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  1. <HTML STYLE="width: {?x}px; height: {?y}px">
  2. <meta http-equiv="Content-Type" content="text/html; charset=iso-8859-1">
  3. <HEAD>
  4.         <TITLE>UnrealSpeccy: current key bindings</TITLE>
  5. </HEAD>
  6.  
  7. <BODY BGCOLOR="Gray" TEXT="white">
  8.  
  9. <a href="#mainkeys"> </a>
  10.  
  11. <CENTER> <H1> Emulator keys </H1> </ENTER>
  12.  
  13. <table border=2>
  14. <tr> <td> <B>{main.exit}</B> </td>
  15. <td> exit emulator </td> </tr>
  16. <tr> <td> <B>{main.settings}</B> </td>
  17. <td> configure emulator </td> </tr>
  18. <tr> <td> <B>{main.lockmouse}</B> </td>
  19. <td> bind mouse in windowed mode to kempston mouse</td> </tr>
  20. <tr> <td> <B>{main.monitor}</B> </td>
  21. <td> enter debugger </td> </tr>
  22. <tr> <td> <B>{main.selectfilter}</B> </td>
  23. <td> select video filter for output </td> </tr>
  24. <tr> <td> <B>{main.selectdriver}</B> </td>
  25. <td> select driver for filters, working through driver </td> </tr>
  26. <tr> <td> <B>{main.fullscreen}</B> </td>
  27. <td> toggle full-screen on/off (only for GDI, Overlay, or ddraw blitter video modes)</td> </tr>
  28. <tr> <td> <B>{main.pause}</B> </td>
  29. <td> pause </td> </tr>
  30. <tr> <td> <B>{main.selectfix}</B> </td>
  31. <td> select video parameter for tune-up </td> </tr>
  32. <tr> <td> <B>{main.selectsnd}</B> </td>
  33. <td> select sound parameter for tune-up </td> </tr>
  34. <tr> <td> <B>{main.incfix}</B> </td>
  35. <td> increase selected parameter </td> </tr>
  36. <tr> <td> <B>{main.decfix}</B> </td>
  37. <td> decrease selected parameter </td> </tr>
  38. <tr> <td> <B>{main.incfix10}</B> </td>
  39. <td> coarse increase selected parameter </td> </tr>
  40. <tr> <td> <B>{main.decfix10}</B> </td>
  41. <td> coarse decrease selected parameter </td> </tr>
  42. <tr> <td> <B>{main.leds}</B> </td>
  43. <td> toggle on-screen leds</td> </tr>
  44. <tr> <td> <B>{main.maxspeed}</B> </td>
  45. <td> toggle max. speed</td> </tr>
  46. <tr> <td> <B>{main.pokedialog}</B> </td>
  47. <td> show poke dialog</td> </tr>
  48. <tr> <td> <B>{main.starttape}</B> </td>
  49. <td> start tape </td> </tr>
  50. <tr> <td> <B>{main.tapebrowser}</B> </td>
  51. <td> show tape browser </td> </tr>
  52. <tr> <td> <B>{main.screenshot}</B> </td>
  53. <td> write screenshot </td> </tr>
  54. <tr> <td> <B>{main.reset}</B> </td>
  55. <td> reset to default mode </td> </tr>
  56. <tr> <td> <B>{main.reset128}</B> </td>
  57. <td> reset to 128K </td> </tr>
  58. <tr> <td> <B>{main.resetsys}</B> </td>
  59. <td> reset to service ROM </td> </tr>
  60. <tr> <td> <B>{main.reset48}</B> </td>
  61. <td> reset to 48K </td> </tr>
  62. <tr> <td> <B>{main.resetbasic}</B> </td>
  63. <td> reset to 48K basic with unlocked high memory </td> </tr>
  64. <tr> <td> <B>{main.resetdos}</B> </td>
  65. <td> reset to TR-DOS </td> </tr>
  66. <tr> <td> <B>{main.resetcache}</B> </td>
  67. <td> reset to cache </td> </tr>
  68. <tr> <td> <B>{main.nmi}</B> </td>
  69. <td> generate NMI </td> </tr>
  70. <tr> <td> <B>{main.nmidos}</B> </td>
  71. <td> select TR-DOS and generate NMI (&quotMAGIC&quot button) </td> </tr>
