <tr> <td> <B>{main.qload1}</B> </td>
  89. <td> quick-load from slot 1 </td> </tr>
  90. <tr> <td> <B>{main.qload2}</B> </td>
  91. <td> quick-load from slot 2 </td> </tr>
  92. <tr> <td> <B>{main.qload3}</B> </td>
  93. <td> quick-load from slot 3 </td> </tr>
  94. <tr> <td> <B>{main.keystick}</B> </td>
  95. <td> toggle sticky-keys mode </td> </tr>
  96. <tr> <td> <B>{main.autofire}</B> </td>
  97. <td> toggle autofire mode </td> </tr>
  98. <tr> <td> <B>{main.saveall}</B> </td>
  99. <td> save CMOS and unsaved diskette images </td> </tr>
  100. <tr> <td> <B>{main.xtkbd}</B> </td>
  101. <td> enable/disable ATM XT keyboard controller (emulation control keys will be disabled in this mode) </td> </tr>
  102. <tr> <td> <B>{main.pastetext}</B> </td>
  103. <td> copy text from clipboard to keyboard buffer </td> </tr>
  104. <tr> <td> <B>{main.memsearch}</B> </td>
  105. <td> search in memory for changed values (cheats, etc) </td> </tr>
  106. <tr> <td> <B>{main.size1}</B> </td>
  107. <td> set normal window size in windowed mode </td> </tr>
  108. <tr> <td> <B>{main.size2}</B> </td>
  109. <td> set double window size in windowed mode </td> </tr>
  110. <tr> <td> <B>{main.sizem}</B> </td>
  111. <td> maximize window in windowed mode </td> </tr>
  112. <tr> <td> <B>{main.border_none}</B> </td>
  113. <td> set empty border </td> </tr>
  114. <tr> <td> <B>{main.border_small}</B> </td>
  115. <td> set small border </td> </tr>
  116. <tr> <td> <B>{main.border_full}</B> </td>
  117. <td> set full border </td> </tr>
  118.  
  119. </table>
  120.  
  121. <a href="#monitor_keys"> </a>
  122.  
  123.  
  124. <CENTER> <H1> Debugger Keys </H1> </CENTER>
  125.  
  126. <table border=2>
  127.  
  128. <tr> <td> <B>{mon.exit}</B> </td>
  129. <td> exit to system </td> </tr>
  130.  
  131. <tr> <td> <B>{mon.emul}</B> </td>
  132. <td> back to emulation </td> </tr>
  133.  
  134. <tr> <td> <B>{mon.settigns}</B> </td>
  135. <td> configure emulator </td> </tr>
  136.  
  137. <tr> <td> <B>{mon.bpdialog}</B> </td>
  138. <td> breakpoints manager </td> </tr>
  139.  
  140. <tr> <td> <B>{mon.gs}</B> </td>
  141. <td> general sound status dialog </td> </tr>
  142.  
  143. <tr> <td> <B>{mon.pokedialog}</B> </td>
  144. <td> enter pokes </td> </tr>
  145.  
  146. <tr> <td> <B>{mon.tapebrowser}</B> </td>
  147. <td> tape browser </td> </tr>
  148.  
