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716 lvd 1
/****************************************************************************
2
 *
3
 *  Copyright (C) 1996-2000 Microsoft Corporation.  All Rights Reserved.
4
 *
5
 *  File:       dinput.h
6
 *  Content:    DirectInput include file
7
 *
8
 ****************************************************************************/
9
 
10
#ifndef __DINPUT_INCLUDED__
11
#define __DINPUT_INCLUDED__
12
 
13
#ifndef DIJ_RINGZERO
14
 
15
#ifdef _WIN32
16
#define COM_NO_WINDOWS_H
17
#include <objbase.h>
18
#endif
19
 
20
#endif /* DIJ_RINGZERO */
21
 
22
#ifdef __cplusplus
23
extern "C" {
24
#endif
25
 
26
 
27
 
28
 
29
 
30
/*
31
 *  To build applications for older versions of DirectInput
32
 *
33
 *  #define DIRECTINPUT_VERSION [ 0x0300 | 0x0500 | 0x0700 ]
34
 *
35
 *  before #include <dinput.h>.  By default, #include <dinput.h>
36
 *  will produce a DirectX 8-compatible header file.
37
 *
38
 */
39
 
40
#define DIRECTINPUT_HEADER_VERSION  0x0800
41
#ifndef DIRECTINPUT_VERSION
42
#define DIRECTINPUT_VERSION         DIRECTINPUT_HEADER_VERSION
43
#pragma message(__FILE__ ": DIRECTINPUT_VERSION undefined. Defaulting to version 0x0800")
44
#endif
45
 
46
#ifndef DIJ_RINGZERO
47
 
48
/****************************************************************************
49
 *
50
 *      Class IDs
51
 *
52
 ****************************************************************************/
53
 
54
DEFINE_GUID(CLSID_DirectInput,       0x25E609E0,0xB259,0x11CF,0xBF,0xC7,0x44,0x45,0x53,0x54,0x00,0x00);
55
DEFINE_GUID(CLSID_DirectInputDevice, 0x25E609E1,0xB259,0x11CF,0xBF,0xC7,0x44,0x45,0x53,0x54,0x00,0x00);
56
 
57
DEFINE_GUID(CLSID_DirectInput8,      0x25E609E4,0xB259,0x11CF,0xBF,0xC7,0x44,0x45,0x53,0x54,0x00,0x00);
58
DEFINE_GUID(CLSID_DirectInputDevice8,0x25E609E5,0xB259,0x11CF,0xBF,0xC7,0x44,0x45,0x53,0x54,0x00,0x00);
59
 
60
/****************************************************************************
61
 *
62
 *      Interfaces
63
 *
64
 ****************************************************************************/
65
 
66
DEFINE_GUID(IID_IDirectInputA,     0x89521360,0xAA8A,0x11CF,0xBF,0xC7,0x44,0x45,0x53,0x54,0x00,0x00);
67
DEFINE_GUID(IID_IDirectInputW,     0x89521361,0xAA8A,0x11CF,0xBF,0xC7,0x44,0x45,0x53,0x54,0x00,0x00);
68
DEFINE_GUID(IID_IDirectInput2A,    0x5944E662,0xAA8A,0x11CF,0xBF,0xC7,0x44,0x45,0x53,0x54,0x00,0x00);
69
DEFINE_GUID(IID_IDirectInput2W,    0x5944E663,0xAA8A,0x11CF,0xBF,0xC7,0x44,0x45,0x53,0x54,0x00,0x00);
70
DEFINE_GUID(IID_IDirectInput7A,    0x9A4CB684,0x236D,0x11D3,0x8E,0x9D,0x00,0xC0,0x4F,0x68,0x44,0xAE);
71
DEFINE_GUID(IID_IDirectInput7W,    0x9A4CB685,0x236D,0x11D3,0x8E,0x9D,0x00,0xC0,0x4F,0x68,0x44,0xAE);
72
DEFINE_GUID(IID_IDirectInput8A,    0xBF798030,0x483A,0x4DA2,0xAA,0x99,0x5D,0x64,0xED,0x36,0x97,0x00);
73
DEFINE_GUID(IID_IDirectInput8W,    0xBF798031,0x483A,0x4DA2,0xAA,0x99,0x5D,0x64,0xED,0x36,0x97,0x00);
74
DEFINE_GUID(IID_IDirectInputDeviceA, 0x5944E680,0xC92E,0x11CF,0xBF,0xC7,0x44,0x45,0x53,0x54,0x00,0x00);
75
DEFINE_GUID(IID_IDirectInputDeviceW, 0x5944E681,0xC92E,0x11CF,0xBF,0xC7,0x44,0x45,0x53,0x54,0x00,0x00);
76
DEFINE_GUID(IID_IDirectInputDevice2A,0x5944E682,0xC92E,0x11CF,0xBF,0xC7,0x44,0x45,0x53,0x54,0x00,0x00);
77
DEFINE_GUID(IID_IDirectInputDevice2W,0x5944E683,0xC92E,0x11CF,0xBF,0xC7,0x44,0x45,0x53,0x54,0x00,0x00);
78
DEFINE_GUID(IID_IDirectInputDevice7A,0x57D7C6BC,0x2356,0x11D3,0x8E,0x9D,0x00,0xC0,0x4F,0x68,0x44,0xAE);
79
DEFINE_GUID(IID_IDirectInputDevice7W,0x57D7C6BD,0x2356,0x11D3,0x8E,0x9D,0x00,0xC0,0x4F,0x68,0x44,0xAE);
80
DEFINE_GUID(IID_IDirectInputDevice8A,0x54D41080,0xDC15,0x4833,0xA4,0x1B,0x74,0x8F,0x73,0xA3,0x81,0x79);
81
DEFINE_GUID(IID_IDirectInputDevice8W,0x54D41081,0xDC15,0x4833,0xA4,0x1B,0x74,0x8F,0x73,0xA3,0x81,0x79);
82
DEFINE_GUID(IID_IDirectInputEffect,  0xE7E1F7C0,0x88D2,0x11D0,0x9A,0xD0,0x00,0xA0,0xC9,0xA0,0x6E,0x35);
83
 
84
/****************************************************************************
85
 *
86
 *      Predefined object types
87
 *
88
 ****************************************************************************/
89
 
90
DEFINE_GUID(GUID_XAxis,   0xA36D02E0,0xC9F3,0x11CF,0xBF,0xC7,0x44,0x45,0x53,0x54,0x00,0x00);
91
DEFINE_GUID(GUID_YAxis,   0xA36D02E1,0xC9F3,0x11CF,0xBF,0xC7,0x44,0x45,0x53,0x54,0x00,0x00);
92
DEFINE_GUID(GUID_ZAxis,   0xA36D02E2,0xC9F3,0x11CF,0xBF,0xC7,0x44,0x45,0x53,0x54,0x00,0x00);
93
DEFINE_GUID(GUID_RxAxis,  0xA36D02F4,0xC9F3,0x11CF,0xBF,0xC7,0x44,0x45,0x53,0x54,0x00,0x00);
94
DEFINE_GUID(GUID_RyAxis,  0xA36D02F5,0xC9F3,0x11CF,0xBF,0xC7,0x44,0x45,0x53,0x54,0x00,0x00);
95
DEFINE_GUID(GUID_RzAxis,  0xA36D02E3,0xC9F3,0x11CF,0xBF,0xC7,0x44,0x45,0x53,0x54,0x00,0x00);
96
DEFINE_GUID(GUID_Slider,  0xA36D02E4,0xC9F3,0x11CF,0xBF,0xC7,0x44,0x45,0x53,0x54,0x00,0x00);
97
 
98
DEFINE_GUID(GUID_Button,  0xA36D02F0,0xC9F3,0x11CF,0xBF,0xC7,0x44,0x45,0x53,0x54,0x00,0x00);
99
DEFINE_GUID(GUID_Key,     0x55728220,0xD33C,0x11CF,0xBF,0xC7,0x44,0x45,0x53,0x54,0x00,0x00);
100
 
101
DEFINE_GUID(GUID_POV,     0xA36D02F2,0xC9F3,0x11CF,0xBF,0xC7,0x44,0x45,0x53,0x54,0x00,0x00);
102
 
103
DEFINE_GUID(GUID_Unknown, 0xA36D02F3,0xC9F3,0x11CF,0xBF,0xC7,0x44,0x45,0x53,0x54,0x00,0x00);
104
 
105
/****************************************************************************
106
 *
107
 *      Predefined product GUIDs
108
 *
109
 ****************************************************************************/
110
 
111
DEFINE_GUID(GUID_SysMouse,   0x6F1D2B60,0xD5A0,0x11CF,0xBF,0xC7,0x44,0x45,0x53,0x54,0x00,0x00);
112
DEFINE_GUID(GUID_SysKeyboard,0x6F1D2B61,0xD5A0,0x11CF,0xBF,0xC7,0x44,0x45,0x53,0x54,0x00,0x00);
113
DEFINE_GUID(GUID_Joystick   ,0x6F1D2B70,0xD5A0,0x11CF,0xBF,0xC7,0x44,0x45,0x53,0x54,0x00,0x00);
114
DEFINE_GUID(GUID_SysMouseEm, 0x6F1D2B80,0xD5A0,0x11CF,0xBF,0xC7,0x44,0x45,0x53,0x54,0x00,0x00);
115
DEFINE_GUID(GUID_SysMouseEm2,0x6F1D2B81,0xD5A0,0x11CF,0xBF,0xC7,0x44,0x45,0x53,0x54,0x00,0x00);
116
DEFINE_GUID(GUID_SysKeyboardEm, 0x6F1D2B82,0xD5A0,0x11CF,0xBF,0xC7,0x44,0x45,0x53,0x54,0x00,0x00);
117
DEFINE_GUID(GUID_SysKeyboardEm2,0x6F1D2B83,0xD5A0,0x11CF,0xBF,0xC7,0x44,0x45,0x53,0x54,0x00,0x00);
118
 
119
/****************************************************************************
120
 *
121
 *      Predefined force feedback effects
122
 *
123
 ****************************************************************************/
124
 
125
DEFINE_GUID(GUID_ConstantForce, 0x13541C20,0x8E33,0x11D0,0x9A,0xD0,0x00,0xA0,0xC9,0xA0,0x6E,0x35);
126
DEFINE_GUID(GUID_RampForce,     0x13541C21,0x8E33,0x11D0,0x9A,0xD0,0x00,0xA0,0xC9,0xA0,0x6E,0x35);
127
DEFINE_GUID(GUID_Square,        0x13541C22,0x8E33,0x11D0,0x9A,0xD0,0x00,0xA0,0xC9,0xA0,0x6E,0x35);
128
DEFINE_GUID(GUID_Sine,          0x13541C23,0x8E33,0x11D0,0x9A,0xD0,0x00,0xA0,0xC9,0xA0,0x6E,0x35);
129
DEFINE_GUID(GUID_Triangle,      0x13541C24,0x8E33,0x11D0,0x9A,0xD0,0x00,0xA0,0xC9,0xA0,0x6E,0x35);
130
DEFINE_GUID(GUID_SawtoothUp,    0x13541C25,0x8E33,0x11D0,0x9A,0xD0,0x00,0xA0,0xC9,0xA0,0x6E,0x35);
131
DEFINE_GUID(GUID_SawtoothDown,  0x13541C26,0x8E33,0x11D0,0x9A,0xD0,0x00,0xA0,0xC9,0xA0,0x6E,0x35);
132
DEFINE_GUID(GUID_Spring,        0x13541C27,0x8E33,0x11D0,0x9A,0xD0,0x00,0xA0,0xC9,0xA0,0x6E,0x35);
133
DEFINE_GUID(GUID_Damper,        0x13541C28,0x8E33,0x11D0,0x9A,0xD0,0x00,0xA0,0xC9,0xA0,0x6E,0x35);
134
DEFINE_GUID(GUID_Inertia,       0x13541C29,0x8E33,0x11D0,0x9A,0xD0,0x00,0xA0,0xC9,0xA0,0x6E,0x35);
135
DEFINE_GUID(GUID_Friction,      0x13541C2A,0x8E33,0x11D0,0x9A,0xD0,0x00,0xA0,0xC9,0xA0,0x6E,0x35);
136
DEFINE_GUID(GUID_CustomForce,   0x13541C2B,0x8E33,0x11D0,0x9A,0xD0,0x00,0xA0,0xC9,0xA0,0x6E,0x35);
137
 
138
#endif /* DIJ_RINGZERO */
139
 
140
/****************************************************************************
141
 *
142
 *      Interfaces and Structures...
143
 *
144
 ****************************************************************************/
145
 
146
#if(DIRECTINPUT_VERSION >= 0x0500)
147
 
148
/****************************************************************************
149
 *
150
 *      IDirectInputEffect
151
 *
152
 ****************************************************************************/
153
 
154
#define DIEFT_ALL                   0x00000000
155
 
156
#define DIEFT_CONSTANTFORCE         0x00000001
157
#define DIEFT_RAMPFORCE             0x00000002
158
#define DIEFT_PERIODIC              0x00000003
159
#define DIEFT_CONDITION             0x00000004
160
#define DIEFT_CUSTOMFORCE           0x00000005
161
#define DIEFT_HARDWARE              0x000000FF
162
#define DIEFT_FFATTACK              0x00000200
163
#define DIEFT_FFFADE                0x00000400
164
#define DIEFT_SATURATION            0x00000800
165
#define DIEFT_POSNEGCOEFFICIENTS    0x00001000
166
#define DIEFT_POSNEGSATURATION      0x00002000
167
#define DIEFT_DEADBAND              0x00004000
168
#define DIEFT_STARTDELAY            0x00008000
169
#define DIEFT_GETTYPE(n)            LOBYTE(n)
170
 
171
#define DI_DEGREES                  100
172
#define DI_FFNOMINALMAX             10000
173
#define DI_SECONDS                  1000000
174
 
175
typedef struct DICONSTANTFORCE {
176
    LONG  lMagnitude;
177
} DICONSTANTFORCE, *LPDICONSTANTFORCE;
178
typedef const DICONSTANTFORCE *LPCDICONSTANTFORCE;
179
 
180
typedef struct DIRAMPFORCE {
181
    LONG  lStart;
182
    LONG  lEnd;
183
} DIRAMPFORCE, *LPDIRAMPFORCE;
184
typedef const DIRAMPFORCE *LPCDIRAMPFORCE;
185
 
186
typedef struct DIPERIODIC {
187
    DWORD dwMagnitude;
188
    LONG  lOffset;
189
    DWORD dwPhase;
190
    DWORD dwPeriod;
191
} DIPERIODIC, *LPDIPERIODIC;
192
typedef const DIPERIODIC *LPCDIPERIODIC;
193
 
194
typedef struct DICONDITION {
195
    LONG  lOffset;
196
    LONG  lPositiveCoefficient;
197
    LONG  lNegativeCoefficient;
198
    DWORD dwPositiveSaturation;
199
    DWORD dwNegativeSaturation;
200
    LONG  lDeadBand;
201
} DICONDITION, *LPDICONDITION;
202
typedef const DICONDITION *LPCDICONDITION;
203
 
204
typedef struct DICUSTOMFORCE {
205
    DWORD cChannels;
206
    DWORD dwSamplePeriod;
207
    DWORD cSamples;
208
    LPLONG rglForceData;
209
} DICUSTOMFORCE, *LPDICUSTOMFORCE;
210
typedef const DICUSTOMFORCE *LPCDICUSTOMFORCE;
211
 
212
 
213
typedef struct DIENVELOPE {
214
    DWORD dwSize;                   /* sizeof(DIENVELOPE)   */
215
    DWORD dwAttackLevel;
216
    DWORD dwAttackTime;             /* Microseconds         */
217
    DWORD dwFadeLevel;
218
    DWORD dwFadeTime;               /* Microseconds         */
219
} DIENVELOPE, *LPDIENVELOPE;
220
typedef const DIENVELOPE *LPCDIENVELOPE;
221
 
222
 
223
/* This structure is defined for DirectX 5.0 compatibility */
224
typedef struct DIEFFECT_DX5 {
225
    DWORD dwSize;                   /* sizeof(DIEFFECT_DX5) */
226
    DWORD dwFlags;                  /* DIEFF_*              */
227
    DWORD dwDuration;               /* Microseconds         */
228
    DWORD dwSamplePeriod;           /* Microseconds         */
229
    DWORD dwGain;
230
    DWORD dwTriggerButton;          /* or DIEB_NOTRIGGER    */
231
    DWORD dwTriggerRepeatInterval;  /* Microseconds         */
232
    DWORD cAxes;                    /* Number of axes       */
233
    LPDWORD rgdwAxes;               /* Array of axes        */
234
    LPLONG rglDirection;            /* Array of directions  */
235
    LPDIENVELOPE lpEnvelope;        /* Optional             */
236
    DWORD cbTypeSpecificParams;     /* Size of params       */
237
    LPVOID lpvTypeSpecificParams;   /* Pointer to params    */
238
} DIEFFECT_DX5, *LPDIEFFECT_DX5;
239
typedef const DIEFFECT_DX5 *LPCDIEFFECT_DX5;
240
 
241
typedef struct DIEFFECT {
242
    DWORD dwSize;                   /* sizeof(DIEFFECT)     */
243
    DWORD dwFlags;                  /* DIEFF_*              */
244
    DWORD dwDuration;               /* Microseconds         */
245
    DWORD dwSamplePeriod;           /* Microseconds         */
246
    DWORD dwGain;
247
    DWORD dwTriggerButton;          /* or DIEB_NOTRIGGER    */
248
    DWORD dwTriggerRepeatInterval;  /* Microseconds         */
249
    DWORD cAxes;                    /* Number of axes       */
250
    LPDWORD rgdwAxes;               /* Array of axes        */
251
    LPLONG rglDirection;            /* Array of directions  */
252
    LPDIENVELOPE lpEnvelope;        /* Optional             */
253
    DWORD cbTypeSpecificParams;     /* Size of params       */
254
    LPVOID lpvTypeSpecificParams;   /* Pointer to params    */
255
#if(DIRECTINPUT_VERSION >= 0x0600)
256
    DWORD  dwStartDelay;            /* Microseconds         */
257
#endif /* DIRECTINPUT_VERSION >= 0x0600 */
258
} DIEFFECT, *LPDIEFFECT;
259
typedef DIEFFECT DIEFFECT_DX6;
260
typedef LPDIEFFECT LPDIEFFECT_DX6;
261
typedef const DIEFFECT *LPCDIEFFECT;
262
 
263
 
264
#if(DIRECTINPUT_VERSION >= 0x0700)
265
#ifndef DIJ_RINGZERO
266
typedef struct DIFILEEFFECT{
267
    DWORD       dwSize;
268
    GUID        GuidEffect;
269
    LPCDIEFFECT lpDiEffect;
270
    CHAR        szFriendlyName[MAX_PATH];
271
}DIFILEEFFECT, *LPDIFILEEFFECT;
272
typedef const DIFILEEFFECT *LPCDIFILEEFFECT;
273
typedef BOOL (FAR PASCAL * LPDIENUMEFFECTSINFILECALLBACK)(LPCDIFILEEFFECT , LPVOID);
274
#endif /* DIJ_RINGZERO */
275
#endif /* DIRECTINPUT_VERSION >= 0x0700 */
276
 
277
#define DIEFF_OBJECTIDS             0x00000001
278
#define DIEFF_OBJECTOFFSETS         0x00000002
279
#define DIEFF_CARTESIAN             0x00000010
280
#define DIEFF_POLAR                 0x00000020
281
#define DIEFF_SPHERICAL             0x00000040
282
 
283
#define DIEP_DURATION               0x00000001
284
#define DIEP_SAMPLEPERIOD           0x00000002
285
#define DIEP_GAIN                   0x00000004
286
#define DIEP_TRIGGERBUTTON          0x00000008
287
#define DIEP_TRIGGERREPEATINTERVAL  0x00000010
288
#define DIEP_AXES                   0x00000020
289
#define DIEP_DIRECTION              0x00000040
290
#define DIEP_ENVELOPE               0x00000080
291
#define DIEP_TYPESPECIFICPARAMS     0x00000100
292
#if(DIRECTINPUT_VERSION >= 0x0600)
293
#define DIEP_STARTDELAY             0x00000200
294
#define DIEP_ALLPARAMS_DX5          0x000001FF
295
#define DIEP_ALLPARAMS              0x000003FF
296
#else /* DIRECTINPUT_VERSION < 0x0600 */
297
#define DIEP_ALLPARAMS              0x000001FF
298
#endif /* DIRECTINPUT_VERSION < 0x0600 */
299
#define DIEP_START                  0x20000000
300
#define DIEP_NORESTART              0x40000000
301
#define DIEP_NODOWNLOAD             0x80000000
302
#define DIEB_NOTRIGGER              0xFFFFFFFF
303
 
304
#define DIES_SOLO                   0x00000001
305
#define DIES_NODOWNLOAD             0x80000000
306
 
307
#define DIEGES_PLAYING              0x00000001
308
#define DIEGES_EMULATED             0x00000002
309
 
310
typedef struct DIEFFESCAPE {
311
    DWORD   dwSize;
312
    DWORD   dwCommand;
313
    LPVOID  lpvInBuffer;
314
    DWORD   cbInBuffer;
315
    LPVOID  lpvOutBuffer;
316
    DWORD   cbOutBuffer;
317
} DIEFFESCAPE, *LPDIEFFESCAPE;
318
 
319
#ifndef DIJ_RINGZERO
320
 
321
#undef INTERFACE
322
#define INTERFACE IDirectInputEffect
323
 
324
DECLARE_INTERFACE_(IDirectInputEffect, IUnknown)
325
{
326
    /*** IUnknown methods ***/
327
    STDMETHOD(QueryInterface)(THIS_ REFIID riid, LPVOID * ppvObj) PURE;
328
    STDMETHOD_(ULONG,AddRef)(THIS) PURE;
329
    STDMETHOD_(ULONG,Release)(THIS) PURE;
330
 
331
    /*** IDirectInputEffect methods ***/
332
    STDMETHOD(Initialize)(THIS_ HINSTANCE,DWORD,REFGUID) PURE;
333
    STDMETHOD(GetEffectGuid)(THIS_ LPGUID) PURE;
334
    STDMETHOD(GetParameters)(THIS_ LPDIEFFECT,DWORD) PURE;
335
    STDMETHOD(SetParameters)(THIS_ LPCDIEFFECT,DWORD) PURE;
336
    STDMETHOD(Start)(THIS_ DWORD,DWORD) PURE;
337
    STDMETHOD(Stop)(THIS) PURE;
338
    STDMETHOD(GetEffectStatus)(THIS_ LPDWORD) PURE;
339
    STDMETHOD(Download)(THIS) PURE;
340
    STDMETHOD(Unload)(THIS) PURE;
341
    STDMETHOD(Escape)(THIS_ LPDIEFFESCAPE) PURE;
342
};
343
 
344
typedef struct IDirectInputEffect *LPDIRECTINPUTEFFECT;
345
 
346
#if !defined(__cplusplus) || defined(CINTERFACE)
347
#define IDirectInputEffect_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
348
#define IDirectInputEffect_AddRef(p) (p)->lpVtbl->AddRef(p)
349
#define IDirectInputEffect_Release(p) (p)->lpVtbl->Release(p)
350
#define IDirectInputEffect_Initialize(p,a,b,c) (p)->lpVtbl->Initialize(p,a,b,c)
351
#define IDirectInputEffect_GetEffectGuid(p,a) (p)->lpVtbl->GetEffectGuid(p,a)
352
#define IDirectInputEffect_GetParameters(p,a,b) (p)->lpVtbl->GetParameters(p,a,b)
353
#define IDirectInputEffect_SetParameters(p,a,b) (p)->lpVtbl->SetParameters(p,a,b)
354
#define IDirectInputEffect_Start(p,a,b) (p)->lpVtbl->Start(p,a,b)
355
#define IDirectInputEffect_Stop(p) (p)->lpVtbl->Stop(p)
356
#define IDirectInputEffect_GetEffectStatus(p,a) (p)->lpVtbl->GetEffectStatus(p,a)
357
#define IDirectInputEffect_Download(p) (p)->lpVtbl->Download(p)
358
#define IDirectInputEffect_Unload(p) (p)->lpVtbl->Unload(p)
359
#define IDirectInputEffect_Escape(p,a) (p)->lpVtbl->Escape(p,a)
360
#else
361
#define IDirectInputEffect_QueryInterface(p,a,b) (p)->QueryInterface(a,b)
362
#define IDirectInputEffect_AddRef(p) (p)->AddRef()
363
#define IDirectInputEffect_Release(p) (p)->Release()
364
#define IDirectInputEffect_Initialize(p,a,b,c) (p)->Initialize(a,b,c)
365
#define IDirectInputEffect_GetEffectGuid(p,a) (p)->GetEffectGuid(a)
366
#define IDirectInputEffect_GetParameters(p,a,b) (p)->GetParameters(a,b)
367
#define IDirectInputEffect_SetParameters(p,a,b) (p)->SetParameters(a,b)
368
#define IDirectInputEffect_Start(p,a,b) (p)->Start(a,b)
369
#define IDirectInputEffect_Stop(p) (p)->Stop()
370
#define IDirectInputEffect_GetEffectStatus(p,a) (p)->GetEffectStatus(a)
371
#define IDirectInputEffect_Download(p) (p)->Download()
372
#define IDirectInputEffect_Unload(p) (p)->Unload()
373
#define IDirectInputEffect_Escape(p,a) (p)->Escape(a)
374
#endif
375
 
376
#endif /* DIJ_RINGZERO */
377
 
378
#endif /* DIRECTINPUT_VERSION >= 0x0500 */
379
 
380
/****************************************************************************
381
 *
382
 *      IDirectInputDevice
383
 *
384
 ****************************************************************************/
385
 
386
#if DIRECTINPUT_VERSION <= 0x700
387
#define DIDEVTYPE_DEVICE        1
388
#define DIDEVTYPE_MOUSE         2
389
#define DIDEVTYPE_KEYBOARD      3
390
#define DIDEVTYPE_JOYSTICK      4
391
 
392
#else
393
#define DI8DEVCLASS_ALL             0
394
#define DI8DEVCLASS_DEVICE          1
395
#define DI8DEVCLASS_POINTER         2
396
#define DI8DEVCLASS_KEYBOARD        3
397
#define DI8DEVCLASS_GAMECTRL        4
398
 
399
#define DI8DEVTYPE_DEVICE           0x11
400
#define DI8DEVTYPE_MOUSE            0x12
401
#define DI8DEVTYPE_KEYBOARD         0x13
402
#define DI8DEVTYPE_JOYSTICK         0x14
403
#define DI8DEVTYPE_GAMEPAD          0x15
404
#define DI8DEVTYPE_DRIVING          0x16
405
#define DI8DEVTYPE_FLIGHT           0x17
406
#define DI8DEVTYPE_1STPERSON        0x18
407
#define DI8DEVTYPE_DEVICECTRL       0x19
408
#define DI8DEVTYPE_SCREENPOINTER    0x1A
409
#define DI8DEVTYPE_REMOTE           0x1B
410
#define DI8DEVTYPE_SUPPLEMENTAL     0x1C
411
#endif /* DIRECTINPUT_VERSION <= 0x700 */
412
 
413
#define DIDEVTYPE_HID           0x00010000
414
 
415
#if DIRECTINPUT_VERSION <= 0x700
416
#define DIDEVTYPEMOUSE_UNKNOWN          1
417
#define DIDEVTYPEMOUSE_TRADITIONAL      2
418
#define DIDEVTYPEMOUSE_FINGERSTICK      3
419
#define DIDEVTYPEMOUSE_TOUCHPAD         4
420
#define DIDEVTYPEMOUSE_TRACKBALL        5
421
 
422
#define DIDEVTYPEKEYBOARD_UNKNOWN       0
423
#define DIDEVTYPEKEYBOARD_PCXT          1
424
#define DIDEVTYPEKEYBOARD_OLIVETTI      2
425
#define DIDEVTYPEKEYBOARD_PCAT          3
426
#define DIDEVTYPEKEYBOARD_PCENH         4
427
#define DIDEVTYPEKEYBOARD_NOKIA1050     5
428
#define DIDEVTYPEKEYBOARD_NOKIA9140     6
429
#define DIDEVTYPEKEYBOARD_NEC98         7
430
#define DIDEVTYPEKEYBOARD_NEC98LAPTOP   8
431
#define DIDEVTYPEKEYBOARD_NEC98106      9
432
#define DIDEVTYPEKEYBOARD_JAPAN106     10
433
#define DIDEVTYPEKEYBOARD_JAPANAX      11
434
#define DIDEVTYPEKEYBOARD_J3100        12
435
 
436
#define DIDEVTYPEJOYSTICK_UNKNOWN       1
437
#define DIDEVTYPEJOYSTICK_TRADITIONAL   2
438
#define DIDEVTYPEJOYSTICK_FLIGHTSTICK   3
439
#define DIDEVTYPEJOYSTICK_GAMEPAD       4
440
#define DIDEVTYPEJOYSTICK_RUDDER        5
441
#define DIDEVTYPEJOYSTICK_WHEEL         6
442
#define DIDEVTYPEJOYSTICK_HEADTRACKER   7
443
 
444
#else
445
#define DI8DEVTYPEMOUSE_UNKNOWN                     1
446
#define DI8DEVTYPEMOUSE_TRADITIONAL                 2
447
#define DI8DEVTYPEMOUSE_FINGERSTICK                 3
448
#define DI8DEVTYPEMOUSE_TOUCHPAD                    4
449
#define DI8DEVTYPEMOUSE_TRACKBALL                   5
450
#define DI8DEVTYPEMOUSE_ABSOLUTE                    6
451
 
452
#define DI8DEVTYPEKEYBOARD_UNKNOWN                  0
453
#define DI8DEVTYPEKEYBOARD_PCXT                     1
454
#define DI8DEVTYPEKEYBOARD_OLIVETTI                 2
455
#define DI8DEVTYPEKEYBOARD_PCAT                     3
456
#define DI8DEVTYPEKEYBOARD_PCENH                    4
457
#define DI8DEVTYPEKEYBOARD_NOKIA1050                5
458
#define DI8DEVTYPEKEYBOARD_NOKIA9140                6
459
#define DI8DEVTYPEKEYBOARD_NEC98                    7
460
#define DI8DEVTYPEKEYBOARD_NEC98LAPTOP              8
461
#define DI8DEVTYPEKEYBOARD_NEC98106                 9
462
#define DI8DEVTYPEKEYBOARD_JAPAN106                10
463
#define DI8DEVTYPEKEYBOARD_JAPANAX                 11
464
#define DI8DEVTYPEKEYBOARD_J3100                   12
465
 
466
#define DI8DEVTYPE_LIMITEDGAMESUBTYPE               1
467
 
468
#define DI8DEVTYPEJOYSTICK_LIMITED                  DI8DEVTYPE_LIMITEDGAMESUBTYPE
469
#define DI8DEVTYPEJOYSTICK_STANDARD                 2
470
 
471
#define DI8DEVTYPEGAMEPAD_LIMITED                   DI8DEVTYPE_LIMITEDGAMESUBTYPE
472
#define DI8DEVTYPEGAMEPAD_STANDARD                  2
473
#define DI8DEVTYPEGAMEPAD_TILT                      3
474
 
475
#define DI8DEVTYPEDRIVING_LIMITED                   DI8DEVTYPE_LIMITEDGAMESUBTYPE
476
#define DI8DEVTYPEDRIVING_COMBINEDPEDALS            2
477
#define DI8DEVTYPEDRIVING_DUALPEDALS                3
478
#define DI8DEVTYPEDRIVING_THREEPEDALS               4
479
#define DI8DEVTYPEDRIVING_HANDHELD                  5
480
 
481
#define DI8DEVTYPEFLIGHT_LIMITED                    DI8DEVTYPE_LIMITEDGAMESUBTYPE
482
#define DI8DEVTYPEFLIGHT_STICK                      2
483
#define DI8DEVTYPEFLIGHT_YOKE                       3
484
#define DI8DEVTYPEFLIGHT_RC                         4
485
 
486
#define DI8DEVTYPE1STPERSON_LIMITED                 DI8DEVTYPE_LIMITEDGAMESUBTYPE
487
#define DI8DEVTYPE1STPERSON_UNKNOWN                 2
488
#define DI8DEVTYPE1STPERSON_SIXDOF                  3
489
#define DI8DEVTYPE1STPERSON_SHOOTER                 4
490
 
491
#define DI8DEVTYPESCREENPTR_UNKNOWN                 2
492
#define DI8DEVTYPESCREENPTR_LIGHTGUN                3
493
#define DI8DEVTYPESCREENPTR_LIGHTPEN                4
494
#define DI8DEVTYPESCREENPTR_TOUCH                   5
495
 
496
#define DI8DEVTYPEREMOTE_UNKNOWN                    2
497
 
498
#define DI8DEVTYPEDEVICECTRL_UNKNOWN                2
499
#define DI8DEVTYPEDEVICECTRL_COMMSSELECTION         3
500
#define DI8DEVTYPEDEVICECTRL_COMMSSELECTION_HARDWIRED 4
501
 
502
#define DI8DEVTYPESUPPLEMENTAL_UNKNOWN              2
503
#define DI8DEVTYPESUPPLEMENTAL_2NDHANDCONTROLLER    3
504
#define DI8DEVTYPESUPPLEMENTAL_HEADTRACKER          4
505
#define DI8DEVTYPESUPPLEMENTAL_HANDTRACKER          5
506
#define DI8DEVTYPESUPPLEMENTAL_SHIFTSTICKGATE       6
507
#define DI8DEVTYPESUPPLEMENTAL_SHIFTER              7
508
#define DI8DEVTYPESUPPLEMENTAL_THROTTLE             8
509
#define DI8DEVTYPESUPPLEMENTAL_SPLITTHROTTLE        9
510
#define DI8DEVTYPESUPPLEMENTAL_COMBINEDPEDALS      10
511
#define DI8DEVTYPESUPPLEMENTAL_DUALPEDALS          11
512
#define DI8DEVTYPESUPPLEMENTAL_THREEPEDALS         12
513
#define DI8DEVTYPESUPPLEMENTAL_RUDDERPEDALS        13
514
#endif /* DIRECTINPUT_VERSION <= 0x700 */
515
 
516
#define GET_DIDEVICE_TYPE(dwDevType)    LOBYTE(dwDevType)
517
#define GET_DIDEVICE_SUBTYPE(dwDevType) HIBYTE(dwDevType)
518
 
519
#if(DIRECTINPUT_VERSION >= 0x0500)
520
/* This structure is defined for DirectX 3.0 compatibility */
521
typedef struct DIDEVCAPS_DX3 {
522
    DWORD   dwSize;
523
    DWORD   dwFlags;
524
    DWORD   dwDevType;
525
    DWORD   dwAxes;
526
    DWORD   dwButtons;
527
    DWORD   dwPOVs;
528
} DIDEVCAPS_DX3, *LPDIDEVCAPS_DX3;
529
#endif /* DIRECTINPUT_VERSION >= 0x0500 */
530
 
531
typedef struct DIDEVCAPS {
532
    DWORD   dwSize;
533
    DWORD   dwFlags;
534
    DWORD   dwDevType;
535
    DWORD   dwAxes;
536
    DWORD   dwButtons;
537
    DWORD   dwPOVs;
538
#if(DIRECTINPUT_VERSION >= 0x0500)
539
    DWORD   dwFFSamplePeriod;
540
    DWORD   dwFFMinTimeResolution;
541
    DWORD   dwFirmwareRevision;
542
    DWORD   dwHardwareRevision;
543
    DWORD   dwFFDriverVersion;
544
#endif /* DIRECTINPUT_VERSION >= 0x0500 */
545
} DIDEVCAPS, *LPDIDEVCAPS;
546
 
547
#define DIDC_ATTACHED           0x00000001
548
#define DIDC_POLLEDDEVICE       0x00000002
549
#define DIDC_EMULATED           0x00000004
550
#define DIDC_POLLEDDATAFORMAT   0x00000008
551
#if(DIRECTINPUT_VERSION >= 0x0500)
552
#define DIDC_FORCEFEEDBACK      0x00000100
553
#define DIDC_FFATTACK           0x00000200
554
#define DIDC_FFFADE             0x00000400
555
#define DIDC_SATURATION         0x00000800
556
#define DIDC_POSNEGCOEFFICIENTS 0x00001000
557
#define DIDC_POSNEGSATURATION   0x00002000
558
#define DIDC_DEADBAND           0x00004000
559
#endif /* DIRECTINPUT_VERSION >= 0x0500 */
560
#define DIDC_STARTDELAY         0x00008000
561
#if(DIRECTINPUT_VERSION >= 0x050a)
562
#define DIDC_ALIAS              0x00010000
563
#define DIDC_PHANTOM            0x00020000
564
#endif /* DIRECTINPUT_VERSION >= 0x050a */
565
#if(DIRECTINPUT_VERSION >= 0x0800)
566
#define DIDC_HIDDEN             0x00040000
567
#endif /* DIRECTINPUT_VERSION >= 0x0800 */
568
 
569
#define DIDFT_ALL           0x00000000
570
 
571
#define DIDFT_RELAXIS       0x00000001
572
#define DIDFT_ABSAXIS       0x00000002
573
#define DIDFT_AXIS          0x00000003
574
 
575
#define DIDFT_PSHBUTTON     0x00000004
576
#define DIDFT_TGLBUTTON     0x00000008
577
#define DIDFT_BUTTON        0x0000000C
578
 
579
#define DIDFT_POV           0x00000010
580
#define DIDFT_COLLECTION    0x00000040
581
#define DIDFT_NODATA        0x00000080
582
 
583
#define DIDFT_ANYINSTANCE   0x00FFFF00
584
#define DIDFT_INSTANCEMASK  DIDFT_ANYINSTANCE
585
#define DIDFT_MAKEINSTANCE(n) ((WORD)(n) << 8)
586
#define DIDFT_GETTYPE(n)     LOBYTE(n)
587
#define DIDFT_GETINSTANCE(n) LOWORD((n) >> 8)
588
#define DIDFT_FFACTUATOR        0x01000000
589
#define DIDFT_FFEFFECTTRIGGER   0x02000000
590
#if(DIRECTINPUT_VERSION >= 0x050a)
591
#define DIDFT_OUTPUT            0x10000000
592
#define DIDFT_VENDORDEFINED     0x04000000
593
#define DIDFT_ALIAS             0x08000000
594
#endif /* DIRECTINPUT_VERSION >= 0x050a */
595
 
596
#define DIDFT_ENUMCOLLECTION(n) ((WORD)(n) << 8)
597
#define DIDFT_NOCOLLECTION      0x00FFFF00
598
 
599
#ifndef DIJ_RINGZERO
600
 
601
typedef struct _DIOBJECTDATAFORMAT {
602
    const GUID *pguid;
603
    DWORD   dwOfs;
604
    DWORD   dwType;
605
    DWORD   dwFlags;
606
} DIOBJECTDATAFORMAT, *LPDIOBJECTDATAFORMAT;
607
typedef const DIOBJECTDATAFORMAT *LPCDIOBJECTDATAFORMAT;
608
 
609
typedef struct _DIDATAFORMAT {
610
    DWORD   dwSize;
611
    DWORD   dwObjSize;
612
    DWORD   dwFlags;
613
    DWORD   dwDataSize;
614
    DWORD   dwNumObjs;
615
    LPDIOBJECTDATAFORMAT rgodf;
616
} DIDATAFORMAT, *LPDIDATAFORMAT;
617
typedef const DIDATAFORMAT *LPCDIDATAFORMAT;
618
 
619
#define DIDF_ABSAXIS            0x00000001
620
#define DIDF_RELAXIS            0x00000002
621
 
622
#ifdef __cplusplus
623
extern "C" {
624
#endif
625
extern const DIDATAFORMAT c_dfDIMouse;
626
 
627
#if(DIRECTINPUT_VERSION >= 0x0700)
628
extern const DIDATAFORMAT c_dfDIMouse2;
629
#endif /* DIRECTINPUT_VERSION >= 0x0700 */
630
 