  72. <tr> <td> <B>{main.nmicache}</B> </td>
  73. <td> select cache and generate NMI </td> </tr>
  74. <tr> <td> <B>{main.help}</B> </td>
  75. <td> show this help </td> </tr>
  76. <tr> <td> <B>{main.save}</B> </td>
  77. <td> save disk or memory image </td> </tr>
  78. <tr> <td> <B>{main.load}</B> </td>
  79. <td> load disk or memory image </td> </tr>
  80. <tr> <td> <B>{main.savesound}</B> </td>
  81. <td> start sound recording </td> </tr>
  82. <tr> <td> <B>{main.qsave1}</B> </td>
  83. <td> quick-save to slot 1 </td> </tr>
  84. <tr> <td> <B>{main.qsave2}</B> </td>
  85. <td> quick-save to slot 2 </td> </tr>
  86. <tr> <td> <B>{main.qsave3}</B> </td>
  87. <td> quick-save to slot 3 </td> </tr>
  88. <tr> <td> <B>{main.qload1}</B> </td>
  89. <td> quick-load from slot 1 </td> </tr>
  90. <tr> <td> <B>{main.qload2}</B> </td>
  91. <td> quick-load from slot 2 </td> </tr>
  92. <tr> <td> <B>{main.qload3}</B> </td>
  93. <td> quick-load from slot 3 </td> </tr>
  94. <tr> <td> <B>{main.keystick}</B> </td>
  95. <td> toggle sticky-keys mode </td> </tr>
  96. <tr> <td> <B>{main.autofire}</B> </td>
  97. <td> toggle autofire mode </td> </tr>
  98. <tr> <td> <B>{main.saveall}</B> </td>
  99. <td> save CMOS and unsaved diskette images </td> </tr>
  100. <tr> <td> <B>{main.xtkbd}</B> </td>
  101. <td> enable/disable ATM XT keyboard controller (emulation control keys will be disabled in this mode) </td> </tr>
  102. <tr> <td> <B>{main.pastetext}</B> </td>
  103. <td> copy text from clipboard to keyboard buffer </td> </tr>
  104. <tr> <td> <B>{main.memsearch}</B> </td>
  105. <td> search in memory for changed values (cheats, etc) </td> </tr>
  106. <tr> <td> <B>{main.size1}</B> </td>
  107. <td> set normal window size in windowed mode </td> </tr>
  108. <tr> <td> <B>{main.size2}</B> </td>
  109. <td> set double window size in windowed mode </td> </tr>
  110. <tr> <td> <B>{main.sizem}</B> </td>
  111. <td> maximize window in windowed mode </td> </tr>
  112. <tr> <td> <B>{main.border_none}</B> </td>
  113. <td> set empty border </td> </tr>
  114. <tr> <td> <B>{main.border_small}</B> </td>
  115. <td> set small border </td> </tr>
  116. <tr> <td> <B>{main.border_full}</B> </td>
  117. <td> set full border </td> </tr>
  118. <tr> <td> <B>{main.breakpoints}</B> </td>
  119. <td> breakpoints on\off </td> </tr>
  120.  
  121. </table>
  122.  
  123. <a href="#monitor_keys"> </a>
  124.  
  125.  
  126. <CENTER> <H1> Debugger Keys </H1> </CENTER>
  127.  
  128. <table border=2>
  129.  
  130. <tr> <td> <B>{mon.exit}</B> </td>
  131. <td> exit to system </td> </tr>
  132.  
  133. <tr> <td> <B>{mon.emul}</B> </td>
  134. <td> back to emulation </td> </tr>
  135.  
  136. <tr> <td> <B>{mon.settigns}</B> </td>
  137. <td> configure emulator </td> </tr>
  138.  
  139. <tr> <td> <B>{mon.bpdialog}</B> </td>
  140. <td> breakpoints manager </td> </tr>
  141.  
  142. <tr> <td> <B>{mon.gs}</B> </td>
  143. <td> general sound status dialog </td> </tr>
  144.  
  145. <tr> <td> <B>{mon.pokedialog}</B> </td>
  146. <td> enter pokes </td> </tr>
  147.  
  148. <tr> <td> <B>{mon.tapebrowser}</B> </td>
  149. <td> tape browser </td> </tr>
  150.  