  149. <tr> <td> <B>{mon.reset128}</B> </td>
  150. <td> reset to 128K </td> </tr>
  151. <tr> <td> <B>{main.resetsys}</B> </td>
  152. <td> reset to service ROM </td> </tr>
  153. <tr> <td> <B>{mon.reset48}</B> </td>
  154. <td> reset to 48K </td> </tr>
  155. <tr> <td> <B>{mon.resetbasic}</B> </td>
  156. <td> reset to 48K basic with unlocked high memory </td> </tr>
  157. <tr> <td> <B>{mon.resetdos}</B> </td>
  158. <td> reset to TR-DOS </td> </tr>
  159. <tr> <td> <B>{mon.resetcache}</B> </td>
  160. <td> reset to cache </td> </tr>
  161. <tr> <td> <B>{mon.nmi}</B> </td>
  162. <td> generate NMI </td> </tr>
  163. <tr> <td> <B>{mon.nmidos}</B> </td>
  164. <td> select TR-DOS and generate NMI (&quotMAGIC&quot button) </td> </tr>
  165. <tr> <td> <B>{mon.nmicache}</B> </td>
  166. <td> select cache and generate NMI </td> </tr>
  167. <tr> <td> <B>{mon.help}</B> </td>
  168. <td> show this help </td> </tr>
  169. <tr> <td> <B>{mon.save}</B> </td>
  170. <td> save disk or memory image </td> </tr>
  171. <tr> <td> <B>{mon.load}</B> </td>
  172. <td> load disk or memory image </td> </tr>
  173. <tr> <td> <B>{mon.savesound}</B> </td>
  174. <td> start sound recording </td> </tr>
  175. <tr> <td> <B>{mon.qsave1}</B> </td>
  176. <td> quick-save to slot 1 </td> </tr>
  177. <tr> <td> <B>{mon.qsave2}</B> </td>
  178. <td> quick-save to slot 2 </td> </tr>
  179. <tr> <td> <B>{mon.qsave3}</B> </td>
  180. <td> quick-save to slot 3 </td> </tr>
  181. <tr> <td> <B>{mon.qload1}</B> </td>
  182. <td> quick-load from slot 1 </td> </tr>
  183. <tr> <td> <B>{mon.qload2}</B> </td>
  184. <td> quick-load from slot 2 </td> </tr>
  185. <tr> <td> <B>{mon.qload3}</B> </td>
  186. <td> quick-load from slot 3 </td> </tr>
  187.  
  188. <tr> <td> <B>{mon.screen}</B> </td>
  189. <td> show spectrum screen, as it present in video memory </td> </tr>
  190.  
  191. <tr> <td> <B>{mon.altscreen}</B> </td>
  192. <td> show 128K spectrum screen at bank#7 </td> </tr>
  193.  
  194. <tr> <td> <B>{mon.rayscreen}</B> </td>
  195. <td> show painted screen area until crt-ray (with MC, border & 2-scr effects) </td> </tr>
  196.  
  197. <tr> <td> <B>{mon.step}</B> </td>
  198. <td> trace single Z80 M1 cycle </td> </tr>
  199.  
  200. <tr> <td> <B>{mon.stepover}</B> </td>
  201. <td> trace Z80 over loops, calls, etc... </td> </tr>
  202.  
  203. <tr> <td> <B>{mon.exitsub}</B> </td>
  204. <td> trace until word in (PC) (designed for 'exit routine') </td> </tr>
  205.  
  206. <tr> <td> <B>{mon.loadblock}</B> </td>
  207. <td> load memory block </td> </tr>
  208.  
  209. <tr> <td> <B>{mon.saveblock}</B> </td>
  210. <td> save/disasm memory block </td> </tr>
  211.  
  212. <tr> <td> <B>{mon.fillblock}</B> </td>
  213. <td> fill memory block with pattern </td> </tr>
  214.  
  215. <tr> <td> <B>{mon.setbank}</B> </td>
  216. <td> write to port #7FFD </td> </tr>
  217.  
  218. <tr> <td> <B>{mon.sethimem}</B> </td>
  219. <td> write to model-specific extended memory port </td> </tr>
  220.  
  221. <tr> <td> <B>{mon.next}</B> </td>
  222. <td> next window </td> </tr>
  223.  
  224. <tr> <td> <B>{mon.prev}</B> </td>
  225. <td> prev. window </td> </tr>
  226.  
  227. <tr> <td> <B>{mon.dump}</B> </td>
  228. <td> toggle mode of dump window </td> </tr>
  229.  
  230. <tr> <td> <B>{mon.rip}</B> </td>
  231. <td> activate ripper's tool </td> </tr>
  232.  
  233. <tr> <td> <B>{mon.osw}</B> </td>
  234. <td> configure on-screen watches </td> </tr>
  235.  
  236. <tr> <td> <B>{mon.scrshot}</B> </td>
  237. <td> toggle screenshot/screendump/watches </td> </tr>
  238.  
  239. <tr> <td> <B>{mon.setwatch}</B> </td>
  240. <td> set user-defined watch address </td> </tr>
  241.  
  242. <tr> <td> <B>{mon.switchay}</B> </td>
  243. <td> switch active AY (turbo-sound) </td> </tr>
  244.  
  245. <tr> <td> <B>{mon.labels}</B> </td>
  246. <td> goto label </td> </tr>
  247.  