631
extern const DIDATAFORMAT c_dfDIKeyboard;
632
 
633
#if(DIRECTINPUT_VERSION >= 0x0500)
634
extern const DIDATAFORMAT c_dfDIJoystick;
635
extern const DIDATAFORMAT c_dfDIJoystick2;
636
#endif /* DIRECTINPUT_VERSION >= 0x0500 */
637
 
638
#ifdef __cplusplus
639
};
640
#endif
641
 
642
 
643
#if DIRECTINPUT_VERSION > 0x0700
644
 
645
typedef struct _DIACTIONA {
646
                UINT_PTR    uAppData;
647
                DWORD       dwSemantic;
648
    OPTIONAL    DWORD       dwFlags;
649
    OPTIONAL    union {
650
                    LPCSTR      lptszActionName;
651
                    UINT        uResIdString;
652
                };
653
    OPTIONAL    GUID        guidInstance;
654
    OPTIONAL    DWORD       dwObjID;
655
    OPTIONAL    DWORD       dwHow;
656
} DIACTIONA, *LPDIACTIONA ;
657
typedef struct _DIACTIONW {
658
                UINT_PTR    uAppData;
659
                DWORD       dwSemantic;
660
    OPTIONAL    DWORD       dwFlags;
661
    OPTIONAL    union {
662
                    LPCWSTR     lptszActionName;
663
                    UINT        uResIdString;
664
                };
665
    OPTIONAL    GUID        guidInstance;
666
    OPTIONAL    DWORD       dwObjID;
667
    OPTIONAL    DWORD       dwHow;
668
} DIACTIONW, *LPDIACTIONW ;
669
#ifdef UNICODE
670
typedef DIACTIONW DIACTION;
671
typedef LPDIACTIONW LPDIACTION;
672
#else
673
typedef DIACTIONA DIACTION;
674
typedef LPDIACTIONA LPDIACTION;
675
#endif // UNICODE
676
 
677
typedef const DIACTIONA *LPCDIACTIONA;
678
typedef const DIACTIONW *LPCDIACTIONW;
679
#ifdef UNICODE
680
typedef DIACTIONW DIACTION;
681
typedef LPCDIACTIONW LPCDIACTION;
682
#else
683
typedef DIACTIONA DIACTION;
684
typedef LPCDIACTIONA LPCDIACTION;
685
#endif // UNICODE
686
typedef const DIACTION *LPCDIACTION;
687
 
688
 
689
#define DIA_FORCEFEEDBACK       0x00000001
690
#define DIA_APPMAPPED           0x00000002
691
#define DIA_APPNOMAP            0x00000004
692
#define DIA_NORANGE             0x00000008
693
#define DIA_APPFIXED            0x00000010
694
 
695
#define DIAH_UNMAPPED           0x00000000
696
#define DIAH_USERCONFIG         0x00000001
697
#define DIAH_APPREQUESTED       0x00000002
698
#define DIAH_HWAPP              0x00000004
699
#define DIAH_HWDEFAULT          0x00000008
700
#define DIAH_DEFAULT            0x00000020
701
#define DIAH_ERROR              0x80000000
702
 
703
typedef struct _DIACTIONFORMATA {
704
                DWORD       dwSize;
705
                DWORD       dwActionSize;
706
                DWORD       dwDataSize;
707
                DWORD       dwNumActions;
708
                LPDIACTIONA rgoAction;
709
                GUID        guidActionMap;
710
                DWORD       dwGenre;
711
                DWORD       dwBufferSize;
712
    OPTIONAL    LONG        lAxisMin;
713
    OPTIONAL    LONG        lAxisMax;
714
    OPTIONAL    HINSTANCE   hInstString;
715
                FILETIME    ftTimeStamp;
716
                DWORD       dwCRC;
717
                CHAR        tszActionMap[MAX_PATH];
718
} DIACTIONFORMATA, *LPDIACTIONFORMATA;
719
typedef struct _DIACTIONFORMATW {
720
                DWORD       dwSize;
721
                DWORD       dwActionSize;
722
                DWORD       dwDataSize;
723
                DWORD       dwNumActions;
724
                LPDIACTIONW rgoAction;
725
                GUID        guidActionMap;
726
                DWORD       dwGenre;
727
                DWORD       dwBufferSize;
728
    OPTIONAL    LONG        lAxisMin;
729
    OPTIONAL    LONG        lAxisMax;
730
    OPTIONAL    HINSTANCE   hInstString;
731
                FILETIME    ftTimeStamp;
732
                DWORD       dwCRC;
733
                WCHAR       tszActionMap[MAX_PATH];
734
} DIACTIONFORMATW, *LPDIACTIONFORMATW;
735
#ifdef UNICODE
736
typedef DIACTIONFORMATW DIACTIONFORMAT;
737
typedef LPDIACTIONFORMATW LPDIACTIONFORMAT;
738
#else
739
typedef DIACTIONFORMATA DIACTIONFORMAT;
740
typedef LPDIACTIONFORMATA LPDIACTIONFORMAT;
741
#endif // UNICODE
742
typedef const DIACTIONFORMATA *LPCDIACTIONFORMATA;
743
typedef const DIACTIONFORMATW *LPCDIACTIONFORMATW;
744
#ifdef UNICODE
745
typedef DIACTIONFORMATW DIACTIONFORMAT;
746
typedef LPCDIACTIONFORMATW LPCDIACTIONFORMAT;
747
#else
748
typedef DIACTIONFORMATA DIACTIONFORMAT;
749
typedef LPCDIACTIONFORMATA LPCDIACTIONFORMAT;
750
#endif // UNICODE
751
typedef const DIACTIONFORMAT *LPCDIACTIONFORMAT;
752
 
753
#define DIAFTS_NEWDEVICELOW     0xFFFFFFFF
754
#define DIAFTS_NEWDEVICEHIGH    0xFFFFFFFF
755
#define DIAFTS_UNUSEDDEVICELOW  0x00000000
756
#define DIAFTS_UNUSEDDEVICEHIGH 0x00000000
757
 
758
#define DIDBAM_DEFAULT          0x00000000
759
#define DIDBAM_PRESERVE         0x00000001
760
#define DIDBAM_INITIALIZE       0x00000002
761
#define DIDBAM_HWDEFAULTS       0x00000004
762
 
763
#define DIDSAM_DEFAULT          0x00000000
764
#define DIDSAM_NOUSER           0x00000001
765
#define DIDSAM_FORCESAVE        0x00000002
766
 
767
#define DICD_DEFAULT            0x00000000
768
#define DICD_EDIT               0x00000001
769
 
770
/*
771
 * The following definition is normally defined in d3dtypes.h
772
 */
773
#ifndef D3DCOLOR_DEFINED
774
typedef DWORD D3DCOLOR;
775
#define D3DCOLOR_DEFINED
776
#endif
777
 
778
typedef struct _DICOLORSET{
779
    DWORD dwSize;
780
    D3DCOLOR cTextFore;
781
    D3DCOLOR cTextHighlight;
782
    D3DCOLOR cCalloutLine;
783
    D3DCOLOR cCalloutHighlight;
784
    D3DCOLOR cBorder;
785
    D3DCOLOR cControlFill;
786
    D3DCOLOR cHighlightFill;
787
    D3DCOLOR cAreaFill;
788
} DICOLORSET, *LPDICOLORSET;
789
typedef const DICOLORSET *LPCDICOLORSET;
790
 
791
 
792
typedef struct _DICONFIGUREDEVICESPARAMSA{
793
     DWORD             dwSize;
794
     DWORD             dwcUsers;
795
     LPSTR             lptszUserNames;
796
     DWORD             dwcFormats;
797
     LPDIACTIONFORMATA lprgFormats;
798
     HWND              hwnd;
799
     DICOLORSET        dics;
800
     IUnknown FAR *    lpUnkDDSTarget;
801
} DICONFIGUREDEVICESPARAMSA, *LPDICONFIGUREDEVICESPARAMSA;
802
typedef struct _DICONFIGUREDEVICESPARAMSW{
803
     DWORD             dwSize;
804
     DWORD             dwcUsers;
805
     LPWSTR            lptszUserNames;
806
     DWORD             dwcFormats;
807
     LPDIACTIONFORMATW lprgFormats;
808
     HWND              hwnd;
809
     DICOLORSET        dics;
810
     IUnknown FAR *    lpUnkDDSTarget;
811
} DICONFIGUREDEVICESPARAMSW, *LPDICONFIGUREDEVICESPARAMSW;
812
#ifdef UNICODE
813
typedef DICONFIGUREDEVICESPARAMSW DICONFIGUREDEVICESPARAMS;
814
typedef LPDICONFIGUREDEVICESPARAMSW LPDICONFIGUREDEVICESPARAMS;
815
#else
816
typedef DICONFIGUREDEVICESPARAMSA DICONFIGUREDEVICESPARAMS;
817
typedef LPDICONFIGUREDEVICESPARAMSA LPDICONFIGUREDEVICESPARAMS;
818
#endif // UNICODE
819
typedef const DICONFIGUREDEVICESPARAMSA *LPCDICONFIGUREDEVICESPARAMSA;
820
typedef const DICONFIGUREDEVICESPARAMSW *LPCDICONFIGUREDEVICESPARAMSW;
821
#ifdef UNICODE
822
typedef DICONFIGUREDEVICESPARAMSW DICONFIGUREDEVICESPARAMS;
823
typedef LPCDICONFIGUREDEVICESPARAMSW LPCDICONFIGUREDEVICESPARAMS;
824
#else
825
typedef DICONFIGUREDEVICESPARAMSA DICONFIGUREDEVICESPARAMS;
826
typedef LPCDICONFIGUREDEVICESPARAMSA LPCDICONFIGUREDEVICESPARAMS;
827
#endif // UNICODE
828
typedef const DICONFIGUREDEVICESPARAMS *LPCDICONFIGUREDEVICESPARAMS;
829
 
830
 
831
#define DIDIFT_CONFIGURATION    0x00000001
832
#define DIDIFT_OVERLAY          0x00000002
833
 
834
#define DIDAL_CENTERED      0x00000000
835
#define DIDAL_LEFTALIGNED   0x00000001
836
#define DIDAL_RIGHTALIGNED  0x00000002
837
#define DIDAL_MIDDLE        0x00000000
838
#define DIDAL_TOPALIGNED    0x00000004
839
#define DIDAL_BOTTOMALIGNED 0x00000008
840
 
841
typedef struct _DIDEVICEIMAGEINFOA {
842
    CHAR        tszImagePath[MAX_PATH];
843
    DWORD       dwFlags;
844
    // These are valid if DIDIFT_OVERLAY is present in dwFlags.
845
    DWORD       dwViewID;      
846
    RECT        rcOverlay;            
847
    DWORD       dwObjID;
848
    DWORD       dwcValidPts;
849
    POINT       rgptCalloutLine[5];  
850
    RECT        rcCalloutRect;  
851
    DWORD       dwTextAlign;    
852
} DIDEVICEIMAGEINFOA, *LPDIDEVICEIMAGEINFOA;
853
typedef struct _DIDEVICEIMAGEINFOW {
854
    WCHAR       tszImagePath[MAX_PATH];
855
    DWORD       dwFlags;
856
    // These are valid if DIDIFT_OVERLAY is present in dwFlags.
857
    DWORD       dwViewID;      
858
    RECT        rcOverlay;            
859
    DWORD       dwObjID;
860
    DWORD       dwcValidPts;
861
    POINT       rgptCalloutLine[5];  
862
    RECT        rcCalloutRect;  
863
    DWORD       dwTextAlign;    
864
} DIDEVICEIMAGEINFOW, *LPDIDEVICEIMAGEINFOW;
865
#ifdef UNICODE
866
typedef DIDEVICEIMAGEINFOW DIDEVICEIMAGEINFO;
867
typedef LPDIDEVICEIMAGEINFOW LPDIDEVICEIMAGEINFO;
868
#else
869
typedef DIDEVICEIMAGEINFOA DIDEVICEIMAGEINFO;
870
typedef LPDIDEVICEIMAGEINFOA LPDIDEVICEIMAGEINFO;
871
#endif // UNICODE
872
typedef const DIDEVICEIMAGEINFOA *LPCDIDEVICEIMAGEINFOA;
873
typedef const DIDEVICEIMAGEINFOW *LPCDIDEVICEIMAGEINFOW;
874
#ifdef UNICODE
875
typedef DIDEVICEIMAGEINFOW DIDEVICEIMAGEINFO;
876
typedef LPCDIDEVICEIMAGEINFOW LPCDIDEVICEIMAGEINFO;
877
#else
878
typedef DIDEVICEIMAGEINFOA DIDEVICEIMAGEINFO;
879
typedef LPCDIDEVICEIMAGEINFOA LPCDIDEVICEIMAGEINFO;
880
#endif // UNICODE
881
typedef const DIDEVICEIMAGEINFO *LPCDIDEVICEIMAGEINFO;
882
 
883
typedef struct _DIDEVICEIMAGEINFOHEADERA {
884
    DWORD       dwSize;
885
    DWORD       dwSizeImageInfo;
886
    DWORD       dwcViews;
887
    DWORD       dwcButtons;
888
    DWORD       dwcAxes;
889
    DWORD       dwcPOVs;
890
    DWORD       dwBufferSize;
891
    DWORD       dwBufferUsed;
892
    LPDIDEVICEIMAGEINFOA lprgImageInfoArray;
893
} DIDEVICEIMAGEINFOHEADERA, *LPDIDEVICEIMAGEINFOHEADERA;
894
typedef struct _DIDEVICEIMAGEINFOHEADERW {
895
    DWORD       dwSize;
896
    DWORD       dwSizeImageInfo;
897
    DWORD       dwcViews;
898
    DWORD       dwcButtons;
899
    DWORD       dwcAxes;
900
    DWORD       dwcPOVs;
901
    DWORD       dwBufferSize;
902
    DWORD       dwBufferUsed;
903
    LPDIDEVICEIMAGEINFOW lprgImageInfoArray;
904
} DIDEVICEIMAGEINFOHEADERW, *LPDIDEVICEIMAGEINFOHEADERW;
905
#ifdef UNICODE
906
typedef DIDEVICEIMAGEINFOHEADERW DIDEVICEIMAGEINFOHEADER;
907
typedef LPDIDEVICEIMAGEINFOHEADERW LPDIDEVICEIMAGEINFOHEADER;
908
#else
909
typedef DIDEVICEIMAGEINFOHEADERA DIDEVICEIMAGEINFOHEADER;
910
typedef LPDIDEVICEIMAGEINFOHEADERA LPDIDEVICEIMAGEINFOHEADER;
911
#endif // UNICODE
912
typedef const DIDEVICEIMAGEINFOHEADERA *LPCDIDEVICEIMAGEINFOHEADERA;
913
typedef const DIDEVICEIMAGEINFOHEADERW *LPCDIDEVICEIMAGEINFOHEADERW;
914
#ifdef UNICODE
915
typedef DIDEVICEIMAGEINFOHEADERW DIDEVICEIMAGEINFOHEADER;
916
typedef LPCDIDEVICEIMAGEINFOHEADERW LPCDIDEVICEIMAGEINFOHEADER;
917
#else
918
typedef DIDEVICEIMAGEINFOHEADERA DIDEVICEIMAGEINFOHEADER;
919
typedef LPCDIDEVICEIMAGEINFOHEADERA LPCDIDEVICEIMAGEINFOHEADER;
920
#endif // UNICODE
921
typedef const DIDEVICEIMAGEINFOHEADER *LPCDIDEVICEIMAGEINFOHEADER;
922
 
923
#endif /* DIRECTINPUT_VERSION > 0x0700 */
924
 
925
#if(DIRECTINPUT_VERSION >= 0x0500)
926
/* These structures are defined for DirectX 3.0 compatibility */
927
 
928
typedef struct DIDEVICEOBJECTINSTANCE_DX3A {
929
    DWORD   dwSize;
930
    GUID    guidType;
931
    DWORD   dwOfs;
932
    DWORD   dwType;
933
    DWORD   dwFlags;
934
    CHAR    tszName[MAX_PATH];
935
} DIDEVICEOBJECTINSTANCE_DX3A, *LPDIDEVICEOBJECTINSTANCE_DX3A;
936
typedef struct DIDEVICEOBJECTINSTANCE_DX3W {
937
    DWORD   dwSize;
938
    GUID    guidType;
939
    DWORD   dwOfs;
940
    DWORD   dwType;
941
    DWORD   dwFlags;
942
    WCHAR   tszName[MAX_PATH];
943
} DIDEVICEOBJECTINSTANCE_DX3W, *LPDIDEVICEOBJECTINSTANCE_DX3W;
944
#ifdef UNICODE
945
typedef DIDEVICEOBJECTINSTANCE_DX3W DIDEVICEOBJECTINSTANCE_DX3;
946
typedef LPDIDEVICEOBJECTINSTANCE_DX3W LPDIDEVICEOBJECTINSTANCE_DX3;
947
#else
948
typedef DIDEVICEOBJECTINSTANCE_DX3A DIDEVICEOBJECTINSTANCE_DX3;
949
typedef LPDIDEVICEOBJECTINSTANCE_DX3A LPDIDEVICEOBJECTINSTANCE_DX3;
950
#endif // UNICODE
951
typedef const DIDEVICEOBJECTINSTANCE_DX3A *LPCDIDEVICEOBJECTINSTANCE_DX3A;
952
typedef const DIDEVICEOBJECTINSTANCE_DX3W *LPCDIDEVICEOBJECTINSTANCE_DX3W;
953
typedef const DIDEVICEOBJECTINSTANCE_DX3  *LPCDIDEVICEOBJECTINSTANCE_DX3;
954
#endif /* DIRECTINPUT_VERSION >= 0x0500 */
955
 
956
typedef struct DIDEVICEOBJECTINSTANCEA {
957
    DWORD   dwSize;
958
    GUID    guidType;
959
    DWORD   dwOfs;
960
    DWORD   dwType;
961
    DWORD   dwFlags;
962
    CHAR    tszName[MAX_PATH];
963
#if(DIRECTINPUT_VERSION >= 0x0500)
964
    DWORD   dwFFMaxForce;
965
    DWORD   dwFFForceResolution;
966
    WORD    wCollectionNumber;
967
    WORD    wDesignatorIndex;
968
    WORD    wUsagePage;
969
    WORD    wUsage;
970
    DWORD   dwDimension;
971
    WORD    wExponent;
972
    WORD    wReportId;
973
#endif /* DIRECTINPUT_VERSION >= 0x0500 */
974
} DIDEVICEOBJECTINSTANCEA, *LPDIDEVICEOBJECTINSTANCEA;
975
typedef struct DIDEVICEOBJECTINSTANCEW {
976
    DWORD   dwSize;
977
    GUID    guidType;
978
    DWORD   dwOfs;
979
    DWORD   dwType;
980
    DWORD   dwFlags;
981
    WCHAR   tszName[MAX_PATH];
982
#if(DIRECTINPUT_VERSION >= 0x0500)
983
    DWORD   dwFFMaxForce;
984
    DWORD   dwFFForceResolution;
985
    WORD    wCollectionNumber;
986
    WORD    wDesignatorIndex;
987
    WORD    wUsagePage;
988
    WORD    wUsage;
989
    DWORD   dwDimension;
990
    WORD    wExponent;
991
    WORD    wReportId;
992
#endif /* DIRECTINPUT_VERSION >= 0x0500 */
993
} DIDEVICEOBJECTINSTANCEW, *LPDIDEVICEOBJECTINSTANCEW;
994
#ifdef UNICODE
995
typedef DIDEVICEOBJECTINSTANCEW DIDEVICEOBJECTINSTANCE;
996
typedef LPDIDEVICEOBJECTINSTANCEW LPDIDEVICEOBJECTINSTANCE;
997
#else
998
typedef DIDEVICEOBJECTINSTANCEA DIDEVICEOBJECTINSTANCE;
999
typedef LPDIDEVICEOBJECTINSTANCEA LPDIDEVICEOBJECTINSTANCE;
1000
#endif // UNICODE
1001
typedef const DIDEVICEOBJECTINSTANCEA *LPCDIDEVICEOBJECTINSTANCEA;
1002
typedef const DIDEVICEOBJECTINSTANCEW *LPCDIDEVICEOBJECTINSTANCEW;
1003
typedef const DIDEVICEOBJECTINSTANCE  *LPCDIDEVICEOBJECTINSTANCE;
1004
 
1005
typedef BOOL (FAR PASCAL * LPDIENUMDEVICEOBJECTSCALLBACKA)(LPCDIDEVICEOBJECTINSTANCEA, LPVOID);
1006
typedef BOOL (FAR PASCAL * LPDIENUMDEVICEOBJECTSCALLBACKW)(LPCDIDEVICEOBJECTINSTANCEW, LPVOID);
1007
#ifdef UNICODE
1008
#define LPDIENUMDEVICEOBJECTSCALLBACK  LPDIENUMDEVICEOBJECTSCALLBACKW
1009
#else
1010
#define LPDIENUMDEVICEOBJECTSCALLBACK  LPDIENUMDEVICEOBJECTSCALLBACKA
1011
#endif // !UNICODE
1012
 
1013
#if(DIRECTINPUT_VERSION >= 0x0500)
1014
#define DIDOI_FFACTUATOR        0x00000001
1015
#define DIDOI_FFEFFECTTRIGGER   0x00000002
1016
#define DIDOI_POLLED            0x00008000
1017
#define DIDOI_ASPECTPOSITION    0x00000100
1018
#define DIDOI_ASPECTVELOCITY    0x00000200
1019
#define DIDOI_ASPECTACCEL       0x00000300
1020
#define DIDOI_ASPECTFORCE       0x00000400
1021
#define DIDOI_ASPECTMASK        0x00000F00
1022
#endif /* DIRECTINPUT_VERSION >= 0x0500 */
1023
#if(DIRECTINPUT_VERSION >= 0x050a)
1024
#define DIDOI_GUIDISUSAGE       0x00010000
1025
#endif /* DIRECTINPUT_VERSION >= 0x050a */
1026
 
1027
typedef struct DIPROPHEADER {
1028
    DWORD   dwSize;
1029
    DWORD   dwHeaderSize;
1030
    DWORD   dwObj;
1031
    DWORD   dwHow;
1032
} DIPROPHEADER, *LPDIPROPHEADER;
1033
typedef const DIPROPHEADER *LPCDIPROPHEADER;
1034
 
1035
#define DIPH_DEVICE             0
1036
#define DIPH_BYOFFSET           1
1037
#define DIPH_BYID               2
1038
#if(DIRECTINPUT_VERSION >= 0x050a)
1039
#define DIPH_BYUSAGE            3
1040
#endif /* DIRECTINPUT_VERSION >= 0x050a */
1041
 
1042
#if(DIRECTINPUT_VERSION >= 0x050a)
1043
#define DIMAKEUSAGEDWORD(UsagePage, Usage) \
1044
                                (DWORD)MAKELONG(Usage, UsagePage)
1045
#endif /* DIRECTINPUT_VERSION >= 0x050a */
1046
 
1047
typedef struct DIPROPDWORD {
1048
    DIPROPHEADER diph;
1049
    DWORD   dwData;
1050
} DIPROPDWORD, *LPDIPROPDWORD;
1051
typedef const DIPROPDWORD *LPCDIPROPDWORD;
1052
 
1053
#if(DIRECTINPUT_VERSION >= 0x0800)
1054
typedef struct DIPROPPOINTER {
1055
    DIPROPHEADER diph;
1056
    UINT_PTR uData;
1057
} DIPROPPOINTER, *LPDIPROPPOINTER;
1058
typedef const DIPROPPOINTER *LPCDIPROPPOINTER;
1059
#endif /* DIRECTINPUT_VERSION >= 0x0800 */
1060
 
1061
typedef struct DIPROPRANGE {
1062
    DIPROPHEADER diph;
1063
    LONG    lMin;
1064
    LONG    lMax;
1065
} DIPROPRANGE, *LPDIPROPRANGE;
1066
typedef const DIPROPRANGE *LPCDIPROPRANGE;
1067
 
1068
#define DIPROPRANGE_NOMIN       ((LONG)0x80000000)
1069
#define DIPROPRANGE_NOMAX       ((LONG)0x7FFFFFFF)
1070
 
1071
#if(DIRECTINPUT_VERSION >= 0x050a)
1072
typedef struct DIPROPCAL {
1073
    DIPROPHEADER diph;
1074
    LONG    lMin;
1075
    LONG    lCenter;
1076
    LONG    lMax;
1077
} DIPROPCAL, *LPDIPROPCAL;
1078
typedef const DIPROPCAL *LPCDIPROPCAL;
1079
 
1080
typedef struct DIPROPCALPOV {
1081
    DIPROPHEADER diph;
1082
    LONG   lMin[5];
1083
    LONG   lMax[5];
1084
} DIPROPCALPOV, *LPDIPROPCALPOV;
1085
typedef const DIPROPCALPOV *LPCDIPROPCALPOV;
1086
 
1087
typedef struct DIPROPGUIDANDPATH {
1088
    DIPROPHEADER diph;
1089
    GUID    guidClass;
1090
    WCHAR   wszPath[MAX_PATH];
1091
} DIPROPGUIDANDPATH, *LPDIPROPGUIDANDPATH;
1092
typedef const DIPROPGUIDANDPATH *LPCDIPROPGUIDANDPATH;
1093
 
1094
typedef struct DIPROPSTRING {
1095
    DIPROPHEADER diph;
1096
    WCHAR   wsz[MAX_PATH];
1097
} DIPROPSTRING, *LPDIPROPSTRING;
1098
typedef const DIPROPSTRING *LPCDIPROPSTRING;
1099
 
1100
#endif /* DIRECTINPUT_VERSION >= 0x050a */
1101
 
1102
#if(DIRECTINPUT_VERSION >= 0x0800)
1103
#define MAXCPOINTSNUM          8
1104
 
1105
typedef struct _CPOINT
1106
{
1107
    LONG  lP;     // raw value
1108
    DWORD dwLog;  // logical_value / max_logical_value * 10000
1109
} CPOINT, *PCPOINT;
1110
 
1111
typedef struct DIPROPCPOINTS {
1112
    DIPROPHEADER diph;
1113
    DWORD  dwCPointsNum;
1114
    CPOINT cp[MAXCPOINTSNUM];
1115
} DIPROPCPOINTS, *LPDIPROPCPOINTS;
1116
typedef const DIPROPCPOINTS *LPCDIPROPCPOINTS;
1117
#endif /* DIRECTINPUT_VERSION >= 0x0800 */
1118
 
1119
 
1120
#ifdef __cplusplus
1121
#define MAKEDIPROP(prop)    (*(const GUID *)(prop))
1122
#else
1123
#define MAKEDIPROP(prop)    ((REFGUID)(prop))
1124
#endif
1125
 
1126
#define DIPROP_BUFFERSIZE       MAKEDIPROP(1)
1127
 
1128
#define DIPROP_AXISMODE         MAKEDIPROP(2)
1129
 
1130
#define DIPROPAXISMODE_ABS      0
1131
#define DIPROPAXISMODE_REL      1
1132
 
1133
#define DIPROP_GRANULARITY      MAKEDIPROP(3)
1134
 
1135
#define DIPROP_RANGE            MAKEDIPROP(4)
1136
 
1137
#define DIPROP_DEADZONE         MAKEDIPROP(5)
1138
 
1139
#define DIPROP_SATURATION       MAKEDIPROP(6)
1140
 
1141
#define DIPROP_FFGAIN           MAKEDIPROP(7)
1142
 
1143
#define DIPROP_FFLOAD           MAKEDIPROP(8)
1144
 
1145
#define DIPROP_AUTOCENTER       MAKEDIPROP(9)
1146
 
1147
#define DIPROPAUTOCENTER_OFF    0
1148
#define DIPROPAUTOCENTER_ON     1
1149
 
1150
#define DIPROP_CALIBRATIONMODE  MAKEDIPROP(10)
1151
 
1152
#define DIPROPCALIBRATIONMODE_COOKED    0
1153
#define DIPROPCALIBRATIONMODE_RAW       1
1154
 
1155
#if(DIRECTINPUT_VERSION >= 0x050a)
1156
#define DIPROP_CALIBRATION      MAKEDIPROP(11)
1157
 
1158
#define DIPROP_GUIDANDPATH      MAKEDIPROP(12)
1159
 
1160
#define DIPROP_INSTANCENAME     MAKEDIPROP(13)
1161
 
1162
#define DIPROP_PRODUCTNAME      MAKEDIPROP(14)
1163
#endif /* DIRECTINPUT_VERSION >= 0x050a */
1164
 
1165
#if(DIRECTINPUT_VERSION >= 0x05b2)
1166
#define DIPROP_JOYSTICKID       MAKEDIPROP(15)
1167
 
1168
#define DIPROP_GETPORTDISPLAYNAME       MAKEDIPROP(16)
1169
 
1170
#endif /* DIRECTINPUT_VERSION >= 0x05b2 */
1171
 
1172
#if(DIRECTINPUT_VERSION >= 0x0700)
1173
#define DIPROP_PHYSICALRANGE            MAKEDIPROP(18)
1174
 
1175
#define DIPROP_LOGICALRANGE             MAKEDIPROP(19)
1176
#endif /* DIRECTINPUT_VERSION >= 0x0700 */
1177
 
1178
#if(DIRECTINPUT_VERSION >= 0x0800)
1179
#define DIPROP_KEYNAME                     MAKEDIPROP(20)
1180
 
1181
#define DIPROP_CPOINTS                 MAKEDIPROP(21)
1182
 
1183
#define DIPROP_APPDATA       MAKEDIPROP(22)
1184
 
1185
#define DIPROP_SCANCODE      MAKEDIPROP(23)
1186
 
1187
#define DIPROP_VIDPID           MAKEDIPROP(24)
1188
 
1189
#define DIPROP_USERNAME         MAKEDIPROP(25)
1190
 
1191
#define DIPROP_TYPENAME         MAKEDIPROP(26)
1192
#endif /* DIRECTINPUT_VERSION >= 0x0800 */
1193
 
1194
 
1195
typedef struct DIDEVICEOBJECTDATA_DX3 {
1196
    DWORD       dwOfs;
1197
    DWORD       dwData;
1198
    DWORD       dwTimeStamp;
1199
    DWORD       dwSequence;
1200
} DIDEVICEOBJECTDATA_DX3, *LPDIDEVICEOBJECTDATA_DX3;
1201
typedef const DIDEVICEOBJECTDATA_DX3 *LPCDIDEVICEOBJECTDATA_DX;
1202
 
1203
typedef struct DIDEVICEOBJECTDATA {
1204
    DWORD       dwOfs;
1205
    DWORD       dwData;
1206
    DWORD       dwTimeStamp;
1207
    DWORD       dwSequence;
1208
#if(DIRECTINPUT_VERSION >= 0x0800)
1209
    UINT_PTR    uAppData;
1210
#endif /* DIRECTINPUT_VERSION >= 0x0800 */
1211
} DIDEVICEOBJECTDATA, *LPDIDEVICEOBJECTDATA;
1212
typedef const DIDEVICEOBJECTDATA *LPCDIDEVICEOBJECTDATA;
1213
 
1214
#define DIGDD_PEEK          0x00000001
1215
 
1216
#define DISEQUENCE_COMPARE(dwSequence1, cmp, dwSequence2) \
1217
                        ((int)((dwSequence1) - (dwSequence2)) cmp 0)
1218
#define DISCL_EXCLUSIVE     0x00000001
1219
#define DISCL_NONEXCLUSIVE  0x00000002
1220
#define DISCL_FOREGROUND    0x00000004
1221
#define DISCL_BACKGROUND    0x00000008
1222
#define DISCL_NOWINKEY      0x00000010
1223
 
1224
#if(DIRECTINPUT_VERSION >= 0x0500)
1225
/* These structures are defined for DirectX 3.0 compatibility */
1226
 
1227
typedef struct DIDEVICEINSTANCE_DX3A {
1228
    DWORD   dwSize;
1229
    GUID    guidInstance;
1230
    GUID    guidProduct;
1231
    DWORD   dwDevType;
1232
    CHAR    tszInstanceName[MAX_PATH];
1233
    CHAR    tszProductName[MAX_PATH];
1234
} DIDEVICEINSTANCE_DX3A, *LPDIDEVICEINSTANCE_DX3A;
1235
typedef struct DIDEVICEINSTANCE_DX3W {
1236
    DWORD   dwSize;
1237
    GUID    guidInstance;
1238
    GUID    guidProduct;
1239
    DWORD   dwDevType;
1240
    WCHAR   tszInstanceName[MAX_PATH];
1241
    WCHAR   tszProductName[MAX_PATH];
1242
} DIDEVICEINSTANCE_DX3W, *LPDIDEVICEINSTANCE_DX3W;
1243
#ifdef UNICODE
1244
typedef DIDEVICEINSTANCE_DX3W DIDEVICEINSTANCE_DX3;
1245
typedef LPDIDEVICEINSTANCE_DX3W LPDIDEVICEINSTANCE_DX3;
1246
#else
1247
typedef DIDEVICEINSTANCE_DX3A DIDEVICEINSTANCE_DX3;
1248
typedef LPDIDEVICEINSTANCE_DX3A LPDIDEVICEINSTANCE_DX3;
1249
#endif // UNICODE
1250
typedef const DIDEVICEINSTANCE_DX3A *LPCDIDEVICEINSTANCE_DX3A;
1251
typedef const DIDEVICEINSTANCE_DX3W *LPCDIDEVICEINSTANCE_DX3W;
1252
typedef const DIDEVICEINSTANCE_DX3  *LPCDIDEVICEINSTANCE_DX3;
1253
#endif /* DIRECTINPUT_VERSION >= 0x0500 */
1254
 
1255
typedef struct DIDEVICEINSTANCEA {
1256
    DWORD   dwSize;
1257
    GUID    guidInstance;
1258
    GUID    guidProduct;
1259
    DWORD   dwDevType;
1260
    CHAR    tszInstanceName[MAX_PATH];
1261
    CHAR    tszProductName[MAX_PATH];
1262
#if(DIRECTINPUT_VERSION >= 0x0500)
1263
    GUID    guidFFDriver;
1264
    WORD    wUsagePage;
1265
    WORD    wUsage;
1266
#endif /* DIRECTINPUT_VERSION >= 0x0500 */
1267
} DIDEVICEINSTANCEA, *LPDIDEVICEINSTANCEA;
1268
typedef struct DIDEVICEINSTANCEW {
1269
    DWORD   dwSize;
1270
    GUID    guidInstance;
1271
    GUID    guidProduct;
1272
    DWORD   dwDevType;
1273
    WCHAR   tszInstanceName[MAX_PATH];
1274
    WCHAR   tszProductName[MAX_PATH];
1275
#if(DIRECTINPUT_VERSION >= 0x0500)
1276
    GUID    guidFFDriver;
1277
    WORD    wUsagePage;
1278
    WORD    wUsage;
1279
#endif /* DIRECTINPUT_VERSION >= 0x0500 */
1280
} DIDEVICEINSTANCEW, *LPDIDEVICEINSTANCEW;
1281
#ifdef UNICODE
1282
typedef DIDEVICEINSTANCEW DIDEVICEINSTANCE;
1283
typedef LPDIDEVICEINSTANCEW LPDIDEVICEINSTANCE;
1284
#else
1285
typedef DIDEVICEINSTANCEA DIDEVICEINSTANCE;
1286
typedef LPDIDEVICEINSTANCEA LPDIDEVICEINSTANCE;
1287
#endif // UNICODE
1288
 
1289
typedef const DIDEVICEINSTANCEA *LPCDIDEVICEINSTANCEA;
1290
typedef const DIDEVICEINSTANCEW *LPCDIDEVICEINSTANCEW;
1291
#ifdef UNICODE
1292
typedef DIDEVICEINSTANCEW DIDEVICEINSTANCE;
1293
typedef LPCDIDEVICEINSTANCEW LPCDIDEVICEINSTANCE;
1294
#else
1295
typedef DIDEVICEINSTANCEA DIDEVICEINSTANCE;
1296
typedef LPCDIDEVICEINSTANCEA LPCDIDEVICEINSTANCE;
1297
#endif // UNICODE
1298
typedef const DIDEVICEINSTANCE  *LPCDIDEVICEINSTANCE;
1299
 
1300
#undef INTERFACE
1301
#define INTERFACE IDirectInputDeviceW
1302
 
1303
DECLARE_INTERFACE_(IDirectInputDeviceW, IUnknown)
1304
{
1305
    /*** IUnknown methods ***/
1306
    STDMETHOD(QueryInterface)(THIS_ REFIID riid, LPVOID * ppvObj) PURE;
1307
    STDMETHOD_(ULONG,AddRef)(THIS) PURE;
1308
    STDMETHOD_(ULONG,Release)(THIS) PURE;
1309
 
1310
    /*** IDirectInputDeviceW methods ***/
1311
    STDMETHOD(GetCapabilities)(THIS_ LPDIDEVCAPS) PURE;
1312
    STDMETHOD(EnumObjects)(THIS_ LPDIENUMDEVICEOBJECTSCALLBACKW,LPVOID,DWORD) PURE;
1313
    STDMETHOD(GetProperty)(THIS_ REFGUID,LPDIPROPHEADER) PURE;
1314
    STDMETHOD(SetProperty)(THIS_ REFGUID,LPCDIPROPHEADER) PURE;
1315
    STDMETHOD(Acquire)(THIS) PURE;
1316
    STDMETHOD(Unacquire)(THIS) PURE;
1317
    STDMETHOD(GetDeviceState)(THIS_ DWORD,LPVOID) PURE;
1318
    STDMETHOD(GetDeviceData)(THIS_ DWORD,LPDIDEVICEOBJECTDATA,LPDWORD,DWORD) PURE;
1319
    STDMETHOD(SetDataFormat)(THIS_ LPCDIDATAFORMAT) PURE;
1320
    STDMETHOD(SetEventNotification)(THIS_ HANDLE) PURE;
1321
    STDMETHOD(SetCooperativeLevel)(THIS_ HWND,DWORD) PURE;
1322
    STDMETHOD(GetObjectInfo)(THIS_ LPDIDEVICEOBJECTINSTANCEW,DWORD,DWORD) PURE;
1323
    STDMETHOD(GetDeviceInfo)(THIS_ LPDIDEVICEINSTANCEW) PURE;
1324
    STDMETHOD(RunControlPanel)(THIS_ HWND,DWORD) PURE;
1325
    STDMETHOD(Initialize)(THIS_ HINSTANCE,DWORD,REFGUID) PURE;
1326
};
1327
 
1328
typedef struct IDirectInputDeviceW *LPDIRECTINPUTDEVICEW;
1329
 
1330
#undef INTERFACE
1331
#define INTERFACE IDirectInputDeviceA
1332
 
1333
DECLARE_INTERFACE_(IDirectInputDeviceA, IUnknown)
1334
{
1335
    /*** IUnknown methods ***/
1336
    STDMETHOD(QueryInterface)(THIS_ REFIID riid, LPVOID * ppvObj) PURE;
1337
    STDMETHOD_(ULONG,AddRef)(THIS) PURE;
1338
    STDMETHOD_(ULONG,Release)(THIS) PURE;
1339
 
1340
    /*** IDirectInputDeviceA methods ***/
1341
    STDMETHOD(GetCapabilities)(THIS_ LPDIDEVCAPS) PURE;
1342
    STDMETHOD(EnumObjects)(THIS_ LPDIENUMDEVICEOBJECTSCALLBACKA,LPVOID,DWORD) PURE;
1343
    STDMETHOD(GetProperty)(THIS_ REFGUID,LPDIPROPHEADER) PURE;
1344
    STDMETHOD(SetProperty)(THIS_ REFGUID,LPCDIPROPHEADER) PURE;
1345
    STDMETHOD(Acquire)(THIS) PURE;
1346
    STDMETHOD(Unacquire)(THIS) PURE;
1347
    STDMETHOD(GetDeviceState)(THIS_ DWORD,LPVOID) PURE;
1348
    STDMETHOD(GetDeviceData)(THIS_ DWORD,LPDIDEVICEOBJECTDATA,LPDWORD,DWORD) PURE;
1349
    STDMETHOD(SetDataFormat)(THIS_ LPCDIDATAFORMAT) PURE;
1350
    STDMETHOD(SetEventNotification)(THIS_ HANDLE) PURE;
1351
    STDMETHOD(SetCooperativeLevel)(THIS_ HWND,DWORD) PURE;
1352
    STDMETHOD(GetObjectInfo)(THIS_ LPDIDEVICEOBJECTINSTANCEA,DWORD,DWORD) PURE;
1353
    STDMETHOD(GetDeviceInfo)(THIS_ LPDIDEVICEINSTANCEA) PURE;
1354
    STDMETHOD(RunControlPanel)(THIS_ HWND,DWORD) PURE;
1355
    STDMETHOD(Initialize)(THIS_ HINSTANCE,DWORD,REFGUID) PURE;
1356
};
1357
 