  151. <tr> <td> <B>{mon.reset128}</B> </td>
  152. <td> reset to 128K </td> </tr>
  153. <tr> <td> <B>{main.resetsys}</B> </td>
  154. <td> reset to service ROM </td> </tr>
  155. <tr> <td> <B>{mon.reset48}</B> </td>
  156. <td> reset to 48K </td> </tr>
  157. <tr> <td> <B>{mon.resetbasic}</B> </td>
  158. <td> reset to 48K basic with unlocked high memory </td> </tr>
  159. <tr> <td> <B>{mon.resetdos}</B> </td>
  160. <td> reset to TR-DOS </td> </tr>
  161. <tr> <td> <B>{mon.resetcache}</B> </td>
  162. <td> reset to cache </td> </tr>
  163. <tr> <td> <B>{mon.nmi}</B> </td>
  164. <td> generate NMI </td> </tr>
  165. <tr> <td> <B>{mon.nmidos}</B> </td>
  166. <td> select TR-DOS and generate NMI (&quotMAGIC&quot button) </td> </tr>
  167. <tr> <td> <B>{mon.nmicache}</B> </td>
  168. <td> select cache and generate NMI </td> </tr>
  169. <tr> <td> <B>{mon.help}</B> </td>
  170. <td> show this help </td> </tr>
  171. <tr> <td> <B>{mon.save}</B> </td>
  172. <td> save disk or memory image </td> </tr>
  173. <tr> <td> <B>{mon.load}</B> </td>
  174. <td> load disk or memory image </td> </tr>
  175. <tr> <td> <B>{mon.savesound}</B> </td>
  176. <td> start sound recording </td> </tr>
  177. <tr> <td> <B>{mon.qsave1}</B> </td>
  178. <td> quick-save to slot 1 </td> </tr>
  179. <tr> <td> <B>{mon.qsave2}</B> </td>
  180. <td> quick-save to slot 2 </td> </tr>
  181. <tr> <td> <B>{mon.qsave3}</B> </td>
  182. <td> quick-save to slot 3 </td> </tr>
  183. <tr> <td> <B>{mon.qload1}</B> </td>
  184. <td> quick-load from slot 1 </td> </tr>
  185. <tr> <td> <B>{mon.qload2}</B> </td>
  186. <td> quick-load from slot 2 </td> </tr>
  187. <tr> <td> <B>{mon.qload3}</B> </td>
  188. <td> quick-load from slot 3 </td> </tr>
  189.  
  190. <tr> <td> <B>{mon.screen}</B> </td>
  191. <td> show spectrum screen, as it present in video memory </td> </tr>
  192.  
  193. <tr> <td> <B>{mon.altscreen}</B> </td>
  194. <td> show 128K spectrum screen at bank#7 </td> </tr>
  195.  
  196. <tr> <td> <B>{mon.rayscreen}</B> </td>
  197. <td> show painted screen area until crt-ray (with MC, border & 2-scr effects) </td> </tr>
  198.  
  199. <tr> <td> <B>{mon.step}</B> </td>
  200. <td> trace single Z80 M1 cycle </td> </tr>
  201.  
  202. <tr> <td> <B>{mon.stepover}</B> </td>
  203. <td> trace Z80 over loops, calls, etc... </td> </tr>
  204.  
  205. <tr> <td> <B>{mon.exitsub}</B> </td>
  206. <td> trace until word in (PC) (designed for 'exit routine') </td> </tr>
  207.  
  208. <tr> <td> <B>{mon.loadblock}</B> </td>
  209. <td> load memory block </td> </tr>
  210.  
  211. <tr> <td> <B>{mon.saveblock}</B> </td>
  212. <td> save/disasm memory block </td> </tr>
  213.  
  214. <tr> <td> <B>{mon.fillblock}</B> </td>
  215. <td> fill memory block with pattern </td> </tr>
  216.  
  217. <tr> <td> <B>{mon.setbank}</B> </td>
  218. <td> write to port #7FFD </td> </tr>
  219.  
  220. <tr> <td> <B>{mon.sethimem}</B> </td>
  221. <td> write to model-specific extended memory port </td> </tr>
  222.  
  223. <tr> <td> <B>{mon.next}</B> </td>
  224. <td> next window </td> </tr>
  225.  
  226. <tr> <td> <B>{mon.prev}</B> </td>
  227. <td> prev. window </td> </tr>
  228.  
  229. <tr> <td> <B>{mon.dump}</B> </td>
  230. <td> toggle mode of dump window </td> </tr>
  231.  
  232. <tr> <td> <B>{mon.rip}</B> </td>
  233. <td> activate ripper's tool </td> </tr>
  234.  
  235. <tr> <td> <B>{mon.osw}</B> </td>
  236. <td> configure on-screen watches </td> </tr>
  237.  
  238. <tr> <td> <B>{mon.scrshot}</B> </td>
  239. <td> toggle screenshot/screendump/watches </td> </tr>
  240.  