  248. <tr> <td> <B>{mon.memsearch}</B> </td>
  249. <td> search in memory for changed values (cheats, etc) </td> </tr>
  250.  
  251. <tr> <td> <B>{mon.cpu}</B> </td>
  252. <td> switch to next cpu </td> </tr>
  253.  
  254. <tr> <td> <B>{mon.switchdump}</B> </td>
  255. <td> switch dump mode (mem/disk/cmos/nvram/comppal) </td> </tr>
  256.  
  257. </table>
  258.  
  259. <CENTER> <H2> Debugger Keys - registers window </H2> </CENTER>
  260.  
  261. <table border=2>
  262.  
  263. <tr> <td> <B>{reg.left}</B> </td>
  264. <td> left </td> </tr>
  265.  
  266. <tr> <td> <B>{reg.right}</B> </td>
  267. <td> right </td> </tr>
  268.  
  269. <tr> <td> <B>{reg.up}</B> </td>
  270. <td> up </td> </tr>
  271.  
  272. <tr> <td> <B>{reg.down}</B> </td>
  273. <td> down </td> </tr>
  274.  
  275. <tr> <td> <B>{reg.edit}</B> </td>
  276. <td> edit current register </td> </tr>
  277.  
  278. <tr> <td> <B>{reg.a}</B> </td>
  279. <td> edit register 'A' </td> </tr>
  280.  
  281. <tr> <td> <B>{reg.f}</B> </td>
  282. <td> edit flags </td> </tr>
  283.  
  284. <tr> <td> <B>{reg.bc}</B> </td>
  285. <td> edit BC </td> </tr>
  286.  
  287. <tr> <td> <B>{reg.de}</B> </td>
  288. <td> edit DE </td> </tr>
  289.  
  290. <tr> <td> <B>{reg.hl}</B> </td>
  291. <td> edit HL </td> </tr>
  292.  
  293. <tr> <td> <B>{reg.pc}</B> </td>
  294. <td> edit PC </td> </tr>
  295.  
  296. <tr> <td> <B>{reg.sp}</B> </td>
  297. <td> edit SP </td> </tr>
  298.  
  299. <tr> <td> <B>{reg.ix}</B> </td>
  300. <td> edit IX </td> </tr>
  301.  
  302. <tr> <td> <B>{reg.iy}</B> </td>
  303. <td> edit IY </td> </tr>
  304.  
  305. <tr> <td> <B>{reg.i}</B> </td>
  306. <td> edit I </td> </tr>
  307.  
  308. <tr> <td> <B>{reg.r}</B> </td>
  309. <td> edit R </td> </tr>
  310.  
  311. <tr> <td> <B>{reg.im}</B> </td>
  312. <td> toggle interrupt mode </td> </tr>
  313.  
  314. <tr> <td> <B>{reg.iff1}</B> </td>
  315. <td> toggle iff1 </td> </tr>
  316.  
  317. <tr> <td> <B>{reg.iff2}</B> </td>
  318. <td> toggle iff2 </td> </tr>
  319.  
  320. <tr> <td> <B>{reg.SF}</B> </td>
  321. <td> toggle flag SF </td> </tr>
  322.  
  323. <tr> <td> <B>{reg.ZF}</B> </td>
  324. <td> toggle flag ZF </td> </tr>
  325.  
  326. <tr> <td> <B>{reg.F5}</B> </td>
  327. <td> toggle flag F5 </td> </tr>
  328.  
  329. <tr> <td> <B>{reg.HF}</B> </td>
  330. <td> toggle flag HF </td> </tr>
  331.  
  332. <tr> <td> <B>{reg.F3}</B> </td>
  333. <td> toggle flag F3 </td> </tr>
  334.  
  335. <tr> <td> <B>{reg.PF}</B> </td>
  336. <td> toggle flag PF </td> </tr>
  337.  
  338. <tr> <td> <B>{reg.NF}</B> </td>
  339. <td> toggle flag NF </td> </tr>
  340.  
  341. <tr> <td> <B>{reg.CF}</B> </td>
  342. <td> toggle flag CF </td> </tr>
  343.  
  344. <tr> <td> <B>{reg.codejump}</B> </td>
  345. <td> goto address in code window under cursor </td> </tr>
  346.  
  347. <tr> <td> <B>{reg.datajump}</B> </td>
  348. <td> goto address in data window under cursor </td> </tr>
  349.  