1358
typedef struct IDirectInputDeviceA *LPDIRECTINPUTDEVICEA;
1359
 
1360
#ifdef UNICODE
1361
#define IID_IDirectInputDevice IID_IDirectInputDeviceW
1362
#define IDirectInputDevice IDirectInputDeviceW
1363
#define IDirectInputDeviceVtbl IDirectInputDeviceWVtbl
1364
#else
1365
#define IID_IDirectInputDevice IID_IDirectInputDeviceA
1366
#define IDirectInputDevice IDirectInputDeviceA
1367
#define IDirectInputDeviceVtbl IDirectInputDeviceAVtbl
1368
#endif
1369
typedef struct IDirectInputDevice *LPDIRECTINPUTDEVICE;
1370
 
1371
#if !defined(__cplusplus) || defined(CINTERFACE)
1372
#define IDirectInputDevice_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
1373
#define IDirectInputDevice_AddRef(p) (p)->lpVtbl->AddRef(p)
1374
#define IDirectInputDevice_Release(p) (p)->lpVtbl->Release(p)
1375
#define IDirectInputDevice_GetCapabilities(p,a) (p)->lpVtbl->GetCapabilities(p,a)
1376
#define IDirectInputDevice_EnumObjects(p,a,b,c) (p)->lpVtbl->EnumObjects(p,a,b,c)
1377
#define IDirectInputDevice_GetProperty(p,a,b) (p)->lpVtbl->GetProperty(p,a,b)
1378
#define IDirectInputDevice_SetProperty(p,a,b) (p)->lpVtbl->SetProperty(p,a,b)
1379
#define IDirectInputDevice_Acquire(p) (p)->lpVtbl->Acquire(p)
1380
#define IDirectInputDevice_Unacquire(p) (p)->lpVtbl->Unacquire(p)
1381
#define IDirectInputDevice_GetDeviceState(p,a,b) (p)->lpVtbl->GetDeviceState(p,a,b)
1382
#define IDirectInputDevice_GetDeviceData(p,a,b,c,d) (p)->lpVtbl->GetDeviceData(p,a,b,c,d)
1383
#define IDirectInputDevice_SetDataFormat(p,a) (p)->lpVtbl->SetDataFormat(p,a)
1384
#define IDirectInputDevice_SetEventNotification(p,a) (p)->lpVtbl->SetEventNotification(p,a)
1385
#define IDirectInputDevice_SetCooperativeLevel(p,a,b) (p)->lpVtbl->SetCooperativeLevel(p,a,b)
1386
#define IDirectInputDevice_GetObjectInfo(p,a,b,c) (p)->lpVtbl->GetObjectInfo(p,a,b,c)
1387
#define IDirectInputDevice_GetDeviceInfo(p,a) (p)->lpVtbl->GetDeviceInfo(p,a)
1388
#define IDirectInputDevice_RunControlPanel(p,a,b) (p)->lpVtbl->RunControlPanel(p,a,b)
1389
#define IDirectInputDevice_Initialize(p,a,b,c) (p)->lpVtbl->Initialize(p,a,b,c)
1390
#else
1391
#define IDirectInputDevice_QueryInterface(p,a,b) (p)->QueryInterface(a,b)
1392
#define IDirectInputDevice_AddRef(p) (p)->AddRef()
1393
#define IDirectInputDevice_Release(p) (p)->Release()
1394
#define IDirectInputDevice_GetCapabilities(p,a) (p)->GetCapabilities(a)
1395
#define IDirectInputDevice_EnumObjects(p,a,b,c) (p)->EnumObjects(a,b,c)
1396
#define IDirectInputDevice_GetProperty(p,a,b) (p)->GetProperty(a,b)
1397
#define IDirectInputDevice_SetProperty(p,a,b) (p)->SetProperty(a,b)
1398
#define IDirectInputDevice_Acquire(p) (p)->Acquire()
1399
#define IDirectInputDevice_Unacquire(p) (p)->Unacquire()
1400
#define IDirectInputDevice_GetDeviceState(p,a,b) (p)->GetDeviceState(a,b)
1401
#define IDirectInputDevice_GetDeviceData(p,a,b,c,d) (p)->GetDeviceData(a,b,c,d)
1402
#define IDirectInputDevice_SetDataFormat(p,a) (p)->SetDataFormat(a)
1403
#define IDirectInputDevice_SetEventNotification(p,a) (p)->SetEventNotification(a)
1404
#define IDirectInputDevice_SetCooperativeLevel(p,a,b) (p)->SetCooperativeLevel(a,b)
1405
#define IDirectInputDevice_GetObjectInfo(p,a,b,c) (p)->GetObjectInfo(a,b,c)
1406
#define IDirectInputDevice_GetDeviceInfo(p,a) (p)->GetDeviceInfo(a)
1407
#define IDirectInputDevice_RunControlPanel(p,a,b) (p)->RunControlPanel(a,b)
1408
#define IDirectInputDevice_Initialize(p,a,b,c) (p)->Initialize(a,b,c)
1409
#endif
1410
 
1411
#endif /* DIJ_RINGZERO */
1412
 
1413
 
1414
#if(DIRECTINPUT_VERSION >= 0x0500)
1415
 
1416
#define DISFFC_RESET            0x00000001
1417
#define DISFFC_STOPALL          0x00000002
1418
#define DISFFC_PAUSE            0x00000004
1419
#define DISFFC_CONTINUE         0x00000008
1420
#define DISFFC_SETACTUATORSON   0x00000010
1421
#define DISFFC_SETACTUATORSOFF  0x00000020
1422
 
1423
#define DIGFFS_EMPTY            0x00000001
1424
#define DIGFFS_STOPPED          0x00000002
1425
#define DIGFFS_PAUSED           0x00000004
1426
#define DIGFFS_ACTUATORSON      0x00000010
1427
#define DIGFFS_ACTUATORSOFF     0x00000020
1428
#define DIGFFS_POWERON          0x00000040
1429
#define DIGFFS_POWEROFF         0x00000080
1430
#define DIGFFS_SAFETYSWITCHON   0x00000100
1431
#define DIGFFS_SAFETYSWITCHOFF  0x00000200
1432
#define DIGFFS_USERFFSWITCHON   0x00000400
1433
#define DIGFFS_USERFFSWITCHOFF  0x00000800
1434
#define DIGFFS_DEVICELOST       0x80000000
1435
 
1436
#ifndef DIJ_RINGZERO
1437
 
1438
typedef struct DIEFFECTINFOA {
1439
    DWORD   dwSize;
1440
    GUID    guid;
1441
    DWORD   dwEffType;
1442
    DWORD   dwStaticParams;
1443
    DWORD   dwDynamicParams;
1444
    CHAR    tszName[MAX_PATH];
1445
} DIEFFECTINFOA, *LPDIEFFECTINFOA;
1446
typedef struct DIEFFECTINFOW {
1447
    DWORD   dwSize;
1448
    GUID    guid;
1449
    DWORD   dwEffType;
1450
    DWORD   dwStaticParams;
1451
    DWORD   dwDynamicParams;
1452
    WCHAR   tszName[MAX_PATH];
1453
} DIEFFECTINFOW, *LPDIEFFECTINFOW;
1454
#ifdef UNICODE
1455
typedef DIEFFECTINFOW DIEFFECTINFO;
1456
typedef LPDIEFFECTINFOW LPDIEFFECTINFO;
1457
#else
1458
typedef DIEFFECTINFOA DIEFFECTINFO;
1459
typedef LPDIEFFECTINFOA LPDIEFFECTINFO;
1460
#endif // UNICODE
1461
typedef const DIEFFECTINFOA *LPCDIEFFECTINFOA;
1462
typedef const DIEFFECTINFOW *LPCDIEFFECTINFOW;
1463
typedef const DIEFFECTINFO  *LPCDIEFFECTINFO;
1464
 
1465
#define DISDD_CONTINUE          0x00000001
1466
 
1467
typedef BOOL (FAR PASCAL * LPDIENUMEFFECTSCALLBACKA)(LPCDIEFFECTINFOA, LPVOID);
1468
typedef BOOL (FAR PASCAL * LPDIENUMEFFECTSCALLBACKW)(LPCDIEFFECTINFOW, LPVOID);
1469
#ifdef UNICODE
1470
#define LPDIENUMEFFECTSCALLBACK  LPDIENUMEFFECTSCALLBACKW
1471
#else
1472
#define LPDIENUMEFFECTSCALLBACK  LPDIENUMEFFECTSCALLBACKA
1473
#endif // !UNICODE
1474
typedef BOOL (FAR PASCAL * LPDIENUMCREATEDEFFECTOBJECTSCALLBACK)(LPDIRECTINPUTEFFECT, LPVOID);
1475
 
1476
#undef INTERFACE
1477
#define INTERFACE IDirectInputDevice2W
1478
 
1479
DECLARE_INTERFACE_(IDirectInputDevice2W, IDirectInputDeviceW)
1480
{
1481
    /*** IUnknown methods ***/
1482
    STDMETHOD(QueryInterface)(THIS_ REFIID riid, LPVOID * ppvObj) PURE;
1483
    STDMETHOD_(ULONG,AddRef)(THIS) PURE;
1484
    STDMETHOD_(ULONG,Release)(THIS) PURE;
1485
 
1486
    /*** IDirectInputDeviceW methods ***/
1487
    STDMETHOD(GetCapabilities)(THIS_ LPDIDEVCAPS) PURE;
1488
    STDMETHOD(EnumObjects)(THIS_ LPDIENUMDEVICEOBJECTSCALLBACKW,LPVOID,DWORD) PURE;
1489
    STDMETHOD(GetProperty)(THIS_ REFGUID,LPDIPROPHEADER) PURE;
1490
    STDMETHOD(SetProperty)(THIS_ REFGUID,LPCDIPROPHEADER) PURE;
1491
    STDMETHOD(Acquire)(THIS) PURE;
1492
    STDMETHOD(Unacquire)(THIS) PURE;
1493
    STDMETHOD(GetDeviceState)(THIS_ DWORD,LPVOID) PURE;
1494
    STDMETHOD(GetDeviceData)(THIS_ DWORD,LPDIDEVICEOBJECTDATA,LPDWORD,DWORD) PURE;
1495
    STDMETHOD(SetDataFormat)(THIS_ LPCDIDATAFORMAT) PURE;
1496
    STDMETHOD(SetEventNotification)(THIS_ HANDLE) PURE;
1497
    STDMETHOD(SetCooperativeLevel)(THIS_ HWND,DWORD) PURE;
1498
    STDMETHOD(GetObjectInfo)(THIS_ LPDIDEVICEOBJECTINSTANCEW,DWORD,DWORD) PURE;
1499
    STDMETHOD(GetDeviceInfo)(THIS_ LPDIDEVICEINSTANCEW) PURE;
1500
    STDMETHOD(RunControlPanel)(THIS_ HWND,DWORD) PURE;
1501
    STDMETHOD(Initialize)(THIS_ HINSTANCE,DWORD,REFGUID) PURE;
1502
 
1503
    /*** IDirectInputDevice2W methods ***/
1504
    STDMETHOD(CreateEffect)(THIS_ REFGUID,LPCDIEFFECT,LPDIRECTINPUTEFFECT *,LPUNKNOWN) PURE;
1505
    STDMETHOD(EnumEffects)(THIS_ LPDIENUMEFFECTSCALLBACKW,LPVOID,DWORD) PURE;
1506
    STDMETHOD(GetEffectInfo)(THIS_ LPDIEFFECTINFOW,REFGUID) PURE;
1507
    STDMETHOD(GetForceFeedbackState)(THIS_ LPDWORD) PURE;
1508
    STDMETHOD(SendForceFeedbackCommand)(THIS_ DWORD) PURE;
1509
    STDMETHOD(EnumCreatedEffectObjects)(THIS_ LPDIENUMCREATEDEFFECTOBJECTSCALLBACK,LPVOID,DWORD) PURE;
1510
    STDMETHOD(Escape)(THIS_ LPDIEFFESCAPE) PURE;
1511
    STDMETHOD(Poll)(THIS) PURE;
1512
    STDMETHOD(SendDeviceData)(THIS_ DWORD,LPCDIDEVICEOBJECTDATA,LPDWORD,DWORD) PURE;
1513
};
1514
 
1515
typedef struct IDirectInputDevice2W *LPDIRECTINPUTDEVICE2W;
1516
 
1517
#undef INTERFACE
1518
#define INTERFACE IDirectInputDevice2A
1519
 
1520
DECLARE_INTERFACE_(IDirectInputDevice2A, IDirectInputDeviceA)
1521
{
1522
    /*** IUnknown methods ***/
1523
    STDMETHOD(QueryInterface)(THIS_ REFIID riid, LPVOID * ppvObj) PURE;
1524
    STDMETHOD_(ULONG,AddRef)(THIS) PURE;
1525
    STDMETHOD_(ULONG,Release)(THIS) PURE;
1526
 
1527
    /*** IDirectInputDeviceA methods ***/
1528
    STDMETHOD(GetCapabilities)(THIS_ LPDIDEVCAPS) PURE;
1529
    STDMETHOD(EnumObjects)(THIS_ LPDIENUMDEVICEOBJECTSCALLBACKA,LPVOID,DWORD) PURE;
1530
    STDMETHOD(GetProperty)(THIS_ REFGUID,LPDIPROPHEADER) PURE;
1531
    STDMETHOD(SetProperty)(THIS_ REFGUID,LPCDIPROPHEADER) PURE;
1532
    STDMETHOD(Acquire)(THIS) PURE;
1533
    STDMETHOD(Unacquire)(THIS) PURE;
1534
    STDMETHOD(GetDeviceState)(THIS_ DWORD,LPVOID) PURE;
1535
    STDMETHOD(GetDeviceData)(THIS_ DWORD,LPDIDEVICEOBJECTDATA,LPDWORD,DWORD) PURE;
1536
    STDMETHOD(SetDataFormat)(THIS_ LPCDIDATAFORMAT) PURE;
1537
    STDMETHOD(SetEventNotification)(THIS_ HANDLE) PURE;
1538
    STDMETHOD(SetCooperativeLevel)(THIS_ HWND,DWORD) PURE;
1539
    STDMETHOD(GetObjectInfo)(THIS_ LPDIDEVICEOBJECTINSTANCEA,DWORD,DWORD) PURE;
1540
    STDMETHOD(GetDeviceInfo)(THIS_ LPDIDEVICEINSTANCEA) PURE;
1541
    STDMETHOD(RunControlPanel)(THIS_ HWND,DWORD) PURE;
1542
    STDMETHOD(Initialize)(THIS_ HINSTANCE,DWORD,REFGUID) PURE;
1543
 
1544
    /*** IDirectInputDevice2A methods ***/
1545
    STDMETHOD(CreateEffect)(THIS_ REFGUID,LPCDIEFFECT,LPDIRECTINPUTEFFECT *,LPUNKNOWN) PURE;
1546
    STDMETHOD(EnumEffects)(THIS_ LPDIENUMEFFECTSCALLBACKA,LPVOID,DWORD) PURE;
1547
    STDMETHOD(GetEffectInfo)(THIS_ LPDIEFFECTINFOA,REFGUID) PURE;
1548
    STDMETHOD(GetForceFeedbackState)(THIS_ LPDWORD) PURE;
1549
    STDMETHOD(SendForceFeedbackCommand)(THIS_ DWORD) PURE;
1550
    STDMETHOD(EnumCreatedEffectObjects)(THIS_ LPDIENUMCREATEDEFFECTOBJECTSCALLBACK,LPVOID,DWORD) PURE;
1551
    STDMETHOD(Escape)(THIS_ LPDIEFFESCAPE) PURE;
1552
    STDMETHOD(Poll)(THIS) PURE;
1553
    STDMETHOD(SendDeviceData)(THIS_ DWORD,LPCDIDEVICEOBJECTDATA,LPDWORD,DWORD) PURE;
1554
};
1555
 
1556
typedef struct IDirectInputDevice2A *LPDIRECTINPUTDEVICE2A;
1557
 
1558
#ifdef UNICODE
1559
#define IID_IDirectInputDevice2 IID_IDirectInputDevice2W
1560
#define IDirectInputDevice2 IDirectInputDevice2W
1561
#define IDirectInputDevice2Vtbl IDirectInputDevice2WVtbl
1562
#else
1563
#define IID_IDirectInputDevice2 IID_IDirectInputDevice2A
1564
#define IDirectInputDevice2 IDirectInputDevice2A
1565
#define IDirectInputDevice2Vtbl IDirectInputDevice2AVtbl
1566
#endif
1567
typedef struct IDirectInputDevice2 *LPDIRECTINPUTDEVICE2;
1568
 
1569
#if !defined(__cplusplus) || defined(CINTERFACE)
1570
#define IDirectInputDevice2_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
1571
#define IDirectInputDevice2_AddRef(p) (p)->lpVtbl->AddRef(p)
1572
#define IDirectInputDevice2_Release(p) (p)->lpVtbl->Release(p)
1573
#define IDirectInputDevice2_GetCapabilities(p,a) (p)->lpVtbl->GetCapabilities(p,a)
1574
#define IDirectInputDevice2_EnumObjects(p,a,b,c) (p)->lpVtbl->EnumObjects(p,a,b,c)
1575
#define IDirectInputDevice2_GetProperty(p,a,b) (p)->lpVtbl->GetProperty(p,a,b)
1576
#define IDirectInputDevice2_SetProperty(p,a,b) (p)->lpVtbl->SetProperty(p,a,b)
1577
#define IDirectInputDevice2_Acquire(p) (p)->lpVtbl->Acquire(p)
1578
#define IDirectInputDevice2_Unacquire(p) (p)->lpVtbl->Unacquire(p)
1579
#define IDirectInputDevice2_GetDeviceState(p,a,b) (p)->lpVtbl->GetDeviceState(p,a,b)
1580
#define IDirectInputDevice2_GetDeviceData(p,a,b,c,d) (p)->lpVtbl->GetDeviceData(p,a,b,c,d)
1581
#define IDirectInputDevice2_SetDataFormat(p,a) (p)->lpVtbl->SetDataFormat(p,a)
1582
#define IDirectInputDevice2_SetEventNotification(p,a) (p)->lpVtbl->SetEventNotification(p,a)
1583
#define IDirectInputDevice2_SetCooperativeLevel(p,a,b) (p)->lpVtbl->SetCooperativeLevel(p,a,b)
1584
#define IDirectInputDevice2_GetObjectInfo(p,a,b,c) (p)->lpVtbl->GetObjectInfo(p,a,b,c)
1585
#define IDirectInputDevice2_GetDeviceInfo(p,a) (p)->lpVtbl->GetDeviceInfo(p,a)
1586
#define IDirectInputDevice2_RunControlPanel(p,a,b) (p)->lpVtbl->RunControlPanel(p,a,b)
1587
#define IDirectInputDevice2_Initialize(p,a,b,c) (p)->lpVtbl->Initialize(p,a,b,c)
1588
#define IDirectInputDevice2_CreateEffect(p,a,b,c,d) (p)->lpVtbl->CreateEffect(p,a,b,c,d)
1589
#define IDirectInputDevice2_EnumEffects(p,a,b,c) (p)->lpVtbl->EnumEffects(p,a,b,c)
1590
#define IDirectInputDevice2_GetEffectInfo(p,a,b) (p)->lpVtbl->GetEffectInfo(p,a,b)
1591
#define IDirectInputDevice2_GetForceFeedbackState(p,a) (p)->lpVtbl->GetForceFeedbackState(p,a)
1592
#define IDirectInputDevice2_SendForceFeedbackCommand(p,a) (p)->lpVtbl->SendForceFeedbackCommand(p,a)
1593
#define IDirectInputDevice2_EnumCreatedEffectObjects(p,a,b,c) (p)->lpVtbl->EnumCreatedEffectObjects(p,a,b,c)
1594
#define IDirectInputDevice2_Escape(p,a) (p)->lpVtbl->Escape(p,a)
1595
#define IDirectInputDevice2_Poll(p) (p)->lpVtbl->Poll(p)
1596
#define IDirectInputDevice2_SendDeviceData(p,a,b,c,d) (p)->lpVtbl->SendDeviceData(p,a,b,c,d)
1597
#else
1598
#define IDirectInputDevice2_QueryInterface(p,a,b) (p)->QueryInterface(a,b)
1599
#define IDirectInputDevice2_AddRef(p) (p)->AddRef()
1600
#define IDirectInputDevice2_Release(p) (p)->Release()
1601
#define IDirectInputDevice2_GetCapabilities(p,a) (p)->GetCapabilities(a)
1602
#define IDirectInputDevice2_EnumObjects(p,a,b,c) (p)->EnumObjects(a,b,c)
1603
#define IDirectInputDevice2_GetProperty(p,a,b) (p)->GetProperty(a,b)
1604
#define IDirectInputDevice2_SetProperty(p,a,b) (p)->SetProperty(a,b)
1605
#define IDirectInputDevice2_Acquire(p) (p)->Acquire()
1606
#define IDirectInputDevice2_Unacquire(p) (p)->Unacquire()
1607
#define IDirectInputDevice2_GetDeviceState(p,a,b) (p)->GetDeviceState(a,b)
1608
#define IDirectInputDevice2_GetDeviceData(p,a,b,c,d) (p)->GetDeviceData(a,b,c,d)
1609
#define IDirectInputDevice2_SetDataFormat(p,a) (p)->SetDataFormat(a)
1610
#define IDirectInputDevice2_SetEventNotification(p,a) (p)->SetEventNotification(a)
1611
#define IDirectInputDevice2_SetCooperativeLevel(p,a,b) (p)->SetCooperativeLevel(a,b)
1612
#define IDirectInputDevice2_GetObjectInfo(p,a,b,c) (p)->GetObjectInfo(a,b,c)
1613
#define IDirectInputDevice2_GetDeviceInfo(p,a) (p)->GetDeviceInfo(a)
1614
#define IDirectInputDevice2_RunControlPanel(p,a,b) (p)->RunControlPanel(a,b)
1615
#define IDirectInputDevice2_Initialize(p,a,b,c) (p)->Initialize(a,b,c)
1616
#define IDirectInputDevice2_CreateEffect(p,a,b,c,d) (p)->CreateEffect(a,b,c,d)
1617
#define IDirectInputDevice2_EnumEffects(p,a,b,c) (p)->EnumEffects(a,b,c)
1618
#define IDirectInputDevice2_GetEffectInfo(p,a,b) (p)->GetEffectInfo(a,b)
1619
#define IDirectInputDevice2_GetForceFeedbackState(p,a) (p)->GetForceFeedbackState(a)
1620
#define IDirectInputDevice2_SendForceFeedbackCommand(p,a) (p)->SendForceFeedbackCommand(a)
1621
#define IDirectInputDevice2_EnumCreatedEffectObjects(p,a,b,c) (p)->EnumCreatedEffectObjects(a,b,c)
1622
#define IDirectInputDevice2_Escape(p,a) (p)->Escape(a)
1623
#define IDirectInputDevice2_Poll(p) (p)->Poll()
1624
#define IDirectInputDevice2_SendDeviceData(p,a,b,c,d) (p)->SendDeviceData(a,b,c,d)
1625
#endif
1626
 
1627
#endif /* DIJ_RINGZERO */
1628
 
1629
#endif /* DIRECTINPUT_VERSION >= 0x0500 */
1630
 
1631
#if(DIRECTINPUT_VERSION >= 0x0700)
1632
#define DIFEF_DEFAULT               0x00000000
1633
#define DIFEF_INCLUDENONSTANDARD    0x00000001
1634
#define DIFEF_MODIFYIFNEEDED            0x00000010
1635
 
1636
#ifndef DIJ_RINGZERO
1637
 
1638
#undef INTERFACE
1639
#define INTERFACE IDirectInputDevice7W
1640
 
1641
DECLARE_INTERFACE_(IDirectInputDevice7W, IDirectInputDevice2W)
1642
{
1643
    /*** IUnknown methods ***/
1644
    STDMETHOD(QueryInterface)(THIS_ REFIID riid, LPVOID * ppvObj) PURE;
1645
    STDMETHOD_(ULONG,AddRef)(THIS) PURE;
1646
    STDMETHOD_(ULONG,Release)(THIS) PURE;
1647
 
1648
    /*** IDirectInputDevice2W methods ***/
1649
    STDMETHOD(GetCapabilities)(THIS_ LPDIDEVCAPS) PURE;
1650
    STDMETHOD(EnumObjects)(THIS_ LPDIENUMDEVICEOBJECTSCALLBACKW,LPVOID,DWORD) PURE;
1651
    STDMETHOD(GetProperty)(THIS_ REFGUID,LPDIPROPHEADER) PURE;
1652
    STDMETHOD(SetProperty)(THIS_ REFGUID,LPCDIPROPHEADER) PURE;
1653
    STDMETHOD(Acquire)(THIS) PURE;
1654
    STDMETHOD(Unacquire)(THIS) PURE;
1655
    STDMETHOD(GetDeviceState)(THIS_ DWORD,LPVOID) PURE;
1656
    STDMETHOD(GetDeviceData)(THIS_ DWORD,LPDIDEVICEOBJECTDATA,LPDWORD,DWORD) PURE;
1657
    STDMETHOD(SetDataFormat)(THIS_ LPCDIDATAFORMAT) PURE;
1658
    STDMETHOD(SetEventNotification)(THIS_ HANDLE) PURE;
1659
    STDMETHOD(SetCooperativeLevel)(THIS_ HWND,DWORD) PURE;
1660
    STDMETHOD(GetObjectInfo)(THIS_ LPDIDEVICEOBJECTINSTANCEW,DWORD,DWORD) PURE;
1661
    STDMETHOD(GetDeviceInfo)(THIS_ LPDIDEVICEINSTANCEW) PURE;
1662
    STDMETHOD(RunControlPanel)(THIS_ HWND,DWORD) PURE;
1663
    STDMETHOD(Initialize)(THIS_ HINSTANCE,DWORD,REFGUID) PURE;
1664
    STDMETHOD(CreateEffect)(THIS_ REFGUID,LPCDIEFFECT,LPDIRECTINPUTEFFECT *,LPUNKNOWN) PURE;
1665
    STDMETHOD(EnumEffects)(THIS_ LPDIENUMEFFECTSCALLBACKW,LPVOID,DWORD) PURE;
1666
    STDMETHOD(GetEffectInfo)(THIS_ LPDIEFFECTINFOW,REFGUID) PURE;
1667
    STDMETHOD(GetForceFeedbackState)(THIS_ LPDWORD) PURE;
1668
    STDMETHOD(SendForceFeedbackCommand)(THIS_ DWORD) PURE;
1669
    STDMETHOD(EnumCreatedEffectObjects)(THIS_ LPDIENUMCREATEDEFFECTOBJECTSCALLBACK,LPVOID,DWORD) PURE;
1670
    STDMETHOD(Escape)(THIS_ LPDIEFFESCAPE) PURE;
1671
    STDMETHOD(Poll)(THIS) PURE;
1672
    STDMETHOD(SendDeviceData)(THIS_ DWORD,LPCDIDEVICEOBJECTDATA,LPDWORD,DWORD) PURE;
1673
 
1674
    /*** IDirectInputDevice7W methods ***/
1675
    STDMETHOD(EnumEffectsInFile)(THIS_ LPCWSTR,LPDIENUMEFFECTSINFILECALLBACK,LPVOID,DWORD) PURE;
1676
    STDMETHOD(WriteEffectToFile)(THIS_ LPCWSTR,DWORD,LPDIFILEEFFECT,DWORD) PURE;
1677
};
1678
 
1679
typedef struct IDirectInputDevice7W *LPDIRECTINPUTDEVICE7W;
1680
 
1681
#undef INTERFACE
1682
#define INTERFACE IDirectInputDevice7A
1683
 
1684
DECLARE_INTERFACE_(IDirectInputDevice7A, IDirectInputDevice2A)
1685
{
1686
    /*** IUnknown methods ***/
1687
    STDMETHOD(QueryInterface)(THIS_ REFIID riid, LPVOID * ppvObj) PURE;
1688
    STDMETHOD_(ULONG,AddRef)(THIS) PURE;
1689
    STDMETHOD_(ULONG,Release)(THIS) PURE;
1690
 
1691
    /*** IDirectInputDevice2A methods ***/
1692
    STDMETHOD(GetCapabilities)(THIS_ LPDIDEVCAPS) PURE;
1693
    STDMETHOD(EnumObjects)(THIS_ LPDIENUMDEVICEOBJECTSCALLBACKA,LPVOID,DWORD) PURE;
1694
    STDMETHOD(GetProperty)(THIS_ REFGUID,LPDIPROPHEADER) PURE;
1695
    STDMETHOD(SetProperty)(THIS_ REFGUID,LPCDIPROPHEADER) PURE;
1696
    STDMETHOD(Acquire)(THIS) PURE;
1697
    STDMETHOD(Unacquire)(THIS) PURE;
1698
    STDMETHOD(GetDeviceState)(THIS_ DWORD,LPVOID) PURE;
1699
    STDMETHOD(GetDeviceData)(THIS_ DWORD,LPDIDEVICEOBJECTDATA,LPDWORD,DWORD) PURE;
1700
    STDMETHOD(SetDataFormat)(THIS_ LPCDIDATAFORMAT) PURE;
1701
    STDMETHOD(SetEventNotification)(THIS_ HANDLE) PURE;
1702
    STDMETHOD(SetCooperativeLevel)(THIS_ HWND,DWORD) PURE;
1703
    STDMETHOD(GetObjectInfo)(THIS_ LPDIDEVICEOBJECTINSTANCEA,DWORD,DWORD) PURE;
1704
    STDMETHOD(GetDeviceInfo)(THIS_ LPDIDEVICEINSTANCEA) PURE;
1705
    STDMETHOD(RunControlPanel)(THIS_ HWND,DWORD) PURE;
1706
    STDMETHOD(Initialize)(THIS_ HINSTANCE,DWORD,REFGUID) PURE;
1707
    STDMETHOD(CreateEffect)(THIS_ REFGUID,LPCDIEFFECT,LPDIRECTINPUTEFFECT *,LPUNKNOWN) PURE;
1708
    STDMETHOD(EnumEffects)(THIS_ LPDIENUMEFFECTSCALLBACKA,LPVOID,DWORD) PURE;
1709
    STDMETHOD(GetEffectInfo)(THIS_ LPDIEFFECTINFOA,REFGUID) PURE;
1710
    STDMETHOD(GetForceFeedbackState)(THIS_ LPDWORD) PURE;
1711
    STDMETHOD(SendForceFeedbackCommand)(THIS_ DWORD) PURE;
1712
    STDMETHOD(EnumCreatedEffectObjects)(THIS_ LPDIENUMCREATEDEFFECTOBJECTSCALLBACK,LPVOID,DWORD) PURE;
1713
    STDMETHOD(Escape)(THIS_ LPDIEFFESCAPE) PURE;
1714
    STDMETHOD(Poll)(THIS) PURE;
1715
    STDMETHOD(SendDeviceData)(THIS_ DWORD,LPCDIDEVICEOBJECTDATA,LPDWORD,DWORD) PURE;
1716
 
1717
    /*** IDirectInputDevice7A methods ***/
1718
    STDMETHOD(EnumEffectsInFile)(THIS_ LPCSTR,LPDIENUMEFFECTSINFILECALLBACK,LPVOID,DWORD) PURE;
1719
    STDMETHOD(WriteEffectToFile)(THIS_ LPCSTR,DWORD,LPDIFILEEFFECT,DWORD) PURE;
1720
};
1721
 
1722
typedef struct IDirectInputDevice7A *LPDIRECTINPUTDEVICE7A;
1723
 
1724
#ifdef UNICODE
1725
#define IID_IDirectInputDevice7 IID_IDirectInputDevice7W
1726
#define IDirectInputDevice7 IDirectInputDevice7W
1727
#define IDirectInputDevice7Vtbl IDirectInputDevice7WVtbl
1728
#else
1729
#define IID_IDirectInputDevice7 IID_IDirectInputDevice7A
1730
#define IDirectInputDevice7 IDirectInputDevice7A
1731
#define IDirectInputDevice7Vtbl IDirectInputDevice7AVtbl
1732
#endif
1733
typedef struct IDirectInputDevice7 *LPDIRECTINPUTDEVICE7;
1734
 
1735
#if !defined(__cplusplus) || defined(CINTERFACE)
1736
#define IDirectInputDevice7_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
1737
#define IDirectInputDevice7_AddRef(p) (p)->lpVtbl->AddRef(p)
1738
#define IDirectInputDevice7_Release(p) (p)->lpVtbl->Release(p)
1739
#define IDirectInputDevice7_GetCapabilities(p,a) (p)->lpVtbl->GetCapabilities(p,a)
1740
#define IDirectInputDevice7_EnumObjects(p,a,b,c) (p)->lpVtbl->EnumObjects(p,a,b,c)
1741
#define IDirectInputDevice7_GetProperty(p,a,b) (p)->lpVtbl->GetProperty(p,a,b)
1742
#define IDirectInputDevice7_SetProperty(p,a,b) (p)->lpVtbl->SetProperty(p,a,b)
1743
#define IDirectInputDevice7_Acquire(p) (p)->lpVtbl->Acquire(p)
1744
#define IDirectInputDevice7_Unacquire(p) (p)->lpVtbl->Unacquire(p)
1745
#define IDirectInputDevice7_GetDeviceState(p,a,b) (p)->lpVtbl->GetDeviceState(p,a,b)
1746
#define IDirectInputDevice7_GetDeviceData(p,a,b,c,d) (p)->lpVtbl->GetDeviceData(p,a,b,c,d)
1747
#define IDirectInputDevice7_SetDataFormat(p,a) (p)->lpVtbl->SetDataFormat(p,a)
1748
#define IDirectInputDevice7_SetEventNotification(p,a) (p)->lpVtbl->SetEventNotification(p,a)
1749
#define IDirectInputDevice7_SetCooperativeLevel(p,a,b) (p)->lpVtbl->SetCooperativeLevel(p,a,b)
1750
#define IDirectInputDevice7_GetObjectInfo(p,a,b,c) (p)->lpVtbl->GetObjectInfo(p,a,b,c)
1751
#define IDirectInputDevice7_GetDeviceInfo(p,a) (p)->lpVtbl->GetDeviceInfo(p,a)
1752
#define IDirectInputDevice7_RunControlPanel(p,a,b) (p)->lpVtbl->RunControlPanel(p,a,b)
1753
#define IDirectInputDevice7_Initialize(p,a,b,c) (p)->lpVtbl->Initialize(p,a,b,c)
1754
#define IDirectInputDevice7_CreateEffect(p,a,b,c,d) (p)->lpVtbl->CreateEffect(p,a,b,c,d)
1755
#define IDirectInputDevice7_EnumEffects(p,a,b,c) (p)->lpVtbl->EnumEffects(p,a,b,c)
1756
#define IDirectInputDevice7_GetEffectInfo(p,a,b) (p)->lpVtbl->GetEffectInfo(p,a,b)
1757
#define IDirectInputDevice7_GetForceFeedbackState(p,a) (p)->lpVtbl->GetForceFeedbackState(p,a)
1758
#define IDirectInputDevice7_SendForceFeedbackCommand(p,a) (p)->lpVtbl->SendForceFeedbackCommand(p,a)
1759
#define IDirectInputDevice7_EnumCreatedEffectObjects(p,a,b,c) (p)->lpVtbl->EnumCreatedEffectObjects(p,a,b,c)
1760
#define IDirectInputDevice7_Escape(p,a) (p)->lpVtbl->Escape(p,a)
1761
#define IDirectInputDevice7_Poll(p) (p)->lpVtbl->Poll(p)
1762
#define IDirectInputDevice7_SendDeviceData(p,a,b,c,d) (p)->lpVtbl->SendDeviceData(p,a,b,c,d)
1763
#define IDirectInputDevice7_EnumEffectsInFile(p,a,b,c,d) (p)->lpVtbl->EnumEffectsInFile(p,a,b,c,d)
1764
#define IDirectInputDevice7_WriteEffectToFile(p,a,b,c,d) (p)->lpVtbl->WriteEffectToFile(p,a,b,c,d)
1765
#else
1766
#define IDirectInputDevice7_QueryInterface(p,a,b) (p)->QueryInterface(a,b)
1767
#define IDirectInputDevice7_AddRef(p) (p)->AddRef()
1768
#define IDirectInputDevice7_Release(p) (p)->Release()
1769
#define IDirectInputDevice7_GetCapabilities(p,a) (p)->GetCapabilities(a)
1770
#define IDirectInputDevice7_EnumObjects(p,a,b,c) (p)->EnumObjects(a,b,c)
1771
#define IDirectInputDevice7_GetProperty(p,a,b) (p)->GetProperty(a,b)
1772
#define IDirectInputDevice7_SetProperty(p,a,b) (p)->SetProperty(a,b)
1773
#define IDirectInputDevice7_Acquire(p) (p)->Acquire()
1774
#define IDirectInputDevice7_Unacquire(p) (p)->Unacquire()
1775
#define IDirectInputDevice7_GetDeviceState(p,a,b) (p)->GetDeviceState(a,b)
1776
#define IDirectInputDevice7_GetDeviceData(p,a,b,c,d) (p)->GetDeviceData(a,b,c,d)
1777
#define IDirectInputDevice7_SetDataFormat(p,a) (p)->SetDataFormat(a)
1778
#define IDirectInputDevice7_SetEventNotification(p,a) (p)->SetEventNotification(a)
1779
#define IDirectInputDevice7_SetCooperativeLevel(p,a,b) (p)->SetCooperativeLevel(a,b)
1780
#define IDirectInputDevice7_GetObjectInfo(p,a,b,c) (p)->GetObjectInfo(a,b,c)
1781
#define IDirectInputDevice7_GetDeviceInfo(p,a) (p)->GetDeviceInfo(a)
1782
#define IDirectInputDevice7_RunControlPanel(p,a,b) (p)->RunControlPanel(a,b)
1783
#define IDirectInputDevice7_Initialize(p,a,b,c) (p)->Initialize(a,b,c)
1784
#define IDirectInputDevice7_CreateEffect(p,a,b,c,d) (p)->CreateEffect(a,b,c,d)
1785
#define IDirectInputDevice7_EnumEffects(p,a,b,c) (p)->EnumEffects(a,b,c)
1786
#define IDirectInputDevice7_GetEffectInfo(p,a,b) (p)->GetEffectInfo(a,b)
1787
#define IDirectInputDevice7_GetForceFeedbackState(p,a) (p)->GetForceFeedbackState(a)
1788
#define IDirectInputDevice7_SendForceFeedbackCommand(p,a) (p)->SendForceFeedbackCommand(a)
1789
#define IDirectInputDevice7_EnumCreatedEffectObjects(p,a,b,c) (p)->EnumCreatedEffectObjects(a,b,c)
1790
#define IDirectInputDevice7_Escape(p,a) (p)->Escape(a)
1791
#define IDirectInputDevice7_Poll(p) (p)->Poll()
1792
#define IDirectInputDevice7_SendDeviceData(p,a,b,c,d) (p)->SendDeviceData(a,b,c,d)
1793
#define IDirectInputDevice7_EnumEffectsInFile(p,a,b,c,d) (p)->EnumEffectsInFile(a,b,c,d)
1794
#define IDirectInputDevice7_WriteEffectToFile(p,a,b,c,d) (p)->WriteEffectToFile(a,b,c,d)
1795
#endif
1796
 