  241. <tr> <td> <B>{mon.setwatch}</B> </td>
  242. <td> set user-defined watch address </td> </tr>
  243.  
  244. <tr> <td> <B>{mon.switchay}</B> </td>
  245. <td> switch active AY (turbo-sound) </td> </tr>
  246.  
  247. <tr> <td> <B>{mon.labels}</B> </td>
  248. <td> goto label </td> </tr>
  249.  
  250. <tr> <td> <B>{mon.memsearch}</B> </td>
  251. <td> search in memory for changed values (cheats, etc) </td> </tr>
  252.  
  253. <tr> <td> <B>{mon.cpu}</B> </td>
  254. <td> switch to next cpu </td> </tr>
  255.  
  256. <tr> <td> <B>{mon.switchdump}</B> </td>
  257. <td> switch dump mode (mem/disk/cmos/nvram/comppal) </td> </tr>
  258.  
  259. </table>
  260.  
  261. <CENTER> <H2> Debugger Keys - registers window </H2> </CENTER>
  262.  
  263. <table border=2>
  264.  
  265. <tr> <td> <B>{reg.left}</B> </td>
  266. <td> left </td> </tr>
  267.  
  268. <tr> <td> <B>{reg.right}</B> </td>
  269. <td> right </td> </tr>
  270.  
  271. <tr> <td> <B>{reg.up}</B> </td>
  272. <td> up </td> </tr>
  273.  
  274. <tr> <td> <B>{reg.down}</B> </td>
  275. <td> down </td> </tr>
  276.  
  277. <tr> <td> <B>{reg.edit}</B> </td>
  278. <td> edit current register </td> </tr>
  279.  
  280. <tr> <td> <B>{reg.a}</B> </td>
  281. <td> edit register 'A' </td> </tr>
  282.  
  283. <tr> <td> <B>{reg.f}</B> </td>
  284. <td> edit flags </td> </tr>
  285.  
  286. <tr> <td> <B>{reg.bc}</B> </td>
  287. <td> edit BC </td> </tr>
  288.  
  289. <tr> <td> <B>{reg.de}</B> </td>
  290. <td> edit DE </td> </tr>
  291.  
  292. <tr> <td> <B>{reg.hl}</B> </td>
  293. <td> edit HL </td> </tr>
  294.  
  295. <tr> <td> <B>{reg.pc}</B> </td>
  296. <td> edit PC </td> </tr>
  297.  
  298. <tr> <td> <B>{reg.sp}</B> </td>
  299. <td> edit SP </td> </tr>
  300.  
  301. <tr> <td> <B>{reg.ix}</B> </td>
  302. <td> edit IX </td> </tr>
  303.  
  304. <tr> <td> <B>{reg.iy}</B> </td>
  305. <td> edit IY </td> </tr>
  306.  
  307. <tr> <td> <B>{reg.i}</B> </td>
  308. <td> edit I </td> </tr>
  309.  
  310. <tr> <td> <B>{reg.r}</B> </td>
  311. <td> edit R </td> </tr>
  312.  
  313. <tr> <td> <B>{reg.im}</B> </td>
  314. <td> toggle interrupt mode </td> </tr>
  315.  
  316. <tr> <td> <B>{reg.iff1}</B> </td>
  317. <td> toggle iff1 </td> </tr>
  318.  
  319. <tr> <td> <B>{reg.iff2}</B> </td>
  320. <td> toggle iff2 </td> </tr>
  321.  
  322. <tr> <td> <B>{reg.SF}</B> </td>
  323. <td> toggle flag SF </td> </tr>
  324.  
  325. <tr> <td> <B>{reg.ZF}</B> </td>
  326. <td> toggle flag ZF </td> </tr>
  327.  
  328. <tr> <td> <B>{reg.F5}</B> </td>
  329. <td> toggle flag F5 </td> </tr>
  330.  
  331. <tr> <td> <B>{reg.HF}</B> </td>
  332. <td> toggle flag HF </td> </tr>
  333.  
  334. <tr> <td> <B>{reg.F3}</B> </td>
  335. <td> toggle flag F3 </td> </tr>
  336.  
  337. <tr> <td> <B>{reg.PF}</B> </td>
  338. <td> toggle flag PF </td> </tr>
  339.  
  340. <tr> <td> <B>{reg.NF}</B> </td>
  341. <td> toggle flag NF </td> </tr>
  342.  