  350. </table>
  351.  
  352. <CENTER> <H2> Debugger Keys - disasm window </H2> </CENTER>
  353.  
  354. <table border=2>
  355.  
  356. <tr> <td> <B>{cpu.findpc}</B> </td>
  357. <td> set cursor at PC </td> </tr>
  358.  
  359. <tr> <td> <B>{cpu.here}</B> </td>
  360. <td> trace to cursor </td> </tr>
  361.  
  362. <tr> <td> <B>{cpu.findtext}</B> </td>
  363. <td> find string </td> </tr>
  364.  
  365. <tr> <td> <B>{cpu.findcode}</B> </td>
  366. <td> find code with mask </td> </tr>
  367.  
  368. <tr> <td> <B>{cpu.goto}</B> </td>
  369. <td> push cursor position and goto address </td> </tr>
  370.  
  371. <tr> <td> <B>{cpu.bpx}</B> </td>
  372. <td> breakpoint under cursor </td> </tr>
  373.  
  374. <tr> <td> <B>{cpu.asm}</B> </td>
  375. <td> edit instruction </td> </tr>
  376.  
  377. <tr> <td> <B>{cpu.setpc}</B> </td>
  378. <td> set PC to cursor </td> </tr>
  379.  
  380. <tr> <td> <B>{cpu.up}</B> </td>
  381. <td> up </td> </tr>
  382.  
  383. <tr> <td> <B>{cpu.down}</B> </td>
  384. <td> down </td> </tr>
  385.  
  386. <tr> <td> <B>{cpu.left}</B> </td>
  387. <td> left </td> </tr>
  388.  
  389. <tr> <td> <B>{cpu.right}</B> </td>
  390. <td> right </td> </tr>
  391.  
  392. <tr> <td> <B>{cpu.pgdn}</B> </td>
  393. <td> next page </td> </tr>
  394.  
  395. <tr> <td> <B>{cpu.pgup}</B> </td>
  396. <td> prev. page </td> </tr>
  397.  
  398. <tr> <td> <B>{cpu.save1}</B> </td>
  399. <td> save cursor position to slot 1 </td> </tr>
  400.  
  401. <tr> <td> <B>{cpu.save2}</B> </td>
  402. <td> save cursor position to slot 2 </td> </tr>
  403.  
  404. <tr> <td> <B>{cpu.save3}</B> </td>
  405. <td> save cursor position to slot 3 </td> </tr>
  406.  
  407. <tr> <td> <B>{cpu.save4}</B> </td>
  408. <td> save cursor position to slot 4 </td> </tr>
  409.  
  410. <tr> <td> <B>{cpu.save5}</B> </td>
  411. <td> save cursor position to slot 5 </td> </tr>
  412.  
  413. <tr> <td> <B>{cpu.save6}</B> </td>
  414. <td> save cursor position to slot 6 </td> </tr>
  415.  
  416. <tr> <td> <B>{cpu.save7}</B> </td>
  417. <td> save cursor position to slot 7 </td> </tr>
  418.  
  419. <tr> <td> <B>{cpu.save8}</B> </td>
  420. <td> save cursor position to slot 8 </td> </tr>
  421.  
  422. <tr> <td> <B>{cpu.rest1}</B> </td>
  423. <td> push cursor position to jumpstack and restore cursor position from slot 1 </td> </tr>
  424.  
  425. <tr> <td> <B>{cpu.rest2}</B> </td>
  426. <td> push cursor position to jumpstack and restore cursor position from slot 2 </td> </tr>
  427.  
  428. <tr> <td> <B>{cpu.rest3}</B> </td>
  429. <td> push cursor position to jumpstack and restore cursor position from slot 3 </td> </tr>
  430.  
  431. <tr> <td> <B>{cpu.rest4}</B> </td>
  432. <td> push cursor position to jumpstack and restore cursor position from slot 4 </td> </tr>
  433.  
  434. <tr> <td> <B>{cpu.rest5}</B> </td>
  435. <td> push cursor position to jumpstack and restore cursor position from slot 5 </td> </tr>
  436.  
  437. <tr> <td> <B>{cpu.rest6}</B> </td>
  438. <td> push cursor position to jumpstack and restore cursor position from slot 6 </td> </tr>
  439.  