1797
#endif /* DIJ_RINGZERO */
1798
 
1799
#endif /* DIRECTINPUT_VERSION >= 0x0700 */
1800
 
1801
#if(DIRECTINPUT_VERSION >= 0x0800)
1802
 
1803
#ifndef DIJ_RINGZERO
1804
 
1805
#undef INTERFACE
1806
#define INTERFACE IDirectInputDevice8W
1807
 
1808
DECLARE_INTERFACE_(IDirectInputDevice8W, IUnknown)
1809
{
1810
    /*** IUnknown methods ***/
1811
    STDMETHOD(QueryInterface)(THIS_ REFIID riid, LPVOID * ppvObj) PURE;
1812
    STDMETHOD_(ULONG,AddRef)(THIS) PURE;
1813
    STDMETHOD_(ULONG,Release)(THIS) PURE;
1814
 
1815
    /*** IDirectInputDevice8W methods ***/
1816
    STDMETHOD(GetCapabilities)(THIS_ LPDIDEVCAPS) PURE;
1817
    STDMETHOD(EnumObjects)(THIS_ LPDIENUMDEVICEOBJECTSCALLBACKW,LPVOID,DWORD) PURE;
1818
    STDMETHOD(GetProperty)(THIS_ REFGUID,LPDIPROPHEADER) PURE;
1819
    STDMETHOD(SetProperty)(THIS_ REFGUID,LPCDIPROPHEADER) PURE;
1820
    STDMETHOD(Acquire)(THIS) PURE;
1821
    STDMETHOD(Unacquire)(THIS) PURE;
1822
    STDMETHOD(GetDeviceState)(THIS_ DWORD,LPVOID) PURE;
1823
    STDMETHOD(GetDeviceData)(THIS_ DWORD,LPDIDEVICEOBJECTDATA,LPDWORD,DWORD) PURE;
1824
    STDMETHOD(SetDataFormat)(THIS_ LPCDIDATAFORMAT) PURE;
1825
    STDMETHOD(SetEventNotification)(THIS_ HANDLE) PURE;
1826
    STDMETHOD(SetCooperativeLevel)(THIS_ HWND,DWORD) PURE;
1827
    STDMETHOD(GetObjectInfo)(THIS_ LPDIDEVICEOBJECTINSTANCEW,DWORD,DWORD) PURE;
1828
    STDMETHOD(GetDeviceInfo)(THIS_ LPDIDEVICEINSTANCEW) PURE;
1829
    STDMETHOD(RunControlPanel)(THIS_ HWND,DWORD) PURE;
1830
    STDMETHOD(Initialize)(THIS_ HINSTANCE,DWORD,REFGUID) PURE;
1831
    STDMETHOD(CreateEffect)(THIS_ REFGUID,LPCDIEFFECT,LPDIRECTINPUTEFFECT *,LPUNKNOWN) PURE;
1832
    STDMETHOD(EnumEffects)(THIS_ LPDIENUMEFFECTSCALLBACKW,LPVOID,DWORD) PURE;
1833
    STDMETHOD(GetEffectInfo)(THIS_ LPDIEFFECTINFOW,REFGUID) PURE;
1834
    STDMETHOD(GetForceFeedbackState)(THIS_ LPDWORD) PURE;
1835
    STDMETHOD(SendForceFeedbackCommand)(THIS_ DWORD) PURE;
1836
    STDMETHOD(EnumCreatedEffectObjects)(THIS_ LPDIENUMCREATEDEFFECTOBJECTSCALLBACK,LPVOID,DWORD) PURE;
1837
    STDMETHOD(Escape)(THIS_ LPDIEFFESCAPE) PURE;
1838
    STDMETHOD(Poll)(THIS) PURE;
1839
    STDMETHOD(SendDeviceData)(THIS_ DWORD,LPCDIDEVICEOBJECTDATA,LPDWORD,DWORD) PURE;
1840
    STDMETHOD(EnumEffectsInFile)(THIS_ LPCWSTR,LPDIENUMEFFECTSINFILECALLBACK,LPVOID,DWORD) PURE;
1841
    STDMETHOD(WriteEffectToFile)(THIS_ LPCWSTR,DWORD,LPDIFILEEFFECT,DWORD) PURE;
1842
    STDMETHOD(BuildActionMap)(THIS_ LPDIACTIONFORMATW,LPCWSTR,DWORD) PURE;
1843
    STDMETHOD(SetActionMap)(THIS_ LPDIACTIONFORMATW,LPCWSTR,DWORD) PURE;
1844
    STDMETHOD(GetImageInfo)(THIS_ LPDIDEVICEIMAGEINFOHEADERW) PURE;
1845
};
1846
 
1847
typedef struct IDirectInputDevice8W *LPDIRECTINPUTDEVICE8W;
1848
 
1849
#undef INTERFACE
1850
#define INTERFACE IDirectInputDevice8A
1851
 
1852
DECLARE_INTERFACE_(IDirectInputDevice8A, IUnknown)
1853
{
1854
    /*** IUnknown methods ***/
1855
    STDMETHOD(QueryInterface)(THIS_ REFIID riid, LPVOID * ppvObj) PURE;
1856
    STDMETHOD_(ULONG,AddRef)(THIS) PURE;
1857
    STDMETHOD_(ULONG,Release)(THIS) PURE;
1858
 
1859
    /*** IDirectInputDevice8A methods ***/
1860
    STDMETHOD(GetCapabilities)(THIS_ LPDIDEVCAPS) PURE;
1861
    STDMETHOD(EnumObjects)(THIS_ LPDIENUMDEVICEOBJECTSCALLBACKA,LPVOID,DWORD) PURE;
1862
    STDMETHOD(GetProperty)(THIS_ REFGUID,LPDIPROPHEADER) PURE;
1863
    STDMETHOD(SetProperty)(THIS_ REFGUID,LPCDIPROPHEADER) PURE;
1864
    STDMETHOD(Acquire)(THIS) PURE;
1865
    STDMETHOD(Unacquire)(THIS) PURE;
1866
    STDMETHOD(GetDeviceState)(THIS_ DWORD,LPVOID) PURE;
1867
    STDMETHOD(GetDeviceData)(THIS_ DWORD,LPDIDEVICEOBJECTDATA,LPDWORD,DWORD) PURE;
1868
    STDMETHOD(SetDataFormat)(THIS_ LPCDIDATAFORMAT) PURE;
1869
    STDMETHOD(SetEventNotification)(THIS_ HANDLE) PURE;
1870
    STDMETHOD(SetCooperativeLevel)(THIS_ HWND,DWORD) PURE;
1871
    STDMETHOD(GetObjectInfo)(THIS_ LPDIDEVICEOBJECTINSTANCEA,DWORD,DWORD) PURE;
1872
    STDMETHOD(GetDeviceInfo)(THIS_ LPDIDEVICEINSTANCEA) PURE;
1873
    STDMETHOD(RunControlPanel)(THIS_ HWND,DWORD) PURE;
1874
    STDMETHOD(Initialize)(THIS_ HINSTANCE,DWORD,REFGUID) PURE;
1875
    STDMETHOD(CreateEffect)(THIS_ REFGUID,LPCDIEFFECT,LPDIRECTINPUTEFFECT *,LPUNKNOWN) PURE;
1876
    STDMETHOD(EnumEffects)(THIS_ LPDIENUMEFFECTSCALLBACKA,LPVOID,DWORD) PURE;
1877
    STDMETHOD(GetEffectInfo)(THIS_ LPDIEFFECTINFOA,REFGUID) PURE;
1878
    STDMETHOD(GetForceFeedbackState)(THIS_ LPDWORD) PURE;
1879
    STDMETHOD(SendForceFeedbackCommand)(THIS_ DWORD) PURE;
1880
    STDMETHOD(EnumCreatedEffectObjects)(THIS_ LPDIENUMCREATEDEFFECTOBJECTSCALLBACK,LPVOID,DWORD) PURE;
1881
    STDMETHOD(Escape)(THIS_ LPDIEFFESCAPE) PURE;
1882
    STDMETHOD(Poll)(THIS) PURE;
1883
    STDMETHOD(SendDeviceData)(THIS_ DWORD,LPCDIDEVICEOBJECTDATA,LPDWORD,DWORD) PURE;
1884
    STDMETHOD(EnumEffectsInFile)(THIS_ LPCSTR,LPDIENUMEFFECTSINFILECALLBACK,LPVOID,DWORD) PURE;
1885
    STDMETHOD(WriteEffectToFile)(THIS_ LPCSTR,DWORD,LPDIFILEEFFECT,DWORD) PURE;
1886
    STDMETHOD(BuildActionMap)(THIS_ LPDIACTIONFORMATA,LPCSTR,DWORD) PURE;
1887
    STDMETHOD(SetActionMap)(THIS_ LPDIACTIONFORMATA,LPCSTR,DWORD) PURE;
1888
    STDMETHOD(GetImageInfo)(THIS_ LPDIDEVICEIMAGEINFOHEADERA) PURE;
1889
};
1890
 
1891
typedef struct IDirectInputDevice8A *LPDIRECTINPUTDEVICE8A;
1892
 
1893
#ifdef UNICODE
1894
#define IID_IDirectInputDevice8 IID_IDirectInputDevice8W
1895
#define IDirectInputDevice8 IDirectInputDevice8W
1896
#define IDirectInputDevice8Vtbl IDirectInputDevice8WVtbl
1897
#else
1898
#define IID_IDirectInputDevice8 IID_IDirectInputDevice8A
1899
#define IDirectInputDevice8 IDirectInputDevice8A
1900
#define IDirectInputDevice8Vtbl IDirectInputDevice8AVtbl
1901
#endif
1902
typedef struct IDirectInputDevice8 *LPDIRECTINPUTDEVICE8;
1903
 
1904
#if !defined(__cplusplus) || defined(CINTERFACE)
1905
#define IDirectInputDevice8_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
1906
#define IDirectInputDevice8_AddRef(p) (p)->lpVtbl->AddRef(p)
1907
#define IDirectInputDevice8_Release(p) (p)->lpVtbl->Release(p)
1908
#define IDirectInputDevice8_GetCapabilities(p,a) (p)->lpVtbl->GetCapabilities(p,a)
1909
#define IDirectInputDevice8_EnumObjects(p,a,b,c) (p)->lpVtbl->EnumObjects(p,a,b,c)
1910
#define IDirectInputDevice8_GetProperty(p,a,b) (p)->lpVtbl->GetProperty(p,a,b)
1911
#define IDirectInputDevice8_SetProperty(p,a,b) (p)->lpVtbl->SetProperty(p,a,b)
1912
#define IDirectInputDevice8_Acquire(p) (p)->lpVtbl->Acquire(p)
1913
#define IDirectInputDevice8_Unacquire(p) (p)->lpVtbl->Unacquire(p)
1914
#define IDirectInputDevice8_GetDeviceState(p,a,b) (p)->lpVtbl->GetDeviceState(p,a,b)
1915
#define IDirectInputDevice8_GetDeviceData(p,a,b,c,d) (p)->lpVtbl->GetDeviceData(p,a,b,c,d)
1916
#define IDirectInputDevice8_SetDataFormat(p,a) (p)->lpVtbl->SetDataFormat(p,a)
1917
#define IDirectInputDevice8_SetEventNotification(p,a) (p)->lpVtbl->SetEventNotification(p,a)
1918
#define IDirectInputDevice8_SetCooperativeLevel(p,a,b) (p)->lpVtbl->SetCooperativeLevel(p,a,b)
1919
#define IDirectInputDevice8_GetObjectInfo(p,a,b,c) (p)->lpVtbl->GetObjectInfo(p,a,b,c)
1920
#define IDirectInputDevice8_GetDeviceInfo(p,a) (p)->lpVtbl->GetDeviceInfo(p,a)
1921
#define IDirectInputDevice8_RunControlPanel(p,a,b) (p)->lpVtbl->RunControlPanel(p,a,b)
1922
#define IDirectInputDevice8_Initialize(p,a,b,c) (p)->lpVtbl->Initialize(p,a,b,c)
1923
#define IDirectInputDevice8_CreateEffect(p,a,b,c,d) (p)->lpVtbl->CreateEffect(p,a,b,c,d)
1924
#define IDirectInputDevice8_EnumEffects(p,a,b,c) (p)->lpVtbl->EnumEffects(p,a,b,c)
1925
#define IDirectInputDevice8_GetEffectInfo(p,a,b) (p)->lpVtbl->GetEffectInfo(p,a,b)
1926
#define IDirectInputDevice8_GetForceFeedbackState(p,a) (p)->lpVtbl->GetForceFeedbackState(p,a)
1927
#define IDirectInputDevice8_SendForceFeedbackCommand(p,a) (p)->lpVtbl->SendForceFeedbackCommand(p,a)
1928
#define IDirectInputDevice8_EnumCreatedEffectObjects(p,a,b,c) (p)->lpVtbl->EnumCreatedEffectObjects(p,a,b,c)
1929
#define IDirectInputDevice8_Escape(p,a) (p)->lpVtbl->Escape(p,a)
1930
#define IDirectInputDevice8_Poll(p) (p)->lpVtbl->Poll(p)
1931
#define IDirectInputDevice8_SendDeviceData(p,a,b,c,d) (p)->lpVtbl->SendDeviceData(p,a,b,c,d)
1932
#define IDirectInputDevice8_EnumEffectsInFile(p,a,b,c,d) (p)->lpVtbl->EnumEffectsInFile(p,a,b,c,d)
1933
#define IDirectInputDevice8_WriteEffectToFile(p,a,b,c,d) (p)->lpVtbl->WriteEffectToFile(p,a,b,c,d)
1934
#define IDirectInputDevice8_BuildActionMap(p,a,b,c) (p)->lpVtbl->BuildActionMap(p,a,b,c)
1935
#define IDirectInputDevice8_SetActionMap(p,a,b,c) (p)->lpVtbl->SetActionMap(p,a,b,c)
1936
#define IDirectInputDevice8_GetImageInfo(p,a) (p)->lpVtbl->GetImageInfo(p,a)
1937
#else
1938
#define IDirectInputDevice8_QueryInterface(p,a,b) (p)->QueryInterface(a,b)
1939
#define IDirectInputDevice8_AddRef(p) (p)->AddRef()
1940
#define IDirectInputDevice8_Release(p) (p)->Release()
1941
#define IDirectInputDevice8_GetCapabilities(p,a) (p)->GetCapabilities(a)
1942
#define IDirectInputDevice8_EnumObjects(p,a,b,c) (p)->EnumObjects(a,b,c)
1943
#define IDirectInputDevice8_GetProperty(p,a,b) (p)->GetProperty(a,b)
1944
#define IDirectInputDevice8_SetProperty(p,a,b) (p)->SetProperty(a,b)
1945
#define IDirectInputDevice8_Acquire(p) (p)->Acquire()
1946
#define IDirectInputDevice8_Unacquire(p) (p)->Unacquire()
1947
#define IDirectInputDevice8_GetDeviceState(p,a,b) (p)->GetDeviceState(a,b)
1948
#define IDirectInputDevice8_GetDeviceData(p,a,b,c,d) (p)->GetDeviceData(a,b,c,d)
1949
#define IDirectInputDevice8_SetDataFormat(p,a) (p)->SetDataFormat(a)
1950
#define IDirectInputDevice8_SetEventNotification(p,a) (p)->SetEventNotification(a)
1951
#define IDirectInputDevice8_SetCooperativeLevel(p,a,b) (p)->SetCooperativeLevel(a,b)
1952
#define IDirectInputDevice8_GetObjectInfo(p,a,b,c) (p)->GetObjectInfo(a,b,c)
1953
#define IDirectInputDevice8_GetDeviceInfo(p,a) (p)->GetDeviceInfo(a)
1954
#define IDirectInputDevice8_RunControlPanel(p,a,b) (p)->RunControlPanel(a,b)
1955
#define IDirectInputDevice8_Initialize(p,a,b,c) (p)->Initialize(a,b,c)
1956
#define IDirectInputDevice8_CreateEffect(p,a,b,c,d) (p)->CreateEffect(a,b,c,d)
1957
#define IDirectInputDevice8_EnumEffects(p,a,b,c) (p)->EnumEffects(a,b,c)
1958
#define IDirectInputDevice8_GetEffectInfo(p,a,b) (p)->GetEffectInfo(a,b)
1959
#define IDirectInputDevice8_GetForceFeedbackState(p,a) (p)->GetForceFeedbackState(a)
1960
#define IDirectInputDevice8_SendForceFeedbackCommand(p,a) (p)->SendForceFeedbackCommand(a)
1961
#define IDirectInputDevice8_EnumCreatedEffectObjects(p,a,b,c) (p)->EnumCreatedEffectObjects(a,b,c)
1962
#define IDirectInputDevice8_Escape(p,a) (p)->Escape(a)
1963
#define IDirectInputDevice8_Poll(p) (p)->Poll()
1964
#define IDirectInputDevice8_SendDeviceData(p,a,b,c,d) (p)->SendDeviceData(a,b,c,d)
1965
#define IDirectInputDevice8_EnumEffectsInFile(p,a,b,c,d) (p)->EnumEffectsInFile(a,b,c,d)
1966
#define IDirectInputDevice8_WriteEffectToFile(p,a,b,c,d) (p)->WriteEffectToFile(a,b,c,d)
1967
#define IDirectInputDevice8_BuildActionMap(p,a,b,c) (p)->BuildActionMap(a,b,c)
1968
#define IDirectInputDevice8_SetActionMap(p,a,b,c) (p)->SetActionMap(a,b,c)
1969
#define IDirectInputDevice8_GetImageInfo(p,a) (p)->GetImageInfo(a)
1970
#endif
1971
 
1972
#endif /* DIJ_RINGZERO */
1973
 
1974
#endif /* DIRECTINPUT_VERSION >= 0x0800 */
1975
 
1976
/****************************************************************************
1977
 *
1978
 *      Mouse
1979
 *
1980
 ****************************************************************************/
1981
 
1982
#ifndef DIJ_RINGZERO
1983
 
1984
typedef struct _DIMOUSESTATE {
1985
    LONG    lX;
1986
    LONG    lY;
1987
    LONG    lZ;
1988
    BYTE    rgbButtons[4];
1989
} DIMOUSESTATE, *LPDIMOUSESTATE;
1990
 
1991
#if DIRECTINPUT_VERSION >= 0x0700
1992
typedef struct _DIMOUSESTATE2 {
1993
    LONG    lX;
1994
    LONG    lY;
1995
    LONG    lZ;
1996
    BYTE    rgbButtons[8];
1997
} DIMOUSESTATE2, *LPDIMOUSESTATE2;
1998
#endif
1999
 
2000
 
2001
#define DIMOFS_X        FIELD_OFFSET(DIMOUSESTATE, lX)
2002
#define DIMOFS_Y        FIELD_OFFSET(DIMOUSESTATE, lY)
2003
#define DIMOFS_Z        FIELD_OFFSET(DIMOUSESTATE, lZ)
2004
#define DIMOFS_BUTTON0 (FIELD_OFFSET(DIMOUSESTATE, rgbButtons) + 0)
2005
#define DIMOFS_BUTTON1 (FIELD_OFFSET(DIMOUSESTATE, rgbButtons) + 1)
2006
#define DIMOFS_BUTTON2 (FIELD_OFFSET(DIMOUSESTATE, rgbButtons) + 2)
2007
#define DIMOFS_BUTTON3 (FIELD_OFFSET(DIMOUSESTATE, rgbButtons) + 3)
2008
#if (DIRECTINPUT_VERSION >= 0x0700)
2009
#define DIMOFS_BUTTON4 (FIELD_OFFSET(DIMOUSESTATE2, rgbButtons) + 4)
2010
#define DIMOFS_BUTTON5 (FIELD_OFFSET(DIMOUSESTATE2, rgbButtons) + 5)
2011
#define DIMOFS_BUTTON6 (FIELD_OFFSET(DIMOUSESTATE2, rgbButtons) + 6)
2012
#define DIMOFS_BUTTON7 (FIELD_OFFSET(DIMOUSESTATE2, rgbButtons) + 7)
2013
#endif
2014
#endif /* DIJ_RINGZERO */
2015
 
2016
/****************************************************************************
2017
 *
2018
 *      Keyboard
2019
 *
2020
 ****************************************************************************/
2021
 
2022
#ifndef DIJ_RINGZERO
2023
 
2024
/****************************************************************************
2025
 *
2026
 *      DirectInput keyboard scan codes
2027
 *
2028
 ****************************************************************************/
2029
#define DIK_ESCAPE          0x01
2030
#define DIK_1               0x02
2031
#define DIK_2               0x03
2032
#define DIK_3               0x04
2033
#define DIK_4               0x05
2034
#define DIK_5               0x06
2035
#define DIK_6               0x07
2036
#define DIK_7               0x08
2037
#define DIK_8               0x09
2038
#define DIK_9               0x0A
2039
#define DIK_0               0x0B
2040
#define DIK_MINUS           0x0C    /* - on main keyboard */
2041
#define DIK_EQUALS          0x0D
2042
#define DIK_BACK            0x0E    /* backspace */
2043
#define DIK_TAB             0x0F
2044
#define DIK_Q               0x10
2045
#define DIK_W               0x11
2046
#define DIK_E               0x12
2047
#define DIK_R               0x13
2048
#define DIK_T               0x14
2049
#define DIK_Y               0x15
2050
#define DIK_U               0x16
2051
#define DIK_I               0x17
2052
#define DIK_O               0x18
2053
#define DIK_P               0x19
2054
#define DIK_LBRACKET        0x1A
2055
#define DIK_RBRACKET        0x1B
2056
#define DIK_RETURN          0x1C    /* Enter on main keyboard */
2057
#define DIK_LCONTROL        0x1D
2058
#define DIK_A               0x1E
2059
#define DIK_S               0x1F
2060
#define DIK_D               0x20
2061
#define DIK_F               0x21
2062
#define DIK_G               0x22
2063
#define DIK_H               0x23
2064
#define DIK_J               0x24
2065
#define DIK_K               0x25
2066
#define DIK_L               0x26
2067
#define DIK_SEMICOLON       0x27
2068
#define DIK_APOSTROPHE      0x28
2069
#define DIK_GRAVE           0x29    /* accent grave */
2070
#define DIK_LSHIFT          0x2A
2071
#define DIK_BACKSLASH       0x2B
2072
#define DIK_Z               0x2C
2073
#define DIK_X               0x2D
2074
#define DIK_C               0x2E
2075
#define DIK_V               0x2F
2076
#define DIK_B               0x30
2077
#define DIK_N               0x31
2078
#define DIK_M               0x32
2079
#define DIK_COMMA           0x33
2080
#define DIK_PERIOD          0x34    /* . on main keyboard */
2081
#define DIK_SLASH           0x35    /* / on main keyboard */
2082
#define DIK_RSHIFT          0x36
2083
#define DIK_MULTIPLY        0x37    /* * on numeric keypad */
2084
#define DIK_LMENU           0x38    /* left Alt */
2085
#define DIK_SPACE           0x39
2086
#define DIK_CAPITAL         0x3A
2087
#define DIK_F1              0x3B
2088
#define DIK_F2              0x3C
2089
#define DIK_F3              0x3D
2090
#define DIK_F4              0x3E
2091
#define DIK_F5              0x3F
2092
#define DIK_F6              0x40
2093
#define DIK_F7              0x41
2094
#define DIK_F8              0x42
2095
#define DIK_F9              0x43
2096
#define DIK_F10             0x44
2097
#define DIK_NUMLOCK         0x45
2098
#define DIK_SCROLL          0x46    /* Scroll Lock */
2099
#define DIK_NUMPAD7         0x47
2100
#define DIK_NUMPAD8         0x48
2101
#define DIK_NUMPAD9         0x49
2102
#define DIK_SUBTRACT        0x4A    /* - on numeric keypad */
2103
#define DIK_NUMPAD4         0x4B
2104
#define DIK_NUMPAD5         0x4C
2105
#define DIK_NUMPAD6         0x4D
2106
#define DIK_ADD             0x4E    /* + on numeric keypad */
2107
#define DIK_NUMPAD1         0x4F
2108
#define DIK_NUMPAD2         0x50
2109
#define DIK_NUMPAD3         0x51
2110
#define DIK_NUMPAD0         0x52
2111
#define DIK_DECIMAL         0x53    /* . on numeric keypad */
2112
#define DIK_OEM_102         0x56    /* <> or \| on RT 102-key keyboard (Non-U.S.) */
2113
#define DIK_F11             0x57
2114
#define DIK_F12             0x58
2115
#define DIK_F13             0x64    /*                     (NEC PC98) */
2116
#define DIK_F14             0x65    /*                     (NEC PC98) */
2117
#define DIK_F15             0x66    /*                     (NEC PC98) */
2118
#define DIK_KANA            0x70    /* (Japanese keyboard)            */
2119
#define DIK_ABNT_C1         0x73    /* /? on Brazilian keyboard */
2120
#define DIK_CONVERT         0x79    /* (Japanese keyboard)            */
2121
#define DIK_NOCONVERT       0x7B    /* (Japanese keyboard)            */
2122
#define DIK_YEN             0x7D    /* (Japanese keyboard)            */
2123
#define DIK_ABNT_C2         0x7E    /* Numpad . on Brazilian keyboard */
2124
#define DIK_NUMPADEQUALS    0x8D    /* = on numeric keypad (NEC PC98) */
2125
#define DIK_PREVTRACK       0x90    /* Previous Track (DIK_CIRCUMFLEX on Japanese keyboard) */
2126
#define DIK_AT              0x91    /*                     (NEC PC98) */
2127
#define DIK_COLON           0x92    /*                     (NEC PC98) */
2128
#define DIK_UNDERLINE       0x93    /*                     (NEC PC98) */
2129
#define DIK_KANJI           0x94    /* (Japanese keyboard)            */
2130
#define DIK_STOP            0x95    /*                     (NEC PC98) */
2131
#define DIK_AX              0x96    /*                     (Japan AX) */
2132
#define DIK_UNLABELED       0x97    /*                        (J3100) */
2133
#define DIK_NEXTTRACK       0x99    /* Next Track */
2134
#define DIK_NUMPADENTER     0x9C    /* Enter on numeric keypad */
2135
#define DIK_RCONTROL        0x9D
2136
#define DIK_MUTE            0xA0    /* Mute */
2137
#define DIK_CALCULATOR      0xA1    /* Calculator */
2138
#define DIK_PLAYPAUSE       0xA2    /* Play / Pause */
2139
#define DIK_MEDIASTOP       0xA4    /* Media Stop */
2140
#define DIK_VOLUMEDOWN      0xAE    /* Volume - */
2141
#define DIK_VOLUMEUP        0xB0    /* Volume + */
2142
#define DIK_WEBHOME         0xB2    /* Web home */
2143
#define DIK_NUMPADCOMMA     0xB3    /* , on numeric keypad (NEC PC98) */
2144
#define DIK_DIVIDE          0xB5    /* / on numeric keypad */
2145
#define DIK_SYSRQ           0xB7
2146
#define DIK_RMENU           0xB8    /* right Alt */
2147
#define DIK_PAUSE           0xC5    /* Pause */
2148
#define DIK_HOME            0xC7    /* Home on arrow keypad */
2149
#define DIK_UP              0xC8    /* UpArrow on arrow keypad */
2150
#define DIK_PRIOR           0xC9    /* PgUp on arrow keypad */
2151
#define DIK_LEFT            0xCB    /* LeftArrow on arrow keypad */
2152
#define DIK_RIGHT           0xCD    /* RightArrow on arrow keypad */
2153
#define DIK_END             0xCF    /* End on arrow keypad */
2154
#define DIK_DOWN            0xD0    /* DownArrow on arrow keypad */
2155
#define DIK_NEXT            0xD1    /* PgDn on arrow keypad */
2156
#define DIK_INSERT          0xD2    /* Insert on arrow keypad */
2157
#define DIK_DELETE          0xD3    /* Delete on arrow keypad */
2158
#define DIK_LWIN            0xDB    /* Left Windows key */
2159
#define DIK_RWIN            0xDC    /* Right Windows key */
2160
#define DIK_APPS            0xDD    /* AppMenu key */
2161
#define DIK_POWER           0xDE    /* System Power */
2162
#define DIK_SLEEP           0xDF    /* System Sleep */
2163
#define DIK_WAKE            0xE3    /* System Wake */
2164
#define DIK_WEBSEARCH       0xE5    /* Web Search */
2165
#define DIK_WEBFAVORITES    0xE6    /* Web Favorites */
2166
#define DIK_WEBREFRESH      0xE7    /* Web Refresh */
2167
#define DIK_WEBSTOP         0xE8    /* Web Stop */
2168
#define DIK_WEBFORWARD      0xE9    /* Web Forward */
2169
#define DIK_WEBBACK         0xEA    /* Web Back */
2170
#define DIK_MYCOMPUTER      0xEB    /* My Computer */
2171
#define DIK_MAIL            0xEC    /* Mail */
2172
#define DIK_MEDIASELECT     0xED    /* Media Select */
2173
 
2174
/*
2175
 *  Alternate names for keys, to facilitate transition from DOS.
2176
 */
2177
#define DIK_BACKSPACE       DIK_BACK            /* backspace */
2178
#define DIK_NUMPADSTAR      DIK_MULTIPLY        /* * on numeric keypad */
2179
#define DIK_LALT            DIK_LMENU           /* left Alt */
2180
#define DIK_CAPSLOCK        DIK_CAPITAL         /* CapsLock */
2181
#define DIK_NUMPADMINUS     DIK_SUBTRACT        /* - on numeric keypad */
2182
#define DIK_NUMPADPLUS      DIK_ADD             /* + on numeric keypad */
2183
#define DIK_NUMPADPERIOD    DIK_DECIMAL         /* . on numeric keypad */
2184
#define DIK_NUMPADSLASH     DIK_DIVIDE          /* / on numeric keypad */
2185
#define DIK_RALT            DIK_RMENU           /* right Alt */
2186
#define DIK_UPARROW         DIK_UP              /* UpArrow on arrow keypad */
2187
#define DIK_PGUP            DIK_PRIOR           /* PgUp on arrow keypad */
2188
#define DIK_LEFTARROW       DIK_LEFT            /* LeftArrow on arrow keypad */
2189
#define DIK_RIGHTARROW      DIK_RIGHT           /* RightArrow on arrow keypad */
2190
#define DIK_DOWNARROW       DIK_DOWN            /* DownArrow on arrow keypad */
2191
#define DIK_PGDN            DIK_NEXT            /* PgDn on arrow keypad */
2192
 
2193
/*
2194
 *  Alternate names for keys originally not used on US keyboards.
2195
 */
2196
#define DIK_CIRCUMFLEX      DIK_PREVTRACK       /* Japanese keyboard */
2197
 
2198
#endif /* DIJ_RINGZERO */
2199
 
2200
/****************************************************************************
2201
 *
2202
 *      Joystick
2203
 *
2204
 ****************************************************************************/
2205
 
2206
#ifndef DIJ_RINGZERO
2207
 
2208
typedef struct DIJOYSTATE {
2209
    LONG    lX;                     /* x-axis position              */
2210
    LONG    lY;                     /* y-axis position              */
2211
    LONG    lZ;                     /* z-axis position              */
2212
    LONG    lRx;                    /* x-axis rotation              */
2213
    LONG    lRy;                    /* y-axis rotation              */
2214
    LONG    lRz;                    /* z-axis rotation              */
2215
    LONG    rglSlider[2];           /* extra axes positions         */
2216
    DWORD   rgdwPOV[4];             /* POV directions               */
2217
    BYTE    rgbButtons[32];         /* 32 buttons                   */
2218
} DIJOYSTATE, *LPDIJOYSTATE;
2219
 
2220
typedef struct DIJOYSTATE2 {
2221
    LONG    lX;                     /* x-axis position              */
2222
    LONG    lY;                     /* y-axis position              */
2223
    LONG    lZ;                     /* z-axis position              */
2224
    LONG    lRx;                    /* x-axis rotation              */
2225
    LONG    lRy;                    /* y-axis rotation              */
2226
    LONG    lRz;                    /* z-axis rotation              */
2227
    LONG    rglSlider[2];           /* extra axes positions         */
2228
    DWORD   rgdwPOV[4];             /* POV directions               */
2229
    BYTE    rgbButtons[128];        /* 128 buttons                  */
2230
    LONG    lVX;                    /* x-axis velocity              */
2231
    LONG    lVY;                    /* y-axis velocity              */
2232
    LONG    lVZ;                    /* z-axis velocity              */
2233
    LONG    lVRx;                   /* x-axis angular velocity      */
2234
    LONG    lVRy;                   /* y-axis angular velocity      */
2235
    LONG    lVRz;                   /* z-axis angular velocity      */
2236
    LONG    rglVSlider[2];          /* extra axes velocities        */
2237
    LONG    lAX;                    /* x-axis acceleration          */
2238
    LONG    lAY;                    /* y-axis acceleration          */
2239
    LONG    lAZ;                    /* z-axis acceleration          */
2240
    LONG    lARx;                   /* x-axis angular acceleration  */
2241
    LONG    lARy;                   /* y-axis angular acceleration  */
2242
    LONG    lARz;                   /* z-axis angular acceleration  */
2243
    LONG    rglASlider[2];          /* extra axes accelerations     */
2244
    LONG    lFX;                    /* x-axis force                 */
2245
    LONG    lFY;                    /* y-axis force                 */
2246
    LONG    lFZ;                    /* z-axis force                 */
2247
    LONG    lFRx;                   /* x-axis torque                */
2248
    LONG    lFRy;                   /* y-axis torque                */
2249
    LONG    lFRz;                   /* z-axis torque                */
2250
    LONG    rglFSlider[2];          /* extra axes forces            */
2251
} DIJOYSTATE2, *LPDIJOYSTATE2;
2252
 
2253
#define DIJOFS_X            FIELD_OFFSET(DIJOYSTATE, lX)
2254
#define DIJOFS_Y            FIELD_OFFSET(DIJOYSTATE, lY)
2255
#define DIJOFS_Z            FIELD_OFFSET(DIJOYSTATE, lZ)
2256
#define DIJOFS_RX           FIELD_OFFSET(DIJOYSTATE, lRx)
2257
#define DIJOFS_RY           FIELD_OFFSET(DIJOYSTATE, lRy)
2258
#define DIJOFS_RZ           FIELD_OFFSET(DIJOYSTATE, lRz)
2259
#define DIJOFS_SLIDER(n)   (FIELD_OFFSET(DIJOYSTATE, rglSlider) + \
2260
                                                        (n) * sizeof(LONG))
2261
#define DIJOFS_POV(n)      (FIELD_OFFSET(DIJOYSTATE, rgdwPOV) + \
2262
                                                        (n) * sizeof(DWORD))
2263
#define DIJOFS_BUTTON(n)   (FIELD_OFFSET(DIJOYSTATE, rgbButtons) + (n))
2264
#define DIJOFS_BUTTON0      DIJOFS_BUTTON(0)
2265
#define DIJOFS_BUTTON1      DIJOFS_BUTTON(1)
2266
#define DIJOFS_BUTTON2      DIJOFS_BUTTON(2)
2267
#define DIJOFS_BUTTON3      DIJOFS_BUTTON(3)
2268
#define DIJOFS_BUTTON4      DIJOFS_BUTTON(4)
2269
#define DIJOFS_BUTTON5      DIJOFS_BUTTON(5)
2270
#define DIJOFS_BUTTON6      DIJOFS_BUTTON(6)
2271
#define DIJOFS_BUTTON7      DIJOFS_BUTTON(7)
2272
#define DIJOFS_BUTTON8      DIJOFS_BUTTON(8)
2273
#define DIJOFS_BUTTON9      DIJOFS_BUTTON(9)
2274
#define DIJOFS_BUTTON10     DIJOFS_BUTTON(10)
2275
#define DIJOFS_BUTTON11     DIJOFS_BUTTON(11)
2276
#define DIJOFS_BUTTON12     DIJOFS_BUTTON(12)
2277
#define DIJOFS_BUTTON13     DIJOFS_BUTTON(13)
2278
#define DIJOFS_BUTTON14     DIJOFS_BUTTON(14)
2279
#define DIJOFS_BUTTON15     DIJOFS_BUTTON(15)
2280
#define DIJOFS_BUTTON16     DIJOFS_BUTTON(16)
2281
#define DIJOFS_BUTTON17     DIJOFS_BUTTON(17)
2282
#define DIJOFS_BUTTON18     DIJOFS_BUTTON(18)
2283
#define DIJOFS_BUTTON19     DIJOFS_BUTTON(19)
2284
#define DIJOFS_BUTTON20     DIJOFS_BUTTON(20)
2285
#define DIJOFS_BUTTON21     DIJOFS_BUTTON(21)
2286
#define DIJOFS_BUTTON22     DIJOFS_BUTTON(22)
2287
#define DIJOFS_BUTTON23     DIJOFS_BUTTON(23)
2288
#define DIJOFS_BUTTON24     DIJOFS_BUTTON(24)
2289
#define DIJOFS_BUTTON25     DIJOFS_BUTTON(25)
2290
#define DIJOFS_BUTTON26     DIJOFS_BUTTON(26)
2291
#define DIJOFS_BUTTON27     DIJOFS_BUTTON(27)
2292
#define DIJOFS_BUTTON28     DIJOFS_BUTTON(28)
2293
#define DIJOFS_BUTTON29     DIJOFS_BUTTON(29)
2294
#define DIJOFS_BUTTON30     DIJOFS_BUTTON(30)
2295
#define DIJOFS_BUTTON31     DIJOFS_BUTTON(31)
2296
 
2297
 
2298
#endif /* DIJ_RINGZERO */
2299
 
2300
/****************************************************************************
2301
 *
2302
 *  IDirectInput
2303
 *
2304
 ****************************************************************************/
2305
 
2306
#ifndef DIJ_RINGZERO
2307
 
2308
#define DIENUM_STOP             0
2309
#define DIENUM_CONTINUE         1
2310
 
2311
typedef BOOL (FAR PASCAL * LPDIENUMDEVICESCALLBACKA)(LPCDIDEVICEINSTANCEA, LPVOID);
2312
typedef BOOL (FAR PASCAL * LPDIENUMDEVICESCALLBACKW)(LPCDIDEVICEINSTANCEW, LPVOID);
2313
#ifdef UNICODE
2314
#define LPDIENUMDEVICESCALLBACK  LPDIENUMDEVICESCALLBACKW
2315
#else
2316
#define LPDIENUMDEVICESCALLBACK  LPDIENUMDEVICESCALLBACKA
2317
#endif // !UNICODE
2318
typedef BOOL (FAR PASCAL * LPDICONFIGUREDEVICESCALLBACK)(IUnknown FAR *, LPVOID);
2319
 
2320
#define DIEDFL_ALLDEVICES       0x00000000
2321
#define DIEDFL_ATTACHEDONLY     0x00000001
2322
#if(DIRECTINPUT_VERSION >= 0x0500)
2323
#define DIEDFL_FORCEFEEDBACK    0x00000100
2324
#endif /* DIRECTINPUT_VERSION >= 0x0500 */
2325
#if(DIRECTINPUT_VERSION >= 0x050a)
2326
#define DIEDFL_INCLUDEALIASES   0x00010000
2327
#define DIEDFL_INCLUDEPHANTOMS  0x00020000
2328
#endif /* DIRECTINPUT_VERSION >= 0x050a */
2329
#if(DIRECTINPUT_VERSION >= 0x0800)
2330
#define DIEDFL_INCLUDEHIDDEN    0x00040000
2331
#endif /* DIRECTINPUT_VERSION >= 0x0800 */
2332
 
2333
 
2334
#if(DIRECTINPUT_VERSION >= 0x0800)
2335
typedef BOOL (FAR PASCAL * LPDIENUMDEVICESBYSEMANTICSCBA)(LPCDIDEVICEINSTANCEA, LPDIRECTINPUTDEVICE8A, DWORD, DWORD, LPVOID);
2336
typedef BOOL (FAR PASCAL * LPDIENUMDEVICESBYSEMANTICSCBW)(LPCDIDEVICEINSTANCEW, LPDIRECTINPUTDEVICE8W, DWORD, DWORD, LPVOID);
2337
#ifdef UNICODE
2338
#define LPDIENUMDEVICESBYSEMANTICSCB  LPDIENUMDEVICESBYSEMANTICSCBW
2339
#else
2340
#define LPDIENUMDEVICESBYSEMANTICSCB  LPDIENUMDEVICESBYSEMANTICSCBA
2341
#endif // !UNICODE
2342
#endif /* DIRECTINPUT_VERSION >= 0x0800 */
2343
 