  343. <tr> <td> <B>{reg.CF}</B> </td>
  344. <td> toggle flag CF </td> </tr>
  345.  
  346. <tr> <td> <B>{reg.codejump}</B> </td>
  347. <td> goto address in code window under cursor </td> </tr>
  348.  
  349. <tr> <td> <B>{reg.datajump}</B> </td>
  350. <td> goto address in data window under cursor </td> </tr>
  351.  
  352. </table>
  353.  
  354. <CENTER> <H2> Debugger Keys - disasm window </H2> </CENTER>
  355.  
  356. <table border=2>
  357.  
  358. <tr> <td> <B>{cpu.findpc}</B> </td>
  359. <td> set cursor at PC </td> </tr>
  360.  
  361. <tr> <td> <B>{cpu.here}</B> </td>
  362. <td> trace to cursor </td> </tr>
  363.  
  364. <tr> <td> <B>{cpu.findtext}</B> </td>
  365. <td> find string </td> </tr>
  366.  
  367. <tr> <td> <B>{cpu.findcode}</B> </td>
  368. <td> find code with mask </td> </tr>
  369.  
  370. <tr> <td> <B>{cpu.goto}</B> </td>
  371. <td> push cursor position and goto address </td> </tr>
  372.  
  373. <tr> <td> <B>{cpu.bpx}</B> </td>
  374. <td> breakpoint under cursor </td> </tr>
  375.  
  376. <tr> <td> <B>{cpu.asm}</B> </td>
  377. <td> edit instruction </td> </tr>
  378.  
  379. <tr> <td> <B>{cpu.setpc}</B> </td>
  380. <td> set PC to cursor </td> </tr>
  381.  
  382. <tr> <td> <B>{cpu.up}</B> </td>
  383. <td> up </td> </tr>
  384.  
  385. <tr> <td> <B>{cpu.down}</B> </td>
  386. <td> down </td> </tr>
  387.  
  388. <tr> <td> <B>{cpu.left}</B> </td>
  389. <td> left </td> </tr>
  390.  
  391. <tr> <td> <B>{cpu.right}</B> </td>
  392. <td> right </td> </tr>
  393.  
  394. <tr> <td> <B>{cpu.pgdn}</B> </td>
  395. <td> next page </td> </tr>
  396.  
  397. <tr> <td> <B>{cpu.pgup}</B> </td>
  398. <td> prev. page </td> </tr>
  399.  
  400. <tr> <td> <B>{cpu.save1}</B> </td>
  401. <td> save cursor position to slot 1 </td> </tr>
  402.  
  403. <tr> <td> <B>{cpu.save2}</B> </td>
  404. <td> save cursor position to slot 2 </td> </tr>
  405.  
  406. <tr> <td> <B>{cpu.save3}</B> </td>
  407. <td> save cursor position to slot 3 </td> </tr>
  408.  
  409. <tr> <td> <B>{cpu.save4}</B> </td>
  410. <td> save cursor position to slot 4 </td> </tr>
  411.  
  412. <tr> <td> <B>{cpu.save5}</B> </td>
  413. <td> save cursor position to slot 5 </td> </tr>
  414.  
  415. <tr> <td> <B>{cpu.save6}</B> </td>
  416. <td> save cursor position to slot 6 </td> </tr>
  417.  
  418. <tr> <td> <B>{cpu.save7}</B> </td>
  419. <td> save cursor position to slot 7 </td> </tr>
  420.  
  421. <tr> <td> <B>{cpu.save8}</B> </td>
  422. <td> save cursor position to slot 8 </td> </tr>
  423.  
  424. <tr> <td> <B>{cpu.rest1}</B> </td>
  425. <td> push cursor position to jumpstack and restore cursor position from slot 1 </td> </tr>
  426.  
  427. <tr> <td> <B>{cpu.rest2}</B> </td>
  428. <td> push cursor position to jumpstack and restore cursor position from slot 2 </td> </tr>
  429.  
  430. <tr> <td> <B>{cpu.rest3}</B> </td>
  431. <td> push cursor position to jumpstack and restore cursor position from slot 3 </td> </tr>
  432.  
  433. <tr> <td> <B>{cpu.rest4}</B> </td>
  434. <td> push cursor position to jumpstack and restore cursor position from slot 4 </td> </tr>
  435.  
  436. <tr> <td> <B>{cpu.rest5}</B> </td>
  437. <td> push cursor position to jumpstack and restore cursor position from slot 5 </td> </tr>
  438.  
