#pragma once
struct GSHLE
{
unsigned char gsstat;// command and data bits
unsigned char gscmd;
unsigned char busy; // don't play fx
unsigned char mod_playing;
unsigned modvol, fxvol; // module and FX master volumes
unsigned used; // used memory
unsigned char *mod; unsigned modsize; // for modplayer
unsigned total_fx; // samples loaded
unsigned cur_fx; // selected sample
u8 speed;
u8 tempo;
unsigned char data_in[8];// data register
unsigned char gstmp[8], *resptr; unsigned resmode; // from GS
unsigned char *to_ptr; unsigned resmod2; // to GS
unsigned char *streamstart; unsigned streamsize;
// 0 - close, 1 - load module, 2 - load unsigned sample, 3 - load signed sample
// 4 - covox
unsigned char load_stream;
unsigned char loadmod, loadfx; // leds flags
unsigned char badgs[0x100]; // unrecognized commands
float note2rate[0x100];
struct SAMPLE {
unsigned char *start; // └фЁхё эрўрыр ё¤ьяыр т ярь Єш GS
unsigned loop;
unsigned end; // ╨рчьхЁ ё¤ьяыр т срщЄрї
unsigned char volume, note;
u8 Priority;
u8 SeekFirst;
u8 SeekLast;
u8 FineTune;
// GS0,1 - ╦хт√х
// GS2,3 - ╧Ёрт√х
// 3210 - ═юьхЁр ърэрыют GS (шёяюы№чє■Єё т ьрёърї SeekFirst/SeekLast)
// ||||
// 00001111
// ||||
// 3241 - ═юьхЁр ърэрыют Amiga (шёяюы№чє■Єё тэєЄЁш ьюфєыхщ)
} sample[64];
struct CHANNEL {
unsigned char *start;
unsigned loop, end, ptr;
unsigned volume;
float freq;
u8 Priority;
u8 FineTune;
HSTREAM bass_ch;
unsigned char busy;
} chan[4];
CHANNEL DebugCh; // ╩рэры фы яЁюшуЁ√трэш ё¤ьяыют шч юЄырфўшър
unsigned char in(unsigned char port);
void out(unsigned char port, unsigned char byte);
void reset();
void reset_sound();
void applyconfig();
void set_busy(unsigned char newval);
void start_fx(unsigned fx, unsigned chan, unsigned char vol, unsigned char note);
void flush_gs_frame(); // calc volume values for leds
HMUSIC hmod;
void runBASS();
void initChannels();
void setmodvol(unsigned vol);
void SetModSpeed();
void init_mod();
void restart_mod(unsigned order, unsigned row);
void startfx(CHANNEL *ch, float pan);
void resetmod();
void resetfx();
DWORD modgetpos();
void stop_mod();
void pause_mod(); // [NS]
void play_mod(); // [NS]
void cont_mod();
void debug_note(unsigned i);
void debug_save_note(unsigned i, const char *FileName);
void debug_save_mod(const char *FileName);
void reportError(const char *err, bool fatal = false);
};