2344
#if(DIRECTINPUT_VERSION >= 0x0800)
2345
#define DIEDBS_MAPPEDPRI1         0x00000001
2346
#define DIEDBS_MAPPEDPRI2         0x00000002
2347
#define DIEDBS_RECENTDEVICE       0x00000010
2348
#define DIEDBS_NEWDEVICE          0x00000020
2349
#endif /* DIRECTINPUT_VERSION >= 0x0800 */
2350
 
2351
#if(DIRECTINPUT_VERSION >= 0x0800)
2352
#define DIEDBSFL_ATTACHEDONLY       0x00000000
2353
#define DIEDBSFL_THISUSER           0x00000010
2354
#define DIEDBSFL_FORCEFEEDBACK      DIEDFL_FORCEFEEDBACK
2355
#define DIEDBSFL_AVAILABLEDEVICES   0x00001000
2356
#define DIEDBSFL_MULTIMICEKEYBOARDS 0x00002000
2357
#define DIEDBSFL_NONGAMINGDEVICES   0x00004000
2358
#define DIEDBSFL_VALID              0x00007110
2359
#endif /* DIRECTINPUT_VERSION >= 0x0800 */
2360
 
2361
#undef INTERFACE
2362
#define INTERFACE IDirectInputW
2363
 
2364
DECLARE_INTERFACE_(IDirectInputW, IUnknown)
2365
{
2366
    /*** IUnknown methods ***/
2367
    STDMETHOD(QueryInterface)(THIS_ REFIID riid, LPVOID * ppvObj) PURE;
2368
    STDMETHOD_(ULONG,AddRef)(THIS) PURE;
2369
    STDMETHOD_(ULONG,Release)(THIS) PURE;
2370
 
2371
    /*** IDirectInputW methods ***/
2372
    STDMETHOD(CreateDevice)(THIS_ REFGUID,LPDIRECTINPUTDEVICEW *,LPUNKNOWN) PURE;
2373
    STDMETHOD(EnumDevices)(THIS_ DWORD,LPDIENUMDEVICESCALLBACKW,LPVOID,DWORD) PURE;
2374
    STDMETHOD(GetDeviceStatus)(THIS_ REFGUID) PURE;
2375
    STDMETHOD(RunControlPanel)(THIS_ HWND,DWORD) PURE;
2376
    STDMETHOD(Initialize)(THIS_ HINSTANCE,DWORD) PURE;
2377
};
2378
 
2379
typedef struct IDirectInputW *LPDIRECTINPUTW;
2380
 
2381
#undef INTERFACE
2382
#define INTERFACE IDirectInputA
2383
 
2384
DECLARE_INTERFACE_(IDirectInputA, IUnknown)
2385
{
2386
    /*** IUnknown methods ***/
2387
    STDMETHOD(QueryInterface)(THIS_ REFIID riid, LPVOID * ppvObj) PURE;
2388
    STDMETHOD_(ULONG,AddRef)(THIS) PURE;
2389
    STDMETHOD_(ULONG,Release)(THIS) PURE;
2390
 
2391
    /*** IDirectInputA methods ***/
2392
    STDMETHOD(CreateDevice)(THIS_ REFGUID,LPDIRECTINPUTDEVICEA *,LPUNKNOWN) PURE;
2393
    STDMETHOD(EnumDevices)(THIS_ DWORD,LPDIENUMDEVICESCALLBACKA,LPVOID,DWORD) PURE;
2394
    STDMETHOD(GetDeviceStatus)(THIS_ REFGUID) PURE;
2395
    STDMETHOD(RunControlPanel)(THIS_ HWND,DWORD) PURE;
2396
    STDMETHOD(Initialize)(THIS_ HINSTANCE,DWORD) PURE;
2397
};
2398
 
2399
typedef struct IDirectInputA *LPDIRECTINPUTA;
2400
 
2401
#ifdef UNICODE
2402
#define IID_IDirectInput IID_IDirectInputW
2403
#define IDirectInput IDirectInputW
2404
#define IDirectInputVtbl IDirectInputWVtbl
2405
#else
2406
#define IID_IDirectInput IID_IDirectInputA
2407
#define IDirectInput IDirectInputA
2408
#define IDirectInputVtbl IDirectInputAVtbl
2409
#endif
2410
typedef struct IDirectInput *LPDIRECTINPUT;
2411
 
2412
#if !defined(__cplusplus) || defined(CINTERFACE)
2413
#define IDirectInput_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
2414
#define IDirectInput_AddRef(p) (p)->lpVtbl->AddRef(p)
2415
#define IDirectInput_Release(p) (p)->lpVtbl->Release(p)
2416
#define IDirectInput_CreateDevice(p,a,b,c) (p)->lpVtbl->CreateDevice(p,a,b,c)
2417
#define IDirectInput_EnumDevices(p,a,b,c,d) (p)->lpVtbl->EnumDevices(p,a,b,c,d)
2418
#define IDirectInput_GetDeviceStatus(p,a) (p)->lpVtbl->GetDeviceStatus(p,a)
2419
#define IDirectInput_RunControlPanel(p,a,b) (p)->lpVtbl->RunControlPanel(p,a,b)
2420
#define IDirectInput_Initialize(p,a,b) (p)->lpVtbl->Initialize(p,a,b)
2421
#else
2422
#define IDirectInput_QueryInterface(p,a,b) (p)->QueryInterface(a,b)
2423
#define IDirectInput_AddRef(p) (p)->AddRef()
2424
#define IDirectInput_Release(p) (p)->Release()
2425
#define IDirectInput_CreateDevice(p,a,b,c) (p)->CreateDevice(a,b,c)
2426
#define IDirectInput_EnumDevices(p,a,b,c,d) (p)->EnumDevices(a,b,c,d)
2427
#define IDirectInput_GetDeviceStatus(p,a) (p)->GetDeviceStatus(a)
2428
#define IDirectInput_RunControlPanel(p,a,b) (p)->RunControlPanel(a,b)
2429
#define IDirectInput_Initialize(p,a,b) (p)->Initialize(a,b)
2430
#endif
2431
 
2432
#undef INTERFACE
2433
#define INTERFACE IDirectInput2W
2434
 
2435
DECLARE_INTERFACE_(IDirectInput2W, IDirectInputW)
2436
{
2437
    /*** IUnknown methods ***/
2438
    STDMETHOD(QueryInterface)(THIS_ REFIID riid, LPVOID * ppvObj) PURE;
2439
    STDMETHOD_(ULONG,AddRef)(THIS) PURE;
2440
    STDMETHOD_(ULONG,Release)(THIS) PURE;
2441
 
2442
    /*** IDirectInputW methods ***/
2443
    STDMETHOD(CreateDevice)(THIS_ REFGUID,LPDIRECTINPUTDEVICEW *,LPUNKNOWN) PURE;
2444
    STDMETHOD(EnumDevices)(THIS_ DWORD,LPDIENUMDEVICESCALLBACKW,LPVOID,DWORD) PURE;
2445
    STDMETHOD(GetDeviceStatus)(THIS_ REFGUID) PURE;
2446
    STDMETHOD(RunControlPanel)(THIS_ HWND,DWORD) PURE;
2447
    STDMETHOD(Initialize)(THIS_ HINSTANCE,DWORD) PURE;
2448
 
2449
    /*** IDirectInput2W methods ***/
2450
    STDMETHOD(FindDevice)(THIS_ REFGUID,LPCWSTR,LPGUID) PURE;
2451
};
2452
 
2453
typedef struct IDirectInput2W *LPDIRECTINPUT2W;
2454
 
2455
#undef INTERFACE
2456
#define INTERFACE IDirectInput2A
2457
 
2458
DECLARE_INTERFACE_(IDirectInput2A, IDirectInputA)
2459
{
2460
    /*** IUnknown methods ***/
2461
    STDMETHOD(QueryInterface)(THIS_ REFIID riid, LPVOID * ppvObj) PURE;
2462
    STDMETHOD_(ULONG,AddRef)(THIS) PURE;
2463
    STDMETHOD_(ULONG,Release)(THIS) PURE;
2464
 
2465
    /*** IDirectInputA methods ***/
2466
    STDMETHOD(CreateDevice)(THIS_ REFGUID,LPDIRECTINPUTDEVICEA *,LPUNKNOWN) PURE;
2467
    STDMETHOD(EnumDevices)(THIS_ DWORD,LPDIENUMDEVICESCALLBACKA,LPVOID,DWORD) PURE;
2468
    STDMETHOD(GetDeviceStatus)(THIS_ REFGUID) PURE;
2469
    STDMETHOD(RunControlPanel)(THIS_ HWND,DWORD) PURE;
2470
    STDMETHOD(Initialize)(THIS_ HINSTANCE,DWORD) PURE;
2471
 
2472
    /*** IDirectInput2A methods ***/
2473
    STDMETHOD(FindDevice)(THIS_ REFGUID,LPCSTR,LPGUID) PURE;
2474
};
2475
 
2476
typedef struct IDirectInput2A *LPDIRECTINPUT2A;
2477
 
2478
#ifdef UNICODE
2479
#define IID_IDirectInput2 IID_IDirectInput2W
2480
#define IDirectInput2 IDirectInput2W
2481
#define IDirectInput2Vtbl IDirectInput2WVtbl
2482
#else
2483
#define IID_IDirectInput2 IID_IDirectInput2A
2484
#define IDirectInput2 IDirectInput2A
2485
#define IDirectInput2Vtbl IDirectInput2AVtbl
2486
#endif
2487
typedef struct IDirectInput2 *LPDIRECTINPUT2;
2488
 
2489
#if !defined(__cplusplus) || defined(CINTERFACE)
2490
#define IDirectInput2_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
2491
#define IDirectInput2_AddRef(p) (p)->lpVtbl->AddRef(p)
2492
#define IDirectInput2_Release(p) (p)->lpVtbl->Release(p)
2493
#define IDirectInput2_CreateDevice(p,a,b,c) (p)->lpVtbl->CreateDevice(p,a,b,c)
2494
#define IDirectInput2_EnumDevices(p,a,b,c,d) (p)->lpVtbl->EnumDevices(p,a,b,c,d)
2495
#define IDirectInput2_GetDeviceStatus(p,a) (p)->lpVtbl->GetDeviceStatus(p,a)
2496
#define IDirectInput2_RunControlPanel(p,a,b) (p)->lpVtbl->RunControlPanel(p,a,b)
2497
#define IDirectInput2_Initialize(p,a,b) (p)->lpVtbl->Initialize(p,a,b)
2498
#define IDirectInput2_FindDevice(p,a,b,c) (p)->lpVtbl->FindDevice(p,a,b,c)
2499
#else
2500
#define IDirectInput2_QueryInterface(p,a,b) (p)->QueryInterface(a,b)
2501
#define IDirectInput2_AddRef(p) (p)->AddRef()
2502
#define IDirectInput2_Release(p) (p)->Release()
2503
#define IDirectInput2_CreateDevice(p,a,b,c) (p)->CreateDevice(a,b,c)
2504
#define IDirectInput2_EnumDevices(p,a,b,c,d) (p)->EnumDevices(a,b,c,d)
2505
#define IDirectInput2_GetDeviceStatus(p,a) (p)->GetDeviceStatus(a)
2506
#define IDirectInput2_RunControlPanel(p,a,b) (p)->RunControlPanel(a,b)
2507
#define IDirectInput2_Initialize(p,a,b) (p)->Initialize(a,b)
2508
#define IDirectInput2_FindDevice(p,a,b,c) (p)->FindDevice(a,b,c)
2509
#endif
2510
 
2511
 
2512
#undef INTERFACE
2513
#define INTERFACE IDirectInput7W
2514
 
2515
DECLARE_INTERFACE_(IDirectInput7W, IDirectInput2W)
2516
{
2517
    /*** IUnknown methods ***/
2518
    STDMETHOD(QueryInterface)(THIS_ REFIID riid, LPVOID * ppvObj) PURE;
2519
    STDMETHOD_(ULONG,AddRef)(THIS) PURE;
2520
    STDMETHOD_(ULONG,Release)(THIS) PURE;
2521
 
2522
    /*** IDirectInput2W methods ***/
2523
    STDMETHOD(CreateDevice)(THIS_ REFGUID,LPDIRECTINPUTDEVICEW *,LPUNKNOWN) PURE;
2524
    STDMETHOD(EnumDevices)(THIS_ DWORD,LPDIENUMDEVICESCALLBACKW,LPVOID,DWORD) PURE;
2525
    STDMETHOD(GetDeviceStatus)(THIS_ REFGUID) PURE;
2526
    STDMETHOD(RunControlPanel)(THIS_ HWND,DWORD) PURE;
2527
    STDMETHOD(Initialize)(THIS_ HINSTANCE,DWORD) PURE;
2528
    STDMETHOD(FindDevice)(THIS_ REFGUID,LPCWSTR,LPGUID) PURE;
2529
 
2530
    /*** IDirectInput7W methods ***/
2531
    STDMETHOD(CreateDeviceEx)(THIS_ REFGUID,REFIID,LPVOID *,LPUNKNOWN) PURE;
2532
};
2533
 
2534
typedef struct IDirectInput7W *LPDIRECTINPUT7W;
2535
 
2536
#undef INTERFACE
2537
#define INTERFACE IDirectInput7A
2538
 
2539
DECLARE_INTERFACE_(IDirectInput7A, IDirectInput2A)
2540
{
2541
    /*** IUnknown methods ***/
2542
    STDMETHOD(QueryInterface)(THIS_ REFIID riid, LPVOID * ppvObj) PURE;
2543
    STDMETHOD_(ULONG,AddRef)(THIS) PURE;
2544
    STDMETHOD_(ULONG,Release)(THIS) PURE;
2545
 
2546
    /*** IDirectInput2A methods ***/
2547
    STDMETHOD(CreateDevice)(THIS_ REFGUID,LPDIRECTINPUTDEVICEA *,LPUNKNOWN) PURE;
2548
    STDMETHOD(EnumDevices)(THIS_ DWORD,LPDIENUMDEVICESCALLBACKA,LPVOID,DWORD) PURE;
2549
    STDMETHOD(GetDeviceStatus)(THIS_ REFGUID) PURE;
2550
    STDMETHOD(RunControlPanel)(THIS_ HWND,DWORD) PURE;
2551
    STDMETHOD(Initialize)(THIS_ HINSTANCE,DWORD) PURE;
2552
    STDMETHOD(FindDevice)(THIS_ REFGUID,LPCSTR,LPGUID) PURE;
2553
 
2554
    /*** IDirectInput7A methods ***/
2555
    STDMETHOD(CreateDeviceEx)(THIS_ REFGUID,REFIID,LPVOID *,LPUNKNOWN) PURE;
2556
};
2557
 
2558
typedef struct IDirectInput7A *LPDIRECTINPUT7A;
2559
 
2560
#ifdef UNICODE
2561
#define IID_IDirectInput7 IID_IDirectInput7W
2562
#define IDirectInput7 IDirectInput7W
2563
#define IDirectInput7Vtbl IDirectInput7WVtbl
2564
#else
2565
#define IID_IDirectInput7 IID_IDirectInput7A
2566
#define IDirectInput7 IDirectInput7A
2567
#define IDirectInput7Vtbl IDirectInput7AVtbl
2568
#endif
2569
typedef struct IDirectInput7 *LPDIRECTINPUT7;
2570
 
2571
#if !defined(__cplusplus) || defined(CINTERFACE)
2572
#define IDirectInput7_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
2573
#define IDirectInput7_AddRef(p) (p)->lpVtbl->AddRef(p)
2574
#define IDirectInput7_Release(p) (p)->lpVtbl->Release(p)
2575
#define IDirectInput7_CreateDevice(p,a,b,c) (p)->lpVtbl->CreateDevice(p,a,b,c)
2576
#define IDirectInput7_EnumDevices(p,a,b,c,d) (p)->lpVtbl->EnumDevices(p,a,b,c,d)
2577
#define IDirectInput7_GetDeviceStatus(p,a) (p)->lpVtbl->GetDeviceStatus(p,a)
2578
#define IDirectInput7_RunControlPanel(p,a,b) (p)->lpVtbl->RunControlPanel(p,a,b)
2579
#define IDirectInput7_Initialize(p,a,b) (p)->lpVtbl->Initialize(p,a,b)
2580
#define IDirectInput7_FindDevice(p,a,b,c) (p)->lpVtbl->FindDevice(p,a,b,c)
2581
#define IDirectInput7_CreateDeviceEx(p,a,b,c,d) (p)->lpVtbl->CreateDeviceEx(p,a,b,c,d)
2582
#else
2583
#define IDirectInput7_QueryInterface(p,a,b) (p)->QueryInterface(a,b)
2584
#define IDirectInput7_AddRef(p) (p)->AddRef()
2585
#define IDirectInput7_Release(p) (p)->Release()
2586
#define IDirectInput7_CreateDevice(p,a,b,c) (p)->CreateDevice(a,b,c)
2587
#define IDirectInput7_EnumDevices(p,a,b,c,d) (p)->EnumDevices(a,b,c,d)
2588
#define IDirectInput7_GetDeviceStatus(p,a) (p)->GetDeviceStatus(a)
2589
#define IDirectInput7_RunControlPanel(p,a,b) (p)->RunControlPanel(a,b)
2590
#define IDirectInput7_Initialize(p,a,b) (p)->Initialize(a,b)
2591
#define IDirectInput7_FindDevice(p,a,b,c) (p)->FindDevice(a,b,c)
2592
#define IDirectInput7_CreateDeviceEx(p,a,b,c,d) (p)->CreateDeviceEx(a,b,c,d)
2593
#endif
2594
 
2595
#if(DIRECTINPUT_VERSION >= 0x0800)
2596
#undef INTERFACE
2597
#define INTERFACE IDirectInput8W
2598
 
2599
DECLARE_INTERFACE_(IDirectInput8W, IUnknown)
2600
{
2601
    /*** IUnknown methods ***/
2602
    STDMETHOD(QueryInterface)(THIS_ REFIID riid, LPVOID * ppvObj) PURE;
2603
    STDMETHOD_(ULONG,AddRef)(THIS) PURE;
2604
    STDMETHOD_(ULONG,Release)(THIS) PURE;
2605
 
2606
    /*** IDirectInput8W methods ***/
2607
    STDMETHOD(CreateDevice)(THIS_ REFGUID,LPDIRECTINPUTDEVICE8W *,LPUNKNOWN) PURE;
2608
    STDMETHOD(EnumDevices)(THIS_ DWORD,LPDIENUMDEVICESCALLBACKW,LPVOID,DWORD) PURE;
2609
    STDMETHOD(GetDeviceStatus)(THIS_ REFGUID) PURE;
2610
    STDMETHOD(RunControlPanel)(THIS_ HWND,DWORD) PURE;
2611
    STDMETHOD(Initialize)(THIS_ HINSTANCE,DWORD) PURE;
2612
    STDMETHOD(FindDevice)(THIS_ REFGUID,LPCWSTR,LPGUID) PURE;
2613
    STDMETHOD(EnumDevicesBySemantics)(THIS_ LPCWSTR,LPDIACTIONFORMATW,LPDIENUMDEVICESBYSEMANTICSCBW,LPVOID,DWORD) PURE;
2614
    STDMETHOD(ConfigureDevices)(THIS_ LPDICONFIGUREDEVICESCALLBACK,LPDICONFIGUREDEVICESPARAMSW,DWORD,LPVOID) PURE;
2615
};
2616
 
2617
typedef struct IDirectInput8W *LPDIRECTINPUT8W;
2618
 
2619
#undef INTERFACE
2620
#define INTERFACE IDirectInput8A
2621
 
2622
DECLARE_INTERFACE_(IDirectInput8A, IUnknown)
2623
{
2624
    /*** IUnknown methods ***/
2625
    STDMETHOD(QueryInterface)(THIS_ REFIID riid, LPVOID * ppvObj) PURE;
2626
    STDMETHOD_(ULONG,AddRef)(THIS) PURE;
2627
    STDMETHOD_(ULONG,Release)(THIS) PURE;
2628
 
2629
    /*** IDirectInput8A methods ***/
2630
    STDMETHOD(CreateDevice)(THIS_ REFGUID,LPDIRECTINPUTDEVICE8A *,LPUNKNOWN) PURE;
2631
    STDMETHOD(EnumDevices)(THIS_ DWORD,LPDIENUMDEVICESCALLBACKA,LPVOID,DWORD) PURE;
2632
    STDMETHOD(GetDeviceStatus)(THIS_ REFGUID) PURE;
2633
    STDMETHOD(RunControlPanel)(THIS_ HWND,DWORD) PURE;
2634
    STDMETHOD(Initialize)(THIS_ HINSTANCE,DWORD) PURE;
2635
    STDMETHOD(FindDevice)(THIS_ REFGUID,LPCSTR,LPGUID) PURE;
2636
    STDMETHOD(EnumDevicesBySemantics)(THIS_ LPCSTR,LPDIACTIONFORMATA,LPDIENUMDEVICESBYSEMANTICSCBA,LPVOID,DWORD) PURE;
2637
    STDMETHOD(ConfigureDevices)(THIS_ LPDICONFIGUREDEVICESCALLBACK,LPDICONFIGUREDEVICESPARAMSA,DWORD,LPVOID) PURE;
2638
};
2639
 
2640
typedef struct IDirectInput8A *LPDIRECTINPUT8A;
2641
 
2642
#ifdef UNICODE
2643
#define IID_IDirectInput8 IID_IDirectInput8W
2644
#define IDirectInput8 IDirectInput8W
2645
#define IDirectInput8Vtbl IDirectInput8WVtbl
2646
#else
2647
#define IID_IDirectInput8 IID_IDirectInput8A
2648
#define IDirectInput8 IDirectInput8A
2649
#define IDirectInput8Vtbl IDirectInput8AVtbl
2650
#endif
2651
typedef struct IDirectInput8 *LPDIRECTINPUT8;
2652
 
2653
#if !defined(__cplusplus) || defined(CINTERFACE)
2654
#define IDirectInput8_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
2655
#define IDirectInput8_AddRef(p) (p)->lpVtbl->AddRef(p)
2656
#define IDirectInput8_Release(p) (p)->lpVtbl->Release(p)
2657
#define IDirectInput8_CreateDevice(p,a,b,c) (p)->lpVtbl->CreateDevice(p,a,b,c)
2658
#define IDirectInput8_EnumDevices(p,a,b,c,d) (p)->lpVtbl->EnumDevices(p,a,b,c,d)
2659
#define IDirectInput8_GetDeviceStatus(p,a) (p)->lpVtbl->GetDeviceStatus(p,a)
2660
#define IDirectInput8_RunControlPanel(p,a,b) (p)->lpVtbl->RunControlPanel(p,a,b)
2661
#define IDirectInput8_Initialize(p,a,b) (p)->lpVtbl->Initialize(p,a,b)
2662
#define IDirectInput8_FindDevice(p,a,b,c) (p)->lpVtbl->FindDevice(p,a,b,c)
2663
#define IDirectInput8_EnumDevicesBySemantics(p,a,b,c,d,e) (p)->lpVtbl->EnumDevicesBySemantics(p,a,b,c,d,e)
2664
#define IDirectInput8_ConfigureDevices(p,a,b,c,d) (p)->lpVtbl->ConfigureDevices(p,a,b,c,d)
2665
#else
2666
#define IDirectInput8_QueryInterface(p,a,b) (p)->QueryInterface(a,b)
2667
#define IDirectInput8_AddRef(p) (p)->AddRef()
2668
#define IDirectInput8_Release(p) (p)->Release()
2669
#define IDirectInput8_CreateDevice(p,a,b,c) (p)->CreateDevice(a,b,c)
2670
#define IDirectInput8_EnumDevices(p,a,b,c,d) (p)->EnumDevices(a,b,c,d)
2671
#define IDirectInput8_GetDeviceStatus(p,a) (p)->GetDeviceStatus(a)
2672
#define IDirectInput8_RunControlPanel(p,a,b) (p)->RunControlPanel(a,b)
2673
#define IDirectInput8_Initialize(p,a,b) (p)->Initialize(a,b)
2674
#define IDirectInput8_FindDevice(p,a,b,c) (p)->FindDevice(a,b,c)
2675
#define IDirectInput8_EnumDevicesBySemantics(p,a,b,c,d,e) (p)->EnumDevicesBySemantics(a,b,c,d,e)
2676
#define IDirectInput8_ConfigureDevices(p,a,b,c,d) (p)->ConfigureDevices(a,b,c,d)
2677
#endif
2678
#endif /* DIRECTINPUT_VERSION >= 0x0800 */
2679
 
2680
#if DIRECTINPUT_VERSION > 0x0700
2681
 
2682
extern HRESULT WINAPI DirectInput8Create(HINSTANCE hinst, DWORD dwVersion, REFIID riidltf, LPVOID *ppvOut, LPUNKNOWN punkOuter);
2683
 
2684
#else
2685
extern HRESULT WINAPI DirectInputCreateA(HINSTANCE hinst, DWORD dwVersion, LPDIRECTINPUTA *ppDI, LPUNKNOWN punkOuter);
2686
extern HRESULT WINAPI DirectInputCreateW(HINSTANCE hinst, DWORD dwVersion, LPDIRECTINPUTW *ppDI, LPUNKNOWN punkOuter);
2687
#ifdef UNICODE
2688
#define DirectInputCreate  DirectInputCreateW
2689
#else
2690
#define DirectInputCreate  DirectInputCreateA
2691
#endif // !UNICODE
2692
 
2693
extern HRESULT WINAPI DirectInputCreateEx(HINSTANCE hinst, DWORD dwVersion, REFIID riidltf, LPVOID *ppvOut, LPUNKNOWN punkOuter);
2694
 
2695
#endif /* DIRECTINPUT_VERSION > 0x700 */
2696
 
2697
#endif /* DIJ_RINGZERO */
2698
 
2699
 
2700
/****************************************************************************
2701
 *
2702
 *  Return Codes
2703
 *
2704
 ****************************************************************************/
2705
 
2706
/*
2707
 *  The operation completed successfully.
2708
 */
2709
#define DI_OK                           S_OK
2710
 
2711
/*
2712
 *  The device exists but is not currently attached.
2713
 */
2714
#define DI_NOTATTACHED                  S_FALSE
2715
 
2716
/*
2717
 *  The device buffer overflowed.  Some input was lost.
2718
 */
2719
#define DI_BUFFEROVERFLOW               S_FALSE
2720
 
2721
/*
2722
 *  The change in device properties had no effect.
2723
 */
2724
#define DI_PROPNOEFFECT                 S_FALSE
2725
 
2726
/*
2727
 *  The operation had no effect.
2728
 */
2729
#define DI_NOEFFECT                     S_FALSE
2730
 
2731
/*
2732
 *  The device is a polled device.  As a result, device buffering
2733
 *  will not collect any data and event notifications will not be
2734
 *  signalled until GetDeviceState is called.
2735
 */
2736
#define DI_POLLEDDEVICE                 ((HRESULT)0x00000002L)
2737
 
2738
/*
2739
 *  The parameters of the effect were successfully updated by
2740
 *  IDirectInputEffect::SetParameters, but the effect was not
2741
 *  downloaded because the device is not exclusively acquired
2742
 *  or because the DIEP_NODOWNLOAD flag was passed.
2743
 */
2744
#define DI_DOWNLOADSKIPPED              ((HRESULT)0x00000003L)
2745
 
2746
/*
2747
 *  The parameters of the effect were successfully updated by
2748
 *  IDirectInputEffect::SetParameters, but in order to change
2749
 *  the parameters, the effect needed to be restarted.
2750
 */
2751
#define DI_EFFECTRESTARTED              ((HRESULT)0x00000004L)
2752
 
2753
/*
2754
 *  The parameters of the effect were successfully updated by
2755
 *  IDirectInputEffect::SetParameters, but some of them were
2756
 *  beyond the capabilities of the device and were truncated.
2757
 */
2758
#define DI_TRUNCATED                    ((HRESULT)0x00000008L)
2759
 
2760
/*
2761
 *  The settings have been successfully applied but could not be
2762
 *  persisted.
2763
 */
2764
#define DI_SETTINGSNOTSAVED                             ((HRESULT)0x0000000BL)
2765
 
2766
/*
2767
 *  Equal to DI_EFFECTRESTARTED | DI_TRUNCATED.
2768
 */
2769
#define DI_TRUNCATEDANDRESTARTED        ((HRESULT)0x0000000CL)
2770
 
2771
/*
2772
 *  A SUCCESS code indicating that settings cannot be modified.
2773
 */
2774
#define DI_WRITEPROTECT                 ((HRESULT)0x00000013L)
2775
 
2776
/*
2777
 *  The application requires a newer version of DirectInput.
2778
 */
2779
#define DIERR_OLDDIRECTINPUTVERSION     \
2780
    MAKE_HRESULT(SEVERITY_ERROR, FACILITY_WIN32, ERROR_OLD_WIN_VERSION)
2781
 
2782
/*
2783
 *  The application was written for an unsupported prerelease version
2784
 *  of DirectInput.
2785
 */
2786
#define DIERR_BETADIRECTINPUTVERSION    \
2787
    MAKE_HRESULT(SEVERITY_ERROR, FACILITY_WIN32, ERROR_RMODE_APP)
2788
 
2789
/*
2790
 *  The object could not be created due to an incompatible driver version
2791
 *  or mismatched or incomplete driver components.
2792
 */
2793
#define DIERR_BADDRIVERVER              \
2794
    MAKE_HRESULT(SEVERITY_ERROR, FACILITY_WIN32, ERROR_BAD_DRIVER_LEVEL)
2795
 
2796
/*
2797
 * The device or device instance or effect is not registered with DirectInput.
2798
 */
2799
#define DIERR_DEVICENOTREG              REGDB_E_CLASSNOTREG
2800
 
2801
/*
2802
 * The requested object does not exist.
2803
 */
2804
#define DIERR_NOTFOUND                  \
2805
    MAKE_HRESULT(SEVERITY_ERROR, FACILITY_WIN32, ERROR_FILE_NOT_FOUND)
2806
 
2807
/*
2808
 * The requested object does not exist.
2809
 */
2810
#define DIERR_OBJECTNOTFOUND            \
2811
    MAKE_HRESULT(SEVERITY_ERROR, FACILITY_WIN32, ERROR_FILE_NOT_FOUND)
2812
 
2813
/*
2814
 * An invalid parameter was passed to the returning function,
2815
 * or the object was not in a state that admitted the function
2816
 * to be called.
2817
 */
2818
#define DIERR_INVALIDPARAM              E_INVALIDARG
2819
 
2820
/*
2821
 * The specified interface is not supported by the object
2822
 */
2823
#define DIERR_NOINTERFACE               E_NOINTERFACE
2824
 
2825
/*
2826
 * An undetermined error occured inside the DInput subsystem
2827
 */
2828
#define DIERR_GENERIC                   E_FAIL
2829
 
2830
/*
2831
 * The DInput subsystem couldn't allocate sufficient memory to complete the
2832
 * caller's request.
2833
 */
2834
#define DIERR_OUTOFMEMORY               E_OUTOFMEMORY
2835
 
2836
/*
2837
 * The function called is not supported at this time
2838
 */
2839
#define DIERR_UNSUPPORTED               E_NOTIMPL
2840
 
2841
/*
2842
 * This object has not been initialized
2843
 */
2844
#define DIERR_NOTINITIALIZED            \
2845
    MAKE_HRESULT(SEVERITY_ERROR, FACILITY_WIN32, ERROR_NOT_READY)
2846
 
2847
/*
2848
 * This object is already initialized
2849
 */
2850
#define DIERR_ALREADYINITIALIZED        \
2851
    MAKE_HRESULT(SEVERITY_ERROR, FACILITY_WIN32, ERROR_ALREADY_INITIALIZED)
2852
 
2853
/*
2854
 * This object does not support aggregation
2855
 */
2856
#define DIERR_NOAGGREGATION             CLASS_E_NOAGGREGATION
2857
 
2858
/*
2859
 * Another app has a higher priority level, preventing this call from
2860
 * succeeding.
2861
 */
2862
#define DIERR_OTHERAPPHASPRIO           E_ACCESSDENIED
2863
 
2864
/*
2865
 * Access to the device has been lost.  It must be re-acquired.
2866
 */
2867
#define DIERR_INPUTLOST                 \
2868
    MAKE_HRESULT(SEVERITY_ERROR, FACILITY_WIN32, ERROR_READ_FAULT)
2869
 
2870
/*
2871
 * The operation cannot be performed while the device is acquired.
2872
 */
2873
#define DIERR_ACQUIRED                  \
2874
    MAKE_HRESULT(SEVERITY_ERROR, FACILITY_WIN32, ERROR_BUSY)
2875
 
2876
/*
2877
 * The operation cannot be performed unless the device is acquired.
2878
 */
2879
#define DIERR_NOTACQUIRED               \
2880
    MAKE_HRESULT(SEVERITY_ERROR, FACILITY_WIN32, ERROR_INVALID_ACCESS)
2881
 
2882
/*
2883
 * The specified property cannot be changed.
2884
 */
2885
#define DIERR_READONLY                  E_ACCESSDENIED
2886
 
2887
/*
2888
 * The device already has an event notification associated with it.
2889
 */
2890
#define DIERR_HANDLEEXISTS              E_ACCESSDENIED
2891
 
2892
/*
2893
 * Data is not yet available.
2894
 */
2895
#ifndef E_PENDING
2896
#define E_PENDING                       0x8000000AL
2897
#endif
2898
 
2899
/*
2900
 * Unable to IDirectInputJoyConfig_Acquire because the user
2901
 * does not have sufficient privileges to change the joystick
2902
 * configuration.
2903
 */
2904
#define DIERR_INSUFFICIENTPRIVS         0x80040200L
2905
 
2906
/*
2907
 * The device is full.
2908
 */
2909
#define DIERR_DEVICEFULL                0x80040201L
2910
 
2911
/*
2912
 * Not all the requested information fit into the buffer.
2913
 */
2914
#define DIERR_MOREDATA                  0x80040202L
2915
 
2916
/*
2917
 * The effect is not downloaded.
2918
 */
2919
#define DIERR_NOTDOWNLOADED             0x80040203L
2920
 
2921
/*
2922
 *  The device cannot be reinitialized because there are still effects
2923
 *  attached to it.
2924
 */
2925
#define DIERR_HASEFFECTS                0x80040204L
2926
 
2927
/*
2928
 *  The operation cannot be performed unless the device is acquired
2929
 *  in DISCL_EXCLUSIVE mode.
2930
 */
2931
#define DIERR_NOTEXCLUSIVEACQUIRED      0x80040205L
2932
 
2933
/*
2934
 *  The effect could not be downloaded because essential information
2935
 *  is missing.  For example, no axes have been associated with the
2936
 *  effect, or no type-specific information has been created.
2937
 */
2938
#define DIERR_INCOMPLETEEFFECT          0x80040206L
2939
 
2940
/*
2941
 *  Attempted to read buffered device data from a device that is
2942
 *  not buffered.
2943
 */
2944
#define DIERR_NOTBUFFERED               0x80040207L
2945
 
2946
/*
2947
 *  An attempt was made to modify parameters of an effect while it is
2948
 *  playing.  Not all hardware devices support altering the parameters
2949
 *  of an effect while it is playing.
2950
 */
2951
#define DIERR_EFFECTPLAYING             0x80040208L
2952
 
2953
/*
2954
 *  The operation could not be completed because the device is not
2955
 *  plugged in.
2956
 */
2957
#define DIERR_UNPLUGGED                 0x80040209L
2958
 
2959
/*
2960
 *  SendDeviceData failed because more information was requested
2961
 *  to be sent than can be sent to the device.  Some devices have
2962
 *  restrictions on how much data can be sent to them.  (For example,
2963
 *  there might be a limit on the number of buttons that can be
2964
 *  pressed at once.)
2965
 */
2966
#define DIERR_REPORTFULL                0x8004020AL
2967
 
2968
 
2969
/*
2970
 *  A mapper file function failed because reading or writing the user or IHV
2971
 *  settings file failed.
2972
 */
2973
#define DIERR_MAPFILEFAIL               0x8004020BL
2974
 