  440. <tr> <td> <B>{cpu.rest7}</B> </td>
  441. <td> push cursor position to jumpstack and restore cursor position from slot 7 </td> </tr>
  442.  
  443. <tr> <td> <B>{cpu.rest8}</B> </td>
  444. <td> push cursor position to jumpstack and restore cursor position from slot 8 </td> </tr>
  445.  
  446. <tr> <td> <B>{cpu.back}</B> </td>
  447. <td> pop cursor position from jumpstack </td> </tr>
  448.  
  449. <tr> <td> <B>{cpu.context}</B> </td>
  450. <td> push cursor position and goto instruction operand </td> </tr>
  451.  
  452. <tr> <td> <B>{cpu.datajump}</B> </td>
  453. <td> jump to instruction operand in data window </td> </tr>
  454.  
  455. <tr> <td> <B>{cpu.labels}</B> </td>
  456. <td> show labels on/off </td> </tr>
  457.  
  458. <tr> <td> <B>{cpu.importl}</B> </td>
  459. <td> menu for importing labels from XAS/ALASM </td> </tr>
  460.  
  461. </table>
  462.  
  463. <CENTER> <H2> Debugger Keys - memory/disk editor window </H2> </CENTER>
  464.  
  465. <table border=2>
  466.  
  467. <tr> <td> <B>{mem.left}</B> </td>
  468. <td> left </td> </tr>
  469.  
  470. <tr> <td> <B>{mem.right}</B> </td>
  471. <td> right </td> </tr>
  472.  
  473. <tr> <td> <B>{mem.up}</B> </td>
  474. <td> up </td> </tr>
  475.  
  476. <tr> <td> <B>{mem.down}</B> </td>
  477. <td> down </td> </tr>
  478.  
  479. <tr> <td> <B>{mem.pgup}</B> </td>
  480. <td> page up </td> </tr>
  481.  
  482. <tr> <td> <B>{mem.pgdn}</B> </td>
  483. <td> page down </td> </tr>
  484.  
  485. <tr> <td> <B>{mem.switch}</B> </td>
  486. <td> move between hex/ascii fields </td> </tr>
  487.  
  488. <tr> <td> <B>{mem.stline}</B> </td>
  489. <td> goto start of line </td> </tr>
  490.  
  491. <tr> <td> <B>{mem.endline}</B> </td>
  492. <td> goto end of line </td> </tr>
  493.  
  494. <tr> <td> <B>{mem.findtext}</B> </td>
  495. <td> find text in memory / disk track </td> </tr>
  496.  
  497. <tr> <td> <B>{mem.findcode}</B> </td>
  498. <td> find code with mask in memory / disk track </td> </tr>
  499.  
  500. <tr> <td> <B>{mem.goto}</B> </td>
  501. <td> goto address </td> </tr>
  502.  
  503. <tr> <td> <B>{mem.mem}</B> </td>
  504. <td> select memory editor </td> </tr>
  505.  
  506. <tr> <td> <B>{mem.diskphys}</B> </td>
  507. <td> select disk editor (physical track) </td> </tr>
  508.  
  509. <tr> <td> <B>{mem.disklog}</B> </td>
  510. <td> select disk editor (logical sectors) </td> </tr>
  511.  
  512. <tr> <td> <B>{mem.diskgo}</B> </td>
  513. <td> select drive/track/sector in diskeditor </td> </tr>
  514.  
  515. <tr> <td> <B>{mem.pc}</B> </td>
  516. <td> goto PC </td> </tr>
  517.  
  518. <tr> <td> <B>{mem.sp}</B> </td>
  519. <td> goto SP </td> </tr>
  520.  
  521. <tr> <td> <B>{mem.bc}</B> </td>
  522. <td> goto BC </td> </tr>
  523.  
  524. <tr> <td> <B>{mem.de}</B> </td>
  525. <td> goto DE </td> </tr>
  526.  
  527. <tr> <td> <B>{mem.hl}</B> </td>
  528. <td> goto HL </td> </tr>
  529.  
  530. <tr> <td> <B>{mem.ix}</B> </td>
  531. <td> goto IX </td> </tr>
  532.  
  533. <tr> <td> <B>{mem.iy}</B> </td>
  534. <td> goto IY </td> </tr>
  535.  
  536. </table>
  537.  
  538. </BODY></HTML>
  539.