  439. <tr> <td> <B>{cpu.rest6}</B> </td>
  440. <td> push cursor position to jumpstack and restore cursor position from slot 6 </td> </tr>
  441.  
  442. <tr> <td> <B>{cpu.rest7}</B> </td>
  443. <td> push cursor position to jumpstack and restore cursor position from slot 7 </td> </tr>
  444.  
  445. <tr> <td> <B>{cpu.rest8}</B> </td>
  446. <td> push cursor position to jumpstack and restore cursor position from slot 8 </td> </tr>
  447.  
  448. <tr> <td> <B>{cpu.back}</B> </td>
  449. <td> pop cursor position from jumpstack </td> </tr>
  450.  
  451. <tr> <td> <B>{cpu.context}</B> </td>
  452. <td> push cursor position and goto instruction operand </td> </tr>
  453.  
  454. <tr> <td> <B>{cpu.datajump}</B> </td>
  455. <td> jump to instruction operand in data window </td> </tr>
  456.  
  457. <tr> <td> <B>{cpu.labels}</B> </td>
  458. <td> show labels on/off </td> </tr>
  459.  
  460. <tr> <td> <B>{cpu.importl}</B> </td>
  461. <td> menu for importing labels from XAS/ALASM </td> </tr>
  462.  
  463. </table>
  464.  
  465. <CENTER> <H2> Debugger Keys - memory/disk editor window </H2> </CENTER>
  466.  
  467. <table border=2>
  468.  
  469. <tr> <td> <B>{mem.left}</B> </td>
  470. <td> left </td> </tr>
  471.  
  472. <tr> <td> <B>{mem.right}</B> </td>
  473. <td> right </td> </tr>
  474.  
  475. <tr> <td> <B>{mem.up}</B> </td>
  476. <td> up </td> </tr>
  477.  
  478. <tr> <td> <B>{mem.down}</B> </td>
  479. <td> down </td> </tr>
  480.  
  481. <tr> <td> <B>{mem.pgup}</B> </td>
  482. <td> page up </td> </tr>
  483.  
  484. <tr> <td> <B>{mem.pgdn}</B> </td>
  485. <td> page down </td> </tr>
  486.  
  487. <tr> <td> <B>{mem.switch}</B> </td>
  488. <td> move between hex/ascii fields </td> </tr>
  489.  
  490. <tr> <td> <B>{mem.stline}</B> </td>
  491. <td> goto start of line </td> </tr>
  492.  
  493. <tr> <td> <B>{mem.endline}</B> </td>
  494. <td> goto end of line </td> </tr>
  495.  
  496. <tr> <td> <B>{mem.findtext}</B> </td>
  497. <td> find text in memory / disk track </td> </tr>
  498.  
  499. <tr> <td> <B>{mem.findcode}</B> </td>
  500. <td> find code with mask in memory / disk track </td> </tr>
  501.  
  502. <tr> <td> <B>{mem.goto}</B> </td>
  503. <td> goto address </td> </tr>
  504.  
  505. <tr> <td> <B>{mem.mem}</B> </td>
  506. <td> select memory editor </td> </tr>
  507.  
  508. <tr> <td> <B>{mem.diskphys}</B> </td>
  509. <td> select disk editor (physical track) </td> </tr>
  510.  
  511. <tr> <td> <B>{mem.disklog}</B> </td>
  512. <td> select disk editor (logical sectors) </td> </tr>
  513.  
  514. <tr> <td> <B>{mem.diskgo}</B> </td>
  515. <td> select drive/track/sector in diskeditor </td> </tr>
  516.  
  517. <tr> <td> <B>{mem.pc}</B> </td>
  518. <td> goto PC </td> </tr>
  519.  
  520. <tr> <td> <B>{mem.sp}</B> </td>
  521. <td> goto SP </td> </tr>
  522.  
  523. <tr> <td> <B>{mem.bc}</B> </td>
  524. <td> goto BC </td> </tr>
  525.  
  526. <tr> <td> <B>{mem.de}</B> </td>
  527. <td> goto DE </td> </tr>
  528.  
  529. <tr> <td> <B>{mem.hl}</B> </td>
  530. <td> goto HL </td> </tr>
  531.  
  532. <tr> <td> <B>{mem.ix}</B> </td>
  533. <td> goto IX </td> </tr>
  534.  
  535. <tr> <td> <B>{mem.iy}</B> </td>
  536. <td> goto IY </td> </tr>
  537.  
  538. </table>
  539.  
  540. </BODY></HTML>
  541.