2975
 
2976
/*--- DINPUT Mapper Definitions: New for Dx8         ---*/
2977
 
2978
 
2979
/*--- Keyboard
2980
      Physical Keyboard Device       ---*/
2981
 
2982
#define DIKEYBOARD_ESCAPE                       0x81000401
2983
#define DIKEYBOARD_1                            0x81000402
2984
#define DIKEYBOARD_2                            0x81000403
2985
#define DIKEYBOARD_3                            0x81000404
2986
#define DIKEYBOARD_4                            0x81000405
2987
#define DIKEYBOARD_5                            0x81000406
2988
#define DIKEYBOARD_6                            0x81000407
2989
#define DIKEYBOARD_7                            0x81000408
2990
#define DIKEYBOARD_8                            0x81000409
2991
#define DIKEYBOARD_9                            0x8100040A
2992
#define DIKEYBOARD_0                            0x8100040B
2993
#define DIKEYBOARD_MINUS                        0x8100040C    /* - on main keyboard */
2994
#define DIKEYBOARD_EQUALS                       0x8100040D
2995
#define DIKEYBOARD_BACK                         0x8100040E    /* backspace */
2996
#define DIKEYBOARD_TAB                          0x8100040F
2997
#define DIKEYBOARD_Q                            0x81000410
2998
#define DIKEYBOARD_W                            0x81000411
2999
#define DIKEYBOARD_E                            0x81000412
3000
#define DIKEYBOARD_R                            0x81000413
3001
#define DIKEYBOARD_T                            0x81000414
3002
#define DIKEYBOARD_Y                            0x81000415
3003
#define DIKEYBOARD_U                            0x81000416
3004
#define DIKEYBOARD_I                            0x81000417
3005
#define DIKEYBOARD_O                            0x81000418
3006
#define DIKEYBOARD_P                            0x81000419
3007
#define DIKEYBOARD_LBRACKET                     0x8100041A
3008
#define DIKEYBOARD_RBRACKET                     0x8100041B
3009
#define DIKEYBOARD_RETURN                       0x8100041C    /* Enter on main keyboard */
3010
#define DIKEYBOARD_LCONTROL                     0x8100041D
3011
#define DIKEYBOARD_A                            0x8100041E
3012
#define DIKEYBOARD_S                            0x8100041F
3013
#define DIKEYBOARD_D                            0x81000420
3014
#define DIKEYBOARD_F                            0x81000421
3015
#define DIKEYBOARD_G                            0x81000422
3016
#define DIKEYBOARD_H                            0x81000423
3017
#define DIKEYBOARD_J                            0x81000424
3018
#define DIKEYBOARD_K                            0x81000425
3019
#define DIKEYBOARD_L                            0x81000426
3020
#define DIKEYBOARD_SEMICOLON                    0x81000427
3021
#define DIKEYBOARD_APOSTROPHE                   0x81000428
3022
#define DIKEYBOARD_GRAVE                        0x81000429    /* accent grave */
3023
#define DIKEYBOARD_LSHIFT                       0x8100042A
3024
#define DIKEYBOARD_BACKSLASH                    0x8100042B
3025
#define DIKEYBOARD_Z                            0x8100042C
3026
#define DIKEYBOARD_X                            0x8100042D
3027
#define DIKEYBOARD_C                            0x8100042E
3028
#define DIKEYBOARD_V                            0x8100042F
3029
#define DIKEYBOARD_B                            0x81000430
3030
#define DIKEYBOARD_N                            0x81000431
3031
#define DIKEYBOARD_M                            0x81000432
3032
#define DIKEYBOARD_COMMA                        0x81000433
3033
#define DIKEYBOARD_PERIOD                       0x81000434    /* . on main keyboard */
3034
#define DIKEYBOARD_SLASH                        0x81000435    /* / on main keyboard */
3035
#define DIKEYBOARD_RSHIFT                       0x81000436
3036
#define DIKEYBOARD_MULTIPLY                     0x81000437    /* * on numeric keypad */
3037
#define DIKEYBOARD_LMENU                        0x81000438    /* left Alt */
3038
#define DIKEYBOARD_SPACE                        0x81000439
3039
#define DIKEYBOARD_CAPITAL                      0x8100043A
3040
#define DIKEYBOARD_F1                           0x8100043B
3041
#define DIKEYBOARD_F2                           0x8100043C
3042
#define DIKEYBOARD_F3                           0x8100043D
3043
#define DIKEYBOARD_F4                           0x8100043E
3044
#define DIKEYBOARD_F5                           0x8100043F
3045
#define DIKEYBOARD_F6                           0x81000440
3046
#define DIKEYBOARD_F7                           0x81000441
3047
#define DIKEYBOARD_F8                           0x81000442
3048
#define DIKEYBOARD_F9                           0x81000443
3049
#define DIKEYBOARD_F10                          0x81000444
3050
#define DIKEYBOARD_NUMLOCK                      0x81000445
3051
#define DIKEYBOARD_SCROLL                       0x81000446    /* Scroll Lock */
3052
#define DIKEYBOARD_NUMPAD7                      0x81000447
3053
#define DIKEYBOARD_NUMPAD8                      0x81000448
3054
#define DIKEYBOARD_NUMPAD9                      0x81000449
3055
#define DIKEYBOARD_SUBTRACT                     0x8100044A    /* - on numeric keypad */
3056
#define DIKEYBOARD_NUMPAD4                      0x8100044B
3057
#define DIKEYBOARD_NUMPAD5                      0x8100044C
3058
#define DIKEYBOARD_NUMPAD6                      0x8100044D
3059
#define DIKEYBOARD_ADD                          0x8100044E    /* + on numeric keypad */
3060
#define DIKEYBOARD_NUMPAD1                      0x8100044F
3061
#define DIKEYBOARD_NUMPAD2                      0x81000450
3062
#define DIKEYBOARD_NUMPAD3                      0x81000451
3063
#define DIKEYBOARD_NUMPAD0                      0x81000452
3064
#define DIKEYBOARD_DECIMAL                      0x81000453    /* . on numeric keypad */
3065
#define DIKEYBOARD_OEM_102                      0x81000456    /* <> or \| on RT 102-key keyboard (Non-U.S.) */
3066
#define DIKEYBOARD_F11                          0x81000457
3067
#define DIKEYBOARD_F12                          0x81000458
3068
#define DIKEYBOARD_F13                          0x81000464    /*                     (NEC PC98) */
3069
#define DIKEYBOARD_F14                          0x81000465    /*                     (NEC PC98) */
3070
#define DIKEYBOARD_F15                          0x81000466    /*                     (NEC PC98) */
3071
#define DIKEYBOARD_KANA                         0x81000470    /* (Japanese keyboard)            */
3072
#define DIKEYBOARD_ABNT_C1                      0x81000473    /* /? on Brazilian keyboard */
3073
#define DIKEYBOARD_CONVERT                      0x81000479    /* (Japanese keyboard)            */
3074
#define DIKEYBOARD_NOCONVERT                    0x8100047B    /* (Japanese keyboard)            */
3075
#define DIKEYBOARD_YEN                          0x8100047D    /* (Japanese keyboard)            */
3076
#define DIKEYBOARD_ABNT_C2                      0x8100047E    /* Numpad . on Brazilian keyboard */
3077
#define DIKEYBOARD_NUMPADEQUALS                 0x8100048D    /* = on numeric keypad (NEC PC98) */
3078
#define DIKEYBOARD_PREVTRACK                    0x81000490    /* Previous Track (DIK_CIRCUMFLEX on Japanese keyboard) */
3079
#define DIKEYBOARD_AT                           0x81000491    /*                     (NEC PC98) */
3080
#define DIKEYBOARD_COLON                        0x81000492    /*                     (NEC PC98) */
3081
#define DIKEYBOARD_UNDERLINE                    0x81000493    /*                     (NEC PC98) */
3082
#define DIKEYBOARD_KANJI                        0x81000494    /* (Japanese keyboard)            */
3083
#define DIKEYBOARD_STOP                         0x81000495    /*                     (NEC PC98) */
3084
#define DIKEYBOARD_AX                           0x81000496    /*                     (Japan AX) */
3085
#define DIKEYBOARD_UNLABELED                    0x81000497    /*                        (J3100) */
3086
#define DIKEYBOARD_NEXTTRACK                    0x81000499    /* Next Track */
3087
#define DIKEYBOARD_NUMPADENTER                  0x8100049C    /* Enter on numeric keypad */
3088
#define DIKEYBOARD_RCONTROL                     0x8100049D
3089
#define DIKEYBOARD_MUTE                         0x810004A0    /* Mute */
3090
#define DIKEYBOARD_CALCULATOR                   0x810004A1    /* Calculator */
3091
#define DIKEYBOARD_PLAYPAUSE                    0x810004A2    /* Play / Pause */
3092
#define DIKEYBOARD_MEDIASTOP                    0x810004A4    /* Media Stop */
3093
#define DIKEYBOARD_VOLUMEDOWN                   0x810004AE    /* Volume - */
3094
#define DIKEYBOARD_VOLUMEUP                     0x810004B0    /* Volume + */
3095
#define DIKEYBOARD_WEBHOME                      0x810004B2    /* Web home */
3096
#define DIKEYBOARD_NUMPADCOMMA                  0x810004B3    /* , on numeric keypad (NEC PC98) */
3097
#define DIKEYBOARD_DIVIDE                       0x810004B5    /* / on numeric keypad */
3098
#define DIKEYBOARD_SYSRQ                        0x810004B7
3099
#define DIKEYBOARD_RMENU                        0x810004B8    /* right Alt */
3100
#define DIKEYBOARD_PAUSE                        0x810004C5    /* Pause */
3101
#define DIKEYBOARD_HOME                         0x810004C7    /* Home on arrow keypad */
3102
#define DIKEYBOARD_UP                           0x810004C8    /* UpArrow on arrow keypad */
3103
#define DIKEYBOARD_PRIOR                        0x810004C9    /* PgUp on arrow keypad */
3104
#define DIKEYBOARD_LEFT                         0x810004CB    /* LeftArrow on arrow keypad */
3105
#define DIKEYBOARD_RIGHT                        0x810004CD    /* RightArrow on arrow keypad */
3106
#define DIKEYBOARD_END                          0x810004CF    /* End on arrow keypad */
3107
#define DIKEYBOARD_DOWN                         0x810004D0    /* DownArrow on arrow keypad */
3108
#define DIKEYBOARD_NEXT                         0x810004D1    /* PgDn on arrow keypad */
3109
#define DIKEYBOARD_INSERT                       0x810004D2    /* Insert on arrow keypad */
3110
#define DIKEYBOARD_DELETE                       0x810004D3    /* Delete on arrow keypad */
3111
#define DIKEYBOARD_LWIN                         0x810004DB    /* Left Windows key */
3112
#define DIKEYBOARD_RWIN                         0x810004DC    /* Right Windows key */
3113
#define DIKEYBOARD_APPS                         0x810004DD    /* AppMenu key */
3114
#define DIKEYBOARD_POWER                        0x810004DE    /* System Power */
3115
#define DIKEYBOARD_SLEEP                        0x810004DF    /* System Sleep */
3116
#define DIKEYBOARD_WAKE                         0x810004E3    /* System Wake */
3117
#define DIKEYBOARD_WEBSEARCH                    0x810004E5    /* Web Search */
3118
#define DIKEYBOARD_WEBFAVORITES                 0x810004E6    /* Web Favorites */
3119
#define DIKEYBOARD_WEBREFRESH                   0x810004E7    /* Web Refresh */
3120
#define DIKEYBOARD_WEBSTOP                      0x810004E8    /* Web Stop */
3121
#define DIKEYBOARD_WEBFORWARD                   0x810004E9    /* Web Forward */
3122
#define DIKEYBOARD_WEBBACK                      0x810004EA    /* Web Back */
3123
#define DIKEYBOARD_MYCOMPUTER                   0x810004EB    /* My Computer */
3124
#define DIKEYBOARD_MAIL                         0x810004EC    /* Mail */
3125
#define DIKEYBOARD_MEDIASELECT                  0x810004ED    /* Media Select */
3126
 
3127
 
3128
/*--- MOUSE
3129
      Physical Mouse Device             ---*/
3130
 
3131
#define DIMOUSE_XAXISAB                         (0x82000200 |DIMOFS_X ) /* X Axis-absolute: Some mice natively report absolute coordinates  */ 
3132
#define DIMOUSE_YAXISAB                         (0x82000200 |DIMOFS_Y ) /* Y Axis-absolute: Some mice natively report absolute coordinates */
3133
#define DIMOUSE_XAXIS                           (0x82000300 |DIMOFS_X ) /* X Axis */
3134
#define DIMOUSE_YAXIS                           (0x82000300 |DIMOFS_Y ) /* Y Axis */
3135
#define DIMOUSE_WHEEL                           (0x82000300 |DIMOFS_Z ) /* Z Axis */
3136
#define DIMOUSE_BUTTON0                         (0x82000400 |DIMOFS_BUTTON0) /* Button 0 */
3137
#define DIMOUSE_BUTTON1                         (0x82000400 |DIMOFS_BUTTON1) /* Button 1 */
3138
#define DIMOUSE_BUTTON2                         (0x82000400 |DIMOFS_BUTTON2) /* Button 2 */
3139
#define DIMOUSE_BUTTON3                         (0x82000400 |DIMOFS_BUTTON3) /* Button 3 */
3140
#define DIMOUSE_BUTTON4                         (0x82000400 |DIMOFS_BUTTON4) /* Button 4 */
3141
#define DIMOUSE_BUTTON5                         (0x82000400 |DIMOFS_BUTTON5) /* Button 5 */
3142
#define DIMOUSE_BUTTON6                         (0x82000400 |DIMOFS_BUTTON6) /* Button 6 */
3143
#define DIMOUSE_BUTTON7                         (0x82000400 |DIMOFS_BUTTON7) /* Button 7 */
3144
 
3145
 
3146
/*--- VOICE
3147
      Physical Dplay Voice Device       ---*/
3148
 
3149
#define DIVOICE_CHANNEL1                        0x83000401
3150
#define DIVOICE_CHANNEL2                        0x83000402
3151
#define DIVOICE_CHANNEL3                        0x83000403
3152
#define DIVOICE_CHANNEL4                        0x83000404
3153
#define DIVOICE_CHANNEL5                        0x83000405
3154
#define DIVOICE_CHANNEL6                        0x83000406
3155
#define DIVOICE_CHANNEL7                        0x83000407
3156
#define DIVOICE_CHANNEL8                        0x83000408
3157
#define DIVOICE_TEAM                            0x83000409
3158
#define DIVOICE_ALL                             0x8300040A
3159
#define DIVOICE_RECORDMUTE                      0x8300040B
3160
#define DIVOICE_PLAYBACKMUTE                    0x8300040C
3161
#define DIVOICE_TRANSMIT                        0x8300040D
3162
 
3163
#define DIVOICE_VOICECOMMAND                    0x83000410
3164
 
3165
 
3166
/*--- Driving Simulator - Racing
3167
      Vehicle control is primary objective  ---*/
3168
#define DIVIRTUAL_DRIVING_RACE                  0x01000000
3169
#define DIAXIS_DRIVINGR_STEER                   0x01008A01 /* Steering */
3170
#define DIAXIS_DRIVINGR_ACCELERATE              0x01039202 /* Accelerate */
3171
#define DIAXIS_DRIVINGR_BRAKE                   0x01041203 /* Brake-Axis */
3172
#define DIBUTTON_DRIVINGR_SHIFTUP               0x01000C01 /* Shift to next higher gear */
3173
#define DIBUTTON_DRIVINGR_SHIFTDOWN             0x01000C02 /* Shift to next lower gear */
3174
#define DIBUTTON_DRIVINGR_VIEW                  0x01001C03 /* Cycle through view options */
3175
#define DIBUTTON_DRIVINGR_MENU                  0x010004FD /* Show menu options */
3176
/*--- Priority 2 controls                            ---*/
3177
 
3178
#define DIAXIS_DRIVINGR_ACCEL_AND_BRAKE         0x01014A04 /* Some devices combine accelerate and brake in a single axis */
3179
#define DIHATSWITCH_DRIVINGR_GLANCE             0x01004601 /* Look around */
3180
#define DIBUTTON_DRIVINGR_BRAKE                 0x01004C04 /* Brake-button */
3181
#define DIBUTTON_DRIVINGR_DASHBOARD             0x01004405 /* Select next dashboard option */
3182
#define DIBUTTON_DRIVINGR_AIDS                  0x01004406 /* Driver correction aids */
3183
#define DIBUTTON_DRIVINGR_MAP                   0x01004407 /* Display Driving Map */
3184
#define DIBUTTON_DRIVINGR_BOOST                 0x01004408 /* Turbo Boost */
3185
#define DIBUTTON_DRIVINGR_PIT                   0x01004409 /* Pit stop notification */
3186
#define DIBUTTON_DRIVINGR_ACCELERATE_LINK       0x0103D4E0 /* Fallback Accelerate button */
3187
#define DIBUTTON_DRIVINGR_STEER_LEFT_LINK       0x0100CCE4 /* Fallback Steer Left button */
3188
#define DIBUTTON_DRIVINGR_STEER_RIGHT_LINK      0x0100CCEC /* Fallback Steer Right button */
3189
#define DIBUTTON_DRIVINGR_GLANCE_LEFT_LINK      0x0107C4E4 /* Fallback Glance Left button */
3190
#define DIBUTTON_DRIVINGR_GLANCE_RIGHT_LINK     0x0107C4EC /* Fallback Glance Right button */
3191
#define DIBUTTON_DRIVINGR_DEVICE                0x010044FE /* Show input device and controls */
3192
#define DIBUTTON_DRIVINGR_PAUSE                 0x010044FC /* Start / Pause / Restart game */
3193
 
3194
/*--- Driving Simulator - Combat
3195
      Combat from within a vehicle is primary objective  ---*/
3196
#define DIVIRTUAL_DRIVING_COMBAT                0x02000000
3197
#define DIAXIS_DRIVINGC_STEER                   0x02008A01 /* Steering  */
3198
#define DIAXIS_DRIVINGC_ACCELERATE              0x02039202 /* Accelerate */
3199
#define DIAXIS_DRIVINGC_BRAKE                   0x02041203 /* Brake-axis */
3200
#define DIBUTTON_DRIVINGC_FIRE                  0x02000C01 /* Fire */
3201
#define DIBUTTON_DRIVINGC_WEAPONS               0x02000C02 /* Select next weapon */
3202
#define DIBUTTON_DRIVINGC_TARGET                0x02000C03 /* Select next available target */
3203
#define DIBUTTON_DRIVINGC_MENU                  0x020004FD /* Show menu options */
3204
/*--- Priority 2 controls                            ---*/
3205
 
3206
#define DIAXIS_DRIVINGC_ACCEL_AND_BRAKE         0x02014A04 /* Some devices combine accelerate and brake in a single axis */
3207
#define DIHATSWITCH_DRIVINGC_GLANCE             0x02004601 /* Look around */
3208
#define DIBUTTON_DRIVINGC_SHIFTUP               0x02004C04 /* Shift to next higher gear */
3209
#define DIBUTTON_DRIVINGC_SHIFTDOWN             0x02004C05 /* Shift to next lower gear */
3210
#define DIBUTTON_DRIVINGC_DASHBOARD             0x02004406 /* Select next dashboard option */
3211
#define DIBUTTON_DRIVINGC_AIDS                  0x02004407 /* Driver correction aids */
3212
#define DIBUTTON_DRIVINGC_BRAKE                 0x02004C08 /* Brake-button */
3213
#define DIBUTTON_DRIVINGC_FIRESECONDARY         0x02004C09 /* Alternative fire button */
3214
#define DIBUTTON_DRIVINGC_ACCELERATE_LINK       0x0203D4E0 /* Fallback Accelerate button */
3215
#define DIBUTTON_DRIVINGC_STEER_LEFT_LINK       0x0200CCE4 /* Fallback Steer Left button */
3216
#define DIBUTTON_DRIVINGC_STEER_RIGHT_LINK      0x0200CCEC /* Fallback Steer Right button */
3217
#define DIBUTTON_DRIVINGC_GLANCE_LEFT_LINK      0x0207C4E4 /* Fallback Glance Left button */
3218
#define DIBUTTON_DRIVINGC_GLANCE_RIGHT_LINK     0x0207C4EC /* Fallback Glance Right button */
3219
#define DIBUTTON_DRIVINGC_DEVICE                0x020044FE /* Show input device and controls */
3220
#define DIBUTTON_DRIVINGC_PAUSE                 0x020044FC /* Start / Pause / Restart game */
3221
 
3222
/*--- Driving Simulator - Tank
3223
      Combat from withing a tank is primary objective  ---*/
3224
#define DIVIRTUAL_DRIVING_TANK                  0x03000000
3225
#define DIAXIS_DRIVINGT_STEER                   0x03008A01 /* Turn tank left / right */
3226
#define DIAXIS_DRIVINGT_BARREL                  0x03010202 /* Raise / lower barrel */
3227
#define DIAXIS_DRIVINGT_ACCELERATE              0x03039203 /* Accelerate */
3228
#define DIAXIS_DRIVINGT_ROTATE                  0x03020204 /* Turn barrel left / right */
3229
#define DIBUTTON_DRIVINGT_FIRE                  0x03000C01 /* Fire */
3230
#define DIBUTTON_DRIVINGT_WEAPONS               0x03000C02 /* Select next weapon */
3231
#define DIBUTTON_DRIVINGT_TARGET                0x03000C03 /* Selects next available target */
3232
#define DIBUTTON_DRIVINGT_MENU                  0x030004FD /* Show menu options */
3233
/*--- Priority 2 controls                            ---*/
3234
 
3235
#define DIHATSWITCH_DRIVINGT_GLANCE             0x03004601 /* Look around */
3236
#define DIAXIS_DRIVINGT_BRAKE                   0x03045205 /* Brake-axis */
3237
#define DIAXIS_DRIVINGT_ACCEL_AND_BRAKE         0x03014A06 /* Some devices combine accelerate and brake in a single axis */
3238
#define DIBUTTON_DRIVINGT_VIEW                  0x03005C04 /* Cycle through view options */
3239
#define DIBUTTON_DRIVINGT_DASHBOARD             0x03005C05 /* Select next dashboard option */
3240
#define DIBUTTON_DRIVINGT_BRAKE                 0x03004C06 /* Brake-button */
3241
#define DIBUTTON_DRIVINGT_FIRESECONDARY         0x03004C07 /* Alternative fire button */
3242
#define DIBUTTON_DRIVINGT_ACCELERATE_LINK       0x0303D4E0 /* Fallback Accelerate button */
3243
#define DIBUTTON_DRIVINGT_STEER_LEFT_LINK       0x0300CCE4 /* Fallback Steer Left button */
3244
#define DIBUTTON_DRIVINGT_STEER_RIGHT_LINK      0x0300CCEC /* Fallback Steer Right button */
3245
#define DIBUTTON_DRIVINGT_BARREL_UP_LINK        0x030144E0 /* Fallback Barrel up button */
3246
#define DIBUTTON_DRIVINGT_BARREL_DOWN_LINK      0x030144E8 /* Fallback Barrel down button */
3247
#define DIBUTTON_DRIVINGT_ROTATE_LEFT_LINK      0x030244E4 /* Fallback Rotate left button */
3248
#define DIBUTTON_DRIVINGT_ROTATE_RIGHT_LINK     0x030244EC /* Fallback Rotate right button */
3249
#define DIBUTTON_DRIVINGT_GLANCE_LEFT_LINK      0x0307C4E4 /* Fallback Glance Left button */
3250
#define DIBUTTON_DRIVINGT_GLANCE_RIGHT_LINK     0x0307C4EC /* Fallback Glance Right button */
3251
#define DIBUTTON_DRIVINGT_DEVICE                0x030044FE /* Show input device and controls */
3252
#define DIBUTTON_DRIVINGT_PAUSE                 0x030044FC /* Start / Pause / Restart game */
3253
 
3254
/*--- Flight Simulator - Civilian
3255
      Plane control is the primary objective  ---*/
3256
#define DIVIRTUAL_FLYING_CIVILIAN               0x04000000
3257
#define DIAXIS_FLYINGC_BANK                     0x04008A01 /* Roll ship left / right */
3258
#define DIAXIS_FLYINGC_PITCH                    0x04010A02 /* Nose up / down */
3259
#define DIAXIS_FLYINGC_THROTTLE                 0x04039203 /* Throttle */
3260
#define DIBUTTON_FLYINGC_VIEW                   0x04002401 /* Cycle through view options */
3261
#define DIBUTTON_FLYINGC_DISPLAY                0x04002402 /* Select next dashboard / heads up display option */
3262
#define DIBUTTON_FLYINGC_GEAR                   0x04002C03 /* Gear up / down */
3263
#define DIBUTTON_FLYINGC_MENU                   0x040004FD /* Show menu options */
3264
/*--- Priority 2 controls                            ---*/
3265
 
3266
#define DIHATSWITCH_FLYINGC_GLANCE              0x04004601 /* Look around */
3267
#define DIAXIS_FLYINGC_BRAKE                    0x04046A04 /* Apply Brake */
3268
#define DIAXIS_FLYINGC_RUDDER                   0x04025205 /* Yaw ship left/right */
3269
#define DIAXIS_FLYINGC_FLAPS                    0x04055A06 /* Flaps */
3270
#define DIBUTTON_FLYINGC_FLAPSUP                0x04006404 /* Increment stepping up until fully retracted */
3271
#define DIBUTTON_FLYINGC_FLAPSDOWN              0x04006405 /* Decrement stepping down until fully extended */
3272
#define DIBUTTON_FLYINGC_BRAKE_LINK             0x04046CE0 /* Fallback brake button */
3273
#define DIBUTTON_FLYINGC_FASTER_LINK            0x0403D4E0 /* Fallback throttle up button */
3274
#define DIBUTTON_FLYINGC_SLOWER_LINK            0x0403D4E8 /* Fallback throttle down button */
3275
#define DIBUTTON_FLYINGC_GLANCE_LEFT_LINK       0x0407C4E4 /* Fallback Glance Left button */
3276
#define DIBUTTON_FLYINGC_GLANCE_RIGHT_LINK      0x0407C4EC /* Fallback Glance Right button */
3277
#define DIBUTTON_FLYINGC_GLANCE_UP_LINK         0x0407C4E0 /* Fallback Glance Up button */
3278
#define DIBUTTON_FLYINGC_GLANCE_DOWN_LINK       0x0407C4E8 /* Fallback Glance Down button */
3279
#define DIBUTTON_FLYINGC_DEVICE                 0x040044FE /* Show input device and controls */
3280
#define DIBUTTON_FLYINGC_PAUSE                  0x040044FC /* Start / Pause / Restart game */
3281
 
3282
/*--- Flight Simulator - Military
3283
      Aerial combat is the primary objective  ---*/
3284
#define DIVIRTUAL_FLYING_MILITARY               0x05000000
3285
#define DIAXIS_FLYINGM_BANK                     0x05008A01 /* Bank - Roll ship left / right */
3286
#define DIAXIS_FLYINGM_PITCH                    0x05010A02 /* Pitch - Nose up / down */
3287
#define DIAXIS_FLYINGM_THROTTLE                 0x05039203 /* Throttle - faster / slower */
3288
#define DIBUTTON_FLYINGM_FIRE                   0x05000C01 /* Fire */
3289
#define DIBUTTON_FLYINGM_WEAPONS                0x05000C02 /* Select next weapon */
3290
#define DIBUTTON_FLYINGM_TARGET                 0x05000C03 /* Selects next available target */
3291
#define DIBUTTON_FLYINGM_MENU                   0x050004FD /* Show menu options */
3292
/*--- Priority 2 controls                            ---*/
3293
 
3294
#define DIHATSWITCH_FLYINGM_GLANCE              0x05004601 /* Look around */
3295
#define DIBUTTON_FLYINGM_COUNTER                0x05005C04 /* Activate counter measures */
3296
#define DIAXIS_FLYINGM_RUDDER                   0x05024A04 /* Rudder - Yaw ship left/right */
3297
#define DIAXIS_FLYINGM_BRAKE                    0x05046205 /* Brake-axis */
3298
#define DIBUTTON_FLYINGM_VIEW                   0x05006405 /* Cycle through view options */
3299
#define DIBUTTON_FLYINGM_DISPLAY                0x05006406 /* Select next dashboard option */
3300
#define DIAXIS_FLYINGM_FLAPS                    0x05055206 /* Flaps */
3301
#define DIBUTTON_FLYINGM_FLAPSUP                0x05005407 /* Increment stepping up until fully retracted */
3302
#define DIBUTTON_FLYINGM_FLAPSDOWN              0x05005408 /* Decrement stepping down until fully extended */
3303
#define DIBUTTON_FLYINGM_FIRESECONDARY          0x05004C09 /* Alternative fire button */
3304
#define DIBUTTON_FLYINGM_GEAR                   0x0500640A /* Gear up / down */
3305
#define DIBUTTON_FLYINGM_BRAKE_LINK             0x050464E0 /* Fallback brake button */
3306
#define DIBUTTON_FLYINGM_FASTER_LINK            0x0503D4E0 /* Fallback throttle up button */
3307
#define DIBUTTON_FLYINGM_SLOWER_LINK            0x0503D4E8 /* Fallback throttle down button */
3308
#define DIBUTTON_FLYINGM_GLANCE_LEFT_LINK       0x0507C4E4 /* Fallback Glance Left button */
3309
#define DIBUTTON_FLYINGM_GLANCE_RIGHT_LINK      0x0507C4EC /* Fallback Glance Right button */
3310
#define DIBUTTON_FLYINGM_GLANCE_UP_LINK         0x0507C4E0 /* Fallback Glance Up button */
3311
#define DIBUTTON_FLYINGM_GLANCE_DOWN_LINK       0x0507C4E8 /* Fallback Glance Down button */
3312
#define DIBUTTON_FLYINGM_DEVICE                 0x050044FE /* Show input device and controls */
3313
#define DIBUTTON_FLYINGM_PAUSE                  0x050044FC /* Start / Pause / Restart game */
3314
 
3315
/*--- Flight Simulator - Combat Helicopter
3316
      Combat from helicopter is primary objective  ---*/
3317
#define DIVIRTUAL_FLYING_HELICOPTER             0x06000000
3318
#define DIAXIS_FLYINGH_BANK                     0x06008A01 /* Bank - Roll ship left / right */
3319
#define DIAXIS_FLYINGH_PITCH                    0x06010A02 /* Pitch - Nose up / down */
3320
#define DIAXIS_FLYINGH_COLLECTIVE               0x06018A03 /* Collective - Blade pitch/power */
3321
#define DIBUTTON_FLYINGH_FIRE                   0x06001401 /* Fire */
3322
#define DIBUTTON_FLYINGH_WEAPONS                0x06001402 /* Select next weapon */
3323
#define DIBUTTON_FLYINGH_TARGET                 0x06001403 /* Selects next available target */
3324
#define DIBUTTON_FLYINGH_MENU                   0x060004FD /* Show menu options */
3325
/*--- Priority 2 controls                            ---*/
3326
 
3327
#define DIHATSWITCH_FLYINGH_GLANCE              0x06004601 /* Look around */
3328
#define DIAXIS_FLYINGH_TORQUE                   0x06025A04 /* Torque - Rotate ship around left / right axis */
3329
#define DIAXIS_FLYINGH_THROTTLE                 0x0603DA05 /* Throttle */
3330
#define DIBUTTON_FLYINGH_COUNTER                0x06005404 /* Activate counter measures */
3331
#define DIBUTTON_FLYINGH_VIEW                   0x06006405 /* Cycle through view options */
3332
#define DIBUTTON_FLYINGH_GEAR                   0x06006406 /* Gear up / down */
3333
#define DIBUTTON_FLYINGH_FIRESECONDARY          0x06004C07 /* Alternative fire button */
3334
#define DIBUTTON_FLYINGH_FASTER_LINK            0x0603DCE0 /* Fallback throttle up button */
3335
#define DIBUTTON_FLYINGH_SLOWER_LINK            0x0603DCE8 /* Fallback throttle down button */
3336
#define DIBUTTON_FLYINGH_GLANCE_LEFT_LINK       0x0607C4E4 /* Fallback Glance Left button */
3337
#define DIBUTTON_FLYINGH_GLANCE_RIGHT_LINK      0x0607C4EC /* Fallback Glance Right button */
3338
#define DIBUTTON_FLYINGH_GLANCE_UP_LINK         0x0607C4E0 /* Fallback Glance Up button */
3339
#define DIBUTTON_FLYINGH_GLANCE_DOWN_LINK       0x0607C4E8 /* Fallback Glance Down button */
3340
#define DIBUTTON_FLYINGH_DEVICE                 0x060044FE /* Show input device and controls */
3341
#define DIBUTTON_FLYINGH_PAUSE                  0x060044FC /* Start / Pause / Restart game */
3342
 
3343
/*--- Space Simulator - Combat
3344
      Space Simulator with weapons  ---*/
3345
#define DIVIRTUAL_SPACESIM                      0x07000000
3346
#define DIAXIS_SPACESIM_LATERAL                 0x07008201 /* Move ship left / right */
3347
#define DIAXIS_SPACESIM_MOVE                    0x07010202 /* Move ship forward/backward */
3348
#define DIAXIS_SPACESIM_THROTTLE                0x07038203 /* Throttle - Engine speed */
3349
#define DIBUTTON_SPACESIM_FIRE                  0x07000401 /* Fire */
3350
#define DIBUTTON_SPACESIM_WEAPONS               0x07000402 /* Select next weapon */
3351
#define DIBUTTON_SPACESIM_TARGET                0x07000403 /* Selects next available target */
3352
#define DIBUTTON_SPACESIM_MENU                  0x070004FD /* Show menu options */
3353
/*--- Priority 2 controls                            ---*/
3354
 
3355
#define DIHATSWITCH_SPACESIM_GLANCE             0x07004601 /* Look around */
3356
#define DIAXIS_SPACESIM_CLIMB                   0x0701C204 /* Climb - Pitch ship up/down */
3357
#define DIAXIS_SPACESIM_ROTATE                  0x07024205 /* Rotate - Turn ship left/right */
3358
#define DIBUTTON_SPACESIM_VIEW                  0x07004404 /* Cycle through view options */
3359
#define DIBUTTON_SPACESIM_DISPLAY               0x07004405 /* Select next dashboard / heads up display option */
3360
#define DIBUTTON_SPACESIM_RAISE                 0x07004406 /* Raise ship while maintaining current pitch */
3361
#define DIBUTTON_SPACESIM_LOWER                 0x07004407 /* Lower ship while maintaining current pitch */
3362
#define DIBUTTON_SPACESIM_GEAR                  0x07004408 /* Gear up / down */
3363
#define DIBUTTON_SPACESIM_FIRESECONDARY         0x07004409 /* Alternative fire button */
3364
#define DIBUTTON_SPACESIM_LEFT_LINK             0x0700C4E4 /* Fallback move left button */
3365
#define DIBUTTON_SPACESIM_RIGHT_LINK            0x0700C4EC /* Fallback move right button */
3366
#define DIBUTTON_SPACESIM_FORWARD_LINK          0x070144E0 /* Fallback move forward button */
3367
#define DIBUTTON_SPACESIM_BACKWARD_LINK         0x070144E8 /* Fallback move backwards button */
3368
#define DIBUTTON_SPACESIM_FASTER_LINK           0x0703C4E0 /* Fallback throttle up button */
3369
#define DIBUTTON_SPACESIM_SLOWER_LINK           0x0703C4E8 /* Fallback throttle down button */
3370
#define DIBUTTON_SPACESIM_TURN_LEFT_LINK        0x070244E4 /* Fallback turn left button */
3371
#define DIBUTTON_SPACESIM_TURN_RIGHT_LINK       0x070244EC /* Fallback turn right button */
3372
#define DIBUTTON_SPACESIM_GLANCE_LEFT_LINK      0x0707C4E4 /* Fallback Glance Left button */
3373
#define DIBUTTON_SPACESIM_GLANCE_RIGHT_LINK     0x0707C4EC /* Fallback Glance Right button */
3374
#define DIBUTTON_SPACESIM_GLANCE_UP_LINK        0x0707C4E0 /* Fallback Glance Up button */
3375
#define DIBUTTON_SPACESIM_GLANCE_DOWN_LINK      0x0707C4E8 /* Fallback Glance Down button */
3376
#define DIBUTTON_SPACESIM_DEVICE                0x070044FE /* Show input device and controls */
3377
#define DIBUTTON_SPACESIM_PAUSE                 0x070044FC /* Start / Pause / Restart game */
3378
 
3379
/*--- Fighting - First Person
3380
      Hand to Hand combat is primary objective  ---*/
3381
#define DIVIRTUAL_FIGHTING_HAND2HAND            0x08000000
3382
#define DIAXIS_FIGHTINGH_LATERAL                0x08008201 /* Sidestep left/right */
3383
#define DIAXIS_FIGHTINGH_MOVE                   0x08010202 /* Move forward/backward */
3384
#define DIBUTTON_FIGHTINGH_PUNCH                0x08000401 /* Punch */
3385
#define DIBUTTON_FIGHTINGH_KICK                 0x08000402 /* Kick */
3386
#define DIBUTTON_FIGHTINGH_BLOCK                0x08000403 /* Block */
3387
#define DIBUTTON_FIGHTINGH_CROUCH               0x08000404 /* Crouch */
3388
#define DIBUTTON_FIGHTINGH_JUMP                 0x08000405 /* Jump */
3389
#define DIBUTTON_FIGHTINGH_SPECIAL1             0x08000406 /* Apply first special move */
3390
#define DIBUTTON_FIGHTINGH_SPECIAL2             0x08000407 /* Apply second special move */
3391
#define DIBUTTON_FIGHTINGH_MENU                 0x080004FD /* Show menu options */
3392
/*--- Priority 2 controls                            ---*/
3393
 
3394
#define DIBUTTON_FIGHTINGH_SELECT               0x08004408 /* Select special move */
3395
#define DIHATSWITCH_FIGHTINGH_SLIDE             0x08004601 /* Look around */
3396
#define DIBUTTON_FIGHTINGH_DISPLAY              0x08004409 /* Shows next on-screen display option */
3397
#define DIAXIS_FIGHTINGH_ROTATE                 0x08024203 /* Rotate - Turn body left/right */
3398
#define DIBUTTON_FIGHTINGH_DODGE                0x0800440A /* Dodge */
3399
#define DIBUTTON_FIGHTINGH_LEFT_LINK            0x0800C4E4 /* Fallback left sidestep button */
3400
#define DIBUTTON_FIGHTINGH_RIGHT_LINK           0x0800C4EC /* Fallback right sidestep button */
3401
#define DIBUTTON_FIGHTINGH_FORWARD_LINK         0x080144E0 /* Fallback forward button */
3402
#define DIBUTTON_FIGHTINGH_BACKWARD_LINK        0x080144E8 /* Fallback backward button */
3403
#define DIBUTTON_FIGHTINGH_DEVICE               0x080044FE /* Show input device and controls */
3404
#define DIBUTTON_FIGHTINGH_PAUSE                0x080044FC /* Start / Pause / Restart game */
3405
 
3406
/*--- Fighting - First Person Shooting
3407
      Navigation and combat are primary objectives  ---*/
3408
#define DIVIRTUAL_FIGHTING_FPS                  0x09000000
3409
#define DIAXIS_FPS_ROTATE                       0x09008201 /* Rotate character left/right */
3410
#define DIAXIS_FPS_MOVE                         0x09010202 /* Move forward/backward */
3411
#define DIBUTTON_FPS_FIRE                       0x09000401 /* Fire */
3412
#define DIBUTTON_FPS_WEAPONS                    0x09000402 /* Select next weapon */
3413
#define DIBUTTON_FPS_APPLY                      0x09000403 /* Use item */
3414
#define DIBUTTON_FPS_SELECT                     0x09000404 /* Select next inventory item */
3415
#define DIBUTTON_FPS_CROUCH                     0x09000405 /* Crouch/ climb down/ swim down */
3416
#define DIBUTTON_FPS_JUMP                       0x09000406 /* Jump/ climb up/ swim up */
3417
#define DIAXIS_FPS_LOOKUPDOWN                   0x09018203 /* Look up / down  */
3418
#define DIBUTTON_FPS_STRAFE                     0x09000407 /* Enable strafing while active */
3419
#define DIBUTTON_FPS_MENU                       0x090004FD /* Show menu options */
3420
/*--- Priority 2 controls                            ---*/
3421
 
3422
#define DIHATSWITCH_FPS_GLANCE                  0x09004601 /* Look around */
3423
#define DIBUTTON_FPS_DISPLAY                    0x09004408 /* Shows next on-screen display option/ map */
3424
#define DIAXIS_FPS_SIDESTEP                     0x09024204 /* Sidestep */
3425
#define DIBUTTON_FPS_DODGE                      0x09004409 /* Dodge */
3426
#define DIBUTTON_FPS_GLANCEL                    0x0900440A /* Glance Left */
3427
#define DIBUTTON_FPS_GLANCER                    0x0900440B /* Glance Right */
3428
#define DIBUTTON_FPS_FIRESECONDARY              0x0900440C /* Alternative fire button */
3429
#define DIBUTTON_FPS_ROTATE_LEFT_LINK           0x0900C4E4 /* Fallback rotate left button */
3430
#define DIBUTTON_FPS_ROTATE_RIGHT_LINK          0x0900C4EC /* Fallback rotate right button */
3431
#define DIBUTTON_FPS_FORWARD_LINK               0x090144E0 /* Fallback forward button */
3432
#define DIBUTTON_FPS_BACKWARD_LINK              0x090144E8 /* Fallback backward button */
3433
#define DIBUTTON_FPS_GLANCE_UP_LINK             0x0901C4E0 /* Fallback look up button */
3434
#define DIBUTTON_FPS_GLANCE_DOWN_LINK           0x0901C4E8 /* Fallback look down button */
3435
#define DIBUTTON_FPS_STEP_LEFT_LINK             0x090244E4 /* Fallback step left button */
3436
#define DIBUTTON_FPS_STEP_RIGHT_LINK            0x090244EC /* Fallback step right button */
3437
#define DIBUTTON_FPS_DEVICE                     0x090044FE /* Show input device and controls */
3438
#define DIBUTTON_FPS_PAUSE                      0x090044FC /* Start / Pause / Restart game */
3439
 
3440
/*--- Fighting - Third Person action
3441
      Perspective of camera is behind the main character  ---*/
3442
#define DIVIRTUAL_FIGHTING_THIRDPERSON          0x0A000000
3443
#define DIAXIS_TPS_TURN                         0x0A020201 /* Turn left/right */
3444
#define DIAXIS_TPS_MOVE                         0x0A010202 /* Move forward/backward */
3445
#define DIBUTTON_TPS_RUN                        0x0A000401 /* Run or walk toggle switch */
3446
#define DIBUTTON_TPS_ACTION                     0x0A000402 /* Action Button */
3447
#define DIBUTTON_TPS_SELECT                     0x0A000403 /* Select next weapon */
3448
#define DIBUTTON_TPS_USE                        0x0A000404 /* Use inventory item currently selected */
3449
#define DIBUTTON_TPS_JUMP                       0x0A000405 /* Character Jumps */
3450
#define DIBUTTON_TPS_MENU                       0x0A0004FD /* Show menu options */
3451
/*--- Priority 2 controls                            ---*/
3452
 
3453
#define DIHATSWITCH_TPS_GLANCE                  0x0A004601 /* Look around */
3454
#define DIBUTTON_TPS_VIEW                       0x0A004406 /* Select camera view */
3455
#define DIBUTTON_TPS_STEPLEFT                   0x0A004407 /* Character takes a left step */
3456
#define DIBUTTON_TPS_STEPRIGHT                  0x0A004408 /* Character takes a right step */
3457
#define DIAXIS_TPS_STEP                         0x0A00C203 /* Character steps left/right */
3458
#define DIBUTTON_TPS_DODGE                      0x0A004409 /* Character dodges or ducks */
3459
#define DIBUTTON_TPS_INVENTORY                  0x0A00440A /* Cycle through inventory */
3460
#define DIBUTTON_TPS_TURN_LEFT_LINK             0x0A0244E4 /* Fallback turn left button */
3461
#define DIBUTTON_TPS_TURN_RIGHT_LINK            0x0A0244EC /* Fallback turn right button */
3462
#define DIBUTTON_TPS_FORWARD_LINK               0x0A0144E0 /* Fallback forward button */
3463
#define DIBUTTON_TPS_BACKWARD_LINK              0x0A0144E8 /* Fallback backward button */
3464
#define DIBUTTON_TPS_GLANCE_UP_LINK             0x0A07C4E0 /* Fallback look up button */
3465
#define DIBUTTON_TPS_GLANCE_DOWN_LINK           0x0A07C4E8 /* Fallback look down button */
3466
#define DIBUTTON_TPS_GLANCE_LEFT_LINK           0x0A07C4E4 /* Fallback glance up button */
3467
#define DIBUTTON_TPS_GLANCE_RIGHT_LINK          0x0A07C4EC /* Fallback glance right button */
3468
#define DIBUTTON_TPS_DEVICE                     0x0A0044FE /* Show input device and controls */
3469
#define DIBUTTON_TPS_PAUSE                      0x0A0044FC /* Start / Pause / Restart game */
3470
 
3471
/*--- Strategy - Role Playing
3472
      Navigation and problem solving are primary actions  ---*/
3473
#define DIVIRTUAL_STRATEGY_ROLEPLAYING          0x0B000000
3474
#define DIAXIS_STRATEGYR_LATERAL                0x0B008201 /* sidestep - left/right */
3475
#define DIAXIS_STRATEGYR_MOVE                   0x0B010202 /* move forward/backward */
3476
#define DIBUTTON_STRATEGYR_GET                  0x0B000401 /* Acquire item */
3477
#define DIBUTTON_STRATEGYR_APPLY                0x0B000402 /* Use selected item */
3478
#define DIBUTTON_STRATEGYR_SELECT               0x0B000403 /* Select nextitem */
3479
#define DIBUTTON_STRATEGYR_ATTACK               0x0B000404 /* Attack */
3480
#define DIBUTTON_STRATEGYR_CAST                 0x0B000405 /* Cast Spell */
3481
#define DIBUTTON_STRATEGYR_CROUCH               0x0B000406 /* Crouch */
3482
#define DIBUTTON_STRATEGYR_JUMP                 0x0B000407 /* Jump */
3483
#define DIBUTTON_STRATEGYR_MENU                 0x0B0004FD /* Show menu options */
3484
/*--- Priority 2 controls                            ---*/
3485
 
3486
#define DIHATSWITCH_STRATEGYR_GLANCE            0x0B004601 /* Look around */
3487
#define DIBUTTON_STRATEGYR_MAP                  0x0B004408 /* Cycle through map options */
3488
#define DIBUTTON_STRATEGYR_DISPLAY              0x0B004409 /* Shows next on-screen display option */
3489
#define DIAXIS_STRATEGYR_ROTATE                 0x0B024203 /* Turn body left/right */
3490
#define DIBUTTON_STRATEGYR_LEFT_LINK            0x0B00C4E4 /* Fallback sidestep left button */
3491
#define DIBUTTON_STRATEGYR_RIGHT_LINK           0x0B00C4EC /* Fallback sidestep right button */
3492
#define DIBUTTON_STRATEGYR_FORWARD_LINK         0x0B0144E0 /* Fallback move forward button */
3493
#define DIBUTTON_STRATEGYR_BACK_LINK            0x0B0144E8 /* Fallback move backward button */
3494
#define DIBUTTON_STRATEGYR_ROTATE_LEFT_LINK     0x0B0244E4 /* Fallback turn body left button */
3495
#define DIBUTTON_STRATEGYR_ROTATE_RIGHT_LINK    0x0B0244EC /* Fallback turn body right button */
3496
#define DIBUTTON_STRATEGYR_DEVICE               0x0B0044FE /* Show input device and controls */
3497
#define DIBUTTON_STRATEGYR_PAUSE                0x0B0044FC /* Start / Pause / Restart game */
3498
 
3499
/*--- Strategy - Turn based
3500
      Navigation and problem solving are primary actions  ---*/
3501
#define DIVIRTUAL_STRATEGY_TURN                 0x0C000000
3502
#define DIAXIS_STRATEGYT_LATERAL                0x0C008201 /* Sidestep left/right */
3503
#define DIAXIS_STRATEGYT_MOVE                   0x0C010202 /* Move forward/backwards */
3504
#define DIBUTTON_STRATEGYT_SELECT               0x0C000401 /* Select unit or object */
3505
#define DIBUTTON_STRATEGYT_INSTRUCT             0x0C000402 /* Cycle through instructions */
3506
#define DIBUTTON_STRATEGYT_APPLY                0x0C000403 /* Apply selected instruction */
3507
#define DIBUTTON_STRATEGYT_TEAM                 0x0C000404 /* Select next team / cycle through all */
3508
#define DIBUTTON_STRATEGYT_TURN                 0x0C000405 /* Indicate turn over */
3509
#define DIBUTTON_STRATEGYT_MENU                 0x0C0004FD /* Show menu options */
3510
/*--- Priority 2 controls                            ---*/
3511
 
3512
#define DIBUTTON_STRATEGYT_ZOOM                 0x0C004406 /* Zoom - in / out */
3513
#define DIBUTTON_STRATEGYT_MAP                  0x0C004407 /* cycle through map options */
3514
#define DIBUTTON_STRATEGYT_DISPLAY              0x0C004408 /* shows next on-screen display options */
3515
#define DIBUTTON_STRATEGYT_LEFT_LINK            0x0C00C4E4 /* Fallback sidestep left button */
3516
#define DIBUTTON_STRATEGYT_RIGHT_LINK           0x0C00C4EC /* Fallback sidestep right button */
3517
#define DIBUTTON_STRATEGYT_FORWARD_LINK         0x0C0144E0 /* Fallback move forward button */
3518
#define DIBUTTON_STRATEGYT_BACK_LINK            0x0C0144E8 /* Fallback move back button */
3519
#define DIBUTTON_STRATEGYT_DEVICE               0x0C0044FE /* Show input device and controls */
3520
#define DIBUTTON_STRATEGYT_PAUSE                0x0C0044FC /* Start / Pause / Restart game */
3521
 
3522
/*--- Sports - Hunting
3523
      Hunting                ---*/
3524
#define DIVIRTUAL_SPORTS_HUNTING                0x0D000000
3525
#define DIAXIS_HUNTING_LATERAL                  0x0D008201 /* sidestep left/right */
3526
#define DIAXIS_HUNTING_MOVE                     0x0D010202 /* move forward/backwards */
3527
#define DIBUTTON_HUNTING_FIRE                   0x0D000401 /* Fire selected weapon */
3528
#define DIBUTTON_HUNTING_AIM                    0x0D000402 /* Select aim/move */
3529
#define DIBUTTON_HUNTING_WEAPON                 0x0D000403 /* Select next weapon */
3530
#define DIBUTTON_HUNTING_BINOCULAR              0x0D000404 /* Look through Binoculars */
3531
#define DIBUTTON_HUNTING_CALL                   0x0D000405 /* Make animal call */
3532
#define DIBUTTON_HUNTING_MAP                    0x0D000406 /* View Map */
3533
#define DIBUTTON_HUNTING_SPECIAL                0x0D000407 /* Special game operation */
3534
#define DIBUTTON_HUNTING_MENU                   0x0D0004FD /* Show menu options */
3535
/*--- Priority 2 controls                            ---*/
3536
 
3537
#define DIHATSWITCH_HUNTING_GLANCE              0x0D004601 /* Look around */
3538
#define DIBUTTON_HUNTING_DISPLAY                0x0D004408 /* show next on-screen display option */
3539
#define DIAXIS_HUNTING_ROTATE                   0x0D024203 /* Turn body left/right */
3540
#define DIBUTTON_HUNTING_CROUCH                 0x0D004409 /* Crouch/ Climb / Swim down */
3541
#define DIBUTTON_HUNTING_JUMP                   0x0D00440A /* Jump/ Climb up / Swim up */
3542
#define DIBUTTON_HUNTING_FIRESECONDARY          0x0D00440B /* Alternative fire button */
3543
#define DIBUTTON_HUNTING_LEFT_LINK              0x0D00C4E4 /* Fallback sidestep left button */
3544
#define DIBUTTON_HUNTING_RIGHT_LINK             0x0D00C4EC /* Fallback sidestep right button */
3545
#define DIBUTTON_HUNTING_FORWARD_LINK           0x0D0144E0 /* Fallback move forward button */
3546
#define DIBUTTON_HUNTING_BACK_LINK              0x0D0144E8 /* Fallback move back button */
3547
#define DIBUTTON_HUNTING_ROTATE_LEFT_LINK       0x0D0244E4 /* Fallback turn body left button */
3548
#define DIBUTTON_HUNTING_ROTATE_RIGHT_LINK      0x0D0244EC /* Fallback turn body right button */
3549
#define DIBUTTON_HUNTING_DEVICE                 0x0D0044FE /* Show input device and controls */
3550
#define DIBUTTON_HUNTING_PAUSE                  0x0D0044FC /* Start / Pause / Restart game */
3551
 
3552
/*--- Sports - Fishing
3553
      Catching Fish is primary objective   ---*/
3554
#define DIVIRTUAL_SPORTS_FISHING                0x0E000000
3555
#define DIAXIS_FISHING_LATERAL                  0x0E008201 /* sidestep left/right */
3556
#define DIAXIS_FISHING_MOVE                     0x0E010202 /* move forward/backwards */
3557
#define DIBUTTON_FISHING_CAST                   0x0E000401 /* Cast line */
3558
#define DIBUTTON_FISHING_TYPE                   0x0E000402 /* Select cast type */
3559
#define DIBUTTON_FISHING_BINOCULAR              0x0E000403 /* Look through Binocular */
3560
#define DIBUTTON_FISHING_BAIT                   0x0E000404 /* Select type of Bait */
3561
#define DIBUTTON_FISHING_MAP                    0x0E000405 /* View Map */
3562
#define DIBUTTON_FISHING_MENU                   0x0E0004FD /* Show menu options */
3563
/*--- Priority 2 controls                            ---*/
3564
 
3565
#define DIHATSWITCH_FISHING_GLANCE              0x0E004601 /* Look around */
3566
#define DIBUTTON_FISHING_DISPLAY                0x0E004406 /* Show next on-screen display option */
3567
#define DIAXIS_FISHING_ROTATE                   0x0E024203 /* Turn character left / right */
3568
#define DIBUTTON_FISHING_CROUCH                 0x0E004407 /* Crouch/ Climb / Swim down */
3569
#define DIBUTTON_FISHING_JUMP                   0x0E004408 /* Jump/ Climb up / Swim up */
3570
#define DIBUTTON_FISHING_LEFT_LINK              0x0E00C4E4 /* Fallback sidestep left button */
3571
#define DIBUTTON_FISHING_RIGHT_LINK             0x0E00C4EC /* Fallback sidestep right button */
3572
#define DIBUTTON_FISHING_FORWARD_LINK           0x0E0144E0 /* Fallback move forward button */
3573
#define DIBUTTON_FISHING_BACK_LINK              0x0E0144E8 /* Fallback move back button */
3574
#define DIBUTTON_FISHING_ROTATE_LEFT_LINK       0x0E0244E4 /* Fallback turn body left button */
3575
#define DIBUTTON_FISHING_ROTATE_RIGHT_LINK      0x0E0244EC /* Fallback turn body right button */
3576
#define DIBUTTON_FISHING_DEVICE                 0x0E0044FE /* Show input device and controls */
3577
#define DIBUTTON_FISHING_PAUSE                  0x0E0044FC /* Start / Pause / Restart game */
3578
 
3579
/*--- Sports - Baseball - Batting
3580
      Batter control is primary objective  ---*/
3581
#define DIVIRTUAL_SPORTS_BASEBALL_BAT           0x0F000000
3582
#define DIAXIS_BASEBALLB_LATERAL                0x0F008201 /* Aim left / right */
3583
#define DIAXIS_BASEBALLB_MOVE                   0x0F010202 /* Aim up / down */
3584
#define DIBUTTON_BASEBALLB_SELECT               0x0F000401 /* cycle through swing options */
3585
#define DIBUTTON_BASEBALLB_NORMAL               0x0F000402 /* normal swing */
3586
#define DIBUTTON_BASEBALLB_POWER                0x0F000403 /* swing for the fence */
3587
#define DIBUTTON_BASEBALLB_BUNT                 0x0F000404 /* bunt */
3588
#define DIBUTTON_BASEBALLB_STEAL                0x0F000405 /* Base runner attempts to steal a base */
3589
#define DIBUTTON_BASEBALLB_BURST                0x0F000406 /* Base runner invokes burst of speed */
3590
#define DIBUTTON_BASEBALLB_SLIDE                0x0F000407 /* Base runner slides into base */
3591
#define DIBUTTON_BASEBALLB_CONTACT              0x0F000408 /* Contact swing */
3592
#define DIBUTTON_BASEBALLB_MENU                 0x0F0004FD /* Show menu options */
3593
/*--- Priority 2 controls                            ---*/
3594
 
3595
#define DIBUTTON_BASEBALLB_NOSTEAL              0x0F004409 /* Base runner goes back to a base */
3596
#define DIBUTTON_BASEBALLB_BOX                  0x0F00440A /* Enter or exit batting box */
3597
#define DIBUTTON_BASEBALLB_LEFT_LINK            0x0F00C4E4 /* Fallback sidestep left button */
3598
#define DIBUTTON_BASEBALLB_RIGHT_LINK           0x0F00C4EC /* Fallback sidestep right button */
3599
#define DIBUTTON_BASEBALLB_FORWARD_LINK         0x0F0144E0 /* Fallback move forward button */
3600
#define DIBUTTON_BASEBALLB_BACK_LINK            0x0F0144E8 /* Fallback move back button */
3601
#define DIBUTTON_BASEBALLB_DEVICE               0x0F0044FE /* Show input device and controls */
3602
#define DIBUTTON_BASEBALLB_PAUSE                0x0F0044FC /* Start / Pause / Restart game */
3603
 
3604
/*--- Sports - Baseball - Pitching
3605
      Pitcher control is primary objective   ---*/
3606
#define DIVIRTUAL_SPORTS_BASEBALL_PITCH         0x10000000
3607
#define DIAXIS_BASEBALLP_LATERAL                0x10008201 /* Aim left / right */
3608
#define DIAXIS_BASEBALLP_MOVE                   0x10010202 /* Aim up / down */
3609
#define DIBUTTON_BASEBALLP_SELECT               0x10000401 /* cycle through pitch selections */
3610
#define DIBUTTON_BASEBALLP_PITCH                0x10000402 /* throw pitch */
3611
#define DIBUTTON_BASEBALLP_BASE                 0x10000403 /* select base to throw to */
3612
#define DIBUTTON_BASEBALLP_THROW                0x10000404 /* throw to base */
3613
#define DIBUTTON_BASEBALLP_FAKE                 0x10000405 /* Fake a throw to a base */
3614
#define DIBUTTON_BASEBALLP_MENU                 0x100004FD /* Show menu options */
3615
/*--- Priority 2 controls                            ---*/
3616
 
3617
#define DIBUTTON_BASEBALLP_WALK                 0x10004406 /* Throw intentional walk / pitch out */
3618
#define DIBUTTON_BASEBALLP_LOOK                 0x10004407 /* Look at runners on bases */
3619
#define DIBUTTON_BASEBALLP_LEFT_LINK            0x1000C4E4 /* Fallback sidestep left button */
3620
#define DIBUTTON_BASEBALLP_RIGHT_LINK           0x1000C4EC /* Fallback sidestep right button */
3621
#define DIBUTTON_BASEBALLP_FORWARD_LINK         0x100144E0 /* Fallback move forward button */
3622
#define DIBUTTON_BASEBALLP_BACK_LINK            0x100144E8 /* Fallback move back button */
3623
#define DIBUTTON_BASEBALLP_DEVICE               0x100044FE /* Show input device and controls */
3624
#define DIBUTTON_BASEBALLP_PAUSE                0x100044FC /* Start / Pause / Restart game */
3625
 
3626
/*--- Sports - Baseball - Fielding
3627
      Fielder control is primary objective  ---*/
3628
#define DIVIRTUAL_SPORTS_BASEBALL_FIELD         0x11000000
3629
#define DIAXIS_BASEBALLF_LATERAL                0x11008201 /* Aim left / right */
3630
#define DIAXIS_BASEBALLF_MOVE                   0x11010202 /* Aim up / down */
3631
#define DIBUTTON_BASEBALLF_NEAREST              0x11000401 /* Switch to fielder nearest to the ball */
3632
#define DIBUTTON_BASEBALLF_THROW1               0x11000402 /* Make conservative throw */
3633
#define DIBUTTON_BASEBALLF_THROW2               0x11000403 /* Make aggressive throw */
3634
#define DIBUTTON_BASEBALLF_BURST                0x11000404 /* Invoke burst of speed */
3635
#define DIBUTTON_BASEBALLF_JUMP                 0x11000405 /* Jump to catch ball */
3636
#define DIBUTTON_BASEBALLF_DIVE                 0x11000406 /* Dive to catch ball */
3637
#define DIBUTTON_BASEBALLF_MENU                 0x110004FD /* Show menu options */
3638
/*--- Priority 2 controls                            ---*/
3639
 
3640
#define DIBUTTON_BASEBALLF_SHIFTIN              0x11004407 /* Shift the infield positioning */
3641
#define DIBUTTON_BASEBALLF_SHIFTOUT             0x11004408 /* Shift the outfield positioning */
3642
#define DIBUTTON_BASEBALLF_AIM_LEFT_LINK        0x1100C4E4 /* Fallback aim left button */
3643
#define DIBUTTON_BASEBALLF_AIM_RIGHT_LINK       0x1100C4EC /* Fallback aim right button */
3644
#define DIBUTTON_BASEBALLF_FORWARD_LINK         0x110144E0 /* Fallback move forward button */
3645
#define DIBUTTON_BASEBALLF_BACK_LINK            0x110144E8 /* Fallback move back button */
3646
#define DIBUTTON_BASEBALLF_DEVICE               0x110044FE /* Show input device and controls */
3647
#define DIBUTTON_BASEBALLF_PAUSE                0x110044FC /* Start / Pause / Restart game */
3648
 
3649
/*--- Sports - Basketball - Offense
3650
      Offense  ---*/
3651
#define DIVIRTUAL_SPORTS_BASKETBALL_OFFENSE     0x12000000
3652
#define DIAXIS_BBALLO_LATERAL                   0x12008201 /* left / right */
3653
#define DIAXIS_BBALLO_MOVE                      0x12010202 /* up / down */
3654
#define DIBUTTON_BBALLO_SHOOT                   0x12000401 /* shoot basket */
3655
#define DIBUTTON_BBALLO_DUNK                    0x12000402 /* dunk basket */
3656
#define DIBUTTON_BBALLO_PASS                    0x12000403 /* throw pass */
3657
#define DIBUTTON_BBALLO_FAKE                    0x12000404 /* fake shot or pass */
3658
#define DIBUTTON_BBALLO_SPECIAL                 0x12000405 /* apply special move */
3659
#define DIBUTTON_BBALLO_PLAYER                  0x12000406 /* select next player */
3660
#define DIBUTTON_BBALLO_BURST                   0x12000407 /* invoke burst */
3661
#define DIBUTTON_BBALLO_CALL                    0x12000408 /* call for ball / pass to me */
3662
#define DIBUTTON_BBALLO_MENU                    0x120004FD /* Show menu options */
3663
/*--- Priority 2 controls                            ---*/
3664
 
3665
#define DIHATSWITCH_BBALLO_GLANCE               0x12004601 /* scroll view */
3666
#define DIBUTTON_BBALLO_SCREEN                  0x12004409 /* Call for screen */
3667
#define DIBUTTON_BBALLO_PLAY                    0x1200440A /* Call for specific offensive play */
3668
#define DIBUTTON_BBALLO_JAB                     0x1200440B /* Initiate fake drive to basket */
3669
#define DIBUTTON_BBALLO_POST                    0x1200440C /* Perform post move */
3670
#define DIBUTTON_BBALLO_TIMEOUT                 0x1200440D /* Time Out */
3671
#define DIBUTTON_BBALLO_SUBSTITUTE              0x1200440E /* substitute one player for another */
3672
#define DIBUTTON_BBALLO_LEFT_LINK               0x1200C4E4 /* Fallback sidestep left button */
3673
#define DIBUTTON_BBALLO_RIGHT_LINK              0x1200C4EC /* Fallback sidestep right button */
3674
#define DIBUTTON_BBALLO_FORWARD_LINK            0x120144E0 /* Fallback move forward button */
3675
#define DIBUTTON_BBALLO_BACK_LINK               0x120144E8 /* Fallback move back button */
3676
#define DIBUTTON_BBALLO_DEVICE                  0x120044FE /* Show input device and controls */
3677
#define DIBUTTON_BBALLO_PAUSE                   0x120044FC /* Start / Pause / Restart game */
3678
 
3679
/*--- Sports - Basketball - Defense
3680
      Defense  ---*/
3681
#define DIVIRTUAL_SPORTS_BASKETBALL_DEFENSE     0x13000000
3682
#define DIAXIS_BBALLD_LATERAL                   0x13008201 /* left / right */
3683
#define DIAXIS_BBALLD_MOVE                      0x13010202 /* up / down */
3684
#define DIBUTTON_BBALLD_JUMP                    0x13000401 /* jump to block shot */
3685
#define DIBUTTON_BBALLD_STEAL                   0x13000402 /* attempt to steal ball */
3686
#define DIBUTTON_BBALLD_FAKE                    0x13000403 /* fake block or steal */
3687
#define DIBUTTON_BBALLD_SPECIAL                 0x13000404 /* apply special move */
3688
#define DIBUTTON_BBALLD_PLAYER                  0x13000405 /* select next player */
3689
#define DIBUTTON_BBALLD_BURST                   0x13000406 /* invoke burst */
3690
#define DIBUTTON_BBALLD_PLAY                    0x13000407 /* call for specific defensive play */
3691
#define DIBUTTON_BBALLD_MENU                    0x130004FD /* Show menu options */
3692
/*--- Priority 2 controls                            ---*/
3693
 
3694
#define DIHATSWITCH_BBALLD_GLANCE               0x13004601 /* scroll view */
3695
#define DIBUTTON_BBALLD_TIMEOUT                 0x13004408 /* Time Out */
3696
#define DIBUTTON_BBALLD_SUBSTITUTE              0x13004409 /* substitute one player for another */
3697
#define DIBUTTON_BBALLD_LEFT_LINK               0x1300C4E4 /* Fallback sidestep left button */
3698
#define DIBUTTON_BBALLD_RIGHT_LINK              0x1300C4EC /* Fallback sidestep right button */
3699
#define DIBUTTON_BBALLD_FORWARD_LINK            0x130144E0 /* Fallback move forward button */
3700
#define DIBUTTON_BBALLD_BACK_LINK               0x130144E8 /* Fallback move back button */
3701
#define DIBUTTON_BBALLD_DEVICE                  0x130044FE /* Show input device and controls */
3702
#define DIBUTTON_BBALLD_PAUSE                   0x130044FC /* Start / Pause / Restart game */
3703
 
3704
/*--- Sports - Football - Play
3705
      Play selection  ---*/
3706
#define DIVIRTUAL_SPORTS_FOOTBALL_FIELD         0x14000000
3707
#define DIBUTTON_FOOTBALLP_PLAY                 0x14000401 /* cycle through available plays */
3708
#define DIBUTTON_FOOTBALLP_SELECT               0x14000402 /* select play */
3709
#define DIBUTTON_FOOTBALLP_HELP                 0x14000403 /* Bring up pop-up help */
3710
#define DIBUTTON_FOOTBALLP_MENU                 0x140004FD /* Show menu options */
3711
/*--- Priority 2 controls                            ---*/
3712
 
3713
#define DIBUTTON_FOOTBALLP_DEVICE               0x140044FE /* Show input device and controls */
3714
#define DIBUTTON_FOOTBALLP_PAUSE                0x140044FC /* Start / Pause / Restart game */
3715
 
3716
/*--- Sports - Football - QB
3717
      Offense: Quarterback / Kicker  ---*/
3718
#define DIVIRTUAL_SPORTS_FOOTBALL_QBCK          0x15000000
3719
#define DIAXIS_FOOTBALLQ_LATERAL                0x15008201 /* Move / Aim: left / right */
3720
#define DIAXIS_FOOTBALLQ_MOVE                   0x15010202 /* Move / Aim: up / down */
3721
#define DIBUTTON_FOOTBALLQ_SELECT               0x15000401 /* Select */
3722
#define DIBUTTON_FOOTBALLQ_SNAP                 0x15000402 /* snap ball - start play */
3723
#define DIBUTTON_FOOTBALLQ_JUMP                 0x15000403 /* jump over defender */
3724
#define DIBUTTON_FOOTBALLQ_SLIDE                0x15000404 /* Dive/Slide */
3725
#define DIBUTTON_FOOTBALLQ_PASS                 0x15000405 /* throws pass to receiver */
3726
#define DIBUTTON_FOOTBALLQ_FAKE                 0x15000406 /* pump fake pass or fake kick */
3727
#define DIBUTTON_FOOTBALLQ_MENU                 0x150004FD /* Show menu options */
3728
/*--- Priority 2 controls                            ---*/
3729
 
3730
#define DIBUTTON_FOOTBALLQ_FAKESNAP             0x15004407 /* Fake snap  */
3731
#define DIBUTTON_FOOTBALLQ_MOTION               0x15004408 /* Send receivers in motion */
3732
#define DIBUTTON_FOOTBALLQ_AUDIBLE              0x15004409 /* Change offensive play at line of scrimmage */
3733
#define DIBUTTON_FOOTBALLQ_LEFT_LINK            0x1500C4E4 /* Fallback sidestep left button */
3734
#define DIBUTTON_FOOTBALLQ_RIGHT_LINK           0x1500C4EC /* Fallback sidestep right button */
3735
#define DIBUTTON_FOOTBALLQ_FORWARD_LINK         0x150144E0 /* Fallback move forward button */
3736
#define DIBUTTON_FOOTBALLQ_BACK_LINK            0x150144E8 /* Fallback move back button */
3737
#define DIBUTTON_FOOTBALLQ_DEVICE               0x150044FE /* Show input device and controls */
3738
#define DIBUTTON_FOOTBALLQ_PAUSE                0x150044FC /* Start / Pause / Restart game */
3739
 
3740
/*--- Sports - Football - Offense
3741
      Offense - Runner  ---*/
3742
#define DIVIRTUAL_SPORTS_FOOTBALL_OFFENSE       0x16000000
3743
#define DIAXIS_FOOTBALLO_LATERAL                0x16008201 /* Move / Aim: left / right */
3744
#define DIAXIS_FOOTBALLO_MOVE                   0x16010202 /* Move / Aim: up / down */
3745
#define DIBUTTON_FOOTBALLO_JUMP                 0x16000401 /* jump or hurdle over defender */
3746
#define DIBUTTON_FOOTBALLO_LEFTARM              0x16000402 /* holds out left arm */
3747
#define DIBUTTON_FOOTBALLO_RIGHTARM             0x16000403 /* holds out right arm */
3748
#define DIBUTTON_FOOTBALLO_THROW                0x16000404 /* throw pass or lateral ball to another runner */
3749
#define DIBUTTON_FOOTBALLO_SPIN                 0x16000405 /* Spin to avoid defenders */
3750
#define DIBUTTON_FOOTBALLO_MENU                 0x160004FD /* Show menu options */
3751
/*--- Priority 2 controls                            ---*/
3752
 
3753
#define DIBUTTON_FOOTBALLO_JUKE                 0x16004406 /* Use special move to avoid defenders */
3754
#define DIBUTTON_FOOTBALLO_SHOULDER             0x16004407 /* Lower shoulder to run over defenders */
3755
#define DIBUTTON_FOOTBALLO_TURBO                0x16004408 /* Speed burst past defenders */
3756
#define DIBUTTON_FOOTBALLO_DIVE                 0x16004409 /* Dive over defenders */
3757
#define DIBUTTON_FOOTBALLO_ZOOM                 0x1600440A /* Zoom view in / out */
3758
#define DIBUTTON_FOOTBALLO_SUBSTITUTE           0x1600440B /* substitute one player for another */
3759
#define DIBUTTON_FOOTBALLO_LEFT_LINK            0x1600C4E4 /* Fallback sidestep left button */
3760
#define DIBUTTON_FOOTBALLO_RIGHT_LINK           0x1600C4EC /* Fallback sidestep right button */
3761
#define DIBUTTON_FOOTBALLO_FORWARD_LINK         0x160144E0 /* Fallback move forward button */
3762
#define DIBUTTON_FOOTBALLO_BACK_LINK            0x160144E8 /* Fallback move back button */
3763
#define DIBUTTON_FOOTBALLO_DEVICE               0x160044FE /* Show input device and controls */
3764
#define DIBUTTON_FOOTBALLO_PAUSE                0x160044FC /* Start / Pause / Restart game */
3765
 
3766
/*--- Sports - Football - Defense
3767
      Defense     ---*/
3768
#define DIVIRTUAL_SPORTS_FOOTBALL_DEFENSE       0x17000000
3769
#define DIAXIS_FOOTBALLD_LATERAL                0x17008201 /* Move / Aim: left / right */
3770
#define DIAXIS_FOOTBALLD_MOVE                   0x17010202 /* Move / Aim: up / down */
3771
#define DIBUTTON_FOOTBALLD_PLAY                 0x17000401 /* cycle through available plays */
3772
#define DIBUTTON_FOOTBALLD_SELECT               0x17000402 /* select player closest to the ball */
3773
#define DIBUTTON_FOOTBALLD_JUMP                 0x17000403 /* jump to intercept or block */
3774
#define DIBUTTON_FOOTBALLD_TACKLE               0x17000404 /* tackler runner */
3775
#define DIBUTTON_FOOTBALLD_FAKE                 0x17000405 /* hold down to fake tackle or intercept */
3776
#define DIBUTTON_FOOTBALLD_SUPERTACKLE          0x17000406 /* Initiate special tackle */
3777
#define DIBUTTON_FOOTBALLD_MENU                 0x170004FD /* Show menu options */
3778
/*--- Priority 2 controls                            ---*/
3779
 
3780
#define DIBUTTON_FOOTBALLD_SPIN                 0x17004407 /* Spin to beat offensive line */
3781
#define DIBUTTON_FOOTBALLD_SWIM                 0x17004408 /* Swim to beat the offensive line */
3782
#define DIBUTTON_FOOTBALLD_BULLRUSH             0x17004409 /* Bull rush the offensive line */
3783
#define DIBUTTON_FOOTBALLD_RIP                  0x1700440A /* Rip the offensive line */
3784
#define DIBUTTON_FOOTBALLD_AUDIBLE              0x1700440B /* Change defensive play at the line of scrimmage */
3785
#define DIBUTTON_FOOTBALLD_ZOOM                 0x1700440C /* Zoom view in / out */
3786
#define DIBUTTON_FOOTBALLD_SUBSTITUTE           0x1700440D /* substitute one player for another */
3787
#define DIBUTTON_FOOTBALLD_LEFT_LINK            0x1700C4E4 /* Fallback sidestep left button */
3788
#define DIBUTTON_FOOTBALLD_RIGHT_LINK           0x1700C4EC /* Fallback sidestep right button */
3789
#define DIBUTTON_FOOTBALLD_FORWARD_LINK         0x170144E0 /* Fallback move forward button */
3790
#define DIBUTTON_FOOTBALLD_BACK_LINK            0x170144E8 /* Fallback move back button */
3791
#define DIBUTTON_FOOTBALLD_DEVICE               0x170044FE /* Show input device and controls */
3792
#define DIBUTTON_FOOTBALLD_PAUSE                0x170044FC /* Start / Pause / Restart game */
3793
 
3794
/*--- Sports - Golf
3795
                                ---*/
3796
#define DIVIRTUAL_SPORTS_GOLF                   0x18000000
3797
#define DIAXIS_GOLF_LATERAL                     0x18008201 /* Move / Aim: left / right */
3798
#define DIAXIS_GOLF_MOVE                        0x18010202 /* Move / Aim: up / down */
3799
#define DIBUTTON_GOLF_SWING                     0x18000401 /* swing club */
3800
#define DIBUTTON_GOLF_SELECT                    0x18000402 /* cycle between: club / swing strength / ball arc / ball spin */
3801
#define DIBUTTON_GOLF_UP                        0x18000403 /* increase selection */
3802
#define DIBUTTON_GOLF_DOWN                      0x18000404 /* decrease selection */
3803
#define DIBUTTON_GOLF_TERRAIN                   0x18000405 /* shows terrain detail */
3804
#define DIBUTTON_GOLF_FLYBY                     0x18000406 /* view the hole via a flyby */
3805
#define DIBUTTON_GOLF_MENU                      0x180004FD /* Show menu options */
3806
/*--- Priority 2 controls                            ---*/
3807
 
3808
#define DIHATSWITCH_GOLF_SCROLL                 0x18004601 /* scroll view */
3809
#define DIBUTTON_GOLF_ZOOM                      0x18004407 /* Zoom view in / out */
3810
#define DIBUTTON_GOLF_TIMEOUT                   0x18004408 /* Call for time out */
3811
#define DIBUTTON_GOLF_SUBSTITUTE                0x18004409 /* substitute one player for another */
3812
#define DIBUTTON_GOLF_LEFT_LINK                 0x1800C4E4 /* Fallback sidestep left button */
3813
#define DIBUTTON_GOLF_RIGHT_LINK                0x1800C4EC /* Fallback sidestep right button */
3814
#define DIBUTTON_GOLF_FORWARD_LINK              0x180144E0 /* Fallback move forward button */
3815
#define DIBUTTON_GOLF_BACK_LINK                 0x180144E8 /* Fallback move back button */
3816
#define DIBUTTON_GOLF_DEVICE                    0x180044FE /* Show input device and controls */
3817
#define DIBUTTON_GOLF_PAUSE                     0x180044FC /* Start / Pause / Restart game */
3818
 
3819
/*--- Sports - Hockey - Offense
3820
      Offense       ---*/
3821
#define DIVIRTUAL_SPORTS_HOCKEY_OFFENSE         0x19000000
3822
#define DIAXIS_HOCKEYO_LATERAL                  0x19008201 /* Move / Aim: left / right */
3823
#define DIAXIS_HOCKEYO_MOVE                     0x19010202 /* Move / Aim: up / down */
3824
#define DIBUTTON_HOCKEYO_SHOOT                  0x19000401 /* Shoot */
3825
#define DIBUTTON_HOCKEYO_PASS                   0x19000402 /* pass the puck */
3826
#define DIBUTTON_HOCKEYO_BURST                  0x19000403 /* invoke speed burst */
3827
#define DIBUTTON_HOCKEYO_SPECIAL                0x19000404 /* invoke special move */
3828
#define DIBUTTON_HOCKEYO_FAKE                   0x19000405 /* hold down to fake pass or kick */
3829
#define DIBUTTON_HOCKEYO_MENU                   0x190004FD /* Show menu options */
3830
/*--- Priority 2 controls                            ---*/
3831
 
3832
#define DIHATSWITCH_HOCKEYO_SCROLL              0x19004601 /* scroll view */
3833
#define DIBUTTON_HOCKEYO_ZOOM                   0x19004406 /* Zoom view in / out */
3834
#define DIBUTTON_HOCKEYO_STRATEGY               0x19004407 /* Invoke coaching menu for strategy help */
3835
#define DIBUTTON_HOCKEYO_TIMEOUT                0x19004408 /* Call for time out */
3836
#define DIBUTTON_HOCKEYO_SUBSTITUTE             0x19004409 /* substitute one player for another */
3837
#define DIBUTTON_HOCKEYO_LEFT_LINK              0x1900C4E4 /* Fallback sidestep left button */
3838
#define DIBUTTON_HOCKEYO_RIGHT_LINK             0x1900C4EC /* Fallback sidestep right button */
3839
#define DIBUTTON_HOCKEYO_FORWARD_LINK           0x190144E0 /* Fallback move forward button */
3840
#define DIBUTTON_HOCKEYO_BACK_LINK              0x190144E8 /* Fallback move back button */
3841
#define DIBUTTON_HOCKEYO_DEVICE                 0x190044FE /* Show input device and controls */
3842
#define DIBUTTON_HOCKEYO_PAUSE                  0x190044FC /* Start / Pause / Restart game */
3843
 
3844
/*--- Sports - Hockey - Defense
3845
      Defense       ---*/
3846
#define DIVIRTUAL_SPORTS_HOCKEY_DEFENSE         0x1A000000
3847
#define DIAXIS_HOCKEYD_LATERAL                  0x1A008201 /* Move / Aim: left / right */
3848
#define DIAXIS_HOCKEYD_MOVE                     0x1A010202 /* Move / Aim: up / down */
3849
#define DIBUTTON_HOCKEYD_PLAYER                 0x1A000401 /* control player closest to the puck */
3850
#define DIBUTTON_HOCKEYD_STEAL                  0x1A000402 /* attempt steal */
3851
#define DIBUTTON_HOCKEYD_BURST                  0x1A000403 /* speed burst or body check */
3852
#define DIBUTTON_HOCKEYD_BLOCK                  0x1A000404 /* block puck */
3853
#define DIBUTTON_HOCKEYD_FAKE                   0x1A000405 /* hold down to fake tackle or intercept */
3854
#define DIBUTTON_HOCKEYD_MENU                   0x1A0004FD /* Show menu options */
3855
/*--- Priority 2 controls                            ---*/
3856
 
3857
#define DIHATSWITCH_HOCKEYD_SCROLL              0x1A004601 /* scroll view */
3858
#define DIBUTTON_HOCKEYD_ZOOM                   0x1A004406 /* Zoom view in / out */
3859
#define DIBUTTON_HOCKEYD_STRATEGY               0x1A004407 /* Invoke coaching menu for strategy help */
3860
#define DIBUTTON_HOCKEYD_TIMEOUT                0x1A004408 /* Call for time out */
3861
#define DIBUTTON_HOCKEYD_SUBSTITUTE             0x1A004409 /* substitute one player for another */
3862
#define DIBUTTON_HOCKEYD_LEFT_LINK              0x1A00C4E4 /* Fallback sidestep left button */
3863
#define DIBUTTON_HOCKEYD_RIGHT_LINK             0x1A00C4EC /* Fallback sidestep right button */
3864
#define DIBUTTON_HOCKEYD_FORWARD_LINK           0x1A0144E0 /* Fallback move forward button */
3865
#define DIBUTTON_HOCKEYD_BACK_LINK              0x1A0144E8 /* Fallback move back button */
3866
#define DIBUTTON_HOCKEYD_DEVICE                 0x1A0044FE /* Show input device and controls */
3867
#define DIBUTTON_HOCKEYD_PAUSE                  0x1A0044FC /* Start / Pause / Restart game */
3868
 
3869
/*--- Sports - Hockey - Goalie
3870
      Goal tending  ---*/
3871
#define DIVIRTUAL_SPORTS_HOCKEY_GOALIE          0x1B000000
3872
#define DIAXIS_HOCKEYG_LATERAL                  0x1B008201 /* Move / Aim: left / right */
3873
#define DIAXIS_HOCKEYG_MOVE                     0x1B010202 /* Move / Aim: up / down */
3874
#define DIBUTTON_HOCKEYG_PASS                   0x1B000401 /* pass puck */
3875
#define DIBUTTON_HOCKEYG_POKE                   0x1B000402 /* poke / check / hack */
3876
#define DIBUTTON_HOCKEYG_STEAL                  0x1B000403 /* attempt steal */
3877
#define DIBUTTON_HOCKEYG_BLOCK                  0x1B000404 /* block puck */
3878
#define DIBUTTON_HOCKEYG_MENU                   0x1B0004FD /* Show menu options */
3879
/*--- Priority 2 controls                            ---*/
3880
 
3881
#define DIHATSWITCH_HOCKEYG_SCROLL              0x1B004601 /* scroll view */
3882
#define DIBUTTON_HOCKEYG_ZOOM                   0x1B004405 /* Zoom view in / out */
3883
#define DIBUTTON_HOCKEYG_STRATEGY               0x1B004406 /* Invoke coaching menu for strategy help */
3884
#define DIBUTTON_HOCKEYG_TIMEOUT                0x1B004407 /* Call for time out */
3885
#define DIBUTTON_HOCKEYG_SUBSTITUTE             0x1B004408 /* substitute one player for another */
3886
#define DIBUTTON_HOCKEYG_LEFT_LINK              0x1B00C4E4 /* Fallback sidestep left button */
3887
#define DIBUTTON_HOCKEYG_RIGHT_LINK             0x1B00C4EC /* Fallback sidestep right button */
3888
#define DIBUTTON_HOCKEYG_FORWARD_LINK           0x1B0144E0 /* Fallback move forward button */
3889
#define DIBUTTON_HOCKEYG_BACK_LINK              0x1B0144E8 /* Fallback move back button */
3890
#define DIBUTTON_HOCKEYG_DEVICE                 0x1B0044FE /* Show input device and controls */
3891
#define DIBUTTON_HOCKEYG_PAUSE                  0x1B0044FC /* Start / Pause / Restart game */
3892
 
3893
/*--- Sports - Mountain Biking
3894
                     ---*/
3895
#define DIVIRTUAL_SPORTS_BIKING_MOUNTAIN        0x1C000000
3896
#define DIAXIS_BIKINGM_TURN                     0x1C008201 /* left / right */
3897
#define DIAXIS_BIKINGM_PEDAL                    0x1C010202 /* Pedal faster / slower / brake */
3898
#define DIBUTTON_BIKINGM_JUMP                   0x1C000401 /* jump over obstacle */
3899
#define DIBUTTON_BIKINGM_CAMERA                 0x1C000402 /* switch camera view */
3900
#define DIBUTTON_BIKINGM_SPECIAL1               0x1C000403 /* perform first special move */
3901
#define DIBUTTON_BIKINGM_SELECT                 0x1C000404 /* Select */
3902
#define DIBUTTON_BIKINGM_SPECIAL2               0x1C000405 /* perform second special move */
3903
#define DIBUTTON_BIKINGM_MENU                   0x1C0004FD /* Show menu options */
3904
/*--- Priority 2 controls                            ---*/
3905
 
3906
#define DIHATSWITCH_BIKINGM_SCROLL              0x1C004601 /* scroll view */
3907
#define DIBUTTON_BIKINGM_ZOOM                   0x1C004406 /* Zoom view in / out */
3908
#define DIAXIS_BIKINGM_BRAKE                    0x1C044203 /* Brake axis  */
3909
#define DIBUTTON_BIKINGM_LEFT_LINK              0x1C00C4E4 /* Fallback turn left button */
3910
#define DIBUTTON_BIKINGM_RIGHT_LINK             0x1C00C4EC /* Fallback turn right button */
3911
#define DIBUTTON_BIKINGM_FASTER_LINK            0x1C0144E0 /* Fallback pedal faster button */
3912
#define DIBUTTON_BIKINGM_SLOWER_LINK            0x1C0144E8 /* Fallback pedal slower button */
3913
#define DIBUTTON_BIKINGM_BRAKE_BUTTON_LINK      0x1C0444E8 /* Fallback brake button */
3914
#define DIBUTTON_BIKINGM_DEVICE                 0x1C0044FE /* Show input device and controls */
3915
#define DIBUTTON_BIKINGM_PAUSE                  0x1C0044FC /* Start / Pause / Restart game */
3916
 
3917
/*--- Sports: Skiing / Snowboarding / Skateboarding
3918
        ---*/
3919
#define DIVIRTUAL_SPORTS_SKIING                 0x1D000000
3920
#define DIAXIS_SKIING_TURN                      0x1D008201 /* left / right */
3921
#define DIAXIS_SKIING_SPEED                     0x1D010202 /* faster / slower */
3922
#define DIBUTTON_SKIING_JUMP                    0x1D000401 /* Jump */
3923
#define DIBUTTON_SKIING_CROUCH                  0x1D000402 /* crouch down */
3924
#define DIBUTTON_SKIING_CAMERA                  0x1D000403 /* switch camera view */
3925
#define DIBUTTON_SKIING_SPECIAL1                0x1D000404 /* perform first special move */
3926
#define DIBUTTON_SKIING_SELECT                  0x1D000405 /* Select */
3927
#define DIBUTTON_SKIING_SPECIAL2                0x1D000406 /* perform second special move */
3928
#define DIBUTTON_SKIING_MENU                    0x1D0004FD /* Show menu options */
3929
/*--- Priority 2 controls                            ---*/
3930
 
3931
#define DIHATSWITCH_SKIING_GLANCE               0x1D004601 /* scroll view */
3932
#define DIBUTTON_SKIING_ZOOM                    0x1D004407 /* Zoom view in / out */
3933
#define DIBUTTON_SKIING_LEFT_LINK               0x1D00C4E4 /* Fallback turn left button */
3934
#define DIBUTTON_SKIING_RIGHT_LINK              0x1D00C4EC /* Fallback turn right button */
3935
#define DIBUTTON_SKIING_FASTER_LINK             0x1D0144E0 /* Fallback increase speed button */
3936
#define DIBUTTON_SKIING_SLOWER_LINK             0x1D0144E8 /* Fallback decrease speed button */
3937
#define DIBUTTON_SKIING_DEVICE                  0x1D0044FE /* Show input device and controls */
3938
#define DIBUTTON_SKIING_PAUSE                   0x1D0044FC /* Start / Pause / Restart game */
3939
 
3940
/*--- Sports - Soccer - Offense
3941
      Offense       ---*/
3942
#define DIVIRTUAL_SPORTS_SOCCER_OFFENSE         0x1E000000
3943
#define DIAXIS_SOCCERO_LATERAL                  0x1E008201 /* Move / Aim: left / right */
3944
#define DIAXIS_SOCCERO_MOVE                     0x1E010202 /* Move / Aim: up / down */
3945
#define DIAXIS_SOCCERO_BEND                     0x1E018203 /* Bend to soccer shot/pass */
3946
#define DIBUTTON_SOCCERO_SHOOT                  0x1E000401 /* Shoot the ball */
3947
#define DIBUTTON_SOCCERO_PASS                   0x1E000402 /* Pass  */
3948
#define DIBUTTON_SOCCERO_FAKE                   0x1E000403 /* Fake */
3949
#define DIBUTTON_SOCCERO_PLAYER                 0x1E000404 /* Select next player */
3950
#define DIBUTTON_SOCCERO_SPECIAL1               0x1E000405 /* Apply special move */
3951
#define DIBUTTON_SOCCERO_SELECT                 0x1E000406 /* Select special move */
3952
#define DIBUTTON_SOCCERO_MENU                   0x1E0004FD /* Show menu options */
3953
/*--- Priority 2 controls                            ---*/
3954
 
3955
#define DIHATSWITCH_SOCCERO_GLANCE              0x1E004601 /* scroll view */
3956
#define DIBUTTON_SOCCERO_SUBSTITUTE             0x1E004407 /* Substitute one player for another */
3957
#define DIBUTTON_SOCCERO_SHOOTLOW               0x1E004408 /* Shoot the ball low */
3958
#define DIBUTTON_SOCCERO_SHOOTHIGH              0x1E004409 /* Shoot the ball high */
3959
#define DIBUTTON_SOCCERO_PASSTHRU               0x1E00440A /* Make a thru pass */
3960
#define DIBUTTON_SOCCERO_SPRINT                 0x1E00440B /* Sprint / turbo boost */
3961
#define DIBUTTON_SOCCERO_CONTROL                0x1E00440C /* Obtain control of the ball */
3962
#define DIBUTTON_SOCCERO_HEAD                   0x1E00440D /* Attempt to head the ball */
3963
#define DIBUTTON_SOCCERO_LEFT_LINK              0x1E00C4E4 /* Fallback sidestep left button */
3964
#define DIBUTTON_SOCCERO_RIGHT_LINK             0x1E00C4EC /* Fallback sidestep right button */
3965
#define DIBUTTON_SOCCERO_FORWARD_LINK           0x1E0144E0 /* Fallback move forward button */
3966
#define DIBUTTON_SOCCERO_BACK_LINK              0x1E0144E8 /* Fallback move back button */
3967
#define DIBUTTON_SOCCERO_DEVICE                 0x1E0044FE /* Show input device and controls */
3968
#define DIBUTTON_SOCCERO_PAUSE                  0x1E0044FC /* Start / Pause / Restart game */
3969
 
3970
/*--- Sports - Soccer - Defense
3971
      Defense       ---*/
3972
#define DIVIRTUAL_SPORTS_SOCCER_DEFENSE         0x1F000000
3973
#define DIAXIS_SOCCERD_LATERAL                  0x1F008201 /* Move / Aim: left / right */
3974
#define DIAXIS_SOCCERD_MOVE                     0x1F010202 /* Move / Aim: up / down */
3975
#define DIBUTTON_SOCCERD_BLOCK                  0x1F000401 /* Attempt to block shot */
3976
#define DIBUTTON_SOCCERD_STEAL                  0x1F000402 /* Attempt to steal ball */
3977
#define DIBUTTON_SOCCERD_FAKE                   0x1F000403 /* Fake a block or a steal */
3978
#define DIBUTTON_SOCCERD_PLAYER                 0x1F000404 /* Select next player */
3979
#define DIBUTTON_SOCCERD_SPECIAL                0x1F000405 /* Apply special move */
3980
#define DIBUTTON_SOCCERD_SELECT                 0x1F000406 /* Select special move */
3981
#define DIBUTTON_SOCCERD_SLIDE                  0x1F000407 /* Attempt a slide tackle */
3982
#define DIBUTTON_SOCCERD_MENU                   0x1F0004FD /* Show menu options */
3983
/*--- Priority 2 controls                            ---*/
3984
 
3985
#define DIHATSWITCH_SOCCERD_GLANCE              0x1F004601 /* scroll view */
3986
#define DIBUTTON_SOCCERD_FOUL                   0x1F004408 /* Initiate a foul / hard-foul */
3987
#define DIBUTTON_SOCCERD_HEAD                   0x1F004409 /* Attempt a Header */
3988
#define DIBUTTON_SOCCERD_CLEAR                  0x1F00440A /* Attempt to clear the ball down the field */
3989
#define DIBUTTON_SOCCERD_GOALIECHARGE           0x1F00440B /* Make the goalie charge out of the box */
3990
#define DIBUTTON_SOCCERD_SUBSTITUTE             0x1F00440C /* Substitute one player for another */
3991
#define DIBUTTON_SOCCERD_LEFT_LINK              0x1F00C4E4 /* Fallback sidestep left button */
3992
#define DIBUTTON_SOCCERD_RIGHT_LINK             0x1F00C4EC /* Fallback sidestep right button */
3993
#define DIBUTTON_SOCCERD_FORWARD_LINK           0x1F0144E0 /* Fallback move forward button */
3994
#define DIBUTTON_SOCCERD_BACK_LINK              0x1F0144E8 /* Fallback move back button */
3995
#define DIBUTTON_SOCCERD_DEVICE                 0x1F0044FE /* Show input device and controls */
3996
#define DIBUTTON_SOCCERD_PAUSE                  0x1F0044FC /* Start / Pause / Restart game */
3997
 
3998
/*--- Sports - Racquet
3999
      Tennis - Table-Tennis - Squash   ---*/
4000
#define DIVIRTUAL_SPORTS_RACQUET                0x20000000
4001
#define DIAXIS_RACQUET_LATERAL                  0x20008201 /* Move / Aim: left / right */
4002
#define DIAXIS_RACQUET_MOVE                     0x20010202 /* Move / Aim: up / down */
4003
#define DIBUTTON_RACQUET_SWING                  0x20000401 /* Swing racquet */
4004
#define DIBUTTON_RACQUET_BACKSWING              0x20000402 /* Swing backhand */
4005
#define DIBUTTON_RACQUET_SMASH                  0x20000403 /* Smash shot */
4006
#define DIBUTTON_RACQUET_SPECIAL                0x20000404 /* Special shot */
4007
#define DIBUTTON_RACQUET_SELECT                 0x20000405 /* Select special shot */
4008
#define DIBUTTON_RACQUET_MENU                   0x200004FD /* Show menu options */
4009
/*--- Priority 2 controls                            ---*/
4010
 
4011
#define DIHATSWITCH_RACQUET_GLANCE              0x20004601 /* scroll view */
4012
#define DIBUTTON_RACQUET_TIMEOUT                0x20004406 /* Call for time out */
4013
#define DIBUTTON_RACQUET_SUBSTITUTE             0x20004407 /* Substitute one player for another */
4014
#define DIBUTTON_RACQUET_LEFT_LINK              0x2000C4E4 /* Fallback sidestep left button */
4015
#define DIBUTTON_RACQUET_RIGHT_LINK             0x2000C4EC /* Fallback sidestep right button */
4016
#define DIBUTTON_RACQUET_FORWARD_LINK           0x200144E0 /* Fallback move forward button */
4017
#define DIBUTTON_RACQUET_BACK_LINK              0x200144E8 /* Fallback move back button */
4018
#define DIBUTTON_RACQUET_DEVICE                 0x200044FE /* Show input device and controls */
4019
#define DIBUTTON_RACQUET_PAUSE                  0x200044FC /* Start / Pause / Restart game */
4020
 
4021
/*--- Arcade- 2D
4022
      Side to Side movement        ---*/
4023
#define DIVIRTUAL_ARCADE_SIDE2SIDE              0x21000000
4024
#define DIAXIS_ARCADES_LATERAL                  0x21008201 /* left / right */
4025
#define DIAXIS_ARCADES_MOVE                     0x21010202 /* up / down */
4026
#define DIBUTTON_ARCADES_THROW                  0x21000401 /* throw object */
4027
#define DIBUTTON_ARCADES_CARRY                  0x21000402 /* carry object */
4028
#define DIBUTTON_ARCADES_ATTACK                 0x21000403 /* attack */
4029
#define DIBUTTON_ARCADES_SPECIAL                0x21000404 /* apply special move */
4030
#define DIBUTTON_ARCADES_SELECT                 0x21000405 /* select special move */
4031
#define DIBUTTON_ARCADES_MENU                   0x210004FD /* Show menu options */
4032
/*--- Priority 2 controls                            ---*/
4033
 
4034
#define DIHATSWITCH_ARCADES_VIEW                0x21004601 /* scroll view left / right / up / down */
4035
#define DIBUTTON_ARCADES_LEFT_LINK              0x2100C4E4 /* Fallback sidestep left button */
4036
#define DIBUTTON_ARCADES_RIGHT_LINK             0x2100C4EC /* Fallback sidestep right button */
4037
#define DIBUTTON_ARCADES_FORWARD_LINK           0x210144E0 /* Fallback move forward button */
4038
#define DIBUTTON_ARCADES_BACK_LINK              0x210144E8 /* Fallback move back button */
4039
#define DIBUTTON_ARCADES_VIEW_UP_LINK           0x2107C4E0 /* Fallback scroll view up button */
4040
#define DIBUTTON_ARCADES_VIEW_DOWN_LINK         0x2107C4E8 /* Fallback scroll view down button */
4041
#define DIBUTTON_ARCADES_VIEW_LEFT_LINK         0x2107C4E4 /* Fallback scroll view left button */
4042
#define DIBUTTON_ARCADES_VIEW_RIGHT_LINK        0x2107C4EC /* Fallback scroll view right button */
4043
#define DIBUTTON_ARCADES_DEVICE                 0x210044FE /* Show input device and controls */
4044
#define DIBUTTON_ARCADES_PAUSE                  0x210044FC /* Start / Pause / Restart game */
4045
 
4046
/*--- Arcade - Platform Game
4047
      Character moves around on screen  ---*/
4048
#define DIVIRTUAL_ARCADE_PLATFORM               0x22000000
4049
#define DIAXIS_ARCADEP_LATERAL                  0x22008201 /* Left / right */
4050
#define DIAXIS_ARCADEP_MOVE                     0x22010202 /* Up / down */
4051
#define DIBUTTON_ARCADEP_JUMP                   0x22000401 /* Jump */
4052
#define DIBUTTON_ARCADEP_FIRE                   0x22000402 /* Fire */
4053
#define DIBUTTON_ARCADEP_CROUCH                 0x22000403 /* Crouch */
4054
#define DIBUTTON_ARCADEP_SPECIAL                0x22000404 /* Apply special move */
4055
#define DIBUTTON_ARCADEP_SELECT                 0x22000405 /* Select special move */
4056
#define DIBUTTON_ARCADEP_MENU                   0x220004FD /* Show menu options */
4057
/*--- Priority 2 controls                            ---*/
4058
 
4059
#define DIHATSWITCH_ARCADEP_VIEW                0x22004601 /* Scroll view */
4060
#define DIBUTTON_ARCADEP_FIRESECONDARY          0x22004406 /* Alternative fire button */
4061
#define DIBUTTON_ARCADEP_LEFT_LINK              0x2200C4E4 /* Fallback sidestep left button */
4062
#define DIBUTTON_ARCADEP_RIGHT_LINK             0x2200C4EC /* Fallback sidestep right button */
4063
#define DIBUTTON_ARCADEP_FORWARD_LINK           0x220144E0 /* Fallback move forward button */
4064
#define DIBUTTON_ARCADEP_BACK_LINK              0x220144E8 /* Fallback move back button */
4065
#define DIBUTTON_ARCADEP_VIEW_UP_LINK           0x2207C4E0 /* Fallback scroll view up button */
4066
#define DIBUTTON_ARCADEP_VIEW_DOWN_LINK         0x2207C4E8 /* Fallback scroll view down button */
4067
#define DIBUTTON_ARCADEP_VIEW_LEFT_LINK         0x2207C4E4 /* Fallback scroll view left button */
4068
#define DIBUTTON_ARCADEP_VIEW_RIGHT_LINK        0x2207C4EC /* Fallback scroll view right button */
4069
#define DIBUTTON_ARCADEP_DEVICE                 0x220044FE /* Show input device and controls */
4070
#define DIBUTTON_ARCADEP_PAUSE                  0x220044FC /* Start / Pause / Restart game */
4071
 
4072
/*--- CAD - 2D Object Control
4073
      Controls to select and move objects in 2D  ---*/
4074
#define DIVIRTUAL_CAD_2DCONTROL                 0x23000000
4075
#define DIAXIS_2DCONTROL_LATERAL                0x23008201 /* Move view left / right */
4076
#define DIAXIS_2DCONTROL_MOVE                   0x23010202 /* Move view up / down */
4077
#define DIAXIS_2DCONTROL_INOUT                  0x23018203 /* Zoom - in / out */
4078
#define DIBUTTON_2DCONTROL_SELECT               0x23000401 /* Select Object */
4079
#define DIBUTTON_2DCONTROL_SPECIAL1             0x23000402 /* Do first special operation */
4080
#define DIBUTTON_2DCONTROL_SPECIAL              0x23000403 /* Select special operation */
4081
#define DIBUTTON_2DCONTROL_SPECIAL2             0x23000404 /* Do second special operation */
4082
#define DIBUTTON_2DCONTROL_MENU                 0x230004FD /* Show menu options */
4083
/*--- Priority 2 controls                            ---*/
4084
 
4085
#define DIHATSWITCH_2DCONTROL_HATSWITCH         0x23004601 /* Hat switch */
4086
#define DIAXIS_2DCONTROL_ROTATEZ                0x23024204 /* Rotate view clockwise / counterclockwise */
4087
#define DIBUTTON_2DCONTROL_DISPLAY              0x23004405 /* Shows next on-screen display options */
4088
#define DIBUTTON_2DCONTROL_DEVICE               0x230044FE /* Show input device and controls */
4089
#define DIBUTTON_2DCONTROL_PAUSE                0x230044FC /* Start / Pause / Restart game */
4090
 
4091
/*--- CAD - 3D object control
4092
      Controls to select and move objects within a 3D environment  ---*/
4093
#define DIVIRTUAL_CAD_3DCONTROL                 0x24000000
4094
#define DIAXIS_3DCONTROL_LATERAL                0x24008201 /* Move view left / right */
4095
#define DIAXIS_3DCONTROL_MOVE                   0x24010202 /* Move view up / down */
4096
#define DIAXIS_3DCONTROL_INOUT                  0x24018203 /* Zoom - in / out */
4097
#define DIBUTTON_3DCONTROL_SELECT               0x24000401 /* Select Object */
4098
#define DIBUTTON_3DCONTROL_SPECIAL1             0x24000402 /* Do first special operation */
4099
#define DIBUTTON_3DCONTROL_SPECIAL              0x24000403 /* Select special operation */
4100
#define DIBUTTON_3DCONTROL_SPECIAL2             0x24000404 /* Do second special operation */
4101
#define DIBUTTON_3DCONTROL_MENU                 0x240004FD /* Show menu options */
4102
/*--- Priority 2 controls                            ---*/
4103
 
4104
#define DIHATSWITCH_3DCONTROL_HATSWITCH         0x24004601 /* Hat switch */
4105
#define DIAXIS_3DCONTROL_ROTATEX                0x24034204 /* Rotate view forward or up / backward or down */
4106
#define DIAXIS_3DCONTROL_ROTATEY                0x2402C205 /* Rotate view clockwise / counterclockwise */
4107
#define DIAXIS_3DCONTROL_ROTATEZ                0x24024206 /* Rotate view left / right */
4108
#define DIBUTTON_3DCONTROL_DISPLAY              0x24004405 /* Show next on-screen display options */
4109
#define DIBUTTON_3DCONTROL_DEVICE               0x240044FE /* Show input device and controls */
4110
#define DIBUTTON_3DCONTROL_PAUSE                0x240044FC /* Start / Pause / Restart game */
4111
 
4112
/*--- CAD - 3D Navigation - Fly through
4113
      Controls for 3D modeling  ---*/
4114
#define DIVIRTUAL_CAD_FLYBY                     0x25000000
4115
#define DIAXIS_CADF_LATERAL                     0x25008201 /* move view left / right */
4116
#define DIAXIS_CADF_MOVE                        0x25010202 /* move view up / down */
4117
#define DIAXIS_CADF_INOUT                       0x25018203 /* in / out */
4118
#define DIBUTTON_CADF_SELECT                    0x25000401 /* Select Object */
4119
#define DIBUTTON_CADF_SPECIAL1                  0x25000402 /* do first special operation */
4120
#define DIBUTTON_CADF_SPECIAL                   0x25000403 /* Select special operation */
4121
#define DIBUTTON_CADF_SPECIAL2                  0x25000404 /* do second special operation */
4122
#define DIBUTTON_CADF_MENU                      0x250004FD /* Show menu options */
4123
/*--- Priority 2 controls                            ---*/
4124
 
4125
#define DIHATSWITCH_CADF_HATSWITCH              0x25004601 /* Hat switch */
4126
#define DIAXIS_CADF_ROTATEX                     0x25034204 /* Rotate view forward or up / backward or down */
4127
#define DIAXIS_CADF_ROTATEY                     0x2502C205 /* Rotate view clockwise / counterclockwise */
4128
#define DIAXIS_CADF_ROTATEZ                     0x25024206 /* Rotate view left / right */
4129
#define DIBUTTON_CADF_DISPLAY                   0x25004405 /* shows next on-screen display options */
4130
#define DIBUTTON_CADF_DEVICE                    0x250044FE /* Show input device and controls */
4131
#define DIBUTTON_CADF_PAUSE                     0x250044FC /* Start / Pause / Restart game */
4132
 
4133
/*--- CAD - 3D Model Control
4134
      Controls for 3D modeling  ---*/
4135
#define DIVIRTUAL_CAD_MODEL                     0x26000000
4136
#define DIAXIS_CADM_LATERAL                     0x26008201 /* move view left / right */
4137
#define DIAXIS_CADM_MOVE                        0x26010202 /* move view up / down */
4138
#define DIAXIS_CADM_INOUT                       0x26018203 /* in / out */
4139
#define DIBUTTON_CADM_SELECT                    0x26000401 /* Select Object */
4140
#define DIBUTTON_CADM_SPECIAL1                  0x26000402 /* do first special operation */
4141
#define DIBUTTON_CADM_SPECIAL                   0x26000403 /* Select special operation */
4142
#define DIBUTTON_CADM_SPECIAL2                  0x26000404 /* do second special operation */
4143
#define DIBUTTON_CADM_MENU                      0x260004FD /* Show menu options */
4144
/*--- Priority 2 controls                            ---*/
4145
 
4146
#define DIHATSWITCH_CADM_HATSWITCH              0x26004601 /* Hat switch */
4147
#define DIAXIS_CADM_ROTATEX                     0x26034204 /* Rotate view forward or up / backward or down */
4148
#define DIAXIS_CADM_ROTATEY                     0x2602C205 /* Rotate view clockwise / counterclockwise */
4149
#define DIAXIS_CADM_ROTATEZ                     0x26024206 /* Rotate view left / right */
4150
#define DIBUTTON_CADM_DISPLAY                   0x26004405 /* shows next on-screen display options */
4151
#define DIBUTTON_CADM_DEVICE                    0x260044FE /* Show input device and controls */
4152
#define DIBUTTON_CADM_PAUSE                     0x260044FC /* Start / Pause / Restart game */
4153
 
4154
/*--- Control - Media Equipment
4155
      Remote        ---*/
4156
#define DIVIRTUAL_REMOTE_CONTROL                0x27000000
4157
#define DIAXIS_REMOTE_SLIDER                    0x27050201 /* Slider for adjustment: volume / color / bass / etc */
4158
#define DIBUTTON_REMOTE_MUTE                    0x27000401 /* Set volume on current device to zero */
4159
#define DIBUTTON_REMOTE_SELECT                  0x27000402 /* Next/previous: channel/ track / chapter / picture / station */
4160
#define DIBUTTON_REMOTE_PLAY                    0x27002403 /* Start or pause entertainment on current device */
4161
#define DIBUTTON_REMOTE_CUE                     0x27002404 /* Move through current media */
4162
#define DIBUTTON_REMOTE_REVIEW                  0x27002405 /* Move through current media */
4163
#define DIBUTTON_REMOTE_CHANGE                  0x27002406 /* Select next device */
4164
#define DIBUTTON_REMOTE_RECORD                  0x27002407 /* Start recording the current media */
4165
#define DIBUTTON_REMOTE_MENU                    0x270004FD /* Show menu options */
4166
/*--- Priority 2 controls                            ---*/
4167
 
4168
#define DIAXIS_REMOTE_SLIDER2                   0x27054202 /* Slider for adjustment: volume */
4169
#define DIBUTTON_REMOTE_TV                      0x27005C08 /* Select TV */
4170
#define DIBUTTON_REMOTE_CABLE                   0x27005C09 /* Select cable box */
4171
#define DIBUTTON_REMOTE_CD                      0x27005C0A /* Select CD player */
4172
#define DIBUTTON_REMOTE_VCR                     0x27005C0B /* Select VCR */
4173
#define DIBUTTON_REMOTE_TUNER                   0x27005C0C /* Select tuner */
4174
#define DIBUTTON_REMOTE_DVD                     0x27005C0D /* Select DVD player */
4175
#define DIBUTTON_REMOTE_ADJUST                  0x27005C0E /* Enter device adjustment menu */
4176
#define DIBUTTON_REMOTE_DIGIT0                  0x2700540F /* Digit 0 */
4177
#define DIBUTTON_REMOTE_DIGIT1                  0x27005410 /* Digit 1 */
4178
#define DIBUTTON_REMOTE_DIGIT2                  0x27005411 /* Digit 2 */
4179
#define DIBUTTON_REMOTE_DIGIT3                  0x27005412 /* Digit 3 */
4180
#define DIBUTTON_REMOTE_DIGIT4                  0x27005413 /* Digit 4 */
4181
#define DIBUTTON_REMOTE_DIGIT5                  0x27005414 /* Digit 5 */
4182
#define DIBUTTON_REMOTE_DIGIT6                  0x27005415 /* Digit 6 */
4183
#define DIBUTTON_REMOTE_DIGIT7                  0x27005416 /* Digit 7 */
4184
#define DIBUTTON_REMOTE_DIGIT8                  0x27005417 /* Digit 8 */
4185
#define DIBUTTON_REMOTE_DIGIT9                  0x27005418 /* Digit 9 */
4186
#define DIBUTTON_REMOTE_DEVICE                  0x270044FE /* Show input device and controls */
4187
#define DIBUTTON_REMOTE_PAUSE                   0x270044FC /* Start / Pause / Restart game */
4188
 
4189
/*--- Control- Web
4190
      Help or Browser            ---*/
4191
#define DIVIRTUAL_BROWSER_CONTROL               0x28000000
4192
#define DIAXIS_BROWSER_LATERAL                  0x28008201 /* Move on screen pointer */
4193
#define DIAXIS_BROWSER_MOVE                     0x28010202 /* Move on screen pointer */
4194
#define DIBUTTON_BROWSER_SELECT                 0x28000401 /* Select current item */
4195
#define DIAXIS_BROWSER_VIEW                     0x28018203 /* Move view up/down */
4196
#define DIBUTTON_BROWSER_REFRESH                0x28000402 /* Refresh */
4197
#define DIBUTTON_BROWSER_MENU                   0x280004FD /* Show menu options */
4198
/*--- Priority 2 controls                            ---*/
4199
 
4200
#define DIBUTTON_BROWSER_SEARCH                 0x28004403 /* Use search tool */
4201
#define DIBUTTON_BROWSER_STOP                   0x28004404 /* Cease current update */
4202
#define DIBUTTON_BROWSER_HOME                   0x28004405 /* Go directly to "home" location */
4203
#define DIBUTTON_BROWSER_FAVORITES              0x28004406 /* Mark current site as favorite */
4204
#define DIBUTTON_BROWSER_NEXT                   0x28004407 /* Select Next page */
4205
#define DIBUTTON_BROWSER_PREVIOUS               0x28004408 /* Select Previous page */
4206
#define DIBUTTON_BROWSER_HISTORY                0x28004409 /* Show/Hide History */
4207
#define DIBUTTON_BROWSER_PRINT                  0x2800440A /* Print current page */
4208
#define DIBUTTON_BROWSER_DEVICE                 0x280044FE /* Show input device and controls */
4209
#define DIBUTTON_BROWSER_PAUSE                  0x280044FC /* Start / Pause / Restart game */
4210
 
4211
/*--- Driving Simulator - Giant Walking Robot
4212
      Walking tank with weapons  ---*/
4213
#define DIVIRTUAL_DRIVING_MECHA                 0x29000000
4214
#define DIAXIS_MECHA_STEER                      0x29008201 /* Turns mecha left/right */
4215
#define DIAXIS_MECHA_TORSO                      0x29010202 /* Tilts torso forward/backward */
4216
#define DIAXIS_MECHA_ROTATE                     0x29020203 /* Turns torso left/right */
4217
#define DIAXIS_MECHA_THROTTLE                   0x29038204 /* Engine Speed */
4218
#define DIBUTTON_MECHA_FIRE                     0x29000401 /* Fire */
4219
#define DIBUTTON_MECHA_WEAPONS                  0x29000402 /* Select next weapon group */
4220
#define DIBUTTON_MECHA_TARGET                   0x29000403 /* Select closest enemy available target */
4221
#define DIBUTTON_MECHA_REVERSE                  0x29000404 /* Toggles throttle in/out of reverse */
4222
#define DIBUTTON_MECHA_ZOOM                     0x29000405 /* Zoom in/out targeting reticule */
4223
#define DIBUTTON_MECHA_JUMP                     0x29000406 /* Fires jump jets */
4224
#define DIBUTTON_MECHA_MENU                     0x290004FD /* Show menu options */
4225
/*--- Priority 2 controls                            ---*/
4226
 
4227
#define DIBUTTON_MECHA_CENTER                   0x29004407 /* Center torso to legs */
4228
#define DIHATSWITCH_MECHA_GLANCE                0x29004601 /* Look around */
4229
#define DIBUTTON_MECHA_VIEW                     0x29004408 /* Cycle through view options */
4230
#define DIBUTTON_MECHA_FIRESECONDARY            0x29004409 /* Alternative fire button */
4231
#define DIBUTTON_MECHA_LEFT_LINK                0x2900C4E4 /* Fallback steer left button */
4232
#define DIBUTTON_MECHA_RIGHT_LINK               0x2900C4EC /* Fallback steer right button */
4233
#define DIBUTTON_MECHA_FORWARD_LINK             0x290144E0 /* Fallback tilt torso forward button */
4234
#define DIBUTTON_MECHA_BACK_LINK                0x290144E8 /* Fallback tilt toroso backward button */
4235
#define DIBUTTON_MECHA_ROTATE_LEFT_LINK         0x290244E4 /* Fallback rotate toroso right button */
4236
#define DIBUTTON_MECHA_ROTATE_RIGHT_LINK        0x290244EC /* Fallback rotate torso left button */
4237
#define DIBUTTON_MECHA_FASTER_LINK              0x2903C4E0 /* Fallback increase engine speed */
4238
#define DIBUTTON_MECHA_SLOWER_LINK              0x2903C4E8 /* Fallback decrease engine speed */
4239
#define DIBUTTON_MECHA_DEVICE                   0x290044FE /* Show input device and controls */
4240
#define DIBUTTON_MECHA_PAUSE                    0x290044FC /* Start / Pause / Restart game */
4241
 
4242
/*
4243
 *  "ANY" semantics can be used as a last resort to get mappings for actions
4244
 *  that match nothing in the chosen virtual genre.  These semantics will be
4245
 *  mapped at a lower priority that virtual genre semantics.  Also, hardware
4246
 *  vendors will not be able to provide sensible mappings for these unless
4247
 *  they provide application specific mappings.
4248
 */
4249
#define DIAXIS_ANY_X_1                          0xFF00C201 
4250
#define DIAXIS_ANY_X_2                          0xFF00C202 
4251
#define DIAXIS_ANY_Y_1                          0xFF014201 
4252
#define DIAXIS_ANY_Y_2                          0xFF014202 
4253
#define DIAXIS_ANY_Z_1                          0xFF01C201 
4254
#define DIAXIS_ANY_Z_2                          0xFF01C202 
4255
#define DIAXIS_ANY_R_1                          0xFF024201 
4256
#define DIAXIS_ANY_R_2                          0xFF024202 
4257
#define DIAXIS_ANY_U_1                          0xFF02C201 
4258
#define DIAXIS_ANY_U_2                          0xFF02C202 
4259
#define DIAXIS_ANY_V_1                          0xFF034201 
4260
#define DIAXIS_ANY_V_2                          0xFF034202 
4261
#define DIAXIS_ANY_A_1                          0xFF03C201 
4262
#define DIAXIS_ANY_A_2                          0xFF03C202 
4263
#define DIAXIS_ANY_B_1                          0xFF044201 
4264
#define DIAXIS_ANY_B_2                          0xFF044202 
4265
#define DIAXIS_ANY_C_1                          0xFF04C201 
4266
#define DIAXIS_ANY_C_2                          0xFF04C202 
4267
#define DIAXIS_ANY_S_1                          0xFF054201 
4268
#define DIAXIS_ANY_S_2                          0xFF054202 
4269
 
4270
#define DIAXIS_ANY_1                            0xFF004201 
4271
#define DIAXIS_ANY_2                            0xFF004202 
4272
#define DIAXIS_ANY_3                            0xFF004203 
4273
#define DIAXIS_ANY_4                            0xFF004204 
4274
 
4275
#define DIPOV_ANY_1                             0xFF004601 
4276
#define DIPOV_ANY_2                             0xFF004602 
4277
#define DIPOV_ANY_3                             0xFF004603 
4278
#define DIPOV_ANY_4                             0xFF004604 
4279
 
4280
#define DIBUTTON_ANY(instance)                  ( 0xFF004400 | instance )
4281
 
4282
 
4283
#ifdef __cplusplus
4284
};
4285
#endif
4286
 
4287
#endif  /* __DINPUT_INCLUDED__ */
4288
 
4289
/****************************************************************************
4290
 *
4291
 *  Definitions for non-IDirectInput (VJoyD) features defined more recently
4292
 *  than the current sdk files
4293
 *
4294
 ****************************************************************************/
4295
 
4296
#ifdef _INC_MMSYSTEM
4297
#ifndef MMNOJOY
4298
 
4299
#ifndef __VJOYDX_INCLUDED__
4300
#define __VJOYDX_INCLUDED__
4301
 
4302
#ifdef __cplusplus
4303
extern "C" {
4304
#endif
4305
 
4306
/*
4307
 * Flag to indicate that the dwReserved2 field of the JOYINFOEX structure
4308
 * contains mini-driver specific data to be passed by VJoyD to the mini-
4309
 * driver instead of doing a poll.
4310
 */
4311
#define JOY_PASSDRIVERDATA          0x10000000l
4312
 
4313
/*
4314
 * Informs the joystick driver that the configuration has been changed
4315
 * and should be reloaded from the registery.
4316
 * dwFlags is reserved and should be set to zero
4317
 */
4318
WINMMAPI MMRESULT WINAPI joyConfigChanged( DWORD dwFlags );
4319
 
4320
 
4321
/*
4322
 * Hardware Setting indicating that the device is a headtracker
4323
 */
4324
#define JOY_HWS_ISHEADTRACKER       0x02000000l
4325
 
4326
/*
4327
 * Hardware Setting indicating that the VxD is used to replace
4328
 * the standard analog polling
4329
 */
4330
#define JOY_HWS_ISGAMEPORTDRIVER    0x04000000l
4331
 
4332
/*
4333
 * Hardware Setting indicating that the driver needs a standard
4334
 * gameport in order to communicate with the device.
4335
 */
4336
#define JOY_HWS_ISANALOGPORTDRIVER  0x08000000l
4337
 
4338
/*
4339
 * Hardware Setting indicating that VJoyD should not load this
4340
 * driver, it will be loaded externally and will register with
4341
 * VJoyD of it's own accord.
4342
 */
4343
#define JOY_HWS_AUTOLOAD            0x10000000l
4344
 
4345
/*
4346
 * Hardware Setting indicating that the driver acquires any
4347
 * resources needed without needing a devnode through VJoyD.
4348
 */
4349
#define JOY_HWS_NODEVNODE           0x20000000l
4350
 
4351
 
4352
/*
4353
 * Hardware Setting indicating that the device is a gameport bus
4354
 */
4355
#define JOY_HWS_ISGAMEPORTBUS       0x80000000l
4356
#define JOY_HWS_GAMEPORTBUSBUSY     0x00000001l
4357
 
4358
/*
4359
 * Usage Setting indicating that the settings are volatile and
4360
 * should be removed if still present on a reboot.
4361
 */
4362
#define JOY_US_VOLATILE             0x00000008L
4363
 
4364
#ifdef __cplusplus
4365
};
4366
#endif
4367
 
4368
#endif  /* __VJOYDX_INCLUDED__ */
4369
 
4370
#endif  /* not MMNOJOY */
4371
#endif  /* _INC_MMSYSTEM */
4372
 
4373
/****************************************************************************
4374
 *
4375
 *  Definitions for non-IDirectInput (VJoyD) features defined more recently
4376
 *  than the current ddk files
4377
 *
4378
 ****************************************************************************/
4379
 
4380
#ifndef DIJ_RINGZERO
4381
 
4382
#ifdef _INC_MMDDK
4383
#ifndef MMNOJOYDEV
4384
 
4385
#ifndef __VJOYDXD_INCLUDED__
4386
#define __VJOYDXD_INCLUDED__
4387
/*
4388
 * Poll type in which the do_other field of the JOYOEMPOLLDATA
4389
 * structure contains mini-driver specific data passed from an app.
4390
 */
4391
#define JOY_OEMPOLL_PASSDRIVERDATA  7
4392
 
4393
#endif  /* __VJOYDXD_INCLUDED__ */
4394
 
4395
#endif  /* not MMNOJOYDEV */
4396
#endif  /* _INC_MMDDK */
4397
 
4398
#endif /* DIJ_RINGZERO */
4399